Nusxadan himoyalash - Copy protection

Nusxadan himoyalash, shuningdek, nomi bilan tanilgan tarkibni himoya qilish, nusxa ko'chirishning oldini olish va nusxa ko'chirishni cheklash, odatda, dasturiy ta'minot, filmlar, musiqa va boshqa ommaviy axborot vositalarining ko'payishini oldini olishga qaratilgan har qanday harakatdir mualliflik huquqi sabablari.[1] Ko'paytirishni oldini olish uchun kompaniyalar o'z mahsulotlarining vakolatli nusxasini olgan har bir kishidan foyda olishlari uchun turli usullar ishlab chiqilgan. Ruxsatsiz nusxa ko'chirish va tarqatish natijasida faqatgina 1990-yillarda Qo'shma Shtatlarda 2,4 milliard dollar yo'qotilgan daromad,[2] va daromadlarga ta'sir ko'rsatishi mumkin deb taxmin qilinadi musiqa va video o'yinlar sanoati kabi mualliflik huquqi to'g'risidagi qat'iy qonunlarni taklif qilishga olib keladi PIPA. Nusxadan himoya qilishning ba'zi usullari tanqidlarga ham sabab bo'ldi, chunki bu halol iste'molchilar uchun noqulaylik tug'dirdi yoki iste'molchining kompyuterida nusxa ko'chirish faoliyatini aniqlash uchun yashirincha qo'shimcha yoki kiruvchi dasturlarni o'rnatdi. Iste'molchilar huquqlarini himoya qilishda nusxalarni himoyalashni samarali qilish hali ham ommaviy axborot vositalarida nashr etilishi bilan bog'liq muammo bo'lib qolmoqda.

Terminologiya

Media korporatsiyalar bu atamani doim ishlatib kelgan nusxalarni himoya qilish, ammo tanqidchilarning ta'kidlashicha, bu atama jamoatchilikni foydalanuvchilar bilan emas, balki cheklash texnologiyalarini ma'qullaydigan noshirlar bilan tanishishga moyil.[3] Nusxalashning oldini olish va nusxa ko'chirish nazorati ko'proq neytral shartlar bo'lishi mumkin. "Nusxalashdan himoya qilish" ba'zi bir tizimlar uchun noto'g'ri belgidir, chunki har qanday nusxalar asl nusxadan olinishi mumkin va ularning hammasi ishlaydi, lekin faqat bitta kompyuterda yoki faqat bittasida ishlaydi dongle, yoki faqat osongina ko'chirib olinmaydigan boshqa qurilmada.

Bu atama, ko'pincha, tushunchasi bilan bog'liq va ular bilan aralashib ketadi raqamli huquqlarni boshqarish. Raqamli huquqlarni boshqarish - bu umumiyroq atama, chunki u ishlarning barcha turlarini, shu jumladan nusxa ko'chirishni cheklashni o'z ichiga oladi. Nusxalashdan himoya qilish raqamli bo'lmagan choralarni o'z ichiga olishi mumkin. "Texnologik himoya choralari" (TPM),[4] ko'pincha asarni ishlatishni yoki unga kirishni cheklash uchun texnologik vositalardan foydalanish deb ta'riflanadi.

Biznes asoslari

Nusxalashdan himoya qilish odatda eng ko'p topilgan videofilmlar, DVD disklar, kompyuter dasturlari disklari, video o'yin disklari va kartridjlar, audio kompakt-disklar va boshqalar VCD.

Ko'pgina ommaviy axborot formatlarini mashina yordamida nusxalash oson bo'lib, xaridorlarga nusxalarini do'stlariga tarqatish imkoniyatini beradi, bu amaliyot "tasodifiy nusxalash" deb nomlanadi.

Kompaniyalar mualliflik huquqi himoyasi ostida ishlarni nashr etadilar, chunki ularning nusxasini himoyalashni amalga oshirish xarajatlari mahsulotni tasodifiy ko'chirilgan ommaviy axborot vositalari orqali sotib olish o'rniga uni sotib olgan iste'molchilar ishlab chiqaradigan daromaddan kam bo'ladi, deb hisoblashadi.

Nusxadan himoya qilishning muxoliflari, bepul nusxalarni olgan odamlar faqat bepul olishlari mumkin bo'lgan narsalarni ishlatadilar va agar ular bepul nusxasini ololmasalar, o'z nusxalarini sotib olmaydilar. Ba'zilar hatto bepul nusxalar foydani ko'paytiradi, deb ta'kidlashadi; musiqiy kompakt-diskning bepul nusxasini oladigan odamlar, keyin borib, ushbu guruhning boshqa musiqalarini sotib olishlari mumkin, aks holda ular bunday qilmagan bo'lar edi.

Ba'zi noshirlar o'z mahsulotlarini nusxadan himoya qilishdan qochishgan, natijada foydalanuvchilar uchun paydo bo'ladigan noqulayliklar ko'ngilsiz "tasodifiy nusxa ko'chirish" foydasidan ustundir.

Oxirgi foydalanuvchi nuqtai nazaridan nusxalarni himoya qilish har doim ham xarajatdir. DRM va litsenziya menejerlari ba'zida muvaffaqiyatsizlikka uchraydi, ulardan foydalanish noqulay bo'ladi va foydalanuvchiga hammasini berolmasligi mumkin qonuniy foydalanish ular sotib olgan mahsulot.

Atama nusxalarni himoya qilish nusxa ko'chirishga xalaqit beradigan texnologiyani anglatadi, mualliflik huquqi buzilgan noshirlar yoki mualliflar uchun mavjud bo'lgan huquqiy vositalarni emas. Dasturiy ta'minotdan foydalanish modellari tugunlarni blokirovkalashdan suzuvchi litsenziyalargacha (bir qatorda belgilangan raqamli litsenziyalar korxona bo'ylab ishlatilishi mumkin), tarmoqli hisoblash (bu erda bir nechta kompyuterlar bitta birlik sifatida ishlaydi va shuning uchun umumiy litsenziyadan foydalaniladi) va elektron litsenziyalash (bu erda funktsiyalar bo'lishi mumkin) onlayn sotib olingan va faollashtirilgan). Atama litsenziyani boshqarish spetsifikatsiyasi, bajarilishi va kuzatilishini ta'minlaydigan keng platformalarga ishora qiladi dasturiy ta'minot litsenziyalari. Nusxalashdan himoya qilish va litsenziyalarni boshqarish texnologiyalarini buzish va xakerlikdan himoya qilish uchun dasturiy ta'minot buzishga qarshi usullardan foydalaniladi.

Suzuvchi litsenziyalar, shuningdek, ataladi Bilvosita litsenziyalar, va litsenziyalar, ular berilgan paytda ulardan foydalanadigan foydalanuvchi yo'q. Bu ularning ba'zi xususiyatlariga biroz texnik ta'sir ko'rsatadi. To'g'ridan-to'g'ri litsenziyalar ma'lum bir foydalanuvchi talab qilgandan keyin beriladi. Misol tariqasida, faollashtirilgan Microsoft mahsulot tarkibiga a kiradi To'g'ridan-to'g'ri litsenziya ga qulflangan Kompyuter mahsulot o'rnatilgan joyda.

Boshqa tomondan, ishbilarmonlik nuqtai nazaridan, ba'zi xizmatlar endi media-kontentdan tashqari qo'shimcha xizmatlardan pul ishlashga harakat qilmoqdalar, shuning uchun foydalanuvchilar nusxa ko'chirilgan mahsulotni olishdan ko'ra ko'proq tajribaga ega bo'lishlari mumkin.[5]

Texnik muammolar

Texnik nuqtai nazardan qaraganda, bo'sh ommaviy axborot vositalariga yozish imkoniyatiga ega bo'lgan "yozuvchi" mavjud bo'lsa, foydalanuvchilar o'zlari sotib olgan ommaviy axborot vositalarining nusxalarini yaratishda butunlay to'sqinlik qilib bo'lmaydi. Barcha turdagi ommaviy axborot vositalari uchun "pleer" kerak bo'ladi - CD-pleer, DVD-pleer, videotasvir, kompyuter yoki video o'yin konsol - insonga namoyish qilish uchun ommaviy axborot vositalarini o'qiy olishi kerak. Mantiqan, ommaviy axborot vositalarini o'qiydigan va keyin o'qilgan narsalarning aniq nusxasini bir xil turdagi ommaviy axborot vositalariga yozadigan o'yinchi qurilishi mumkin.

