Scorpion orolidan qochish (5-seriya) - Escape from Scorpion Island (series 5)

Scorpion orolidan qochish
5-fasl
Ishlab chiqaruvchi mamlakat; ta'minotchi mamlakatBirlashgan Qirollik
Yo'q epizodlar25 (Buyuk Britaniya) / 26 (AUS)
Chiqarish
Original tarmoqCBBC (Buyuk Britaniya)
ABC3 (Avstraliya)
Asl nashr2011 yil 20 iyun - 2011 yil 25 iyul (Buyuk Britaniya)
2011 yil 11 mart - 2011 yil 15 aprel (Avstraliya)
Seriyalar xronologiyasi
← Oldingi
4-seriya

Scorpion orolidan qochish a BAFTA - nominatsiyalangan Bi-bi-sining bolalar uchun sarguzasht o'yinlari namoyishi, unda ishtirokchilar "ekzotik oroldan qochish" uchun kurashadilar. Series 5 Foundation / Freehand for tomonidan ishlab chiqarilgan CBBC va Avstraliya teleradioeshittirish korporatsiyasi.

5-seriya Avstraliyaning Kvinslend shahridagi Tallebudgera vodiysida suratga olingan va boshlovchisi Myleene Klass va Johny Pitts. 2011 yil 11 martda Avstraliyada premerasi bo'lib o'tdi va dushanbadan jumagacha davom etdi ABC3. Seriya Buyuk Britaniyada bo'lib o'tdi, 30 daqiqali versiyasi 2011 yil 20 iyundan 2011 yil 25 iyuliga qadar namoyish etildi BBC Ikki Uimbldon qamrovi tufayli, lekin Uimbldon tugagandan so'ng u harakatga o'tdi BBC One. 60 daqiqali versiya 2011 yil 25 iyundan shanba kunigacha haftada bir marta har shanba kuni namoyish etiladi.

Sinopsis

Uzoq vaqt oldin, dengiz bo'ylab bir avantyur odam keldi. U orolni afsonaviy xazinasini talashdan iborat bo'lgan boylik ovchisi edi. U Island Challenges-ni qabul qildi va muvaffaqiyatga erishdi va barcha xazinani yutib oldi. Biroq, u so'nggi qochishida muvaffaqiyatsizlikka uchradi. Uni mag'lubiyatga uchratmoqchi bo'lganidan g'azablangan Orol, uning qasosini oldi va talaygina Fortune Hunterning ruhini tutib, xazina sandig'iga qamab qo'ydi. Endi, hozirgi zamondan boshqa o'nta avantyuristlar u yaratgan yo'lni bosib o'tishlari kerak, ularning vazifasi - Chayonlar orolidan qochib, boylik ovchilarining ruhini ozod qilish.

Tanlov ishtirokchilari

Orolda 10 ta avantyurist bor; Buyuk Britaniyadan 6, Avstraliyadan 4. Avstraliyalik avantyuristlar - Dilxan, Lizzi, Natti va Piter.

Boshlang'ich jamoalar

Qizlar (Yashil) (Daraxtlar lageri)

  • Eleanor Yearsley, 11 yoshda
  • Jeremy Koshy, 11 yosh (3-kuni Orol tomonidan qo'lga olingan) (4-kuni qizlar tomonidan g'alaba qozondi)
  • Xadi Fall, 12 yosh
  • Yelizaveta "Lizzi" Makinnon, 13 yosh
  • Natanya "Natty" Elizabeth, 12 yoshda

O'g'il bolalar (Dengiz kuchlari) (Daryo lageri)

  • Dilhan Otay, 13 yosh
  • Jeyms Jons, 13 yoshda
  • Jordan Xendi, 11 yosh
  • Piter Ngo, 12 yoshda
  • Zaxari "Zach" Tong, 12 yosh (Orol tomonidan 3-kuni qo'lga olingan) (4-kuni bolalar tomonidan g'alaba qozondi)

Yakuniy jamoalar

Sting (Qizil) (Daraxtlar lageri) G'oliblar

  • Natty (Kumush Qisqichbaqa - Ajratuvchi va Vampir Bat - Jig Zagda yutdi; Stingning birinchi sardori)
  • Piter (Scorpion - Vanishing Point-da g'alaba qozondi va Clam-Stones minorasida g'olib bo'ldi)
  • Iordaniya (Kaktus - olov ostida yutdi va mercan shimgichi - qattiq simli yutdi)
  • Xadiy (Kelebek - Qo'rquv parvozida g'olib bo'ldi)
  • Jeremy (Venera Flytrap - Ikki marta o'tishda g'olib bo'ldi)

Tirnoq (Sariq) (Daryo lageri)

  • Jeyms (xazina yo'q; Clawning birinchi jamoasi sardori)
  • Zak (Kumush burgut - betartiblik g'olibligida)
  • Dilhan (Conch Shell - botgan botqoqda g'olib bo'ldi)
  • Lizzi (Silver Pit Viper - harakatlanuvchi maqsadda g'olib bo'ldi)
  • Eleanor (xazina yo'q)

O'yin elementlari

  • Xotira sinovi - Bu faqat orolda 2-5 kun davomida sodir bo'ladi. Birinchi qism uzilgan ramz uzuklarini bir-biriga bog'lashni o'z ichiga oladi. Qaysi ikki ishtirokchi eng qisqa vaqt ichida qismlarni birlashtirsa, keyingi bosqichga chiqadi. Bu erda tanlov ishtirokchilari imkon qadar ko'proq ramzlarni eslab qolish uchun belgilangan muddatga ega. Bu vaqtdan so'ng, avantyuristlar boshqa tomonga qarashadi va ularni jumboq kutmoqda. Bu noto'g'ri belgilarni aniqlash, o'zgargan belgini topish, yo'qolgan belgilarni qaytarish va boshqalar. Muvaffaqiyatli bo'lsa, ular ustunlikka ega bo'ladi, bu odatda birinchi yoki ikkinchi borishni tanlashdir.
  • Kodni buzuvchi - Har kuni folbin jamoalarga yordam berishga urinadi, ammo orol g'azablanib, ramziy uzukni bo'laklarga bo'lib tashlaydi. Qiyinchilikning birinchi qismi, xotira sinovining 1 qismi kabi, ramz halqasining qismlarini birlashtirishdir. Buni eng qisqa vaqt ichida bajargan ikki ishtirokchi ikkinchi bosqichga o'tishadi. Bu erda folbinning ramziy halqasi aylanadigan g'ildirakka joylashtirilgan va vazifa folbinning halqasini aylantirib, xatni belgi bilan tekislash orqali beradigan xabarni ochishdir. Muvaffaqiyatli bo'lsa, ularning jamoasi ustunlikka ega. Muvaffaqiyatsiz bo'lsa, raqib jamoa ustunlikni oladi.
  • Island Challenge - Jamoalar O'g'il va Qiz bolalarga ajratilganda, Xotira sinovidan olingan afzallik Island Challenge-da ishlatilgan. Ular bir jamoa bo'lib ishladilar va ular o'zaro to'qnash kelishdi. Ular Sting va Klaunga ajratilgandan so'ng, Code Cracker-dan ustunlik muvaffaqiyatli jamoa sardoriga tegishli bo'ldi. Birinchi raundda sardorlar o'zaro to'qnash kelishadi va ikkinchi raundda boshqa jamoaga qarshi o'ynaydigan jamoadoshlariga ustunlikni qo'lga kiritish uchun boshma-yuz yurishadi. Ikkinchi bosqichda g'alaba qozonish shundan iboratki, g'alaba qozongan jamoadan bitta sarguzasht orolning eng so'nggi xazinasini oladi va o'sha kun uchun orolning eng qimmat sarguzashtlari deb topiladi. Har kuni avantyuristlar turli xil muammolarga duch kelishlari kerak, va bu eng muhimi - jamoalar orol xazinalari qancha ko'p g'alaba qozonsa, Scorpion orolidan qochish uchun so'nggi musobaqada ular shunchalik katta ustunlikka ega.
  • Orol yong'ini - Bu erda orol sarguzashtlar bilan muloqot qiladi. Har oqshom jamoalar Island Fire-ga chaqiriladi va u erda hamma narsa oshkor bo'ladi. Orol o'z jamoalariga sardor sifatida ikkita sarguzashtni tanlaydi. Shuningdek, g'olib jamoa aniqlanadi va g'olib jamoadan faqat bitta sarguzasht orol xazinasini oladi, bu jamoalar uchun juda katta afzallik. Orol xazinasining afzalligi seriyaning oxiriga kelib aniqlanadi.

