Madeline (video o'yinlar seriyasi) - Madeline (video game series)

Madeline
Rasmning o'ng tomonida Madeline (sariq shapka kiygan qizil sochli yosh qiz) tasviri.
Seriya logotipi
Janr (lar)Ta'limiy, sarguzasht
Tuzuvchi (lar)Vortex Media Arts
Nashriyot (lar)Ijodiy mo''jizalar
(ABC / EA 1995-1997)
(Ta'lim kompaniyasi 1998)
(Mattel Interactive 1999)
Yaratuvchi (lar)Lyudvig Bemelmans (franchayzing)
Greg Bestick (video o'yinlar)
Rassom (lar)Laurie Bauman (original dizayn)
Enni Foks (original dizayn)
Platforma (lar)Microsoft Windows, Mac OS
Birinchi chiqishMadeline va muhtasham qo'g'irchoq teatri: O'quv sayohati
  • NA: 1995 yil 15-noyabr
Oxirgi nashrMadeline 1 va 2-sinf matematikasi
  • NA: 1999 yil 12-iyul

Madeline bir qator tarbiyaviy tugmachani bosing va sarguzasht video O'yinlar 1990-yillarning o'rtalarida Windows va Mac tizimlari uchun ishlab chiqilgan.[1][2] O'yinlar kengaytmasi Madeline bolalar kitoblari turkumi Lyudvig Bemelmans, bu yosh frantsuz qizining sarguzashtlarini tasvirlaydi. Video-o'yinlar seriyasi bir vaqtning o'zida ishlab chiqarilgan Xuddi shu nomdagi teleseriallar, namoyishdan belgilar va ovozli aktyorlar bilan.

Har bir o'yinda Madeline o'yinchini ta'limiy mini-o'yinlar orqali boshqaradi. Faoliyatlar o'qishni tushunish, matematikani, muammolarni hal qilishni, asosiyni o'z ichiga oladi Frantsuzcha va Ispaniya lug'at va madaniyatshunoslik. Har bir o'yin boshqa mavzuga qaratilgan. Seriya birinchi navbatda Madelinning Parijdagi maktab-internatida (va uning atrofidagi mahallalarda) tashkil etilgan bo'lsa-da, ba'zi o'yinlar boshqa Evropa mamlakatlarida joylashgan.

Serial Creative Wonders prezidenti Greg Bestick tomonidan ishlab chiqilgan va Vortex Media Arts tomonidan ishlab chiqilgan. Maktabgacha va boshlang'ich sinf qizlarini taniqli, o'ziga jalb etuvchi xarakterga ega bo'lgan o'quv materiallari bilan ta'minlashga qaratilgan. Serialni tayyorlash jarayonida o'qituvchilar, ota-onalar va bolalar bilan maslahatlashildi. Birinchi o'yin, Madeline va muhtasham qo'g'irchoq teatri: O'quv sayohati, 1995 yil kuzida premyerasiga to'g'ri kelgan holda chiqarildi Madelinning yangi sarguzashtlari animatsion teleseriallar. Seriyada sakkizta o'yin va ikkita to'plam mavjud.

O'yinlar tomonidan nashr etilgan Ijodiy mo''jizalar, Ta'lim kompaniyasi (sobiq SoftKey) va Mattel Interactive. Ular bilan birgalikda ishlab chiqilgan DIC Entertainment, o'yin va teleseriallarga bo'lgan huquqlarga ega bo'lgan. Creative Wonders va Learning Company o'yinlar uchun bir nechta reklama aktsiyalarini o'tkazdilar. Seriya tijorat jihatdan muvaffaqiyatli bo'ldi, individual o'yinlar tez-tez eng ko'p sotiladigan o'yinlar ro'yxatida paydo bo'ldi. Odatda tanqidchilar ta'lim va animatsiya uslubiga e'tibor qaratgani uchun yaxshi kutib olishdi. 1998 yilda Creative Wonders kompaniyasi tomonidan sotib olingan Ta'lim kompaniyasi (sobiq SoftKey) va 1999 yilda Creative Wonders tarqatib yuborilganda va bolalarning nuqta va chertish o'yinlariga talab kamaytirilganda seriya to'xtatildi.[3]

Sarlavhalar

Xronologiyani chiqarish
1995 
Madeline va muhtasham qo'g'irchoq teatri: O'quv sayohati
 
1996 
Madeline Fikrlash O'yinlari
Madeline Evropa sarguzashtlari
1997 
Madeline sinfdoshi: maktabgacha va bolalar bog'chasi
Madeline sinfdoshi: 1 va 2-sinf
 
1998Madeline Thinking Games Deluxe
Madeline yomg'irli kun tadbirlari
Madeline 1 va 2 sinf o'qish
Madeline 1-chi va 2-sinflarni o'qish bo'yicha Deluxe
1999 
Madeline 1 va 2-sinf matematikasi
 

Madeline va muhtasham qo'g'irchoq teatri: O'quv sayohati seriyadagi birinchi o'yin edi. Uning chiqishi avstraliyalikni reklama qilish uchun rejalashtirilgan edi ABC TV animatsion seriyalar, Madelinning yangi sarguzashtlari.[4] O'yin Parijda bo'lib o'tdi Madeline qo'shnisini ochko'z uy egasi chiqarib yubormaslik uchun pul yig'ish uchun qo'g'irchoq teatri tashkil qilayotganda.[5] Ikkinchi o'yinda, Madeline Fikrlash O'yinlari, Madeline futbolchini maktab-internatining xonalari va bog'larini o'rganishga taklif qiladi mini o'yinlar.[6] Buning ortidan Madeline Evropa sarguzashtlari (shuningdek, nomi bilan tanilgan Madeline Evropa ta'tili), unda Madeline a o'g'irlagan odamni ta'qib qiladi jin sehrli chiroq va sayohat qiladi Zermatt, Venetsiya va Istanbul.[7] Madeline sinfdoshi: 1 va 2-sinf ning qismi edi Madeline sinfdoshi to'rtdan sakkiz yoshgacha bo'lgan bolalar uchun mo'ljallangan o'yinlar bilan seriyali.[8] Bu voqea Madelinning Parijdagi mahallasi bo'ylab safari davomida sodir bo'ladi. Madeline Thinking Games Deluxe ning birikmasi edi Madeline Thinking Games va Madeline Evropa sarguzashtlari.[6][7] Madeline yomg'irli kun tadbirlari, oltinchi o'yin Madelinning Parijdagi katolik maktab-internatida bo'lib o'tdi va yomg'irli ob-havo paytida o'zini ovora qilayotganda uni kuzatib boradi.