Hech bo'lmaganda interaktiv bo'lmagan asarlarning raqamli nusxalarini himoya qilish shart analog teshik: har qanday raqamli cheklovlardan qat'i nazar, agar musiqa inson qulog'iga eshitilsa, uni ham yozib olish mumkin (hech bo'lmaganda mikrofon va magnitafon bilan); agar filmni inson ko'zi bilan ko'rish mumkin bo'lsa, uni ham yozib olish mumkin (hech bo'lmaganda videokamera va yozuvchisi bilan). Amalda deyarli mukammal nusxalar, odatda, pleerning analog chiqishiga tegish orqali olinishi mumkin (masalan ma'ruzachi chiqish yoki naushnik jaklar) va himoyasiz shaklga o'tkazilgandan so'ng, cheksiz takrorlangan. Nusxalash matnga asoslangan shu tarzda tarkib yanada zerikarli, ammo xuddi shu printsip amal qiladi: agar uni bosib chiqarish yoki ko'rsatish mumkin bo'lsa, uni skanerlash va OCRed. Asosiy dasturiy ta'minot va biroz sabr-toqat bilan ushbu texnikani kompyuterni yaxshi biladigan oddiy foydalanuvchi qo'llashi mumkin.

Ushbu asosiy texnik dalillar mavjud bo'lganligi sababli, qat'iyatli shaxs har qanday ommaviy axborot vositalarini nusxalashda etarli vaqt va resurslarni sarflab, albatta muvaffaqiyatga erishadi. Media nashriyotlari buni tushunishadi; nusxalarni himoya qilish ommaviy axborot vositalarining ruxsatsiz ommaviy takrorlanishida ishtirok etadigan professional operatsiyalarni to'xtatish uchun emas, aksincha "tasodifiy nusxalash" ni to'xtatish uchun mo'ljallangan.

Yuklab olingan ma'lumotlarning nusxalarini ko'chirish (jismoniy ommaviy axborot vositalarida bo'lgani kabi ommaviy nusxada emas) har bir yuklab olish uchun arzon narxlarda moslashtirilishi va shu tariqa yanada samarali tarzda cheklanishi mumkin.xoinni izlash "Ular har bir foydalanuvchi kompyuterlari uchun o'ziga xos tarzda shifrlanishi va parol hal qilish tizimi amalga oshirilishi mumkin. buzishga chidamli.

Usullari

Shaxsiy himoya sxemalari va texnologiyalari to'g'risida ma'lumot uchun qarang Nusxadan himoya qilish sxemalari ro'yxati yoki tegishli toifadagi sahifa.

Kompyuter dasturlari

Kompyuter dasturlari, xususan o'yinlar uchun nusxalarni himoya qilish, noshirlar o'rtasida uzoq vaqtdan beri mushuk va sichqoncha kurash bo'lib kelgan krakerlar. Bu dasturiy ta'minotda nusxa ko'chirishni himoya qilishni xobbi sifatida engib chiqqan dasturchilar edi (va ular ham bor) taxallus sarlavha ekraniga, so'ngra "yorilgan" mahsulotni varz BBS yoki dasturiy ta'minotning ruxsatsiz nusxalarini tarqatishga ixtisoslashgan Internet saytlari.

Erta yosh

Kompyuter dasturlari hanuzgacha audio kassetalarda tarqatilganda, audio nusxa ko'chirish ishonchsiz edi, raqamli nusxa olish esa ko'p vaqt talab qilar edi. Dasturiy ta'minot narxlari audiokasseta narxlari bilan taqqoslandi.[2][6] Raqamli nusxalashni qiyinlashtirishi uchun ko'plab dasturlarda nostandart yuklash usullari ishlatilgan (standart BASIC yuklagichlarga mos kelmaydigan yuklagichlar yoki turli uzatish tezligini ishlatgan yuklagichlar).

Dasturiy ta'minotni ruxsatsiz nusxalash, floppi oddiy saqlash vositasiga aylanganda muammo bo'lib chiqa boshladi.[6] Nusxalashning qulayligi tizimga bog'liq edi; Jerri Pournelle yozgan BAYT 1983 yilda bu "CP / M himoyani nusxalash uchun "qarz bermaydi", shuning uchun uning foydalanuvchilari "bu haqda" haddan tashqari xavotir olmagan edilar "olma foydalanuvchilar har doim ham muammoga duch kelishgan. Shuningdek, foydalanganlar ham bor TRS-DOS va men buni tushunaman MS-DOS nusxalarni himoya qilish xususiyatlariga ega ".[7] Apple va Commodore 64 kompyuterlar nihoyatda xilma-xil va ijodiy edi, chunki floppi o'qish va yozishni aksariyati apparat tomonidan emas, balki dasturiy ta'minot (yoki proshivka) tomonidan boshqarilardi. Birinchi nusxa ko'chirish himoyasi kassetali lentalarga tegishli edi va lentaning boshida yuklagichdan iborat bo'lib, undan keyin maxsus formatlangan bo'lim o'qildi.

Disketlarning birinchi himoyasi har bir sektor uchun manzil belgilarini, bit slip belgilarini, ma'lumotlar belgilarini yoki ma'lumotlarning oxirini o'zgartirishdan iborat edi. Masalan, Apple kompaniyasining standart sektor belgilari quyidagilar edi:

  • D5 AA 96 manzil belgisi uchun. Buning ortidan trek, sektor va summa kuzatildi.
  • DE AA EB manzil sarlavhasini bit slip belgilari deb nomlangan xulosa qildi.
  • D5 AA milodiy ma'lumotlar belgisi uchun ishlatilgan va ma'lumotlar belgisining oxiri boshqasi edi DE AA EB.

Ushbu belgilarning birortasini o'zgartirish uchun floppi o'qigan va yozgan, lekin Apple COPYA dasturi singari standart nusxa ko'chiruvchilar tomonidan nusxa olinmaydigan disk ishlab chiqarilgan Apple DOS-dagi dasturiy ta'minot ishlarida juda kam o'zgarishlar talab qilindi. Ba'zi himoya qilish sxemalari izlarni yoki hatto trek ichida o'zgartirgan murakkab tizimlardan foydalangan.

1980-yillar. Chilingar

Pournelle nusxa ko'chirishni himoya qilishni yoqtirmadi va o'yinlardan tashqari, undan foydalangan dasturiy ta'minotni ko'rib chiqishni rad etdi. U foydali bo'lganiga ishonmadi, 1983 yilda "Har bir nusxani himoya qilish sxemasi uchun uni buzishga tayyor xaker mavjud. Ko'pchilik" nibble / nybble nusxa ko'chiruvchilar, ular asl diskni tahlil qilib, keyin nusxasini yaratishga harakat qiladilar ".[7] IBM "s Don Estridj kelishib oldilar: "Sizga qanday sxemani o'ylab topsangiz, sindirish uchun o'ylashdan ko'ra kamroq vaqt kerak bo'lishiga kafolat beraman". Qaroqchilikni "dasturiy ta'minotni rivojlantirishga tahdid. Bu dasturiy ta'minotni quritib yuborishi mumkin" deb atash bilan u "dasturlarni nusxalashdan himoya qilish noto'g'ri ... ... yaroqsiz mahsulotlar yaratmasdan [qaroqchilikni] to'xtatishning biron bir usuli bo'lishi kerak edi. "[8]

1980 yilga kelib, birinchi "nibble" nusxa ko'chiruvchi "Locksmith" chiqarildi. Ushbu nusxa ko'chiruvchilar bir vaqtning o'zida butun trekni nusxalash bilan himoyalangan floppi-disklarini ko'paytirib, sektorlar qanday belgilanganiga e'tibor bermaydilar. Ikki sababga ko'ra buni qilish qiyinroq edi: birinchidan, Apple disklari trekning boshlanishini belgilash uchun indeks teshigidan foydalanmagan; ularning disklari indeks teshigini ham aniqlay olmadilar. Shunday qilib treklar har qanday joyda boshlanishi mumkin edi, lekin nusxa ko'chirilgan trekda "yozish qo'shilishi" bo'lishi kerak edi, bu har doim tezlikning o'zgarishi sababli ba'zi bitlarning yo'qolishiga yoki takrorlanishiga olib keladi, taxminan asl nusxada bir xil (foydali yuk ma'lumotlari uchun foydalanilmagan) joyda yoki u ishlamaydi. Ikkinchidan, Apple har qanday bayt qaerda tugaganligi va keyingisi diskda boshlanganligi to'g'risida haydovchi tekshiruvi va kompyuter o'rtasida kelishuvga erishish uchun maxsus "o'z-o'zini sinxronlash" baytlaridan foydalangan. Ushbu baytlar oddiy ma'lumotlar baytlari sifatida yozilgan, so'ngra odatdagidan bir oz ko'proq vaqt pauza qilingan, bu o'qish paytida aniqlab bo'lmaydigan darajada ishonchsiz edi; Shunga qaramay, siz o'zingizni sinxronlash baytlarini to'g'ri qabul qilishingiz kerak edi, chunki ular kerakli joylarda mavjud bo'lmaganda, nusxa ishlamaydi va ular juda ko'p joylarda mavjud bo'lsa, trek maqsad diskka to'g'ri kelmaydi.