Qismlar

1-kun (1 va 2-qismlar)

  • Kapitanlar - Zak (O'g'il bolalar) va Lizzi (Qizlar)
  • Island Challenge - Chaos of Chaos
  • Orol xazinasi - Kumush burgut (oroldan ozodlik)

10 ta avantyurist qutqarish tezligi qayiqlarida Scorpion oroliga yo'l oldi. Ular etib kelishganida, ularga qumda o'z ismi yozilgan shishani yig'ish vazifasi topshirildi. Har bir shishada 1 yoki 2 raqamlari bo'lgan pergament va sirli belgi bor edi. Barcha qizlar 1-guruhda, bolalar esa 2-jamoada edilar. Pergamentlardagi belgilar har bir individual avantyur uchun muhim bo'lishi kerak edi. Keyin Joni sumkadan ramzni tortib oldi va bu Piterda bo'lgan xuddi shu belgi edi, va bolalar avval Qizlar Island Challenge-ni bajarishga ruxsat berishga qaror qilishdi. Keyin ikki jamoa o'z sardorlarini tanladilar, qizlar uchun Lizzi, o'g'il bolalar uchun Zak.

Island Challenge - Orolning qoq markazida 2 ta o'tish joyi bo'lgan ulkan jar bor edi. Pastda pastda 4 ta jamoa a'zolari rangli to'rlarni ushlab turadigan nozik ko'prik bor edi. 3 qavatdan yuqori balandlik xavfli simdir va kapitanlar muvozanat uchun halqalar va maymun novdalari orqali o'tishlari kerak. To'lqinli platformaning chetiga bog'langan 4 ta rangli tishcha bor, ular kapitanlar birma-bir ajratib olishlari va ularni iloji boricha tezroq mos keladigan rangli to'rga tashlashlari kerak. Agar tishli to'rni sog'insa yoki boshqa yo'l bilan yo'qolsa, kapitan har bir rangning ikkita zaxirasi bo'lgan oxirgi platformaga qaytishi kerak. To'rtta to'rda ham to'g'ri tishlarni ushlab, so'ngra kapitanni oxirigacha tezroq olib boradigan jamoa g'alaba qozonadi.

Island Challenge-ning birinchi davrasida kapitan Lizzi birinchi tishni echib, o'zini Xadining darvozasidan ustun qo'ydi. U tashlab yubordi, lekin sog'indim. Keyin Lizzi Natti uchun mo'ljallangan shkafchani oldi va uni tashladi, shuningdek, to'rni o'tkazib yubordi. Lizzi Elanorning maslahatiga amal qilib, yaqin atrofdagi yana bir tishli tishchani oldi va uni Jeremining to'riga oldi. Keyin Lizzi zaxira tishli g'ildiraklardan biriga bordi, lekin u birini yechayotganda, boshqasini yiqitdi. U arqonning narigi tomoniga o'tayotganda Lizzi Natining to'rini sog'inib qoldi. Ayni paytda, bolalar taktikani muhokama qilishdi va to'rlarni ulardan uzoqroq tutish kerakligini angladilar. Ehtiyotkorlik bilan Lizzi yana bir ehtiyot qismni yig'di va Eleanoraning to'riga joyladi. Xuddi shu usuldan foydalanib, u Xadining to'riga boshqasini kiritdi. U barcha mavjud tishlarini ishlatib bo'lgach, Lizzi chalkashib ketdi va Eleanoraning maslahatidan qaytadan oldin to'xtab vaqtni behuda o'tkazdi va boshlang'ich platformaga qaytdi. Qizlarning vaqti 7:40 edi va to'rtta tishli g'ildirakdan uchtasini boshqargan.

Boys jamoasi Chaem of Chaosni boshladi, Zak esa darhol Red Cog bilan boshladi, lekin tishli tish Zachning tirsagidan ajralib, Dilhanning boshidan jarga sakrab tushganda Jeymsning to'rini o'tkazib yubordi. Zak to'g'ridan-to'g'ri Moviy Cogga bordi va uni Pyotrning darvozasiga joyladi. Keyin Dilhanning to'riga Green Cogni kiritdi. Keyin Zak Yellow Cogni yig'ib, Iordaniya darvozasiga joylab qo'ydi. Nihoyat, Zak Jeymsning darvozasiga kirish uchun yana bir Red Cog yig'di, lekin u yana o'tkazib yubordi. Keyin Zak Jeymsning darvozasiga so'nggi qizil tishli tishni olib kirdi.

Lagerlar - Ikkala jamoa ham u o'z qo'li bilan qurilgan Fortune Hunter's Base Lager-ni tomosha qilish uchun bordi. O'shandan beri ular qo'lsiz qolmoqda. Birinchi lager Orolni talon-taroj qiladigan Fortune Hunter mashinalarini qurgan zich o'rmonda yashiringan Daraxt lageri edi. Butrus yoqdi, lekin Qizlar yoqmadi. Soyning quyoshli tomonida salqin hamaklar va dabdabali lagunali River Kamp bor edi. Bu erda Fortune Hunter orolning mudofaasiga qarshi o'zining asosiy rejalarini ishlab chiqdi. Qizlarga River Camp yoqdi, lekin bolalarga ham yoqdi va bu daraxtlar lageridan 100 baravar yaxshiroq deb o'ylashdi.

Orol yong'ini - Keyin avantyuristlar Island Fire-ga chaqirildi. Orol Boys g'olibligini aniqladi va Zachni eng qimmatbaho a'zosi sifatida tanladi. Zak birinchi orol xazinasi - Kumush burgut bilan taqdirlandi. Shu sababli, Boys eng ko'p orol xazinasiga ega bo'lganlar bo'yicha 1-0 hisobida etakchilik qilar edi .Bundan tashqari, bolalar qaysi lagerni tanlashlarini tanlashdi va River Kempni tanladilar va qizlarni daraxtzorlar lageri bilan tark etishdi.

2-kun (3-qism va 4-qism)

  • Kapitanlar - Jordan (Boys) va Jeremy (Girls)
  • Orol muammosi - Yong'in ostida
  • Orol xazinasi - kaktus (o'ta og'ir sharoitlardan omon qolish)

Xotira sinovi - Bu birinchi marta Chaqiriq orolida xotira sinovi o'tkazildi. Avval ramziy uzukni qayta tiklash kerak. Qaysi jamoa o'zlarining ringlarini tezroq tuzishga muvaffaq bo'lsalar, Island Island Challenge uchun afzalliklarga ega bo'lishlari mumkin bo'lgan ikkinchi bosqichga, ya'ni xotira sinoviga o'tadilar. Hammasi bo'lib ramz halqasida 26 ta belgi mavjud. Avantyuristlarning uzukni yodlashlari uchun 20 soniya bor. Keyin ularga ramzlar guruhi taqdim etiladi, ammo 3 ta belgi halqasida yo'q. Agar ular 3 ta rouge belgisini to'g'ri aniqlay olsalar, ular Island Challenge-da Fortune Hunter-dan ustunlikka ega bo'lishadi. Xotira sinovida ikkala jamoa ham Fortune Hunter-ning ramziy uzuklarini birlashtira boshlaydilar. Jeremy va Natty qizlar uchun Jordandan va Boys'dan Peterga qarshi o'ynashgan. Qizlar tomonidan juda ko'p aloqa bo'lmadi, ammo bolalar yaxshi muloqot qilishdi, bu ularni g'alaba va sudning ikkinchi bosqichiga olib keldi. Sudning ikkinchi bosqichida Piter va Iordaniya ramziy uzukni yodlab olishdi. 2 o'rtasida juda ko'p aloqa mavjud edi va ular Fortune Hunterning ustunligini qo'lga kiritishga muvaffaq bo'lishdi. Shu sababli, O'g'il bolalar qizlarni kuzatib borish va xatolaridan saboq olishlari uchun orolda birinchi bo'lib qatnashish uchun qizlarni tanladilar.

