Mortal Kombat II - Mortal Kombat II

Mortal Kombat II
Mortal Kombat II arcade.png
O'yin uchun arkadalar varaqasi, unda yangi kelgan belgilar mavjud Kung Lao, Kitana va Baraka va uning qayta ishlangan versiyasi Shang Tsung
Tuzuvchi (lar)Yarim yo'l
Probe Entertainment (MD / GEN, GG, GB, SMS, Amiga, 32X, DOS, SS, PS1)
Haykaltarosh dasturiy ta'minot (SNES)
Nashriyot (lar)Yarim yo'l
Acclaim Entertainment (uy versiyalari )
Ishlab chiqaruvchi (lar)Ken Fedesna
Nil Nikastro
Dizayner (lar)Ed Boon
Jon Tobias
Dasturchi (lar)Ed Boon
Rassom (lar)Jon Tobias
Toni Goski
Jon Vogel
Bastakor (lar)Dan Forden
Mett Furniss (Sega Genesis, Game Gear, Master System)
SeriyaMortal Kombat
Platforma (lar)Arkada, Game Gear, Ibtido / Mega disk, SNES, O'yin bolasi, 32X, Amiga, Asosiy tizim, MS-DOS, Saturn, O'yinlar markazi, PlayStation Network
Chiqarish
Janr (lar)Jangovar o'yin
Rejim (lar)Yagona o'yinchi, ko'p o'yinchi
Arkada tizimiMidway T birligi

Mortal Kombat II a jangovar o'yin dastlab tomonidan ishlab chiqarilgan Yarim yo'l uchun arkadalar 1993 yilda. Keyinchalik u bir nechta uy tizimlariga, shu jumladan MS-DOS, Amiga, O'yin bolasi, Game Gear, Sega Ibtido, 32X, Sega Saturn, Super Nintendo ko'ngilochar tizimi va O'yinlar markazi faqat Yaponiyada, asosan tomonidan ishlab chiqilgan litsenziyalangan versiyalarda Probe Entertainment va Haykaltarosh dasturiy ta'minot tomonidan nashr etilgan Acclaim Entertainment (hozirda tomonidan tarqatilgan Warner Bros. Interaktiv o'yin-kulgi ).

Mortal Kombat II ichida ikkinchi o'yin bo'ldi Mortal Kombat seriyalar, o'yinni takomillashtirish va asl miflarni kengaytirish Mortal Kombat, xususan, turli xil tugatish harakatlarini (shu jumladan bir nechta) joriy etish Halok bo'lganlar har bir belgi uchun va yangi tugaganlar, masalan, "Do'stlik va do'stlik") va bir nechta ramziy belgilar, masalan Kitana, Milena, Kung Lao, Noob Saibot va ketma-ket takrorlanadigan yovuz odam, Shao Kan. O'yin syujeti birinchi o'yindan boshlab davom etmoqda, bu Outworldning boshqa o'lchovli hududida joylashgan navbatdagi Mortal Kombat turnirida bo'lib, Outworld va Earthrealm vakillari yovuz imperator Shao Kanga qarshi chiqish uchun o'zaro kurash olib borishmoqda.

O'yin misli ko'rilmagan tijorat yutug'i bo'ldi va aksariyat tanqidchilar tomonidan tan olindi, ko'plab yillik mukofotlarga sazovor bo'ldi va kelgusi yillarda va o'n yilliklarda turli top-ro'yxatlarda qatnashdi va shu bilan birga katta voqealarga sabab bo'ldi. video o'yin bahslari ketma-ket grafik zo'ravonlik tasvirlanganligi sababli. Uning merosi yumurtlamani o'z ichiga oladi a quyi tashkilot ochish o'yin Mortal Kombat: Shaolin Monks va 2011 yilga eng katta ta'sir ko'rsatgan qayta yoqing o'yin Mortal Kombat, shuningdek, ko'pchilikni ilhomlantirmoqda video o'yin klonlari.