Çilingir, Apple II disklarini ushbu tarmoqlar orasidagi sinxronlash maydonlari deyarli har doim FF (hex) baytlarning uzun qatoridan iborat bo'lishidan foydalanib nusxa ko'chirgan. Odatda har bir trekning so'nggi va birinchi sektorlari o'rtasida yuzaga keladigan eng uzun FF satrini topdi va shu o'rtada trekni yozishni boshladi; FF baytlarining har qanday uzun satrlari sinxronizatsiya ketma-ketligi deb taxmin qilgan va ularning har birini nusxaga yozgandan so'ng kerakli qisqa pauzalarni taqdim etgan. Ajablanarlisi shundaki, Çilingir o'zini nusxa ko'chirmaydi. Birinchi Çilingir har bir yo'lning 1-sektori orasidagi masofani o'lchadi. Nusxalashdan himoya qilish bo'yicha muhandislar tezda Locksmith nima qilayotganini aniqladilar va uni yengish uchun xuddi shu texnikadan foydalanishni boshladilar. Chiling chilangar trekning tekislanishini ko'paytirish qobiliyatini joriy etish bilan ish olib bordi va nibblesning maxsus ketma-ketligini o'rnatib, nusxa ko'chirish jarayonini to'xtatib qo'ydi. Genri Roberts (CTO of Nalpeiron ), Janubiy Karolina Universitetining kompyuter fanlari aspiranti, teskari muhandislik bilan ishlaydigan Locksmith, ketma-ketlikni topdi va ma'lumotni o'sha paytda nusxa ko'chirishdan himoya qiluvchi 7 yoki 8 kishining ayrimlariga tarqatdi.

Bir muncha vaqt uchun Locksmith mavjud bo'lgan barcha nusxalarni himoya qilish tizimlarini mag'lub qilishni davom ettirdi. Keyingi avtoulov Genri Robertsning dasturiy ta'minot nusxalarini himoya qilish bo'yicha tezisidan kelib chiqdi, u Apple-ning FF sinxronlash maydonini baytlarning tasodifiy ko'rinishlari bilan almashtirish usulini ishlab chiqdi. Bitiruvchi talaba Apple-ning nusxalarini muhofaza qilish bo'yicha muhandisi bilan tez-tez nusxalarni himoya qilish bo'yicha munozaralar olib borganligi sababli, Apple ushbu texnikadan foydalangan holda nusxalarni himoya qilish tizimini ishlab chiqdi, keyin Genri Roberts Locksmith, Back It UP-ga raqobatbardosh dastur yozdi. U buni yengish uchun bir necha usullarni ishlab chiqdi va oxir-oqibat o'z-o'zini sinxronlash maydonlarini qanday nibbleslardan qat'i nazar o'qish uchun usul ishlab chiqdi.

Nusxalashdan himoya qilish ba'zida dasturiy ta'minotning ishlamasligiga olib keldi klonlar, masalan, Apple II-ga mos keladi Lazer 128.[9] Nusxadan muhofaza qilish bo'yicha muhandislar va nibble nusxa ko'chiruvchilar o'rtasidagi oldinga va orqaga kurash Apple II eskirgan va uning o'rnini IBM PC va uning klonlari egallaguncha davom etdi.

1989 yilda Gilman Louie, rahbari Spektrumli xolobit, nusxa ko'chirishni himoya qilish o'yinni ishlab chiqarish narxiga har bir nusxasi uchun taxminan 0,50 dollar qo'shganligini ta'kidladi.[10] Boshqa dasturiy ta'minot murakkablikka asoslangan; Qarshi 1988 yilda buni kuzatgan WordPerfect uchun Atari ST "600 dan ortiq sahifadan iborat qo'llanmasiz deyarli yaroqsiz!".[11] (Jurnal xato qilingan; ST versiyasi shu qadar keng miqyosda pirat qilinganki, kompaniya uni to'xtatib qo'yish bilan tahdid qilgan.[12][13])

1990-yillar CD-R

Floppi-disklar keyinchalik tarqatish uchun afzal usul sifatida kompakt-disklar tomonidan siqib chiqarildi Makrovizion va Sony ma'lumotlarni CD-ROM-dagi joylarga yozish orqali ishlaydigan nusxalarni himoya qilish sxemalarini taqdim etish a CD-R haydovchi odatda yozolmaydi. Bunday sxema uchun ishlatilgan edi O'yinlar markazi va a dan foydalanmasdan osongina chetlab o'tish mumkin emas edi modchip.

Dasturiy ta'minot noshirlari uchun nusxalarni himoyalashning arzon usuli bu dasturiy ta'minotni yozishdir, shunda u foydalanuvchidan dasturiy ta'minotni aslida sotib olganligi to'g'risida ba'zi dalillarni talab qiladi, odatda faqat dasturiy ta'minotga ega bo'lgan foydalanuvchi javob berishi mumkin bo'lgan savol bilan ( misol, "37-betning 6-qatoridagi 4-so'z nima?"). Biroq, ushbu qo'llanmani a bilan nusxalash uchun sabr-toqat bilan foydalanish mumkin fotokopi, shuningdek, mahsulotni oxirgi foydalanuvchi foydalanishi uchun noqulayroq qilish masalasidan aziyat chekmoqda.

So'nggi amaliyotlar

Dasturiy ta'minot talab qilishi juda keng tarqalgan bo'lib qoldi faollashtirish quyidagi qonuniy sotib olish to'g'risidagi ba'zi dalillarni kiritish orqali:

  • Name & Serial, dasturiy ta'minot sotib olinayotganda foydalanuvchiga berilgan ism va seriya raqami
  • Telefonni faollashtirish kodi, bu foydalanuvchiga raqamga qo'ng'iroq qilishni va kompyuterga tegishli seriya raqamini olish uchun mahsulotni ro'yxatdan o'tkazishni talab qiladi.
  • Qurilma identifikatori, xususan, ushbu qurilmaga ma'lum bo'lgan yagona identifikatorga asoslangan dasturiy ta'minot nusxasini kompyuterga yoki mobil qurilmaga bog'lash (masalan, smartfonning IMEI-si).

Dasturiy ta'minotni bir nechta mashinalarga o'rnatish uchun faollashtirish tugmachalarini qayta ishlatishni cheklash uchun mashinaning o'ziga xos xususiyatlarini jalb qilgan holda o'rnatilgan dasturiy ta'minotni ma'lum bir mashinaga bog'lashga harakat qilindi. Ishlab chiqarish raqami yilda ROM ishlatib bo'lmadi, chunki ba'zi mashinalarda yo'q. Mashinaning seriya raqami uchun eng mashhur surrogat - bu boshlanish sanasi va vaqti (ikkinchisiga qadar) qattiq disk yoki MAC manzili Ethernet kartalari (garchi bu zamonaviy kartalarda dasturlashtirilsa ham). Ko'tarilishi bilan virtualizatsiya ammo, qulflash amaliyoti nusxalashning oldini olish uchun ushbu oddiy apparat parametrlariga qo'shilishi kerak.[14]

Foydalanuvchini va / yoki mashinani seriya raqami bilan bog'lashning yana bir yondashuvi mahsulotni faollashtirish foydalanuvchilar tomonidan Internetga kirish huquqi talab qilinadigan Internet orqali, shuning uchun qaysi mashinada seriya raqami o'rnatilganligi haqidagi ma'lumot serverga tasdiqlanishi uchun yuboriladi. Ruxsatsiz foydalanuvchilarga dasturiy ta'minotni o'rnatish yoki ulardan foydalanish taqiqlanadi. Microsoft "s Windows-ning asl afzalligi tizim buning yaqqol misolidir. Ko'tarilishi bilan Bulutli hisoblash, Internetga kirishni talab qilish dasturiy ta'minotni tekshirish uchun yanada ommalashmoqda. Onlayn autentifikatsiyadan tashqari, mustaqil dasturiy ta'minot bulut bilan birlashtirilishi mumkin, shunda asosiy ma'lumotlar yoki kodlar onlayn saqlanadi. Bu himoyani ancha kuchaytirishi mumkin; masalan, dasturiy ta'minot mulk faylini saqlashi yoki foydalanuvchi kompyuterida o'rniga bulutda dastur uchun zarur bo'lgan jarayonni bajarishi mumkin.

Muammolar va tanqidlar

Yuqorida tavsiflangan nusxalarni himoya qilish sxemalari, yangi kompyuterga o'tqazadigan yoki qattiq disklarini qayta ishga tushirgandan so'ng dasturiy ta'minotni qayta o'rnatishga to'g'ri keladigan litsenziyaga ega foydalanuvchilar uchun muammo tug'dirgani uchun tanqid qilindi. Ba'zi Internet mahsulotni faollashtirish Mahsulotlar ro'yxatdan o'tgan foydalanuvchilarga almashtirish nusxalarini yoki bir xil litsenziyaning bir nechta nusxalarini berishga imkon beradi.Barcha dasturiy ta'minot singari, ba'zida nusxalarni himoya qilish dasturida ham xatolar mavjud bo'lib, ularning ta'siri haqiqiy litsenziyalangan foydalanuvchilarga kirishni taqiqlash bo'lishi mumkin. Ko'pgina nusxalarni himoya qilish sxemalarini yorib o'tish oson va bir marta krakerlar nusxa ko'chirishni himoya qilishni chetlab o'tgandan so'ng, natijada buzilgan dastur yoriq bo'lmagan versiyadan ko'ra qulayroq va shuning uchun qimmatroq bo'ladi, chunki foydalanuvchilar dasturlarning qo'shimcha nusxalarini olishlari mumkin. Ushbu muammo tufayli, qo'llanmalardan savollar berish orqali foydalanuvchi interaktiv nusxalarini himoya qilish asosan yo'qoldi.