Orol muammosi - Orolning markazida Venom kaskadlari joylashgan ko'lning chetidan yiqilib tushmoqdamiz, har bir jamoaning 1 a'zosi to'r bilan qurollangan dahshatli darajada baland devor devoriga osilgan. Ular bundan o'zlariga kuchli to'pdan uchirilgan tennis to'plarini ushlab olish uchun foydalanishlari kerak bo'ladi. Agar to'p ushlanib qolsa, jamoaning qolgan 2 a'zosi to'xtatilgan avantyurni iloji boricha tezroq Kaskadalar tomon olib borishi kerak, shunda ular to'pni yig'ish vannasiga tashlashga harakat qilishlari mumkin. Buning uchun har bir jamoada 10 daqiqa vaqt bor va qaysi guruh o'z navbatida vannasida ko'p to'p to'plasa, o'sha g'alaba qozonadi.

O'g'il bolalar ustunligi tufayli qizlar birinchi bo'ldi. Jeremy Cascades, Lizzie & Khadie va arqonda, Eleanor & Natty esa to'pda edi. Lizzi va Xadi Jeremini joyiga qo'yishdi, ammo qizlarning birinchi zarbasi juda baland edi, ammo Eleanor va Natining ikkinchi zarbasi ular darvozaga gol urib, uni vannaga tashlaganlar. Eleanor va Natty qimmatbaho vaqtni behuda o'tkazib, ko'plab uloqtirishlarni o'tkazib yuborishni boshladilar. Qizlar ikkinchi to'pni darvozaga joylab qo'yishdi, ammo afsuski u vannadan chiqib ketdi. Ammo ular darvozadan boshqasini oldilar, ammo yana Jeremi juda ko'p kuch bilan to'pni tashladi va yana sakrab tushdi, demak Jeremi so'nggi xatosidan saboq olmagan. Qizlar yana bitta to'pni Jeremy vannada oldilar. Keyin qizlar yana 3 ta to'pni vannaga olib kirib, qizlarga yakuniy hisobni 5 berishdi, keyin esa bolalar "Yong'in ostida" o'ynashdi. Iordaniya kaskadlar ustida, Piter va Dilxan arqonlarda, Jeyms va Zak esa zambarakda edilar. Yigitlar xuddi Qizlarga o'xshar edilar, to'rni yo'qotib qo'yishdi va to'rdan sakrab tushayotgan to'p. Biroq, ba'zi to'plar to'rga va yig'ish vannasiga kirib, "Girls" ning 5 balliga to'g'ri keldi, ammo "Boys" vannadagi 5-to'pni "Girls" ga qaraganda tezroq tashladilar.

Orol yong'ini - Island Fire umumiy g'olibi Boys deb e'lon qildi va ular eng qimmat sarguzasht sifatida Iordaniyani tanladilar. Shuning uchun u kaktus bilan taqdirlandi. O'g'il bolalar hozirda jami 2 ta orol xazinasiga ega, qizlarda esa yo'q.

3-kun (5-qism va 6-qism)

  • Kapitanlar - Xadi (Qizlar) va Dilxan (O'g'il bolalar)
  • Island Challenge - Maqsadni ko'chirish
  • Orol xazinasi - kumush quduq iloni (xavf)

Xotira sinovi - Xotira sinovida Xadi Eleanorani, Dilxan Iordaniyani tanladi. O'g'il bolalar birlashadigan qismlarni topishda biroz qiynaldilar, chunki Iordaniya ringni o'tgan safargi bilan bir xil deb o'ylardi, shuning uchun qizlar birinchi marta g'alaba qozonishdi. Bugun xotira sinovida ular uzukdagi belgilarni yodlashlari uchun 20 soniya vaqt bor edi, so'ngra ularga 6 ta belgi qo'yilgan doska ko'rsatildi, ammo halqadan atigi 2 tasi etishmayotgan edi. Yo'qolgan belgilar maymun va quyosh edi. Qizlar ushbu ramzlarni tezda tanib oldilar va yana kerakli joylarga uzukka qo'yishdi. Bu ularga boylik ovchilarining ustunligini qo'lga kiritdi. Afzallik birinchi yoki ikkinchi borishni tanlash edi, ular ikkinchisini tanladilar.

Island Challenge - Ushbu yumaloq shaklda rangli sharlar har ikki daqiqada Skeleton sharsharasi yuziga tushadi, har bir to'p tushganda to'xtatilgan avantyurlardan biri 1 metrga ko'tariladi. Ulardan 4 metr narida yana bir avantyur yana bir belanchakda to'plarni to'xtatib qo'yilgan avantyuristlar to'riga uloqtiradi. Qolgan 3 jamoa a'zolari to'plarni tushirish paytida to'playdilar va uloqtirayotgan jamoa a'zolarining sumkasiga soladilar. O'yin oxirida to'rga eng ko'p to'p kirgan jamoa g'alaba qozonadi.

O'g'il bolalar birinchi bo'lib qizning ustunligi tufayli borishdi, bu Jeyms to'plarni egallab olish, Piter uloqtirish va Zak, Jordan va Dilxan to'plarni to'plash edi. Yigitlar yaxshi boshlashdi, ammo ikkinchi tomchi tushishidan oldin Butrus uning qo'li charchaganini aytdi. O'yin davom etar ekan, Pitersning tashlashi tobora yomonlashib borar edi va 3-to'p tushganidan so'ng u Jeymsning darvozasiga deyarli hech qanday to'p kirita olmadi. Ular 37-da tugadi, ammo Jeyms qo'li bilan 1-ni urgani uchun ular 36-da tugadi.

Keyin qizlar Eleanor bilan to'pni ushlab olishdi, Lizzi uloqtirishdi va Jeremi, Natti va Xadi to'p to'plashdi. Qizlar Lizzining deyarli barchasini kiritishi bilan juda yaxshi boshlashdi va ikkalasi hatto balandlikda ham o'z ballarini ko'tarishdi. O'yin davom etar ekan Eleanor o'z jamoasini ularga xursandchilik bilan davom ettirishga undadi va Lizzida Piterdan farqli o'laroq charchoq alomatlari sezilmadi va o'yin oxirida u beysbol va voleybol o'ynashdan kuchli to'p o'ynagani aniqlandi. Qizlar yakuniy natijani 78 ga etkazishdi, o'g'il bolalarning natijasini ikki baravar oshirib yuborishdi.

Orol yong'ini - Orol yong'inida, qizlar g'alaba qozonganligi sababli, ular eng qimmatbaho o'yinchisini tanlashlari kerak edi, ular Lizzini tanladilar va u kumush guldastasini oldi. Orol sarguzashtlar yo'lida burilish yasashga qaror qildi va ramzlar halqasidan g'oyib bo'lgan ikki kishi o'z jamoasidan yo'q bo'lib ketishi kerakligi aniqlandi. Ma'lum bo'lishicha, Jeremida quyosh, Zakda maymun bor edi. Jeremi va Zak o'z jamoalaridan uzoqlashdilar va orol ularni o'g'irlab ketdi.

4-kun (7-qism va 8-qism)

  • Kapitanlar - Eleanor (Qizlar) va Piter (O'g'il bolalar)
  • Island Challenge - Yo'qolish nuqtasi
  • Orol xazinasi - Chayon (ayyor)

Xotira sinovi - Xotira sinovida Eleonora Xadini, Piter esa Iordaniyani tanladi. O'g'il bolalar uni oxiriga etkazgan so'nggi qismini topishda biroz qiynalgandek tuyuldi, shuning uchun qizlar yana ushbu bahsda g'olib bo'lishdi. Bugun xotira sinovida ular uzukdagi belgilarni yodlashlari uchun 20 soniya bor edi, keyin ularga 5 ta belgi qo'yilgan doska ko'rsatildi, ammo bittasi noto'g'ri edi. Eleanora noto'g'ri belgini tezda tanib oldi va ularni to'g'ri joylarga uzukka qo'ydi. Bu ularga boylik ovchilarining ustunligini qo'lga kiritdi. Afzallik birinchi yoki ikkinchi borishni tanlash edi, ular ikkinchisini tanladilar.