Madeline 1 va 2 sinf o'qish Madeline o'yinni o'qishni tushunishni rag'batlantiradigan mashg'ulotlar orqali boshqaradigan maktab-internatda ham o'rnatiladi.[9][10] Madelinning xayoliy sehrli chodiridan o'yinchi Venetsiyadagi karnavalga borishi va tashrif buyurishi mumkin edi Misr piramidalari.[11] O'yin keyinchalik qayta nashr etildi Madeline: 1 va 2-sinflarni o'qish uchun lyuks. Madeline sinfdoshi: maktabgacha va bolalar bog'chasi ning qismi edi Madeline sinfdoshi to'rt yoshdan sakkiz yoshgacha bo'lgan bolalar uchun qator o'yinlar. O'xshash Madeline 1 va 2-sinf, bu Medelineni turli tadbirlar bilan o'z mahallasi bo'ylab sayohat qilishda kuzatib boradi.[8]

Madeline 1 va 2-sinf matematikasi, ketma-ket so'nggi o'yin, ikki sifatida chiqarildiCD-ROM 1999 yil 12-iyulda o'rnatilgan.[12] Disklar, shuningdek alohida sifatida sotilgan Madeline 1-sinf matematikasi va Madeline 2-sinf matematikasi. Ga o'rnating Luvr va Mus'ye d'Orsay, Madeline o'yinchini to'qqizta san'at asari orqali boshqaradi. Ularning har biriga Medeline bilan bog'liq ismning o'zgarishi beriladi; The Mona Liza deb qayta tasavvur qilinadi Mona Klavel Madeline maktabining direktori Miss Klavldan keyin. Rasmlar qo'shish, ayirish va ko'paytirishni o'rgatishga yordam beradi.[13] O'yin 1939 yil nashr etilganining 60 yilligi uchun chiqarilgan Madeline.[14]

Umumiy nuqtai

O'yin

O'yinlar a tugmachasini bosing va bosing interfeys,[15] vazifalarni bajarish va to'siqlarni engish uchun o'yinchilar ekranlar bo'ylab harakatlanish, belgilar bilan ta'sir o'tkazish va ob'ektlarni boshqarish uchun foydalanadilar[16][17] qulay tezlikda.[18] Seriya ' o'yin boshqalari bilan taqqoslangan ta'lim kabi o'yinlar Katta mutafakkirlar, Fisher-Price video o'yinlari, JumpStart va O'quvchi quyon.[18] O'yinlarda o'qishni tushunish, matematik, muammolarni hal qilish va madaniyatshunoslikka oid mini-o'yinlar mavjud.[19] Ular sodda, sodda dizaynga ega.[20] Interfeys ketma-ketlikda o'zgarib turdi; Madeline va muhtasham qo'g'irchoqlar namoyishi va Madelinning Evropa sarguzashtlari interaktiv hikoyalar kitobidagi sarguzasht o'yinlari kabi qarash (va o'ynash) uchun mo'ljallangan,[21] va Madeline Fikrlash O'yinlari o'yindagi bir qator tadbirlar sifatida ishlab chiqilgan.[7] Madeline Evropa sarguzashtlari o'yinchilar har bir ekranni qidirishini talab qiladi birinchi shaxs, o'xshash Myst.[22]

Taglavhani ko'ring
Mini-o'yinning skrinshoti Madeline 1 va 2-sinf matematikasi

Mini-o'yinlarning mavzusi har xil; yilda Madeline 1 va 2 sinf o'qish, o'qishni tushunish va matn terish jumboqlarni to'ldirish, so'zlarni alfavit tartibida joylashtirish va so'zlarning sinonimlari va antonimlarini topish orqali o'rgatiladi.[9] Madeline 1 va 2-sinf matematikasi matematik bilimlarni shakllantirishga e'tibor beradi; Madeline ikki yillik matematik o'quv dasturini qamrab oladigan 55 ta mashg'ulot orqali o'yinchini murabbiy sifatida boshqaradi,[23] shu jumladan "mantiq, vaqt, pul qobiliyatlari, ketma-ketlik, kasrlar, geometriya, taxmin va naqshlar" mavzularidagi darslar.[13]

Seriya davomida asosiy frantsuz va ispan so'z boyliklari o'rgatiladi. Yilda Madeline va muhtasham qo'g'irchoq teatri: O'quv sayohati o'yinchilar ingliz, frantsuz va ispan tillarini eshitish uchun moslamalarni bosishlari va "o'ynab so'z boyligini ko'rib chiqishlari mumkin.Diqqat ".[5] Madeline Evropa sarguzashtlari interaktiv xarita orqali ispan va frantsuz tillarida 100 ta so'zni va Evropa mamlakatlari, bayroqlari va madaniyati haqidagi ma'lumotlarni o'z ichiga oladi[24][25] va takrorlanadigan faoliyat.[26] Serial o'yinida Evropa madaniyati va chet tillariga havolalar mavjud.[8]

O'yin ichidagi mashg'ulotlar Madelinning do'stlarini (va itlarini) turli xil kiyimlarda kiyintirish va postkartkalar, niqoblar, eshik belgilari va stikerlarni yaratishni o'z ichiga oladi.[27] Yilda Madeline Thinking Games Deluxe, o'yinchi Madelin yotoqxonasini devor qog'ozi, gilam va mebellarini o'zgartirib loyihalashi mumkin.[28] Shaxsiylashtirilgan grafikalar, bosma faoliyat va mukofot sertifikatlari o'yinlar uchun odatiy holdir,[14] va o'yinchilar musiqiy videokliplarni tomosha qilishlari (va qo'shiq aytishlari) mumkin Madeline Fikrlash O'yinlari.[29]

Madeline yoshi bo'yicha tavsiyalar sharhlovchilar tomonidan turlicha bo'lgan yosh futbolchilarga qaratilgan edi. Bir video-o'yin sharhlovchisining ketma-ketligi "hatto eng yosh o'quvchilarga" ham tegishli deb topildi;[30] boshqalarning fikriga ko'ra, seriya bolalar bog'chasiga ikkinchi darajali o'yinchilar uchun eng mos bo'lgan.[7][31][32] SuperKids sharhlovchisi o'yinlarning murakkab mahorat talablari tufayli yosh bolalar kattalar yordamiga muhtoj bo'lishi mumkin;[33] seriya yoshi kattaroq futbolchilar uchun mos bo'lgan bo'lsa-da, o'yinlar etarlicha qiyin bo'lmagan.[34] Bu, birinchi navbatda, bitta o'yinchi seriyasidir Madeline 1 va 2-sinf matematikasi, tarkibiga turli darajadagi qiyinchiliklarga ega oltita multiplayer o'yinlar kiradi.[35]

O'yinlarda taraqqiyotni kuzatishning bir necha usullari mavjud. Madeline - o'yin ichidagi yordamchi, dalda va maslahat beradi[14] ijobiy jarayon orqali o'quv jarayonini qo'llab-quvvatlash kuchaytirish;[14] ga ko'ra Orlando Sentinel maqola, "Tez-tez rag'batlantirish va to'g'ri javoblarni mukofotlash uchun efervesan Madeline mavjud."[36] O'yinlarda ota-onalar va o'qituvchilar o'yinchining faoliyati to'g'risida xabardor qilish uchun, ular ustun bo'lgan yoki yordamga muhtoj bo'lishi mumkin bo'lgan tadbirlarni ta'kidlab o'tish uchun taraqqiyot kuzatuvchisi mavjud.[14][35] Bitta xususiyat mahorat mahoratini tan oladi va qiyinchiliklarni avtomatik ravishda oshiradi;[37] ammo, u barcha o'yinlarda mavjud emas.[38] Kabi ba'zi o'yinlar Madeline Evropa sarguzashtlari, tiqilib qolgan yoki tezda ota-onaga o'yinni o'rgatadigan o'yinchiga yordam berish uchun ko'rsatmalar va ko'rsatmalar bilan foydalanuvchi qo'llanmasiga ega bo'ling.[33] Bir nechta o'yinlar o'yinchiga "bosma kartalar, postcartalar va kompyuterdan uzoqroqda o'ynashingiz mumkin bo'lgan o'yinlar" orqali ularning rivojlanishini kuzatib borishga imkon beradi.[13]

Sozlamalar va belgilar

Kristofer Plummerning 2009 yildagi surati
Kristofer Plummer ham televizion, ham video-o'yinlar haqida hikoya qildi.