1976 yilda Havaskorlarga ochiq xat, Bill Geyts "ko'pchiligingiz dasturiy ta'minotingizni o'g'irlayapsiz" deb shikoyat qildi. Biroq, Geyts dastlab nusxalarni himoya qilishni rad etdi va "Bu shunchaki xalaqit beradi" dedi.

Ning vositasi ham mavjud dasturiy ta'minotni qora ro'yxatiga kiritish bu ba'zi nusxalarni himoya qilish sxemalarini takomillashtirish uchun ishlatiladi.

Dastlabki video o'yinlar

1980 va 1990 yillarda video o'yinlar sotildi audio kasseta va floppi ba'zan tashqi foydalanuvchi interaktiv usuli bilan himoyalangan bo'lib, foydalanuvchidan asl to'plami yoki uning bir qismi, odatda qo'llanmada bo'lishini talab qiladi. Nusxalashdan himoya qilish nafaqat o'rnatishda, balki har safar o'yin bajarilganda faollashtirildi.[15][16]

Ba'zan nusxani himoya qilish kodi ishga tushirish vaqtida emas, balki o'yinning keyingi qismida kerak edi. Bu geymerga o'yinni boshdan kechirishga yordam berdi (masalan, namoyish sifatida) va ehtimol ularni nusxadan himoya qilish nuqtasiga etib borguncha uni sotib olishga ishontirishi mumkin.

Ham qiziqarli, ham nusxa ko'chirish uchun bir nechta xayoliy va ijodiy usullardan foydalanilgan. Bunga quyidagilar kiradi:[17]

  • Eng keng tarqalgan usul o'yinchidan qo'llanmadan ma'lum bir so'zni (ko'pincha tasodifiy tanlangan) kiritishni talab qilish edi. Ushbu texnikaning bir varianti o'yin tomonidan berilgan rasmni qo'llanmadagi biriga mos keltirish va rasmga tegishli javobni o'z ichiga oladi (Tosh yoki o'l, 4D boks va Jeyms Bond 007; yashirin ish ushbu texnikadan foydalanilgan). Buzz Aldrinning kosmosdagi poygasi (floppi versiyasida, lekin CD versiyasida emas) foydalanuvchidan kosmonavtning kosmosdagi umumiy davomiyligini (qo'llanmada mavjud) ma'lum vazifalarni boshlashdan oldin kiritishni talab qildi. Agar javob noto'g'ri bo'lsa, missiya halokatli muvaffaqiyatsizlikka uchraydi.
  • O'yin tugashi uchun muhim bo'lgan ma'lumot va ko'rsatmalarni o'z ichiga olgan qo'llanmalar, masalan, topishmoqlarga javoblar (Camelotni egallash, King's Quest 6 ), sehr-jodu retseptlari (King's Quest 3 ), lotin bo'lmagan yozuv tizimlarini ochish kalitlari (Ultima seriyalar, shuningdek qarang Ultima yozuv tizimlari ), labirint qo'llanmalari (Manxunter ), o'yindagi boshqa belgilar tomonidan suhbat (Cho'l, Ajdaho urushlari ), hikoyaning parchalari (ko'pi bilan Rivojlangan Dungeons and Dragons o'yinlar va Qanot komandiri I ) yoki o'yinni davom ettirish uchun belgi bilan aloqa qilish uchun foydalanish uchun radio chastotasi (Metall tishli qattiq ).
  • Klaviaturada mavjud bo'lmagan yoki ba'zi bir belgilar bilan kod ASCII kod. Ushbu kod katakchada joylashtirilgan va a orqali kiritilishi kerak edi virtual klaviatura iltimosiga binoan "3-qatorning 2-qatoridagi kod nima?"Ushbu jadvallar quyuq qog'ozga bosilgan (Maniac Mansion, Yuklab olish ) yoki faqat qizil shaffof qatlam orqali ko'rinardi (Indiana Jons va oxirgi salib yurishlari ), qog'ozni nusxalash juda qiyin. Ushbu usulning yana bir varianti - eng taniqli ZX spektri versiyasi Jet Set Willy - o'yin boshlanishidan oldin kiritilishi kerak bo'lgan har bir katakchada ranglarning ketma-ketligi bo'lgan karta bor edi. Bu shuningdek monoxrom nusxa ko'chirishni oldini oldi. Jadvaldagi kodlar matematik formulaga asoslangan deb o'ylar edilar, agar bu formulalar ma'lum bo'lsa, satr, satr va sahifa raqamlari yordamida hisoblash mumkin, bu ma'lumotlarning disk maydoniga bo'lgan ehtiyojining funktsiyasi. Keyinchalik tadqiqotlar shuni isbotladiki, bunday emas.[18]
  • Maymunlar orolining siri qaroqchining yuzlari yarmi bilan aylanadigan g'ildirakni taklif qildi. O'yin ikki xil qismdan iborat yuzni ko'rsatdi va ushbu qaroqchining qachon ma'lum bir orolga osilganligini so'radi. Keyin o'yinchi g'ildirakdagi yuzlarga mos kelishi va orolga tegishli teshikda paydo bo'lgan yilni kiritishi kerak edi. Uning davomi xuddi shu tushunchaga ega edi, lekin sehrli iksir tarkibiy qismlari bilan. Ishlagan boshqa o'yinlar kod g'ildiragi tizim kiradi Yulduzlarni boshqarish.
  • Zork kabi o'yinlar Zorkdan tashqari va Zork nol bilan keldi "to'lovlar "unda o'yin tugashi uchun juda muhim bo'lgan ma'lumotlar mavjud edi. Masalan, Zork Zero-dan topilgan pergamentda so'nggi jumboqni hal qilish uchun muhim bo'lgan ko'rsatmalar mavjud edi. Biroq, o'yinchi pergamentni o'qishga urinib ko'rganida, ular o'yin paketiga havola etiladi.
  • The Lenslok tizim plastikdan foydalangan prizmatik qurilma, o'yin bilan birga yuborilgan, bu ekranda ko'rsatilgan kodni echish uchun ishlatilgan.

Ushbu usullarning barchasi o'yinchilar uchun bezovta qiluvchi va charchagan bo'lib chiqdi va 1990-yillarning o'rtalariga kelib foydalanish hajmi ancha pasayib ketdi, shu vaqtda asosiy videoo'yin vositasi sifatida kompakt-disklarning paydo bo'lishi nusxa ko'chirishni himoya qilishni juda keraksiz qildi, chunki CD nusxalash texnologiyasi o'sha paytda keng tarqalmagan edi.[15]

Dasturiy ta'minotni qat'iyan himoya qilmasa-da, ba'zi o'yin kompaniyalari o'yin bilan bog'liq kulgili qo'llanmalar, plakatlar, prikollar, hikoyalar kitoblari yoki badiiy hujjatlar (masalan, Indiana Jons uchun Grail Diary yoki politsiya kursantlari daftarlari kabi) "qo'shilgan qiymat" sovg'alarini taklif qilishdi. Politsiya qidiruvi yoki Qahramonning qo'llanmasi Shon-sharaf uchun qidiruv yoki nusxasi Milliy inkvizitor gazeta Zak MakKraken ) o'yinchilarni paketni sotib olishga jalb qilish uchun. Ushbu tendentsiya zamonaviy o'yinlarda har ikkala o'yinni sotib olishga va ularning qayta sotilishiga xalaqit beradigan omil sifatida qayta tiklanmoqda; kabi ba'zi o'yinlar Forza Motorsport 3 va Ajdaho asri: kelib chiqishi o'yin ichidagi bonusli materialni taqdim eting, agar u o'yinni yangi sotib olsa, beriladi.

Video o'yin konsol tizimlari

Qachon Sega Dreamcast 1998 yilda chiqarilgan, u yangisi bilan birga kelgan disk formati, deb nomlangan GD-ROM. O'zgartirilgan CD-pleerdan foydalanib, o'yin funktsiyalariga kirish mumkin edi. Maxsus almashtirish usulidan foydalanish GD-ROM o'yinini CD-ROM orqali oddiy MIL-CD yordamida o'qishga imkon berishi mumkin (odatda Windows O'rnatish Disklarida, Linux Live CD-larida va boshqalar). 2000 yil oktyabridan keyin sotilgan Dreamcasts dasturlari MIL-CD-ni yuklashga imkon bermaydigan yangi dasturiy ta'minotni yangilaydi.