Island Challenge - Ushbu turda jamoaning ikki a'zosi yerdan besh qavat balandlikda simlar ustida muvozanatlangan aravada o'tirishdi. Ular o'zlarini simlarning narigi uchiga tortib olishlari va yo'lda tishli qutilarni yig'ishlari kerak. Qolgan ikkita jamoa a'zosi ularni taroziga qo'yish kerak bo'lgan simlarning narigi tomoniga qaytarib olishlari kerak edi. Taroziga tushgan har bir tishli g'ildirak uchun ularning qo'lga olingan a'zosi pasayadi. So'ngra ular takrorlashlari kerak, vaqt tugashidan oldin 10 minutgacha o'zlarining barcha tishlarini taroziga qo'yib, o'z jamoasining a'zosini qaytarib olish uchun. Qaysi jamoa buni tezroq bajargan bo'lsa, o'sha keyingi orol xazinasini qo'lga kiritdi.

O'g'il bolalar birinchi bo'lib qizlarning ustunligi tufayli borishdi, bu trolleyda Iordaniya va Piter va Dilhan va Jeyms ularni qaytarib olishdi. O'g'il bolalar birinchi tishli g'ildirakka tezda etib kelishdi va Zak qafasdan chiqmoqchi bo'lganida ularni rag'batlantirmoqda. Ular juda tez charchashdi, lekin tezda soat 8: 07-ni o'rnatishga intildilar va Zakni qaytarib oldilar.

Keyin qizlar Natty va Xadi bilan trolleyda ketdilar, Lizzi va Eleanora ularni orqaga qaytarishdi. Qizlar ham tezda boshladilar, lekin tobora charchagan ko'rinishda davom etdilar. Oxir-oqibat ular mutlaqo buzilgan ko'rinishga ega bo'lishdi, ammo ular kuchga kirishdilar va vaqtlari tugashiga bir necha soniya qolganida ular Jeremini qaytarib olishdi.

Orol yong'ini - Island Fire-da, chunki bolalar o'zlarining 5-tishlarini taroziga qo'yishdi, o'g'il bolalar yutgan qizlarga qaraganda tezroq. Keyin ular Butrusni o'zlarining eng qimmatli a'zosi sifatida tanladilar va u chayon bilan taqdirlandi. Bu Boys Island Island Treasure-ni qizlarning 1-ga qarshi 3 ga etkazdi.

Keyin burilish paydo bo'ldi. Myleene dedi: "Men endi sizlarga aytmoqchimanki, chayon orolning hiyla-nayrang tomonini anglatadi, uning shafqatsiz, shafqatsiz chaqishi va ikkita tirnoqlari bor. Afsonada aytilishicha, Scorpion orolidan faqat bitta jamoa qochib ketishi mumkin va bu jamoa faqat Sting jamoasi yoki Claw jamoasi bo'lishi mumkin. Shunday qilib, endi o'g'il bolalarga qarshi qizlar bo'lmaydi, ertaga siz qiyinchilik bilan o'ynaysiz va keyin yangi jamoa sardorlari o'z jamoalarini tanlaydilar. "

5-kun (9-qism va 10-qism)

  • Kapitanlar - Natti va Jeyms
  • Orol muammosi - Ajratuvchi
  • Orol xazinasi - Kumush Qisqichbaqa (Orolning qo'riqlanadigan tabiati)

Xotira sinovi - Xotira sinovida Natti Xadini, Jeyms Zakni tanladi. Qizlar ramziy uzukni o'g'il bolalar oldida birlashtirdilar va ustunlik uchun o'ynash huquqini qo'lga kiritdilar. Bugun ular ramzlarni yodlab olishlari uchun 10 soniya bor edi, keyin esa o'zgaruvchanini aniqladi. Bu haqda janjallashgandan so'ng, Natti sardorlarni qarorga keltirdi va quyoshni tanladi, bu noto'g'ri, shuning uchun ustunlik o'g'il bolalarga tegishli bo'ldi. O'g'il bolalar sukut bo'yicha boylik ovchilarining ustunligini qo'lga kiritganliklari sababli, ular qiyinchiliklarga kirishishdan juda xursand bo'lishdi, ustunlik keyingi bahsda bitta qo'shimcha zarba bo'ldi, lekin faqat bitta kishi uchun.

Island Challenge - Orolga kelganidan beri birinchi marta barcha avantyuristlar individual ravishda raqobatlashdilar. Scorpion Island orolining markazida ulkan nishon 7 metr balandlikda to'xtatib qo'yilgan va avantyuristlar ulkan arqon belanchak yordamida o'zlarini bu tomonga boshlashlari kerak. Keyin har bir sarguzashtda bo'yoq bilan to'ldirilgan toshlardan foydalanib, iloji boricha yaqinroq bo'lishga harakat qilib, taxtaga 3 marta tashlanadi. Ammo agar toshlar parchalanmasa, u holda uloqtirish hisoblanmaydi va har bir jamoadan eng yaqin bo'lgan avantyurist yoki tirnoq yoki tirnoq uchun birinchi sardorga aylanadi. Shuningdek, ulardan ikkitasi kapitan g'olib bo'lib, buqalar ko'ziga yaqinroq bo'lganni tashlaydi va keyingi orol xazinasi - "Kumush Qisqichbaqa" ni yutadi.

Birinchi raundda qizlar birinchi bo'lib Natti bilan hilpirab yurishdi, va u uchinchi silkitishda toshini sindirish uchun etarli kuch bilan uloqtirdi va o'rtada turib oldi. Keyingi Eleanora edi, ammo uning kuchi etarli emas edi, chunki uning hech bir toshi buzilmagan. O'shanda Lizzi edi va kuchli to'p fonida juda yaxshi da'vogar edi, ammo baribir Natining eng yaxshi zarbasini engib chiqa olmadi. Keyin Jeremi edi, ammo maqsadli doirada hech kimni ololmadi. Oxiri Xadi edi, lekin u ham Natini mag'lub eta olmadi, shuning uchun hech kim Natining buqalarini ko'rmay kapitan bilan taqdirlandi.

Keyingi o'g'il bolalar edi va boylik ovchilarining g'alabasi bilan qo'shimcha qo'shimcha zarba berish uchun bitta jamoa a'zosini tanlash kerak edi. Ular Iordaniyani tanladilar, shuning uchun u o'z navbatiga kelganida, u 3 o'rniga to'rtta zarbani nishonga oldi, o'g'il bolalar uchun birinchi avantyurchi Jeyms edi, lekin u toshini markaziga juda yaqin tashlagan bo'lsa ham, uning toshlari parchalanmadi. nishon. Keyingi Zak edi va ikkinchi otish bilan u nishon markaziga yaqinlashdi, keyin u Jeymsga qo'lidagi toshlarni ularni osonlikcha sindirishlari uchun maydalab qo'yganini aytdi. O'sha paytda Butrus edi va barcha toshlarini sindirib, unga omad kulib boqdi, ammo ularning hech biri Zaxnikiga yaqin bo'lmagan. Dilxon yonida edi va faqat toshlarini pastki qismga uloqtirdi. Oxirgi marta Iordaniya o'zining to'rtta zarbasi bilan edi, ammo u uchinchi toshni tashlashga tayyorlanayotganda, u barmog'ini toshga qo'ydi va barcha uloqtirishlari bilan arang taxtaga zarba berishga muvaffaq bo'ldi.

Orol yong'ini - Orol yong'inida, orol Zak va Iordaniya o'zlarining toshlarini maydalashgani uchun boshqalarnikidan ustunroq bo'lishiga qaror qildi, shuning uchun toshlar urilgan joyda faqat shplatlar o'rniga hisoblanardi. Shunday qilib, o'yinda kapitanlar o'zgartirildi, u Natti va Zak bo'lishi kerak edi, lekin u Natti va Jeymsga topshirildi. Natti eng yaqin urishgani uchun kumush qisqichbaqa va Sting kapitani bo'lishni istagan jamoalar tanlovi bilan taqdirlandi, Jeyms tirnoq kapitani bilan taqdirlandi.