Ko'pchilik Madeline seriya Madeline's-da joylashgan internat maktab yoki atrofdagi mahalla.[39] Ikki istisno Madeline Evropa sarguzashtlari (Italiya, Shveytsariya va Turkiyani o'z ichiga oladi)[40] va Madeline 1 va 2-sinf matematikasi, Luvr va D'Orsay muzeyida o'rnatilgan.[13] Garchi Madeline 1 va 2 sinf o'qish maktab-internatda o'rnatilgan, Madeline va o'yinchi shuningdek sehrli chodirdan Italiya va Misrga sayohat qilishi mumkin.[11] Barcha ketma-ketlik davomida Madelinega bir nechta belgilarning maqsadlariga erishishda yordam berish vazifasi yuklangan.[26] Seriya o'ziga xos badiiy asarlarni o'z ichiga oladi (taqlid qiluvchi) akvarel bilan bo'yash ) fon va to'liq animatsiya uchun;[5] Madeline va muhtasham qo'g'irchoqlar namoyishi 30 ta sahna ko'rinishi va 10000 dan ortiq original animatsiyaning ramkalari mavjud.[41] Har bir o'yin boshida teleseriallarning mavzuli qo'shig'i eshitiladi.[42] Amerikalik muallif Enni Foks, ta'limni birgalikda yaratgan Putt-Putt seriya,[43] rivojlanishiga hissa qo'shgan Madeline o'yinlar.[44]

Madeline - bu mini-o'yinlar davomida o'yinchi uchun qo'llanma (yoki o'qituvchi) va seriya ayol qahramoni uchun noyob deb nomlangan.[24] Madelinning iti Jenevieve bir nechta o'yinlarda qatnashib, unda qanday qilib mashg'ulotlarni bajarish haqida maslahatlar beradi Madeline 1 va 2-sinf matematikasi[45] va Madeline-ga jinning sehrli chiroqini qidirishda yordam berish Madeline Evropa sarguzashtlari.[38] Yilda Madeline 1 va 2-sinf, Madeline Miss Clavelga molbertda tenglamalarni bajarishda yordam beradi.[46] Madelinning ispaniyalik qo'shnisi Pepito "o'qishni tushunish va muammolarni hal qilish" tadbirida "Pepito qani?" yilda Madeline 1 va 2-sinflarni o'qish.[47]

Treysi-Li Smit video o'yinlarning ko'pchiligida Medelinning ovozini eshitib, teleserialdagi rolini takrorladi.[48][49] Kristofer Plummer, kim oltita rivoyat qilgan Madeline maxsus kuni HBO (1989–1991)[4] va teleseriallar Madeline (1993-1994) va Madelinning yangi sarguzashtlari (1995),[50] rivoyat qilish uchun qaytib keldi Madeline va muhtasham qo'g'irchoq teatri: O'quv sayohati[51] va keyingi o'yinlar.[52] Kabi boshqa o'yinlarda Madeline Thinking Games, Madeline - bu rivoyatchi. Televizion seriyadagi boshqa ovozli aktyorlar ham o'zlarining xarakterlari paydo bo'lgan video o'yinidagi rollarini takrorladilar. Ovoz aktyorlari o'zlarining dialoglarini Vankuverdagi Koko Productions 8th Avenue Sound Studios-da va Nyu-Yorkdagi audio bo'limida yozib olishdi.[53]

Maqsadlar

Ta'lim

Yosh o'quvchilarning o'ziga xos ehtiyojlarini qondirishga yo'naltirilgan yagona o'quv dasturiy ta'minot brendi sifatida Madeline The Learning Company-ning o'sib borayotgan qizlar uchun dasturiy ta'minot kutubxonasiga juda yaxshi qo'shimcha bo'lib, u nafaqat ko'ngil ochar, balki ta'limga mo'ljallangan qizlar va bolalar uchun multimedia mahsulotlarini yaratadi.

— Endi Yang, PR Newswire The Learning Company marketing bo'yicha katta vitse-prezidenti[54]
Taglavhani ko'ring
O'qishni tushunish haqidagi mini-o'yinning skrinshoti Madeline sinfdoshi: maktabgacha va bolalar bog'chasi

Serialning asosiy maqsadi ijodkorlik, o'qish, matematikani, tanqidiy fikrlash va muammolarni hal qilish va chet tillari uchun qobiliyatlarni yaxshilash edi maktabgacha uchinchi yoki to'rtinchi sinfgacha bo'lgan bolalar.[19] Ta'lim kompyuter dasturlari rivojlanishining o'sishi ota-onalarning o'z farzandlariga yoshroq yoshlarida o'qitishni boshlash istagini aks ettirgan deb o'ylardi. Ishlab chiquvchilar har bir o'yinni loyihalashtirish va rivojlantirish jarayonida bolalar, ota-onalar va o'qituvchilar bilan maslahatlashdilar.[55] Madeline sinfdoshi: maktabgacha va bolalar bog'chasi Redwood City Kid's Club va Sequoia bolalar markazida bolalar va ularning ota-onalari tomonidan sinovdan o'tkazildi,[42] va sharhlovchilar shuni ko'rsatdiki, ishlab chiquvchilar ko'plab maqsadlariga erishdilar.[56][57][58][59] Garchi barcha dasturiy ta'minotlarning 90 foizigacha o'g'il bolalar (yoki ular uchun) sotib olsalar-da, Madeline "bir nechta kompaniyalardan biri tomonidan ishlab chiqarilgan ... ular aholining ikkinchi yarmiga yoqadi deb umid qiladigan o'yinlarda pichoq olib".[60]

Larri Blasko "Free Lance-Star" seriya bo'shliqni, o'yin-kulgini muvozanatlashtiradigan o'yinlar bilan to'ldirganligini aniqladi.[5] Kichik Robert Xarrou Washington Post tavsiya etilgan Madeline ota-onalarga "ta'lim dasturlari ... o'yinlarda kiyintirilgan" sifatida.[61] Uning kitobida, Band bo'lgan kutubxonachi uchun dars rejalari, Joys Kiling Madeline video o'yinlarini maktabga qanday qo'shishni tasvirlab berdi o'quv dasturlari (masalan, foydalanish kabi) Madeline Thinking Games Deluxe matematika darsida);[62] Priscilla Bennettning so'zlariga ko'ra Maktab kutubxonasi jurnali, o'yinlar "maktablarda, uylarda va jamoat kutubxonalarida mashhur bo'lishi kerak."[63] Illinoys shtatidagi Hope Meadows shahridagi maktab 15 daqiqa o'qigan bolalar uchun mukofot sifatida ushbu dasturni taklif qildi,[64] va Madeline sinfdoshi: 1-chi va 2-sinflarni o'qish uchun lyuks 1999 yilda Vashington-Sentervil jamoat kutubxonasida manba bo'lgan.[65] Ta'lim bo'yicha o'qituvchi Tom Louri "Bolalarning fazoviy tuyg'usini kuchaytirish uchun texnologiyadan foydalanish" nomli maqolasida interaktiv dastur haqida yozgan Madeline Fikrlash O'yinlari odatda bolalarda "bir qator vizual va fazoviy tushunchalarni" sinash uchun ishlatiladi.[66] Sebastian Dortch Sankt-Peterburg Times uch yoshli o'g'li uyg'onganida, u "Madeline o'ynashni" xohlashini aytganini yozgan; Dortch buni "qo'ng'iroqni tasdiqlash" deb hisoblagan.[67]