The Xbox o'ziga xos funktsiyaga ega: CD-lardan yuklanmaydigan yoki o'qilmaydigan va DVD-lar o'yin nusxalarini himoya qilish usuli sifatida. Shuningdek, Xbox-da boshqa DVD fayl tizimi (UDF o'rniga) ishlatiladi deyiladi. Disklar tashqaridan o'qiladigan ikkinchi qismga ega (hozirgi standartlarga qarama-qarshi, shuning uchun ikkinchi qism kompyuter DVD disklarida o'qilmaydi), bu treklarga diskni ishlab chiqarish paytida orqaga burilgan ko'rinishini beradi. The Xbox 360 DVD diskini so'rab, diskdagi ma'lum ma'lumotlar sektorlari orasidagi burchak masofasini hisoblab chiqishni himoya qilish funktsiyalarini nusxalash. Ko'paytirilgan DVD bosilgan asl nusxadan farqli o'laroq turli xil qiymatlarni qaytaradi.

The PlayStation 2 unda CD-ning barcha aniq pozitsiyalari va fayl hajmi to'g'risidagi ma'lumotlarni o'z ichiga olgan xarita fayli mavjud bo'lib, u fayl chegarasidan tashqarida saqlanadi. O'yin to'g'ridan-to'g'ri xarita fayli bo'lishi kerak bo'lgan pozitsiyani chaqiradi. Bu shuni anglatadiki, agar fayl chegara ichida ko'chirilsa, u foydasiz, chunki o'yin unga nisbatan chegaradan tashqariga qaraydi va fayl limitdan tashqarida ishlamaydi, chunki har qanday nusxalangan disk mod chipisiz yoki yaroqsiz holda yaroqsiz holga keladi. FMCB (xotira kartasini bepul yuklash). FMCB o'rnatilgan DVD video dasturini nusxa ko'chirilgan o'yinlarni yuklash uchun aldash uchun xotira kartasidan foydalanadi. Nusxalangan o'yin o'ynashdan oldin, u bepul dastur bilan yamalgan bo'lishi kerak.

Nintendoning Wii va Nintendo GameCube nusxalarni himoya qilish uchun o'zlarining maxsus formatiga ega. DVD / miniDVD (Game Cube) texnologiyasiga asoslangan; har bir diskda ataylab joylashtirilgan nuqsonlar mavjud. Har bir ishlab chiqarilgan disk uchun farq qiladigan ushbu nuqsonlarning aniq pozitsiyalari .da shifrlangan BCA har bir diskdan. BCA aksariyat standart DVD-ROM disklarida o'qilishi mumkin, ammo iste'molchi yondirgichlari BCA-ni ham, nuqsonlarni ham ko'paytira olmaydi. Qo'shimcha obfuscation mexanizmi sifatida diskdagi sektor formati oddiy DVD-lardan bir oz farq qiladi. Shunga qaramay, uni dasturiy ta'minot modifikatsiyasi yoki "disk raskadrovka rejimi" bo'lgan ba'zi iste'molchilarning DVD-ROM disklari yordamida o'qish mumkin. Shuningdek, Wii-ni litsenziyasiz dasturiy ta'minotni o'rnatish uchun buzish mumkin, ularning ba'zilari Wii-ning shaxsiy diskidan disk tasvirlarini yaratish va undan keyin ushbu nusxalarni ijro etish uchun foydalanishi mumkin.

The PSP, tashqari PSP Go, foydalanadi Universal Media Disk, a ga o'xshash media formati MiniDisc. Taxminan 1,2 GB. Uni nusxalash mumkin bo'lmasa-da, ISO tasviri (UMD-ning fayl versiyasi) xotira kartasida va uni yoqing maxsus dasturiy ta'minot, PSP-ga o'rnatilishi mumkin.

The PlayStation 3, Xbox One va PlayStation 4 Blu-ray-dan foydalaning BD-ROM disklar. Konsollarning o'zlari tomonidan ta'minlanadigan har qanday himoyadan tashqari, BD-ROM formatining texnik xususiyatlari ROM-belgisi buni iste'molchilar darajasidagi yozuvchilar tomonidan takrorlash mumkin emas. BD-ROM formati katta quvvatni taqdim etayotgan bo'lsa-da (har bir diskda 100 gigabaytgacha ko'proq qayta ko'rib chiqilishi mumkin), shu bilan birga iste'molchilarning o'tkazuvchanligi kengligi onlayn kanallar orqali tarqatiladigan o'yinlarning kattaligi (ba'zi nomlar uchun 100 gigabaytga yaqin) bu nuqta muhim. Konsollarning o'zlari buzilib ketishining oldini olish va ushbu himoya vositalarini engish vositasi sifatida ishlatilishining oldini olish uchun (Wii va qisman PlayStation 3 bilan bo'lgani kabi), zamonaviy konsollarda ishlashdan oldin ichki apparat va dasturiy ta'minotni tasdiqlaydigan ishonchli apparat yo'llari qo'llaniladi.

Biroz o'yinni ishlab chiquvchilar, kabi Markus Persson,[19] iste'molchilarni va boshqa ishlab chiquvchilarni litsenziyasiz nusxa ko'chirish haqiqatini qabul qilishga undashdi va undan ijobiy savdo-sotiq va marketingga qiziqish yaratish uchun foydalanishdi.

Videotasma

Kabi kompaniyalar Makrovizion va Duayt Kavendish uchun sxemalar taqdim etilgan video tasma oddiy nusxada yaratilgan bo'lsa, nusxalarini yaroqsiz holga keltiradigan noshirlar Videomagnitofon. Barcha asosiy videotasvir nusxalari o'zlarining mijozlari yoki o'zlari uchun himoya kassetalarini nusxalash uchun Macrovision yoki shunga o'xshash texnologiyalarni litsenziyalashgan.

1985 yildan boshlab videoning chiqishi bilan Paxta klubi (Beta va VHS Macrovision nashriyotiga ushbu texnologiyadan foydalanadigan texnologiya litsenziyalangan) avtomatik daromadni boshqarish vertikal bo'shliq sinxronizatsiya signaliga impulslarni qo'shish orqali videokameralarning xususiyati.[20] Ushbu impulslar iste'molchining televizorida ko'rgan tasviriga ta'sir qilmaydi, lekin iste'molchining videokameralarini ro'yxatga olish darajasidagi sxemasini chalkashtirib yuboradi. Videomagnitofonlarda daromadni boshqarishning avtomatik sxemasi mavjudligini amr qilgan AQSh qonunchiligiga binoan ushbu texnologiya "analog tuynukni tiqib qo'yadi" va "Videomagnitofonga videokamera nusxalarini imkonsiz qiladi" deyiladi, ammo arzon sxemalar mavjud impulslarni olib tashlash orqali himoya qilish. Macrovision-da nusxa olishni oldini olishning patentlangan usullari mavjud,[21] DRM dunyosida tez-tez uchraydigan har qanday qurilmani ishlab chiqarishni to'xtatish uchun unga yanada aniqroq asos berish.

Nusxalashdan himoya qilishning yana bir shakli MicroVision videokameralarning televizion dasturni yozib olishiga yo'l qo'ymaslik uchun ishlab chiqilgan. Kabel filmlari kanallari rad etdi; Maykl J. Fuks ning HBO 1985 yilda MicroVision "yaxshi texnologiya emas", chunki u rasm sifatini pasaytiradi va iste'molchilar uni osonlikcha chetlab o'tishlari mumkin edi Piter Chernin ning Vaqtni ko'rsat "biz o'z obunachilarimizni joylashtirmoqchimiz va ular bizning filmlarimizga lenta yozishni yaxshi ko'rishlarini bilamiz" dedi.[22]

Audio kompakt-disklar

Iste'molchilar uchun CD-yozuvlar Ketma-ket nusxalashni boshqarish tizimi (SCMS), bu nusxalarni asl nusxadan olishga imkon bergan, ammo nusxasini nusxasiga ruxsat bermagan. Professional uskunalar, shu jumladan barcha kompyuter disklari, SCMS-ni e'tiborsiz qoldiradi. Kompyuter drayverlari SCMS-ni e'tiborsiz qoldirganligi sababli, nusxalar bemalol olinishi mumkin edi, bu esa nusxalarni himoya qilishning qo'shimcha choralarini kiritadigan yozuv yorliqlariga olib keldi.