6-kun (11-qism va 12-qism)

  • Kapitanlar - Natti (Sting) va Jeyms (tirnoq)
  • Island Challenge - qo'rquv parvozi
  • Orol xazinasi - Kumush kapalak (o'zgartirish)

Kecha bo'lib o'tgan Island Fire-da Natty & James jamoaning birinchi sardori bo'lish sharafiga sazovor bo'ldi, ammo Sting va Clawning birinchi sardorlari sifatida o'z jamoadoshlarini tanlash vazifasini oldilar. Sarguzashtlar "Ajratuvchi" (Island Challenge 5-kuni) filmidagi nishon markaziga kim yaqinroq urishgan bo'lsa, bir vaqtning o'zida ikkitadan chiqdi. Natti Zak va Piter o'rtasida birinchi tanlovni o'tkazdi, u qiynaldi, lekin oxir-oqibat Piterni tanladi, ya'ni Zak Jeymsga qo'shildi. Keyin Jeyms Dilhan va Jordanni tanladi, Dilhanni tanladi, shuning uchun Jordan Natiga qo'shildi. Keyinchalik Natti Lizzi va Xadi o'rtasida tanlov qildi, Natti Xadini tanlashga qaror qildi, shuning uchun Lizzi Jeymsga qo'shildi. Keyin Jeyms Eleanor va Jeremi o'rtasida so'nggi tanlovni o'tkazdi, u kurashdi va Natani Jeremini qo'lga kiritdi degan ma'noni anglatadi.

  • Team Sting: Natty (kumush qisqichbaqa); Piter (Chayon); Iordaniya (kaktus); Xadi va Jeremi.
  • Jamoa panjasi: Jeyms; Zak (kumush burgut); Dilxon; Lizzi (kumush chuqurchasi) va Eleanor.

Hozir Stingda Claws 2 bilan taqqoslaganda 3 ta orol xazinasi bor. O'g'il yoki qiz bolaligida xazina yutgan avantyuristlar ularni yangi jamoalariga olib ketishdi. Jamoalar tanlanganidan so'ng, 2 sardor kimning qaysi lagerga borishini hal qilishi kerak edi. Ikkalasi ham o'zlari joylashgan lagerlarni xohladilar, shuning uchun Sting Tree lageri va Claw Daryo lageriga ega bo'lishdi.

Code Cracker - Natti tanish a'zoni, Xadini, Jeyms esa Lizzini tanladi. Natty & Khadie jumboqni tezroq hal qilib, ikkinchi bosqichga o'tdilar. Sarguzashtlarga faqat 1 ta belgiga tegishli bo'lgan 1 ta harf beriladi. Fortune Hunter-dan 3 xonali kodni o'z ichiga olgan xabarni yozish uchun qolgan g'ildirakdan foydalanish ularning o'zlariga bog'liq. Sarguzashtlar Xabarni ishlab chiqishlari va Qo'rquv Uchishining birinchi bosqichida ustunlikni qo'lga kiritishlari uchun 5 daqiqa vaqt bor. Natti ringda, Xadi esa Natiga ramzlarni tasvirlab beradigan taxtada edi. Natti tegishli xatni Natiga aytgan Xadiga belgini birin-ketin tasvirlab berdi. Bir necha daqiqadan so'ng ular pozitsiyalarni almashdilar. Xadi g'ildirakni tasodifan aylantirdi, lekin u uni navbatga qaytarib oldi. Ularning ikkalasi Fortune Hunters Xabarlaridagi 377 kodini hal qilishdi "Avval uchta uchta, so'ngra ikkita ettitadan kiriting". Shu sababli, Sting Island Challenge musobaqasida 10 soniyali ustunlikni qo'lga kiritdi.

Orol muammosi - Birinchi turda sardorlar Giant Cogsni yig'ish uchun burchakli simi zinapoyalariga o'tishdan oldin, daraxtlardan biriga bog'langan mahkamlangan narvonlardan ko'tarilishlari kerak. Keyin ular bu tishli g'ildiraklarni daraxt tagidagi yig'ish vannalariga etkazib berishlari kerak va ularning yig'ish vannalarida barcha 8 Cogni birinchi bo'lib olgan kapitan g'olib chiqadi. Ikkinchi bosqichda bitta jamoa a'zosi Gigant Cogs-ni birma-bir yig'ib, burchakli simi zinapoyasidan yuqoriga ko'tarilishi kerak va ularni o'rmon tozaligining narigi tomonida mos keladigan simi zinapoyasiga ko'tarilgan jamoadoshiga topshirishdan oldin. Ushbu dovonlarni amalga oshirish uchun ular bir-biriga qarab burilishlari kerak. Tishli g'ildiraklar o'tkazilgandan so'ng, ikkinchi guruh a'zosi uni burchakli narvon tagidagi yig'ish vannasida etkazib berishi kerak. Agar Cog erga urilsa, u o'yindan tashqarida bo'ladi va agar sarguzasht tezlikni butunlay yo'qotib, narvonga ham etib borsa, ular darhol erga tushiriladi. Ikkala jamoada iloji boricha ko'proq tishlarni etkazib berish uchun 8 daqiqa vaqt bor va qaysi jamoaning yig'ish vannasida ko'proq tirgak bo'lsa, vaqt tugashi bilan g'alaba qozonadi.

Qo'rquv parvozining birinchi bosqichida, Natti Jamoa Stingning 10-soniyali boshi bilan boshlaganligi sababli Jeymsdan oldinda edi. Natti qiyinchiliklarning uchdan bir qismida etakchi bo'lgan, ammo Jeyms ularni ushlab oldi va etakchini egalladi. Biroq, Jeyms 'kabel zinapoyasiga chiqa olmadi, ya'ni Natti yana etakchiga aylandi, ammo Jeyms nihoyat kabel zinapoyasiga etib bordi. Keyin Jeyms tishli qutichani echishga urinayotganda kabel zinapoyasini ushlab turishga qiynaldi. Keyin Natti belgilangan zinapoyaga chiqishga qiynaldi va Jeyms tezligini yo'qotdi va pastga tushirdi. Natti yana sobit zinapoyaga etib borolmay, yana Jeymsni etakchiga itarib qo'ydi, ya'ni Jeyms zinapoyani kattalashtirib, tishchasini vannaga tashladi va Jeyms ikkinchi raundda Claw uchun ustunlikni qo'lga kiritdi.

Ikkinchi raundda Claus Lizzi va Zak bilan birinchi bo'lib bordi va ularning texnikasi birinchi bo'lib yuqori tishli g'ildirakni qo'lga kiritish edi. Lizzi va Zak aloqada bo'lmagan. Zak birinchi tishni Lizziga etkazish uchun kurashdi, shuning uchun u uni tashladi va Lizzi uni o'tkazib yubordi. Zak ikkinchi tishni tashlashga qaror qildi va Lizzi muvaffaqiyatli ushlab oldi. Ammo Lizzi va Zak tirnoqning qolgan qismini tinglamadilar, ular "tashlamanglar!" Deb baqirishganda. va juft tishli qutilarni tashlashga qaror qilishdi. Zax tishni juda erta tashlaganligi sababli yana bir tishli g'ildirak Team Claw tomonidan isrof bo'ldi. Lizzi ikkinchi tishni vannaga tashlaganidan keyin kurashishni boshladi, chunki uning barmoqlari og'rib yotgan edi, va oxirgi tishli vannadan sakrab tushdi. Claw jami 2 bilan yakunlandi. Keyingi Sting edi, va Clawdan farqli o'laroq, Khadie & Peter pastki dumaloqdan boshladilar. Keyin Piter birinchi tishni tashladi, ammo Xadi o'tkazib yubordi va bu uning oyoqlari orasiga o'tdi. Piterning navbatdagi belanchaki kech edi, ammo Xadi tishni ushlab oldi. Ushbu seriya Xadining tezligini yo'qotib, pastga tushguncha davom eta boshladi. Qiyinchilikning so'nggi soniyalarida Xadi tishli g'ildirakni uzoq masofadan tashlab yuborishga muvaffaq bo'ldi. Qiyinchilik oxirida Stingda 4 tishcha bor bo'lib, Klaun hisobini ikki baravar oshirdi.