Jo Szadkovskiy Vashington Post ning har bir kompakt-diskini yozgan Madeline 1 va 2-sinf matematikasi bir yillik o'quv materialini qamrab olgan.[35] Ga binoan Faylda dasturiy ta'minot va CD-ROM sharhlari, Madeline sinfdoshi o'yinlarda "maktab o'quv dasturining asosiy elementlari" mavjud edi;[8] bu Filipp Bishopnikidan keltirilgan Oilaviy kompyuter sharh, unda o'yinlar "o'qish oldidan, matematikadan oldin, fikrlash qobiliyatlari va ijodkorlikni qamrab oladigan to'liq ikki yillik ta'limni tashkil etadi" deb aytilgan.[68] The Chicago Tribune haqida aytdi Madeline Evropa sarguzashtlari "o'yinlar kümülatif o'rganish uchun bir-biriga asoslanadi".[69] Linda Jewell Carrning "Shimoliy Karolinaning beshta okrugidagi uy maktablarida qo'llaniladigan o'quv dasturlari" maqolasi. Madeline"s kashfiyot tadqiqotida ishtirok etganlar orasida o'quv dasturlari.[70] In Vashington Post, Beth Berselli o'yinlari Creative Wonders "katta sotuvchilar" ekanligini aytdi, ular o'z zamondoshlariga qaraganda "ko'proq ma'lumot berishadi".[71] Julie Strasberg tomonidan Kompyuter jurnaliBiroq, ko'pchilik vazifalar yozgan Madeline Fikrlash O'yinlari "oddiy kuzatuvni o'z ichiga oladi ... va bolalar katta miqdorni o'rganmasligi mumkin."[72]

Feminizm

O'ylaymanki, biz Medelin - ham o'g'il bolalar, ham qizlar uchun mashhur bo'lgan obraz. Garchi ota-onalar qizlar uchun dasturiy ta'minotni ko'proq sotib olishsa-da, biz chiqib, buni aytishimiz shart emas edi. O'ylaymanki, bu ota-onalarga aslida "faqat qizlar uchun" yozuvli qutini ko'rish ...

— Creative Wonders prodyuseri Xolli Smevog, Kompyuter va ko'ngilochar chakana savdo intervyu[73]

1995 yilda yosh qizlarga mo'ljallangan ta'limni rivojlantirish bo'yicha interaktiv dasturlarning "ko'zga tashlanadigan yo'qligi" mavjud edi; o'n uch yil o'tgach, 65 ta nom bor edi.[2] Garchi ko'plab o'yinlar (shu jumladan Mattel, Polaroid, Xasbro va Disney o'yinlari) salbiy stereotiplarni pushti rang, pardozlash, zargarlik buyumlari, poni va oshxonalar kabi mavzular bilan mustahkamlashda ayblangan bo'lsa-da, Keti Xafner Chicago Tribune va The New York Times Madeline va Amerikalik qiz Seriya yosh o'yinchilarni "puxta ishlab chiqilgan va o'ylangan" - ommabop va "hozirgi intellektual tarkibga ega o'yinchilarni" tarkib bilan ta'minlash bo'yicha "yuksak maqsad" ga erishdi.[2][74] An Orlando Sentinel maqola, "Barbie dasturiy ta'minotining muvaffaqiyati ... boshqa dastur ishlab chiqaruvchilarni faqat qizlar uchun o'z dasturlari bilan chiqishga undaydi".[75] Creative Wonders mahsulot menejeri Jennifer Rush Madelineni "talabchan, jirkanch shaxs va ... interaktiv dunyoga mantiqiy muvofiqligi" bilan "yaxshi namuna" deb atadi. Rush xarakterga oid bir qator o'quv o'yinlarini markazlashtirish qarorini keltirdi yosh qizlarga etib borishga urinish "ko'pincha multimediya ishlab chiquvchilari tomonidan e'tiborsiz qoladigan" o'yinlar "multimediyadagi qizlarga yoqadigan unvonlarni ishlab chiqish uchun haqiqiy imkoniyat" va "qizlar ko'proq hikoya chizig'ini istashadi".[4] Creative Wonders dasturiy ta'minot ishlab chiqaruvchisi Xolli Smevogning so'zlariga ko'ra, qizlar "hikoyalar, hayotdagi vaziyatlar, amaliy tajribalar va belgilar bilan munosabatlarni rivojlantirish" ga qiziqishadi.[76]

Daily Gazette's Syuzan Raymerning yozishicha Madeline o'yinlar qizlarning kompyuterga bo'lgan qiziqishini jonlantirishga yordam berdi va ular haqidagi "shunchaki yolg'iz, izolyatsiya qiluvchi tajriba" degan tushunchani o'zgartirdi; o'yinlar: "qizlar o'g'il bolalarnikiga qaraganda boshqacha tarzda o'rganishlari, o'ynashlari va bir-birlari bilan munosabatlari haqida fikrga asoslanadi".[77] A Beacon News yozuvchi, serial qizlar bilan aks sado berdi, chunki bosh qahramon yosh qiz va qizlar uchun dasturiy ta'minot topish qiyin edi.[78] Mark Ivey va Elizabeth Kemper Daily News seriya dasturiy ta'minot ishlab chiqaruvchilarining o'g'il bolalar uchun yaratilgan sifatli qizlarning dasturiy ta'minotini yaratish namunasi ekanligini yozdi.[79] Jeyms Madj Toronto Star o'yinlarni "ta'lim ... qizlarga qaratilgan" deb nomlagan,[80] va Bolalarga sotish Creative Wonders "qizlarni nishonga olgan" va u bilan "qizlarni o'ylantirib qo'ygan" Madeline seriyali.[81] JP Faber of AQSh bolalari "aqlli kichkina qiz yulduz" ekanligini maqtab, "bu odatda o'g'il bola boshqaradi" deb aytdi.[82]

"Qizlarni kompyuter bilan dasturiy ta'minot o'yinlari orqali jalb qilish" maqolasida 1990-yillardan beri "bir nechta kompaniyalar maxsus qizlar uchun mo'ljallangan dasturiy ta'minot o'yinlarini sotishga urinishgan" va Broderbund Karmen Sandiego va ijodiy mo''jizalar Madeline "o'g'il bolalarni ham jalb qilish uchun ishlab chiqilgan bozor o'yinlari" ning ikki noyob namunasi edi.[83] Faylda dasturiy ta'minot va CD-ROM sharhlari sharhlovchilar o'yinlar "ham o'g'il bolalar, ham qiz bolalar bilan shug'ullanadi" deb o'ylashdi.[8] A Kiplinger shaxsiy moliya sharhlovchi faoliyatni topdi Madeline Thinking Games Deluxe bu erda o'yinchilar Madelin xonasini erkak tester uchun "chidab bo'lmas darajada og'riqli" tarzda bezashlari kerak, u ayol testerning "qizlarning o'yini" ni yoqtirmasligi haqidagi da'vosini rad etdi.[84] Garchi bolalar HomePC bolalar laboratoriyasiga "shirin" yoqmadi Madeline Televizion shou, ular video o'yinlarni o'ynashni juda xohlashdi.[85]