2000 yilga kelib, Napster umumiy qabul qilinishini ko'rgan va bir nechta musiqiy noshirlar bunga javoban turli xil nusxalarni himoya qilish sxemalari bilan ba'zi CD-larni sotishni boshlashgan. Ularning aksariyati CD-ROM disklari bo'lgan kompyuterlarda kompakt-diskni yaroqsiz holga keltirishga qaratilgan ijro etish cheklovlari bo'lib, faqat tinglash uchun faqat ajratilgan audio CD-pleerlarni qoldirdi. Biroq, bu bunday kompakt-diskni analog ulanish orqali yoki CD-ni operatsion tizimlar ostida yorib ko'chirilishining oldini olmadi. Linux nusxa ko'chirishdan himoya qilish dasturi odatda yozilganligi sababli samarali bo'lgan Microsoft Windows. Ushbu zaif tomonlar tanqidchilarni bunday himoya qilishning foydaliligiga shubha qilishlariga olib keldi.

Diskdan nusxa ko'chirishni muhofaza qilish drayvlarda ma'lum xususiyat darajalarini hisobga olgan holda amalga oshiriladi. The CD raqamli audio CD-ning eng qadimgi standarti va asosiy funktsiyalar to'plamini tashkil etadi, bundan tashqari maxsus audio pleerlarga ko'rsatmalar kerak emas. CD-ROM drayvlar qo'shimcha ravishda qo'llab-quvvatlanishi kerak aralash rejimdagi kompakt-disklar (birlashtirilgan audio va ma'lumotlar treklari) va ko'p sessiyali kompakt-disklar (har birining o'rnini bosadigan va oldingi mashg'ulot ma'lumotlarini o'z ichiga olgan bir nechta ma'lumotlarni yozib olish).

Amaldagi o'yinlarning oldini olish qasddan standartlardan chetga chiqadi va qasddan noto'g'ri ishlashga yo'l qo'ymaslik uchun CD-ROM disklarini chalkashtirib yuborish maqsadida buzilgan multisessiya ma'lumotlarini yoki shunga o'xshashlarni o'z ichiga oladi. Oddiy ajratilgan audio kompakt-disk pleerlariga noto'g'ri tuzilgan ma'lumotlar ta'sir qilmaydi, chunki ular qo'llab-quvvatlamaydigan xususiyatlar uchun - masalan, audio pleer nusxadan himoya qilish ma'lumotlarini o'z ichiga olgan ikkinchi seansni qidirmaydi.

Amalda, natijalar juda farq qiladi. CD-ROM disklari noto'g'ri tuzilgan ma'lumotlarni tuzatishi va ularni diskning ishlab chiqarilishi va versiyasiga bog'liq darajada ijro etishi mumkin. Boshqa tomondan, ba'zi audio pleyerlar audio ijro etish uchun zarur bo'lgan asosiy funktsiyalardan ko'proq bo'lgan drayvlar atrofida qurilishi mumkin. CD-disklarni tinglash bilan ishlaydigan ba'zi avtomobil radiolari, ko'chma CD-pleerlar, MP3-fayllarni o'z ichiga olgan ma'lumotlar kompakt-disklari uchun qo'shimcha yordamga ega CD-pleerlar va DVD-pleerlar ushbu CD-larda muammolarga duch kelishdi.

Dan og'ish Qizil kitob audio kompakt-disklarni belgilaydigan standart, ushbu nusxa ko'chirishdan himoyalangan kompakt-disklarning noshirlaridan disklarda yoki qutilarda rasmiy CDDA logotipidan foydalanishni rad etishni talab qilgan. Logotip a savdo belgisi tegishli Flibs va Sony va faqat mos audio disklarni aniqlash uchun litsenziyalangan. Noto'g'ri mijozlarga mos keluvchi audio kompakt-disklar sifatida noto'g'rilangan CD-larni qaytarib berishining oldini olish uchun, bunday kompakt-disklar muqovalarida taniqli xabarnomalarni olib yurishni boshladilar.

Umuman olganda audio printsipini qo'llash orqali har doim chiqarilishi mumkin analog teshik. Bundan tashqari, bunday dasturlar IsoBuster yashirin audio fayllarni ishlab chiqarishga qodir bo'lishi mumkin.

CD nusxalarini himoya qilish sxemalariga misollar Kaktus ma'lumotlarini himoya qilish, Nusxalashni boshqarish va Ma'lumotlarning joylashishini o'lchash.

Boshqa raqamli ommaviy axborot vositalari

Yaqinda,[qachon? ] raqamli shaklda musiqa va filmlar noshirlari murojaat qilishdi shifrlash nusxalashni qiyinlashtirish uchun. CSS DVD-larda ishlatiladigan, buning mashhur namunasidir. Bu foydalanadigan nusxalarni himoya qilishning bir shakli 40-bitli shifrlash. Nusxalarni ijro etish mumkin bo'lmaydi, chunki ular doimiy ravishda yozib bo'lmaydigan kalitni yo'qotib qo'yishadi DVD-R yoki DVD-RW disklar (maxsusdan tashqari) Qflix DVD-yozuvlar va ommaviy axborot vositalari). Ushbu texnikada ish faqat ichiga kiritilgan kalit yordamida shifrlanadi proshivka asarni faqat "qonuniy" ishlatishga imkon beradigan "vakolatli" o'yinchilarning (odatda ijro etishning cheklangan shakllari, lekin konvertatsiya yoki o'zgartirishlarsiz). Ziddiyatli Raqamli Mingyillik mualliflik huquqi to'g'risidagi qonun AQShda buning uchun "ruxsatsiz" pleyerlarni tarqatishni noqonuniy holga keltiradigan huquqiy himoyani ta'minlaydi - bu DVD nusxasini yaratish imkoniyatini yo'qqa chiqarishi kerak edi. Shu bilan birga, DVD kabi ommaviy bozorga mo'ljallangan ommaviy axborot vositalariga mo'ljallangan shifrlash sxemalari iste'molchilar kalitlarga ega qurilmalarga jismoniy kirish huquqiga ega bo'lgan asosiy zaif tomonlardan aziyat chekmoqda va amalga oshirilgandan so'ng nusxalarni himoya qilish sxemasini hech qachon o'zgartirish mumkin emas oldinga muvofiqlik eski qurilmalar (yoki orqaga qarab muvofiqligi yangi ommaviy axborot vositalari).

Nusxa ko'chirishdan himoya qilish uchun iste'molchilar yangi uskunalarni sotib olishlari ehtimoldan yiroq, chunki ishlab chiqaruvchilar DRM texnologiyasini yaqin vaqtgacha takomillashtirdilar, masalan, keyingi avlod ommaviy axborot vositalari chiqishi bilan. HD DVD va Blu-ray disk. Ushbu davr shifrlash sxemasini aniq hujumchilar tomonidan mag'lub etish uchun etarli vaqtni anglatadi. For example, the CSS encryption system used on DVD Video was broken within three years of its market release in November 1996 (see DeCSS ), but has not been changed since, because doing so would immediately render all DVD players sold oldin to the change incapable of reading new DVDs—this would not only provoke a backlash amongst consumers, but also restrict the market that the new DVDs could be sold to. More recent DVDs have attempted to augment CSS with additional protection schemes. Most modern schemes like ARccOS himoyasi use tricks of the DVD format in an attempt to defeat copying programs, limiting the possible avenues of protection—and making it easier for hackers to learn the innards of the scheme and find ways around it.

The newest generations of optical disc media, HD DVD va Blu-ray disk, attempt to address this issue. Both formats employ the Murakkab kirish uchun kontent tizimi, which provides for several hundred different decryption keys (for the varying models of players to hit the market), each of which can be invalidated ("revoked") should one of the keys be compromised. Revoked keys simply will not appear on future discs, rendering the compromised players useless for future titles unless they are updated to fix the issue. For this reason, all HD-DVD players and some Blu-ray players include an chekilgan port, to give them the ability to download DRM updates. Blu-ray Disc goes one step further with a separate technique called BD +, a virtual machine that can execute code included on discs to verify, authorize, revoke, and update players as the need arises. Since the protection program is on the disc rather than the player, this allows for updating protection programs within BD's working life by simply having newer programs included on newer discs.

4K piksellar sonini Blu-ray discs augment the existing Blu-ray protections. First, players must be dedicated devices that use protected hardware paths to ensure the entire process chain (from media to display) is not compromised. Second, some media require the use of players able to access the Internet for additional verification.

E'tiborli foydali yuklar

Over time, software publishers (especially in the case of video O'yinlar ) became creative about crippling the software in case it was duplicated. These games would initially show that the copy was successful, but eventually render themselves unplayable via subtle methods.Many games use the "code checksumming" technique to prevent alteration of code to bypass other copy protection. Important constants for the game - such as the accuracy of the player's firing, the speed of their movement, etc. - are not included in the game but calculated from the numbers making up the mashina kodi of other parts of the game. If the code is changed, the calculation yields a result which no longer matches the original design of the game and the game plays improperly.