Orol yong'ini - Island Fire-da Sting g'olib bo'lganligi aniqlandi va Sting Xadini eng qimmat a'zosi sifatida tanladi. Xadiga kumush kapalak topshirildi. Bu orolning xazina sonini 4–2 ga Stingga etkazdi.

7-kun (13 va 14-qism)

  • Kapitanlar - Jeremi va Eleanor
  • Island Challenge - Ikki marta o'tish
  • Orol xazinasi - Venera Flytrap (Orolning hiyla-nayranglari)

Code Cracker - Bugun kod krakerida Jeremi Xadini, Eleanora Dilhanni tanladilar. Bugun ikkala jamoada faqat so'nggi joyni qo'yish kerak edi, lekin sting uni topdi va birinchi bo'lib ringni tirnoqdan tezroq birlashtirdi. Bugun ularda kodni buzish uchun 5 daqiqa vaqt bor edi, ammo Jeremi voqea sodir bo'layotgani bilan g'ildirakni tasodifan aylantirib yubordi, xayriyatki, Xadi tezda buni sezdi, shuning uchun hech bir harf noto'g'ri yozilgan, aks holda ular noto'g'ri harflar bilan tugagan va noto'g'ri tugagan bo'lishi mumkin kod. Ushbu kichkina sirpanishdan so'ng ular tezda birgalikda ishlashdi va g'olib kodli radarga ega bo'lishdi va bu ularga boylik ovchilarining ustunligini qo'lga kiritdi. Afzallik ularning sardori Jeremi tirnoqlar sardori Eleanora oldida bog'lab qo'yilgan 1 pasli tish bilan boshlash edi.

Island Challenge - Birinchi raundda bitta kapitan mustahkamroq platformada, zanglagan dumaloqlarning barchasini toshlardan olib tashlashga va oxirigacha bog'lashga harakat qilayotgan, unchalik mustahkam bo'lmagan platformada, boshqa jamoaning sardoriga toshlarni bog'lab qo'ygan toshlarni urmoqda. ularni arqon ustiga. Agar kapitan platformadan yiqilsa, boshqa jamoa 3 ochkoni qo'lga kiritadi yoki tishlarni qo'llaridan chiqarib yuborishsa, bu tish o'yinchoq bo'lib qoladi va bu 1 ochko kamroq bo'ladi. Qaysi sardor arqonga bog'langan bo'lsa yoki eng qisqa vaqt ichida imkon qadar ko'proq bo'lsa, ularning jamoasiga ustunlik beradi. Ikkinchi raundda bitta jamoa ozgina bardoshli platformani bosib o'tib, zanglagan tishlarni ko'tarib o'tishi kerak, boshqa jamoa esa 10 daqiqalik muddat ichida ularni itarib yubormoqchi bo'lgan toshlarni silkitib tashlaydi. Bir nuqta bo'ylab olingan har bir tishli g'ildirak uchun olinadi, ammo agar bitta narsa tushib qolsa, jamoaning umumiy sonidan 3 ochko olinadi. Eng ko'p ochko to'plagan jamoa keyingi orol xazinasini yutadi.

Birinchi davrada Eleanora birinchi bo'lib bordi va yaxshi boshladi. Tez orada u Jeremi platforma bo'ylab yurib ketsa, uni yiqitish qiyinroq bo'lganini tushundi, shuning uchun u uchish-qo'nish yo'lagining bir chetidan ikkinchi chetiga o'tishda juda sekin edi, lekin u tezda uni osib qo'ydi. U tishlarni osongina va tezda oldi va Jeremi tomonidan unga tashlangan toshlar uni silkitmadi. U birinchi arqonni arqonga bog'lab qo'ygandan so'ng, Jeremi unga toshni uloqtirdi va u uni ushlab oldi, shuning uchun u juda qisqa vaqt ichida arqonda 2 pasli tishcha bor edi. O'yin davom etar ekan Eleanora hech qachon charchagan ko'rinmadi, yaxshi ishladi va 1 daqiqadan ko'proq vaqtni tugatdi. Keyin Jeremi borib Eleanora singari emaklab boshladi va yaxshi boshladi, lekin tezligini sekinlashtirdi. U zanglagan tishchani oxirigacha olib borganida, u Eleanora qilganini qildi va uchini uloqtirib tashlagan toshni ushlab oldi, bu uning vaqtini tejashga imkon berdi. Oxir oqibat u charchagan va Eleanordan sekinroq ko'rinardi, ammo boylik ovchilari ustunligi sababli, u allaqachon qo'shimcha tishli bog'lab qo'yilgan edi, shuning uchun u soatiga bir necha soniya qolganda g'alaba qozondi. Shunday qilib, Jeremi ikkinchi davrada jamoaviy g'alabaga erishdi.

Ikkinchi raundda Jeremi ustunlikni qo'lga kiritgani uchun jamoaviy sting tishlarni yugurishini yoki toshlarni uloqtirishini tanlashi kerak edi; u tishlarni boshqarishni tanladi, chunki bu ochko to'plashning eng oson yo'li. Har bir jamoadan hamma sardorlardan tashqari o'ynaganligi sababli, hamma odatdagidan ham ko'proq g'alaba qozonishni xohlashdi. Sting yaxshi boshladi va tezda 2 ochkoni qo'lga kiritdi, keyin Dilxan Piterga toshni uloqtirdi va u muvozanatni yo'qotib, suvga qulab tushdi, shunda hisob 2-3 ga teng bo'ldi. O'yin davom etar ekan, muvozanatni saqlab qolishdi va Zak uchish-qo'nish yo'lagining oxirida Iordaniyani urib, yana 3 ochkoni qo'lga kiritguncha yaxshi yurishdi. Hisob endi 8-6 ni tashkil qildi, shuning uchun o'yin oxirigacha etib bordi, chunki agar Xadini tirnoq bilan urib tushirganida, ular 9 ochkoni qo'lga kiritishgan va g'alabani qo'lga kiritishgan, ammo agar Xadi tishli g'ildirakni boshqa uchiga olib kelmasdan boshqargan bo'lsa. yiqitdi, keyin sting 9 ochko bilan g'alaba qozonadi. Xadi muvaffaqiyatga erishdi, chunki u kuchli raqib edi, shuning uchun sting 9-6 hisobida g'alaba qozondi.

Orol yong'ini – In the Island Fire, Sting won, because Jeremy was captain and the only person in Sting without an Island Treasure, they all chose her, so Jeremy was awarded with the Venus Flytrap. This helped extend Sting's lead to 5–2 in terms of Island Treasures.

Day 8 (Episode 15 & 16)

  • Kapitanlar - Peter and Lizzie
  • Island Challenge - Jig Zag,
  • Orol xazinasi - Vampire Bat (Be Alert)

Code Cracker- In the Code Cracker, Peter chose Khadie and Lizzie chose Eleanor. Lizzie bought controversy when she picked Eleanor over Zach, because he wanted to attempt as he hasn't tried and he isn't playing the island challenge. Lizzie and Eleanor were arguing, with the rest of their team, which gave Sting the advantage. Today they had 5 minutes to crack the code with the clue of 3 sea birds, but there were only 3 symbols on the wheel, so with them symbols they had to figure out the first word, then with them letters it would spell out the next 2 words. They were quickly stuck and Khadie did not know what to do, and even when Peter figured out the first word of seagull, she was still confused and didn't write it in the right spot. Even when Peter knew what the word was he did not take control, so sting failed the code cracker so the fortune hunters advantage was given to claw by default, and if they had of worked together properly and Peter have taken the captaincy seriously the code would have been seagull, pelican and penguin. So claw won the fortune hunters advantage, the advantage was for Lizzie to start 10 seconds before Peter when they go head to head.

Island challenge - In the first round, the team captain must get large puzzle pieces and make their way up a ladder and fit them onto a grid inside the puzzle that the other team members would be putting together. The captain that completes the puzzle first wins.