Uchun press-relizda Madeline 1 va 2-sinf matematikasi, Learning Company (sobiq SoftKey) marketing bo'yicha katta vitse-prezidenti Endi Yang ushbu seriyani qizlar uchun "o'zlarining sevimli va sarguzasht do'sti Madelin ... o'ynashni sevadigan va ota-onalar ishonadigan" qizlar uchun "hayoliy mahsulot" deb ta'rifladi.[14] Bestickning so'zlariga ko'ra, qizlar hukmronlik va zo'ravonlikdan ko'ra fitna va xarakterni rivojlantirishga ko'proq jalb qilingan va u seriyani ushbu foydalanilmagan bozorga chiqishning bir usuli deb bilgan.[iqtibos kerak ] Ivey va Kemperning ta'kidlashicha, o'g'il bolalar qizlarga qaraganda ko'proq kompyuterda ishlashgan, qizlar esa o'rganish imkoniyatlarini qo'ldan boy berishgan; The Daily News kabi "yuqori mahorat emas, balki yuqori o'ldirish" o'yinlariga moyillikni aniqladi Nensi Dryuning o'yinlari va Madeline.[86] Terri Peyn Butlerning so'zlariga ko'ra Horn Book jurnali, serial "kompyuter o'yinlarini o'ynashni istagan, ammo otishma, olib tashlash o'yinlariga unchalik qiziqmaydigan har bir yosh qiz uchun echim taklif qildi. Ninja toshbaqasi."[22] Nensi Churnin Los Anjeles Tayms agar bolaning ta'lim mazmuni Madeline singari tanish belgilarga ega bo'lsa, bolaning qulaylik darajasi oshishi mumkin deb yozgan.[87] Donna Ladd MacHome jurnali deb yozgan a Madeline sinfdoshi "Kontsentratsiya" o'yini nozik, ijobiy xabarga ega bo'lib, o'yinchilardan ayol o'rmon qo'riqchilari, politsiyachilar va gazeta muxbirlari kabi rasmlarga mos kelishini so'rab, "an'anaviy gender rollarini kam namoyish etadi".[88] A Bugungi kunda chakana savdo maqolada aytilgan Madeline serial "qizlarga qaratilgan, ayniqsa ommaviy bozorga tayyor ko'rinadigan bir nechta nomlar orasida" bo'lgan.[89] The Los Anjeles Daily News taqqoslangan Madeline hikoyalar kitobi video o'yiniga Sueyni chop eting; ikkalasida ham qahramonlar va "yorqin rangdagi, sodda uslubdagi rasmlar" bo'lgan va "aniq ayollik jozibasi" ga qaramay, barcha bolalarga qaratilgan.[90] Shelley Kempbell, bolalar uchun Wiz Zone Computers-ning ta'lim koordinatori Vankuver, tavsiya etiladi Madeline Evropa sarguzashtlari qizlarga yoqadigan videoo'yin sifatida.[91]

Rivojlanish

Ijodiy mo''jizalar (1995–1997)

Creative Wonders (1995 yil 1 iyungacha ABC / EA Home Software nomi bilan ham tanilgan),[92][93] multimedia dasturiy ta'minot qo'shma korxonasi Elektron san'at va Poytaxt shaharlari -ABC Multimedia Group, yilda tashkil etilgan Redvud Siti, Kaliforniya[76] 1994 yil dekabrda[94] bolalar uchun dasturiy ta'minotni ishlab chiqish.[95] Bu "sheriklarining ijodiy, marketing va tarqatish mushaklaridan" foydalanishni maqsad qilgan.[94] va sifatga asoslangan brendni rivojlantirish.[96] ABC "video arxivi va ishlab chiqarish tajribasi" ga qo'shildi va EA "dasturiy ta'minotni ishlab chiqish tajribasi va chakana tarqatish tizimi" ni qo'shdi.[97] Ijroiy prodyuser va Creative Wonders rivojlanish bo'yicha direktori Maykl Pole "bolalar mahsulotlarini ishlab chiqarishni nazorat qildi".[98] 1993 yilda Pole "7-12 yoshdagi qavsdagi qizlarga sotilishi mumkin bo'lgan taniqli, imtiyozli mulk" imkoniyatini ko'rdi.[99] Creative Wonders prezidenti Greg Bestik "hissiyotlarni qo'zg'atadigan, o'rganishni rag'batlantiradigan va ko'ngil ochadigan, ammo qimmatli darslarni beradigan" ta'lim mahsulotini nazarda tutgan.[96] The Madeline kitob[100] va uning davomlari 1939 yil nashr etilganidan o'nlab yillar o'tgach mashhur bo'lib qoldi.[96] 1995 yilga kelib Madeline "madaniy belgi" bo'ldi,[101] "qo'g'irchoqlar, o'yinlar va videofilmlarda keng litsenziyalangan belgi"[96] va bilan "xalqaro miqyosda tan olingan" Susam ko'chasi"s Elmo va Schoolhouse Rock Lucky Sampson.[102] O'sha yili Disney Capital Cities-ABC kompaniyasini sotib olganidan so'ng Creative Wonders va DIC Entertainment Disneyning sho''ba korxonalariga aylanishdi.[103] "kapital qirg'in qilish ... Disneyning umumiy korporativ strategiyasi bilan",[95] DIC Entertainment 1993 yilda Madeline tarkibidagi huquqlarni Lyudvig Bemelmansning ko'chmas mulkidan sotib olib, uni ishlab chiqargan Madeline Uy kassalari va Oila kanali uchun teleserial.[99] Pole Madeline franchayzasiga elektron huquqlarni qo'lga kiritdi.[104][99][5][105]

Vortex Media Arts serial uchun dasturlash, badiiy, animatsiya, ovoz, skriptlar va ovoz ijrochilarini taqdim etish bilan shartnoma tuzdi,[106] va Creative Wonders ishlab chiqarish, sinovdan o'tkazish, paketlarni loyihalash, hujjatlar, onlayn yordam, bosma tadbirlar va konsalting bilan shug'ullangan.[106] Vortex Media Arts 1993 yilda o'yinlarni loyihalash va dasturlash-texnologiya kompaniyasi Strategik Vizyonlar va Lil 'Gangster Entertainment badiiy-animatsion kompaniyasining birlashishi natijasida tashkil topgan.[107] Vorteks yaratilishidan oldin Lil 'Gangster sherigi Jey Frensis animatsion filmni yaratgan Madeline uchun DIC Entertainment.[108] Garchi Pole Lil 'Gangster Entertainment bilan tanish bo'lgan bo'lsa-da, u kompaniya butun nomni uyda ishlab chiqarishi mumkin deb o'ylamagan.[99] Birlashgandan so'ng, Creative Wonders va Vortex DIC-dan Madeline litsenziyasini olishdi.[99] Madeline va muhtasham qo'g'irchoqlar namoyishi, video-o'yinlar seriyasining birinchi loyihasi 500 ming dollarlik byudjet asosida yaratilgan va hatto muvozanatni buzish uchun 60 ming sotuvni talab qilgan.[99] Keyinchalik Madeline video o'yinlarini ishlab chiqarish uchun Vortex-ga 300 ming dollar sarflandi.[109] Rivojlanish jarayonida kompaniya pulni tejab qoldi;[110] ko'plab Vortex rassomlari DIC teleserialida ishlaganlar va ularning xarakterlari va dizayni bilan tanish edilar.[99] Video-o'yinlar seriyasida mavjud dvigatel ishlatilgan bo'lsa-da,[99] "qo'shimcha xarajatlar, ish haqi va marketing" royalti to'lovlarini qisqartiradi.[107]

Vortex vitse-prezidenti Rik Jiolitoning ta'kidlashicha, kompaniyaga "Gollivud turidagi ishlab chiqarish, texnikalar va korporativ tuzilishni kiritish uchun" bosim o'tkazilgan.[111] Creative Wonders Gollivud amaliyotiga muvofiq ishlab chiqarish jarayonini soddalashtirdi.[99] Giolitoning so'zlariga ko'ra, noshirlar Vorteksni fokus-guruhlar uchun prototiplarni yaratishga majbur qilishgan.[92][112] EA ishlab chiquvchidan loyiha bosqichlarining loyihaviy hujjatlarini ishlab chiqarishni talab qildi.[113] Madeline o'yin rassomlari ikki smenada ishladilar, kompyuterlar, stollar va telefon liniyalarini bo'lishdilar.[114] Polega ko'ra, "Madeline Sony Playstation-ga tegishli emas".[113] The Madeline seriya Creative Wonders-ning "flagmani mahsuloti" edi.[73]