  • Superior futbol had no outward signs of copy protection, but if it decided it was not a legitimate copy, it made the futbol to'pi in the game invisible, making it impossible to play the game.
  • Yilda Sid Meier's Pirates, if the player entered in the wrong information, they could still play the game, but with substantially increased difficulty.
  • As a more satirical nod to the issue, if the thriller-action game Alan Ueyk detects that the game is cracked or a pirated copy, it will replace tips in loading screens with messages telling the player to buy the game. If a new game is created on the copied game, an additional effect will take place. As a more humorous nod to "piracy", Alan Wake will gain a black Ko'z eshigi over his right eye, complete with a miniature Jolli Rojer.
  • While the copy protection in Zak MakKraken va o'zga sayyoraliklar was not hidden as such, the repercussions of missing the codes was unusual: the player ended up in jail (permanently), and the police officer gave a lengthy and condescending speech about software copying.
  • In case of copied versions of Settlers 3, the iron smelters only produced pigs (a play on cho'yan ); weaponsmiths require iron to produce weapons, so players couldn't amass arms.[23]
  • Bohemia Interactive Studio developed a unique and very subtle protection system for its game Flashpoint operatsiyasi: sovuq urush inqirozi. Dublyaj qilingan FADE, if it detects an unauthorized copy, it does not inform the player immediately but instead progressively corrupts aspects of the game (such as reducing the weapon accuracy to zero) to the point that it eventually becomes unplayable. The message "Original discs don't FADE" will eventually appear if the game is detected as being an unauthorized copy.
    • FADE is also used in ArmA II, and will similarly diminish the accuracy of the player’s weapons, as well as induce a “drunken vision” effect, where the screen becomes wavy, should the player be playing on an unauthorized copy.[24]
    • This system was also used in Vertolyotlarni qabul qiling, where the screen blurred and distorted when playing a counterfeit copy, making it hard to safely pilot a helicopter.[25]
    • The IndyCar seriyali (2003 yilgi video o'yin) shuningdek foydalanadi FADE technology to safeguard against piracy by making races very difficult to win on a pirated version. The penultimate section of the game’s manual states:

Copying commercial games, such as this one, is a criminal offense and copyright infringement.

Copying and re-supplying games such as this one can lead to a term of imprisonment.
Think of a pirated game as stolen property.
This game is protected by the FADE system. You can play with a pirated game- but not for long. The quality of a pirated game will degrade over time.

Purchase only genuine software at legitimate stores.

  • Batman: Arkham boshpana contained code that disabled Batman's glider cape, making some areas of the game very difficult to complete and a certain achievement/trophy impossible to unlock (gliding continuously for over 100m).[26]
  • Ning kompyuter versiyasi Grand Theft Auto IV has a copy protection that swings the camera as though the player was drunk. If the player enters a vehicle it will automatically throttle, making it difficult to steer. It also damages the vehicle, making it vulnerable to collisions and bullets. An update to the game prevented unauthorised copies from accessing the in-game veb-brauzer, making it impossible to finish the game as some missions involve browsing the veb for objectives.
  • EarthBound is well-documented for its extensive use of soliq summasi to ensure that the game is being played on legitimate hardware. If the game detects that it is being played on a European SNES, it refuses to boot, as the first of several checksums has failed. A second checksum will weed out most unauthorized copies of the game, but hacking the data to get past this checksum will trigger a third checksum that makes enemy encounters appear much more often than in an authorized copy, and if the player progresses through the game without giving up (or cracks this protection), a final checksum code will activate before the final boss battle, freezing the game and deleting all the save files.[27] A similar copy protection system was used in Spyro: Ajdaho yili, although it only uses one copy protection check at the beginning of the game (see below).
  • In an unauthorized version of the PC edition of Mass Effect, the game save mechanism did not work and the in-game galactic map caused the game to crash. As the galactic map is needed to travel to different sections of the game, the player became stuck in the first section of the game.
  • If an unauthorized version of Sims 2 was used, the Build Mode would not work properly. Walls could not be built on the player's property, which prevented the player from building any custom houses. Some furniture and clothing selections would not be available either.
  • A March 2009 update to the BeeJive IM iPhone app included special functionality for users of the unauthorized version: the screen would read "Kompyuterga yuk xati " whenever the user tried to establish a connection to any IM service, then quickly switch to a YouTube clip from the movie Ofis maydoni.[28]
  • Qizil ogohlantirish 2 va The Lord of the Rings: The Battle for Middle-Earth have a copy protection system that completely wipes out the player's forces briefly after a battle begins on an unlicensed copy. However, some who purchased the latter have encountered a xato that caused this copy protection scheme to trigger when it was not supposed to.
  • If a player pirated the Nintendo DS versiyasi Maykl Jekson: tajriba, vuvuzela noises will play over the notes during a song, which then become invisible. The game will also freeze if the player tries to pause it.
  • Ning eski versiyalari Autodesk 3ds Max foydalanish a dongle for copy protection; if it is missing, the program will randomly corrupt the points of the user's model during usage, destroying their work.
  • Ning eski versiyalari CDRWIN used a serial number for initial copy protection. However, if this check was bypassed, a second hidden check would activate causing a random factor to be introduced into the CD burning process, producing corrupted "coaster" disks.
  • Tugatish, a BBS terminal package, would appear to operate normally if cracked but would insert a warning that a pirated copy was in use into the IEMSI login packet it transmitted, where the sysop of any BBS the user called could clearly read it.
  • Ubik's Musik, a music creation tool for the Commodore 64, would transform into a Space Invaders game if it detected that a cartridge-based copying device had attempted to interrupt it. This copy protection system also doubles as an Pasxa tuxumi, as the message that appears when it occurs is not hostile ("Plug joystick in port 1, press fire, and no more resetting/experting!").
  • Ning Amiga versiyasi Bomberman xususiyatli a multitap peripheral that also acted as a dongle. Data from the multitap was used to calculate the time limit of each level. If the multitap was missing, the time limit would be calculated as 0, causing the level to end immediately.
  • Hechqisi yo'q, a puzzle game for the Amiga, contained code that caused an unlicensed version of the game to behave as a demo. The game would play three levels sampled from throughout the game, and then give the message "You have completed three levels; however there are 100 levels to complete on the original disc."
  • Yilda Spyro: Ajdaho yili a character named Zoe will tell the player outside the room containing the balloon to Midday Garden Home and several other areas that the player is using an unlicensed copy. This conversation purposely corrupts data. When corrupted, the game would not only remove stray gems and the ability to progress in certain areas but also make the final boss unbeatable, returning the player to the beginning of the game (and removing the save file at the same time) after about 8 seconds into the battle.[29]
  • The Atari Yaguar console would freeze at startup and play the sound of an enraged jaguar snarling if the inserted cartridge failed the initial security check.
  • The Lenslok copy protection system gave an obvious message if the lens-coded letters were entered incorrectly, but if the user soft-reset the machine, the areas of memory occupied by the game would be flooded with the message "THANK YOU FOR YOUR INTEREST IN OUR PRODUCT. NICE TRY. LOVE BJ/NJ" to prevent the user examining leftover code to crack the protection.
  • An update to the sandbox game Garrining modasi enabled a copy protection mechanism that outputs the error "Unable to shade polygon normals" if the game detects that it has been copied. The error also includes the user's Bug ' ID as an error ID, meaning that users can be identified by their Steam account when asking for help about the error over the Internet.
  • The Atari version of Alternate Reality: The Dungeon would have the player's character attacked by two unbeatable "FBI Agents" if it detected a cracked version. The FBI agents would also appear when restoring a save which was created by such a version, even if the version restoring the save was legal.
  • VGA Planets, a play-by-BBS strategy game, contained code in its server which would check all clients' submitted turns for suspect registration codes. Any player deemed to be using a cracked copy, or cheating in the game, would have random forces destroyed throughout the game by an unbeatable enemy called "The Tim Continuum" (after the game's author, Tim Wissemann). A similar commercial game, Yulduzlar!, would issue empty turn updates for players with invalid registration codes, meaning that none of their orders would ever be carried out.
  • On a copied version of the original PC version of Pochta, as soon as the game was started, the player character would immediately shoot himself in the head.
  • Yilda Jiddiy Sam 3: BFE, if the game code detects what it believes to be an unauthorized copy, an invincible scorpion-like monster is spawned in the beginning of the game with high speeds, melee attacks, and attacks from a range with twin chainguns making the game extremely difficult and preventing the player to progress further. Also in the level "Under the Iron Cloud", the player's character will spin out-of-control looking up in the air.[30]
  • An unauthorized copy of Pokemon qora va oq and their sequels will run as if it were normal, but the Pokémon will not gain any experience points after a battle. This has since been solved by patching the game's files.
  • Agar Ace advokatining tergovlari 2 detects an illegitimate or downloaded copy of the game, it will convert the entire game's text into the game's symbol based foreign language, Borginian, which cannot be translated in any way.
  • The unlicensed version of indie game O'yin Dev Tycoon, in which the player runs a game development company, will dramatically increase the piracy rate of the games the player releases to the point where no money can be made at all, and disable the player's ability to take any action against it [31][32]
  • In Crytek's Kriz, if the player uses a naive copy of the game, their bullets are replaced by harmless chickens, making it almost impossible to beat the game without cracking the game.
  • In Crytek's Krizis 3, if a player used an unlicensed copy of the game, he is not able to defeat the last boss (The Alpha Ceph), thus making it impossible to beat the game.
  • In an unauthorized copy of Freddida besh kecha, the player can still play the game normally, but will be unable to exit until he/she is defeated by an animatronic enemy, with frightening noises.
  • Yilda Mirror's Edge, during the game, the player's character starts to slow down making it impossible to jump over ledges and proceed further in the game.