In the second round, two team members must pass large puzzle pieces to the other on a ladder and fit them onto a grid. The team that completes the puzzle first wins. The team that does this quicker wins the next island treasure.

In the first round Lizzie had the 10 second head start and started by putting the puzzle together at ground level. Then when Peter started he did the same thing, and after a minute or so the captains looked confused and didn't look like they were getting anywhere. Then finally Peter started putting his puzzle on the board before Lizzie, but she caught back up fast because she had longer legs than him. Peter did very well but just not enough to beat Lizzie, so she won the advantage for team claw in round 2.

In the second round, because Lizzie won the first round team claw started with a piece of the puzzle already in place on the board. Neither of the teams did what their captains did and started on the ground, they both started putting pieces on the board straight away and this started confusion later on. Team claw was in the lead most of the way, but in the dying seconds of the game team sting overtook them and finished only seconds before claw, they were shattered.

Orol yong'ini - At the Island Fire, Team Sting won and chose Natty as their most valuable adventurer. Natty was awarded her second island treasure, The Vampire Bat. This further extended Sting's Island Treasure lead to 6–2.

Day 9 (Episode 17 & 18)

  • Kapitanlar - Jordan (Sting) & Zach (Claw)
  • Island challenge - Hard Wired
  • Orol xazinasi - Coral Sponge (Knowledge)

Code Cracker - Jordan chose Khadie and Zach chose Dilhan. Sting managed to once again complete the ring first and then managed to complete the code. This earned Jordan the advantage of one fuse already in the storage container for the island challenge, therefore giving him an advantage over Zach

Island challenge - In the first round the captains had to remove fuses from a board. They were suspended on elastic ropes and had to use ropes to climb down and retrieve the fuses. Once they had a fuse they then had to throw them into a storage container, in order for a fuse to count the whole of it had to enter the box. As soon as they let go of the rope they got flung back to the top.

In the first round of the Island challenge Jordan from Sting was against Zach from Claw. Jordan started with 1 fuse in his storage container as he had won this advantage in the code cracker.

In the second round of the Island challenge Jeremy, Natty & Peter from Sting were against James, Lizzie & Eleanor from Claw.

Orol yong'ini - Sting won this challenge and awarded the coral sponge to Jordan as they thought that he was their most valuable player. This made the Island Treasure count 7–2 to Sting.

Day 10 (Episode 19 & 20)

  • Kapitanlar - Khadie (Sting) & Dilhan (Claw)
  • Island challenges - Rings of Steel, Waterfall and Tower of Stones (main challenge)
  • Orol xazinasi - Clam (Scheming)

Code Cracker - Khadie & Natty from Sting vs. Dilhan & Eleanor from Claw. Claw earned the 5 second advantage for the final Island Challenge by default as Khadie and Natty were unsuccessful in solving code cracker

Island Challenges - Today the Island decided to turn up the heat and pressure on the adventurers. Therefore, instead of the usual code cracker followed by the captain's island challenge and then the teams' Island Challenge there were multiple challenges. The first challenge was the Rings of Steel. The chosen adventurers had to hold 2 rings that each weigh the size of 10 fizzy cans, holding them horizontally. Whoever can hold the rings longest wins. The Island chose the 2 captains to take part and go head to head in this challenge. Khadie struggled from the start of this challenge and although she tried her best Dilhan proved that he had better strength and stamina by not letting his arms drop down. Therefore, Dilhan won his teammates a 5-second advantage in the final Island Challenge of the day, Tower of Stones.

The second Island Challenge Waterfall then took place. Up for grabs was a 5-second time advantage in Tower of Stones. There were 3 holes in a wall and 1 adventurer sat 1 side and the other had 3 chances to soak the other player with a bucket of water. After each bucket was emptied the seated adventurer could choose to stay in the same place or move. Jordan from Sting played against James from Claw. To start with James was pouring and Jordan was seated. James soaked Jordan with his second bucket. When the 2 adventurers switched round Jordan managed to get James twice, therefore earning Sting a 5-second advantage in the next Island Challenge.

For the final, and main, Island Challenge of the day Peter took on Eleanor at the Tower of Stones. There were three tables and on the end one was a stack of 4 different sized circles, largest on bottom to smallest on top. The adventurers had to transfer the wooden circles onto the other end table while moving only one at a time and only allowed to put a smaller circle on top of a larger one. The adventurer that did this in the quickest time would win the challenge. Due to the earlier challenges Claw, Eleanor, had a 10-second advantage meaning that 10 seconds would be taken of her final time. Sting only had a 5-second advantage so Peter had 5 seconds taken off his final time. Eleanor went first and started at a really fast pace and managed to complete the puzzle fairly quickly but in a large number of moves. Peter then went, he had not been allowed to watch Eleanor, he started at a really fast pace then stopped mid game to think. This helped him a lot and enabled him to finish in fewer moves then Eleanor. Even with the time advantages deducted Peter still won, although it was very close.

Orol yong'ini - This mean that Sting won the Island Challenge and Island Treasure. Sting then awarded the Treasure, clam, to Peter due to his performance in the Tower of Stones. This made the Island Treasure count 8–2 in Sting's favour. The 2 teams chose their final team captains, Natty for Sting and Dilhan for Claw. These captains led the team on the final 2 days.

Day 11 (Episode 21 & 22)

  • Kapitanlar - Natty (Sting) and Dilhan (Claw)
  • Island Challenge - Sinking Swamp
  • Orol xazinasi - Conch Shell (Communication)

Code Cracker - Natty chose Jordan and Dilhan chose James to take part in the last code cracker. As this was the last code cracker it was the hardest ring to solve. Claw managed to finish the puzzle first and go on to win the challenge. Therefore, in the first round of the Island Challenge Dilhan started with 3 balls, meaning 3 points, in his basket giving him a 3-point head start over Natty.

Island challenge - 1 adventurer is trying to throw balls into a basket while the other is defending the basket with a bat. The attacking player has ball sticks at 3 different lily pads and can move between them at any stage of the game. The defending player has 2 lily pads that are further apart but closer to the basket. For every ball that goes into the basket 1 point is given. If the attacking player falls in 3 points are subtracted from their score, if the defending player falls in 3 points are added to the opponents score.

For the first Stage it was Natty against Dilhan with Dilhan on 3 points at the start. Natty was attacking first. Dilhan was second and proved to be better at aiming and at bluffing which earned him the win. Neither adventurer fell in so no penalty points were enforced. Dilhan therefore won his teammates a 3-point head start in the second part of the Island Challenge.

For the second part it was Khadie and Jeremy of Sting against James and Zach of Claw. For this round there were 3 piles of balls: 1 for Sting, 1 for Claw and 1 mixed. These were attached to Lily pads. James and Jeremy were using these lily pads to throw balls to Zach and Khadie who were on a choice of 3 other lily pads. They then had to throw their balls into their buckets. Whoever got the most points at the end of the game would win. The same penalties as the first round were implemented, minus 3 points for falling in. Claw worked much better in this task and Khadie had trouble staying balanced and on the pads. Claw therefore won and in doing so earned their first Island Treasure since becoming a team. They decided to award the Conch Shell to Dilhan as they thought that he was their most valuable player. This changed the Island Treasure count to 8–3 to Sting. Although the score was vastly in Sting's favour this win helped Claw bond as a team and start working brilliantly as a unit as they realised they could win while having fun at the same time.

Orol yong'ini - At the Island fire the importance and role of the Island treasures was revealed. For the first round of the Final escape the teams would have to carry and transport each other's treasures. This meant that Claw had to transport 8 whereas Sting only had 3.