Ta'lim kompaniyasi (1998)

1995 yilda, o'quv kompaniyasi tomonidan sotib olingan SoftKey.[115] 1997 yil dekabr oxirida, Ta'lim kompaniyasi (sobiq SoftKey) Capital Cities-ABC va Electronic Arts kompaniyalaridan ijodiy mo''jizalarni sotib oldi.[116] Sotib olish[117] va qo'shildi Madeline kompaniya aktivlariga.[118] Ga binoan Tuz ko'li tribunasi, ba'zi o'yinlar Devidson / Creative Wonders tomonidan nashr etilgan.[119] 1990-yillarning o'rtalarida, shaxsiy kompyuterlar narxi pasaygandan so'ng, dasturiy ta'minot kompaniyalari oilalarga marketingni boshladilar. Learning Company (avvalgi SoftKey) bu kabi franshizalarni sotib olish orqali o'quv dasturlariga bo'lgan talabni kapitalizatsiya qildi Susam ko'chasi va Madeline kichik kompaniyalardan va bosh ijrochi Maykl Perik kompaniyani taniqli brendlarni o'z katalogiga kiritishni xohladi.[120]

Learning Company (sobiq SoftKey) nashr qilgan Madeline LearningBuddies brendi ostida video-o'yinlar seriyasi.[9][23][121] Ketma-ket ba'zi o'yinlar, masalan Madelinning Evropa sarguzashtlari, SmartSaver brendi ostida nashr etildi.[122] Learning Company (avvalgi SoftKey) Madeline va boshqa belgilar asosida "rivojlanayotgan o'qish va matematik ko'nikmalar dasturlari" uchun LearningBuddies-ni tashkil etdi. bolalar adabiyoti va multfilmlar, kabi Doktor Seuss va Vinni Pux franchayzing, yosh auditoriyani jalb qilish.[23][14] Learning Company (sobiq SoftKey) marketing bo'yicha katta vitse-prezidenti Endi Yang bolalarning "hamma vaqtdan beri sevimli do'stlaridan muhim ko'nikmalarni o'rganishini" istagan.[102] 1997 yilda Terri Peyn Butler of Horn Book jurnali bolalarning mashhur obrazlari (shu jumladan Madeline) "rivojlanayotgan CD-ROM dunyosiga" kirib kelganligini yozgan.[22] SoftKey asoschisi Kevin O'Leary 1998 yilda aytgan edi: "Biz yaqinda taniqli brendlarni sotib oldik Susam ko'chasi, Madeline va Kiber Patrol bizning mustahkam brend aktsiyalarimiz barqarorligiga. "[123] The Learning Company (ilgari SoftKey) korporativ kommunikatsiyalar bo'yicha direktori Syuzan Getgudning so'zlariga ko'ra: "Biz [o'yinchilarga) qancha ko'p narsalar bersak, ular shunchalik yaxshi o'rganadilar."[124]

O'Leary The Learning Company-dan (avvalgi SoftKey) "narxlar masalasi tufayli ta'lim dasturlarini sotib olmagan bozorning 40 foiziga xizmat ko'rsatadigan mahsulotlar ishlab chiqarishni" xohlagan edi.[115] Natijada "platina" CD-ROM mahsulotlarining byudjet chizig'i paydo bo'ldi; kompaniya mahsulotlarni ishlab chiqarish xarajatlarini agressiv ravishda pasaytirishi va sotib olgan kompaniyalar xodimlarini ishdan bo'shatish bilan mashhur bo'ldi.[118] 1997 yildan keyin, Madeline tomonidan ishlab chiqarilgan mahsulotlar BMG Sonopress ishlab chiqarish bo'limi va buyurtmalar BMG Distribution tomonidan amalga oshirildi.[118] Ular Best Buy, Circuit City, Computer City, Egghead Software, Office Depot, Price Club / Costco, Sam's Club va Staples kabi bir qator savdo do'konlariga tarqatildi.[118] Robin Rey Boston Herald 1998 yilda ikkita o'yinni qayta qadoqlash haqida yozgan Madeline's Thinking Games Deluxe savdolashish edi.[125] Madeline va muhtasham qo'g'irchoqlar namoyishi uch yil oldin yuqori narxda chiqarilgan edi,[99] lekin Madeline yomg'irli kun tadbirlari va Madeline Thinking Games Deluxe 1998 yil oxirida kiritilgan[126] bayram mavsumi uchun.[127]

Mattel va ishlab chiqarish (1999 yildan hozirgi kungacha)

1990-yillarning oxirida (qachon Madeline qator chiqarildi), Learning Company (sobiq SoftKey) "charchagan brendlar yukida", tadqiqotlarni rivojlantirishni qisqartirishda va eski mahsulotlarni ishlab chiqaruvchi kompaniyalar tomonidan yangi dasturiy ta'minotga sarmoya kiritmasdan, do'konlarni va dorixonalar orqali qadoqlashni qadoqlashda ayblashdi. sotib olingan.[117] Kompaniya 1998 yil oxiriga qadar 1,1 milliard dollarlik defitsitga qaramay 800 million dollar daromad bilan o'sishda davom etdi.[117] Mattel Bosh direktor Jill Barad o'z kompaniyasining aktsiyalari narxining pasayishi bilan "kelajakdagi o'sishni harakatlantiruvchi vosita sifatida ta'lim dasturiy ta'minotidan foydalanishni" engib o'tish taklifini qabul qildi.[117] Mattelniki Barbi muvaffaqiyatli bo'lgan va kompaniya o'z mahsulot turini shu qatorga qadar kengaytirmoqchi edi Madeline seriyali "" yaxshi rivojlangan belgilar. "[128] Sotishdan bir necha hafta o'tgach, Moliyaviy tadqiqotlar va tahlillar markazi sud hisobi firmasi Mattelni tanqid qiluvchi hisobotini e'lon qildi. Mattelning yangi TLC raqamli bo'linmasining prezidenti lavozimiga ishga qabul qilingan O'Liri bir necha oy ichida aktsiyadorlarning 2 milliard dollar qiymatini yo'qotishdan bir necha oy oldin o'z aktsiyalarini 6 million dollarga sotdi.[117] 1999 yil may oyida Mattel tomonidan Learning Company (sobiq SoftKey) sotib olinishi qariyb 300 million dollar zarar ko'rdi,[129] va 1990-yillarning o'rtalarida ta'limni rivojlantirishning oxiri bo'ldi. The Learning Company (sobiq SoftKey) ta'lim dizayni bo'limi sobiq menejeri Tobi Levensonning ta'kidlashicha, kompaniya Mattel bilan birlashgandan so'ng, ta'lim "toksik so'z" bo'lib qoldi va Ish haftaligi sotib olishni barcha davrlarning eng yomon bitimlaridan biri deb atagan.[117] Gamesandlearning.org muharriri Li Banvilning yozishicha, bolalar ta'limi o'yinlari bozorining qulashi biznesni rivojlantirish va diversifikatsiya qilish qiyinligini aks ettiradi.[130] Garchi Madeline video-o'yinlar seriyasi 1997 yilda bekor qilingan,[131] Madeline 1 va 2-sinf matematikasi ikki yildan so'ng Mattel tomonidan chiqarildi[132][133] (o'sha yili Creative Wonders yopilishidan oldin seriyaning so'nggi versiyasi).[131]