The usage of copy protection payloads which lower playability of a game without making it clear that this is a result of copy protection is now generally considered unwise, due to the potential for it to result in unaware players with unlicensed copies spreading word-of-mouth that a game is of low quality. Mualliflari FADE explicitly acknowledged this as a reason for including the explicit warning message.

Qaroqchilikka qarshi kurash

Qaroqchilikka qarshi kurash measures are efforts to fight against mualliflik huquqining buzilishi, qalbakilashtirish, and other violations of intellektual mulk qonunlar.

It includes, but is by no means limited to, the combined efforts of corporate associations (such as the RIAA va MPAA ), law enforcement agencies (such as the Federal qidiruv byurosi va Interpol ), and various international governments[tushuntirish kerak ] to combat copyright infringement relating to various types of creative works, such as software, music and films. These measures often come in the form of copy protection measures such as DRM, or measures implemented through a tarkibni himoya qilish tarmog'i, such as Distil Networks or Incapsula. Richard Stallman va GNU loyihasi have criticized the use of the word "piracy" in these situations, saying that publishers use the word to refer to "copying they don't approve of" and that "they [publishers] imply that it is ethically equivalent to attacking ships on the high seas, kidnapping and murdering the people on them".[33] Certain forms of Anti-Piracy (such as DRM), are considered by consumers to control the use of the products content after sotish.

Bunday holda MPAA v. Hotfile, Sudya Ketlin M. Uilyams granted a motion to deny the prosecution the usage of words she views as "pejorative". This list included the word "piracy", the use of which, the motion by the defense stated, would serve no purpose but to misguide and inflame the jury. The plaintiff argued the common use of the terms when referring to copyright infringement should invalidate the motion, but the Judge did not concur.[34]

Anti-piracy in file sharing

Today copyright infringement is often facilitated by the use of fayl almashish. In fact, infringement accounts for 23.8% of all internet traffic in 2013.[35] In an effort to cut down on this, both large and small film and music corporations have issued DMCA takedown notices, filed lawsuits, and pressed criminal prosecution of those who host these file sharing services.[36][37][38][39]

Boshqa misollar

Shuningdek qarang

Adabiyotlar

  1. ^ Thomas Obnigene, DVD Glossary, filmfodder.com 2007. Retrieved 19 July 2007.
  2. ^ a b Greg Short, Comment, Combatting Software Piracy: Can Felony Penalties for Copyright Infringement Curtail the Copying of ComputerSoftware?, 10 Santa Clara Computer & High Tech. L.J. 221 (1994).Available at: http://digitalcommons.law.scu.edu/chtlj/vol10/iss1/7
  3. ^ Confusing Words and Phrases that are Worth Avoiding, GNU Project - Free Software Foundation (FSF).
  4. ^ How do technological protection measures work? Arxivlandi 2013 yil 14-iyun kuni Orqaga qaytish mashinasi, World Intellectual Property Organization
  5. ^ Wallach, D.S. (Oct 2011). "Copy protection technology is doomed". Kompyuter. 34 (10): 48–49. doi:10.1109/2.955098.
  6. ^ a b Copy Protection: A History and Outlook http://www.studio-nibble.com/countlegger/01/HistoryOfCopyProtection.html
  7. ^ a b Pournelle, Jerri (1983 yil iyun). "Zenith Z-100, Epson QX-10, dasturiy ta'minotni litsenziyalash va dasturiy ta'minotni qaroqchilik muammosi". BAYT. p. 411. Olingan 20 oktyabr 2013.
  8. ^ Curran, Lawrence J.; Shuford, Richard S. (November 1983). "IBM's Estridge". BAYT. pp. 88–97. Olingan 19 mart 2016.
  9. ^ Mace, Scott (13 January 1986). "Two Firms Plan to Sell Apple Clone". InfoWorld.
  10. ^ Louie, Gilman (April 1989). "Low Shelf 'ST'eem". Kompyuter o'yinlari dunyosi (xat). p. 4.
  11. ^ Pearlman, Gregg (May 1988). "WordPerfect ST / Proving why it's the IBM PC best seller". Qarshi. Vol. 7 yo'q. 1.
  12. ^ "Word Perfect Furor".
  13. ^ "ST USER".
  14. ^ Dominic Haigh (28 June 2010). "Copy protection on virtual systems". Arxivlandi asl nusxasi 2010 yil 8 iyunda. Olingan 6 dekabr 2010.
  15. ^ a b "The Next Generation 1996 Lexicon A to Z: Copy Protection". Keyingi avlod. № 15. Media-ni tasavvur qiling. Mart 1996. p. 32.
  16. ^ Retro geymer issue 83, "Don't copy that floppy"
  17. ^ Kelly, Andy (4 August 2020). "Code wheels, poison, and star maps: the creative ways old games fought piracy". Kompyuter o'yini. Olingan 4 avgust 2020.
  18. ^ "Copy Protection in Jet Set Willy: developing methodology for retrogame archaeology". Olingan 30 yanvar 2019.
  19. ^ Tier, Deyv. "Minecraft Creator Notch Tells Players to Pirate His Game". Forbes. Olingan 2020-09-25.
  20. ^ Some relevant patents are U.S. Patent 4,631,603 ; U.S. Patent 4,577,216 ; U.S. Patent 4,819,098 ; va U.S. Patent 4,907,093 .
  21. ^ One such patent is U.S. Patent 5,625,691 .
  22. ^ Holsopple, Barbara (5 June 1985). "Pay-TV looks elsewhere as theatrical movies lose their appeal". Pitsburg matbuoti. C12-bet. Olingan 25 yanvar 2015.
  23. ^ Sven Liebich, Germany. "Settlers3.com". Settlers3.com. Arxivlandi asl nusxasi 2001 yil 4 martda. Olingan 6 dekabr 2010.
  24. ^ "FADE Game Copy Protections". GameBurnWorld. Olingan 6 dekabr 2010.
  25. ^ "Bohemia Interactive Details Unique Anti-Piracy Methods". GamePolitics.
  26. ^ "Afterdawn.com". Afterdawn.com. 2009 yil 9 sentyabr. Olingan 6 dekabr 2010.
  27. ^ "MOTHER 2 / EarthBound Anti-Piracy Measures". Starmen.Net. Olingan 6 dekabr 2010.
  28. ^ "Beejive IM Moves To Block Out iPhone Pirates". washingtonpost.com. 2009 yil 19 mart. Olingan 6 dekabr 2010.
  29. ^ Dodd, Gavin (2001 yil 17 oktyabr). "Qaroqchilarni bayda ushlab turish: Spyro uchun yoriqlardan himoya qilish: Ajdar yili". Gamasutra. Arxivlandi asl nusxasi 2008 yil 26 martda. Olingan 28 mart 2008.
  30. ^ Uoker, Jon. "Serious Sam's DRM Is A Giant Pink Scorpion". Tosh, qog'oz, miltiq.
  31. ^ Patrick (29 April 2013). "What happens when pirates play a game development simulator and then go bankrupt because of piracy?".
  32. ^ Ernesto (29 April 2013). "Game Pirates Whine About Piracy in Game Dev Simulator". TorrentFreak.
  33. ^ Stallman, Richard. "Confusing Words and Phrases That Are Worth Avoiding". Free Software, Free Society: The Selected Essays of Richard M. Stallman. GNU Press. Arxivlandi asl nusxasidan 2010 yil 31 mayda. Olingan 1 iyun 2010.
  34. ^ "MPAA Banned From Using Piracy and Theft Terms in Hotfile Trial". Arxivlandi asl nusxasidan 2013 yil 30 noyabrda. Olingan 30 noyabr 2013.
  35. ^ Boorstin, Julia (31 January 2011). "Piracy Rules the Web, Dominating 23.8% of Internet Traffic". CNBC Media Money. Olingan 28 may 2013.
  36. ^ Masnick, Mike (29 May 2012). "Fox Issues DMCA Takedown To Google Over SF Chronicle Article... Claiming It Was The Movie 'Chronicle'". Techdirt. Olingan 28 may 2013.
  37. ^ Menta, Rich. "RIAA Sues Music Startup Napster for $20 Billion". MP3Newswire. Olingan 28 may 2013.
  38. ^ enigmax (17 April 2009). "The Pirate Bay Trial: The Official Verdict – Guilty". TorrentFreak. Olingan 28 may 2013.
  39. ^ Boorstin, julia (6 February 2013). "Eng zaif aloqa". Hind. Chennay, Hindiston.

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