Day 12 (Episode 23, 24, 25 & 26)

  • Kapitanlar - Natty (Sting) & Dilhan (Claw)
  • Island Challenge - The Escape, rounds 1 - 4
  • The Escape, Round 1 - The final escape was split into 4 rounds, or stages. The winner of each round earns an advantage for the next. The first round was the Descent. This was a head to head battle between 1 adventurer from each team. The pairs of adventurers were drawn from a bag and each adventurer was represented by their symbols that they were first given when they arrived on the island. The captains had to transport one of the other teams treasures. For this challenge the adventurers had to abseil a cliff face to the beach below. As soon as one adventurer finished the time it took for the other adventurer to get down was then used as a headstart for the next. The first pair of adventurers were Natty from Sting against Lizzie from Claw. Natty had to transport an Island treasure and her dislike of heights was clear, therefore Lizzie won this challenge. The next pairing was Peter from Sting against James from Claw, Lizzie's win meant that James had a 32-second headstart. This enabled James to nearly reach the bottom before Peter could even start. Therefore, James won, however Peter cut the headstart down to 28 seconds. The third race saw Khadie take on the Claw team captain Dilhan. Dilhan won this and passed on a time advantage to the next member Zach who was against Sting member Jeremy. Zach won this which meant that it was Down top Jordan of Sting and Eleanor from Claw to see who would win this stage of the escape. Instead of this being a straight race the last pair of adventurers had to tie the opposing team's treasures onto a rope and send them down to their other team members one at a time. Eleanor started this round first due to her time advantage. However Jordan only had to pass down 2 treasures compared to Eleanor's 7. Therefore, Jordan finished this very quickly and it took Eleanor about 2 minutes 30 seconds longer. This was then Jordan's head start for the descent. Jordan chose to take his time and approach the descent with caution, however due to the time advantage he managed to still finish before Eleanor started. Eleanor then descended quickly as Claw could not continue without all of its members. As Sting won this round they then earned a head start in round 2.
  • The Escape, Round 2 - This involved all members of both teams. It was now time for the Treasures to be returned to the Island. Each team was given a metal detector to find the metal cases for each treasure that were buried at the beach. Although Sting had the time advantage they worked very badly as a team and were constantly arguing while looking completely demotivated. However Claw were desperate to win and gave this challenge their all. Claw started with a vast disadvantage as they had to return 8 treasures compared to Sting's 3. Due to their strong teamwork they managed to bury 5 and accidentally located one of Sting's enabling Sting to return one of their treasures. This made the final score 3–2 with Claw still having 3 treasures compared to Sting's 2. Therefore, even though Claw returned more treasures Sting won this round as they had less treasures remaining. Sting therefore earned a 10-second advantage for the third round of the final escape.
  • The Escape, Round 3 - A long length of rope was wound round 4 poles in a figure of 8. The adventurers had to untie this and then retrieve the key that was at the end. Sting started this round 10 seconds ahead of Claw due to the advantage that they won in the previous round. However Claw unwound their rope first due to better teamwork, method and communication. But both teams got their key at exactly the same moment. Therefore, the Island decided that it was a draw. Therefore, for the final round of the escape both teams would start at the same time giving both teams an equal chance to escape.
  • The Escape, Round 4 - Once again it was the whole of Team Claw against Team Sting. Using the keys that they won in the last round a member of each team unlocked a chest that was floating on the sea. In the chest was a bucket. Each adventurer had a bucket, with holes in the bottom, and formed a relay within their team. The last adventurer in the team poured the water into 1 of their 3 containers. Each team had 3 containers each containing a key. One of these three keys would open the chest that contains the fortune hunter's diary, whichever team achieved this would win and escape from Scorpion Island.

Team Sting had Khadie in the sea starting the relay followed by, Peter, Jeremy, Jordan and Natty pouring water into their containers. Team Claw had Zach in the water then Dilhan, Eleanor, James and Lizzie filling up the container. Both teams really struggled to pass water along the line and into the container due to the hole in the bucket. However both teams were determined and worked really well together. Claw managed to fill up 1 of their containers first. Lizzie then rushed over to the chest and tried her key in the lock. Unfortunately for Lizzie and Claw the key did not open the chest. Claw then started filling up their next container and managed to get halfway until Sting filled their first. Natty then rushed to the chest and tried the key in the lock. Fortunately for Sting their key worked. Therefore, Team Sting won the final round and escaped. For the first time in Scorpion Island history it is Sting who won and escaped, whilst for Claw they realised that one team had to lose and knew that it was all about having fun on the day.

Similarities with previous series

  • Team Sting and Team Claw are once again the main teams
  • There are 10 adventurers, as in series 1 and series 4
  • Myleene Klass va Johny Pitts presented their second series
  • Filmed in the same location as series 4 Tallebudgera Valley, Queensland, Australia
  • Filmed at the same time as series 4 in April 2010
  • Once again had a combination of Australian and UK children taking part, 6 from UK 4 from Australia

This is the first time that Sting have escaped as in all four previous series Claw were the team to escape from Scorpion Island.

Challenges that appeared in previous series

Lots of the challenges that appeared in series 5 were very similar to those in series 4 but with slight changes and a change of name. This most likely happened as they were filmed at the same location at the same time.

  • Chasm of Chaos (series 5, day 1) - Reckless Ravine (series 4, day 2). Coloured cogs replace dice
  • Under Fire (series 5, day 2) - Edge of Doom (series 4, Day 3, round 2). Tennis balls replaced darts
  • Moving Target (series 5, day 3) - Danger Dunk (series 4, day 4, round 2).
  • Vanishing Point (series 5, day 4)- Tracks of Terror (series 4, day 5, round 2). Cogs were used instead of water
  • The Divider (series 5, day 5) - The Pendulum (series 4, day 6, round 1). Adventurers threw rocks at a target instead of grabbing tiles
  • Flight of Fear (series 5, day 6) - Leap of Faith (series 4, day 7, round 2)
  • Double Crossing (series 5, day 7) - Splashdown (series 4, day 8). Cogs are used instead of dice
  • Jig Zag (series 5, day 8)- Perilous puzzle (series 4, day 9). Inner part is completed by 1 player and the outer is completed by the team in round 2 in series 5, it is the other way round in series 4
  • Hard Wired (series 5, day 9) - The Bone Collector (series 4, day 10). Series 5: round 1 = captain retrieving + round 2 = team replacing, series 4: round 1 = team removing + round 2 = individual replacing
  • Rings of Steel (series 5, day 10) - The Scarecrow (series 4, day 2, Totem trial). Only 1 go and team captains against each other
  • Waterfall (series 5, day 10)- Line of Fire (series, day 11, Totem Trial)
  • Tower of Stones (series 5, day 10) - Pyramid Puzzle (series 4, day 4, Totem trial). 1Vs1 instead of Sting Vs Claw

Faktlar

  • This is the first and only time that Sting escaped and Claw didn't.
  • This is the first time since Series 2 where more than one Australian adventurer has escaped as well as the first time ever to involve both a male and a female.
  • Natty, Jordan and Peter are the only adventurers to win an Island Treasure more than once.
  • James and Eleanor are the only adventurers to never win an Island Treasure.
  • Khadie and Lizzie are the only adventurers to win an Island Teasure without being captain.
  • Jordan is the only adventure to win an Island Treasure despite losing himself, in this case the Coral Sponge in Hard Wired where he lost the first round to Zach of Claw.
  • Lizzie is the first disabled adventurer to appear on Scorpion orolidan qochish as she was born profoundly deaf in her right ear and has to wear a koklear implantatsiya Natijada.
  • Natty is the first Jewish adventurer to appear on Scorpion orolidan qochish.
  • James is the first Welsh adventurer to appear on Scorpion orolidan qochish.
  • Peter is the first adventurer of East Asian descent to appear on Scorpion orolidan qochish.
  • Coincidentally in Vanishing Point, the adventurers that went on the trolley became members of Sting while the adventurers that winched them back became members of Claw.
  • It is revealed by Peter that Natty's real name is Natanya when picking who would compete in the second round of Jig Zag for Sting. Peter would refer to her by her real name again when discussing Sting's performance after said challenge.
  • In the Day 10 challenges for reasons unknown, the male adventurers wore their navy rainjackets when they were part of the Boys while the female adventurers wore their green rainjackets when they were part of the Girls despite this being Sting vs. Claw and not Boys vs. Girls and that they already have rainjackets for these teams.
  • Sinking Swamp is the only challenge to not be based on a challenge from the previous series.
  • In Sinking Swamp, only female members of Sting and male members of Claw competed in this challenge.

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