The Madeline 21-asrning boshlarida video-o'yin aktivlari bir nechta kompaniyalar o'rtasida taqsimlangan; Learning Company (avvalgi SoftKey) Mattelning o'yin bo'limining sho''ba korxonasiga aylandi, Mattel Interactive.[134] Mattel 2000 yilda Mattel Interactive kompaniyasini sotgan Gores guruhi, xususiy sotib olish va boshqarish bo'yicha xalqaro firma.[135][136][137] Keyingi yil, ta'limni rivojlantirish kompaniyasi Riverdip Learning Company (ilgari SoftKey) kompaniyasini sotib oldi.[138] 2002 yilda Encore Software (xususiy uy-ko'ngil ochish va ta'lim sohasidagi noshir) nashriyot qilish huquqini qo'lga kiritdi Madeline va dasturiy ta'minotni o'z brendi nomi ostida qayta chiqardi.[139] O'sha yili Navarre Corporation distribyutorlik kompaniyasi "video o'yinlar bozoridagi mavqeini mustahkamlash uchun" Encore-ni sotib oldi.[140] 2006 yilda Riverdeep Houghton Mifflinni sotib oldi va Houghton Mifflin Riverdeep Group bo'ldi.[141] Keyingi yili Houghton Mifflin Riverdeep Group sotib oldi Harcourt Education dan Rid Elsevier; natijada paydo bo'lgan kompaniya bo'ldi Houghton Mifflin Harcourt.[142] Houghton Mifflin Harcourt egalik qiladi Madeline video-o'yin litsenziyasi va Navarre Corporation nashriyot huquqiga ega yoki o'yinlar nashr etilgandan keyin HMH-ga qaytgan. HMH, xuddi shunga o'xshash sotib olinganlardan farqli o'laroq, seriyani tiriltirishga urinmagan Karmen Sandiego (edi) 2015 yilda qayta tiklandi ).[143]

Rag'batlantirish

Creative Wonders kompaniyasi bir nechta reklama aktsiyalarini o'tkazdi Madeline o'yinlar. Birinchi o'yin, Madeline va muhtasham qo'g'irchoq teatri: O'quv sayohati uchun ozod qilindi 1995 yilgi ta'til mavsumi,[96] va shanba kuni ertalab multfilmning ABC-TV premyerasi Madelinning yangi sarguzashtlari sentyabrda;[51] u Creative Wonders dasturining bir qismi edi Tunda zarba va Bepul Willy, ABC-ning 1995 yildagi kuzgi bolalar dasturlash qatoridagi video-o'yin moslashuvlari.[144] Aktsiyalar hamrohligida Madeline va muhtasham qo'g'irchoqlar namoyishi ga o'zaro tovar CD-ROM nomi va Madeline televizion shou, shu jumladan o'zingizning qo'g'irchoq-shou-sahna tanlovini yarating.[145] Ga binoan Kompyuter chakana savdo haftaligi, CD-ROMlarning dastlabki jo'natilishida 32 qismli Medeline salfetkalari to'plami, plastinka va taklifnomalar hamda xatcho'plar sovg'alari ham aksiyaning bir qismi bo'lgan.[145] Kompaniya marketing byudjetining bir qismini Rojdestvo mavsumi uchun o'yinchoqlar, dasturiy ta'minot, qo'g'irchoq, kitob va video buyumlar ko'rgazmalarini moliyalashtirish uchun ishlatgan.[99] O'yin 1995 yil may oyida bo'lib o'tgan "Elektron ko'ngilochar ko'rgazma" da namoyish etildi.[146]

1996 yilda Creative Wonders kompaniyasi hamkorlik qildi G'arbiy nashriyot va Sony Wonder targ'ib qilish Madeline"s CD-ROM va boshqa jihatlar xarid qilish markaziga sayohat bilan.[4] Madeline va muhtasham qo'g'irchoq teatri: O'quv sayohati uchun Aspire Games Arcade-ning bir qismi edi Acer Aspire Kompyuter.[147] 1996 yil avgustdan oktyabrgacha bu elektron san'at homiyligida ijodiy mo''jizalar sarlavhalarini "sotib olish-sotib olish-bepul" targ'ibotida tanlov edi.[148] O'yin marketing kampaniyasida to'rttadan biri bo'lib, mijozlar CD-ROM sotib olish bilan bepul video kassetani oldilar.[149] Madeline Fikrlash O'yinlari 1996 yil iyun oyida kiritilgan Elektron ko'ngilochar ko'rgazma.[150] "Case Study: Vortex Media Arts-ning taraqqiyotidan kemaga qadar" deb nomlangan panel muhokamasi tomonidan boshqarildi. Richard Kahlenberg 1996 yilgi bolalar interaktiv media festivalida.[iqtibos kerak ]

1996 yilgi ta'til mavsumi uchun Creative Wonders peluş o'yinchoqlarni birlashtirdi Madeline Evropa sarguzashtlari.[151] Keyingi yil u veb-saytini ochdi[152][153] shu jumladan Evropani biling, bepul yuklab olinadigan o'yin.[154] Dastur Avstraliyada namoyish etilgan ABC Online,[94] va Madelinning Evropa sarguzashtlari o'yin bepul sinov sinovini o'z ichiga olgan America Online.[122] Kompaniya o'z veb-saytiga "Bir dona bitta sotib olish" bitimini kiritdi, unda mijoz ikkita mahsulotni bitta narxiga sotib olishi mumkin edi.[152] 1997 yil oktyabr oyining o'rtalarida Creative Wonders kompaniyasi "Buning uchun bitta sotib oling, bitta bepul oling" taklifiga ega bo'ldi Madeline sinfdoshi seriyali.[155] 1997 yil 4-noyabr haftasida, Kompyuter shahri 4-13 yoshdagi qizlar uchun o'yin-kulgi va ta'lim mavzulariga ega bo'lgan "Faqat qizlar uchun" dasturiy ta'minotini joriy qildi; Madeline mahsulotlari va do'kondagi namoyishlari bilan birinchi seriyasidan biri edi.[156]

Oltin kitoblar oilaviy ko'ngilochar uy video va audio va Creative Wonders 1998 yilda o'zaro faoliyat reklama qilishda hamkorlik qildilar.[157] 1998 yil yoziga ko'ra Los Anjeles Tayms maqola, Madeline sinfdoshi: maktabgacha va bolalar bog'chasi jonli efirdagi Medeline filmi natijasida jozibali bo'lar edi.[158] Keyingi yil, Learning Company (sobiq SoftKey) va Noodle Kidoodle ning 60 yilligini nishonlash uchun hamkorlik qildi Madeline"s Keyingi yili nashr, va bolalar demoning versiyasini o'ynashlari mumkin edi Madeline do'konlarda video o'yinlar. The Learning Company (formerly SoftKey)donated hundreds of copies of the software to children without access to the learning tools.[159] It collaborated with the educational-store chain Zany Brainy a Madeline-themed event at which children interacted with the series' latest software.[160] Buena Vista uy ko'ngilochar and Creative Wonders offered purchasers of the television film Madeline: Parijda yo'qolgan and an installment of the Madeline game series a free Madeline software program by mail.[161] On April 26, 1999, The Learning Company (formerly SoftKey) announced plans to introduce new software (including Madeline 1st & 2nd Grade Math) at the May Elektron ko'ngilochar ko'rgazma Los-Anjelesda.[162] In late 2014, several titles in the Madeline video-game series and about 2,300 other vintage computer games became available on the Internet arxivi.[163][164]

Tijorat ko'rsatkichlari

In December 1995, Creative Wonders announced that Madeline and the Magnificent Puppet Show: A Learning Journey was as commercially successful as the company's best-selling Susam ko'chasi sarlavha.[90] Two titles in the series had total sales of $500,000 from September 1995 to June 1997, and Madeline was the second-bestselling female-targeted brand (after Mattel's Barbi video-game series).[165]

Madeline and the Magnificent Puppet Show: A Learning Journey was the second-most-popular Macintosh title at 11 Software Etc. and Babbage's stores in the Vashington, Kolumbiya area for the week ending March 2, 1997;[166] Madeline Classroom Companion was the most popular educational title at the stores for the week ending November 22, 1997.[167] Madeline and the Magnificent Puppet Show, Madeline Thinking Games va Madeline's European Adventure were among the year's best-selling educational-software titles.[168] Karen Wickre reported in Tepada in January 1998 that a Madeline game was one of two top titles from the Chinese distribution and development company Mediamax.[169] Ga binoan Kompyuter ma'lumotlari, four of the top ten girls' video games in 1998 were Madeline sarlavhalar.[170][171] In December 1998,The Learning Company (formerly SoftKey) Asia-Pacific managing director Tony Hughes said that Madeline Classroom Companion was outselling Susam ko'chasi da Maqsadli Avstraliya.[172]

According to PC Data, Madeline 1st Grade and 2nd Grade Math was the ninth-bestselling educational title at 13 software retail chains (57 percent of the U.S. market) for the week of July 17, 1999[173] and the seventh-bestselling title for the week of August 21, 1999.[174] Madeline Preschool/Kindergarten (119,721 units, $2.6 million),[175] Madeline Thinking Games (106,392 units, $1.7 million),[175] Madeline Thinking Games Deluxe (102,164 units, $2.0 million)[175] va Madeline Classroom 1st/2nd (101,331 units, $2.2 million)[175] were ranked sixth, eighth, ninth and 10th in sales and revenue for 1998–1999 girls' titles.[133]

Tanqidiy javob

Gameplay and graphics

The Madeline video-game series has been praised as an effective example of edutainment.[176] Joe Chidley wrote in Maklinning that the storyline of Madeline European Adventures is "simple ... and silly without being stupid", with "engaging ... fanciful, surprise-filled" moments for children and humor for parents.[177] The game was praised for making its educational content subtly entertaining,[33] teaching children life skills such as using different currencies and acquiring a passport,[28][79][178] and for developing creative-writing skills.[56] The series was praised for its foreign-language instruction as one of only a few such games.[33][147][179] Reviewers said that the games would expose young American children to European culture and pique their curiosity.[25][33][88][176] According to some reviewers, the series improved with more activities and educational minigames in later releases.[38]

The series' art, music and sound received positive reviews. Its soundtrack and illustrations were praised as immersive, stimulating, consistent with the television series and faithful to the books.[21][28][180][181] Terri Payne Butler of Horn Book jurnali wrote that the "character-driven" games are "faithful in spirit, accent, and illustration" to the source material, telling original stories and avoiding the traps of other video-game adaptions of books and TV series.[22] A Chegirmali do'kon yangiliklari review of the 1996 E3, Madeline Thinking Games had "sharper [and] more detailed graphics than have been seen in the past."[150] Games in the series have received awards. 1996 yilda, Kompyuter jurnali berdi Madeline Thinking Games its Education/fun 5–9 age group award in an analysis of 500 games.[182] 1999 yilda Ta'lim nashrlari uyushmasi berdi Madeline's Reading 1st and 2nd Grade its Golden Lamp Award in the home-learning category.[183]

The series has also been criticized, with some reviewers calling the early games simplistic; primarily developing point-and-click skills, they would provide only a few hours of entertainment.[72][184][185][186][187] Some reviewers criticized the series' lack of replayability, due to the games' simplicity.[38] Others called the games too challenging for their target audience, and the game pace relatively slow.[188][189][190] The games were also criticized for slight technical glitches[16] and inferior graphics.[191] Transitions between graphics and pictures were considered slow by some critics, and the voices seemed to have static contamination.[38] A Yangiliklar kuni reviewer wrote that in Madeline Thinking Games, "the music is dull (and not the least bit French), the drawings are homogenized, the animation is about as basic as it gets."[192]

Voice acting and characterization

Critics have noted the voice acting for Madeline and its impact on the player. According to Larry Blasko, Madeline's constant giggling, pirouetting, skipping and smiling reflected the games' intended female audience.[5] Although the authors of two SuperKids reviews found Madeline's accent and "encouraging, praising, and giggling" attitude endearing,[34][45] The New Straits Times' Rhonwyn Hwan-Chi wondered if they would deter a male audience.[179] AllGame 's Lisa Karen Savignano compared Madeline's repeated phrases congratulating the player to "fingernails down a blackboard" and suggested "invest[ing] in a good pair of earplugs" before playing the game.[190] Katherine Foran wrote that players might tire of Madeline's "phony accent and endless saccharine praise",[187] va Daily Gazette"s Lynne Touhy called the repetition of "you are so clever" in Madeline's "French-accentuated, high-pitched" voice a deterrent to players.[193][194] Robin Ray praised Madeline's characterization, but her faux French accent annoyed his young play-testers.[195] Jeffrey Branzburg wrote in Technology & Learning that young players may have difficulty understanding Madeline's French accent,[196] a Macworld wrote that her "exaggerated French accent can be hard on the ears [and] annoying".[101] The New Straits Times' Rhonwyn Hwan-Chi wrote that Madeline spoke "flawless (although accented) English",[179] lekin a Herald Sun reviewer believed that the character spoke "in the worst fake French accent imaginable."[197] A Home PC reviewer wrote that Christopher Plummer's narration "frees children who have not yet learned to read from the feelings of frustration that come with stumbling through printed directions."[198]

Madeline's characterization received a mixed response from video-game critics. Ularning kitoblarida, New Trends in Software Methodologies, Tools and Techniques, Hamido Fujita and Paul Johannesson called Madeline a role model for girls because of her use of problem solving, critical thinking and logic in the games.[199] Ga binoan Yozuv, Madeline's "spirit and enthusiasm are well-suited to [her] coaching and teaching role".[58] Philip Bishop said that the games had the "bounce and charm" of other portions of the Madeline franchise.[68] Kathy Yakal of Kompyuter jurnali wrote that "Madeline's warmth as a host" made the series "a nice, gentle activity platform for younger children."[200] Garchi Kompyuter xaridorlari"s Wayne Kawamoto called Madeline a "feisty female lead" and wrote that the games were potentially "equally enjoyable for boys and girls",[180] Amee Abel said that the series is "especially appealing to girls" because of its protagonist.[181] Sharhlovchilar Children's Software Revue wrote that the games were "popular with girls", and a SuperKids writer called Madeline "the epitome of the strong young female".[34][201] According to Warren Buckleitner, "You can't go wrong with this solid program."[202]

Ularning kitoblarida, Paket qizligi: qizlarimizni marketologlar sxemasidan qutqarish, Sharon Qo'zi va Lin Mikel Braun criticized the decorating activities in Madeline's Rainy Day Activities: "On what planet would brave Madeline give a hoot about the color of the living room wallpaper?"[203] Kompyuter xaridorlari and SuperKids, however, found the most popular activity in Madeline's Thinking Games was "Let's Decorate"; according to SuperKids, testers "frequently returned to the room to rearrange items or totally obliterate their designs and begin anew."[30][34]

Shuningdek qarang

Adabiyotlar

Iqtiboslar

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