O'yin

Pit II ning skrinshoti Sahna o'limi qarshi amalga oshirilmoqda Milena. Keyinchalik alangadagi raqam qayta bog'langan kabi Olov sahnaning fonida ko'rish mumkin (shuningdek qarang mish-mishlar Bo'lim)

The o'yin tizimi Mortal Kombat II uning asl nusxasidan yaxshilangan versiyasidir Mortal Kombat. Standart harakatlarda bir nechta o'zgarishlar mavjud: cho'zinchoq zarba qo'shildi, past va baland zarbalar katta farqga ega (ular cho'zilib yoki tik turishadi), dumaloq uyning tepishi yanada kuchliroq (raqibni ekranga urib, xuddi o'yin kabi) ustki qism ) va uni bajarish osonroq kombinatlar hujumlar uchun tiklanish muddati qisqartirilganligi sababli. Qaytgan belgilar, shuningdek, yangi maxsus harakatlarga ega bo'lishdi, shu jumladan ba'zilari havoda ishlatilishi kerak va o'yin asl nusxadan deyarli ikki baravar tezroq o'ynaydi.[2][3][4][5]

Oldingi o'yinda bo'lgani kabi, uchrashuvlar ham turlarga bo'linadi va raqibining hayot satrini to'liq susaytirib ikki turda g'alaba qozongan birinchi o'yinchi g'olib; bu vaqtda yutqazgan belgi hayratga tushadi va g'olibga tugatish harakatidan foydalanish imkoniyati beriladi. Mortal Kombat II birinchi o'yindan boshlab "kuchingizni sinab ko'ring" bonusli o'yinlari va ochko tizimi etishmayapti, natijada g'alabalar vakili ketma-ket g'alaba miqdori piktogramma.[2]

O'yin bir nechta kiritilishini belgilab qo'ydi Halok bo'lganlar (g'alaba qozongan belgi raqibini o'yin oxirida ijro etishiga imkon beradigan maxsus harakatlar) va shuningdek, franchayzaga qo'shimcha, o'limga olib kelmaydigan yakuniy harakatlar: Bolalik (raqibni yig'layotgan chaqaloqqa aylantirish), Do'stlik (zararli bo'lmagan shovqin, masalan raqsga tushish yoki mag'lub bo'lgan raqibga sovg'a berish) va qo'shimcha bosqichga xos o'lim (g'olib raqibini quyi tubsiz chuqurga, shiftdagi tirnoqlarga yoki fonda kislota havzasiga yutib yuboradi).[2] Tugatish harakatlari boshliq yoki maxfiy belgilar tomonidan yoki unga qarshi bajarilishi mumkin emas.[eslatma 1]

Uchastka

Mag'lubiyatga uchramaganidan keyin Lyu Kang oldingi Mortal Kombat turnirida, yovuzlik Shang Tsung xojasidan yolvoradi Shao Kan, Outworld va uning atrofidagi qirolliklarning oliy hukmdori, o'z hayotini saqlab qolish uchun. U Shao Kanga aytadiki, agar ular Mortal Kombat turnirini Outworldda o'tkazsalar, Earthrealm jangchilari ishtirok etish uchun uylaridan uzoqlashishlari kerak. Kan ushbu rejaga rozi bo'ladi va Shan Tsunning yoshligi va jang san'ati mahoratini tiklaydi. Keyin u chaqmoqni momaqaldiroq xudosi va Earthrealm himoyachisiga uzatadi, Raiden, u o'z jangchilarini yig'ib, ularni Outworld-ga olib boradi. Yangi musobaqa ancha xavfliroq va Shao Kan o'z maydonida ustunlikka ega bo'lgani sababli, Outworld g'alabasi unga Earthrealmni bo'ysundirishga imkon beradi.[6][7]

Ga ko'ra Mortal Kombat seriyali ' kanon, Liu Kang ushbu turnirda ham Shao Kan va uning qo'riqchisi Kintaroni mag'lubiyatga uchratib g'olib chiqdi.[8] O'yinning hikoya rejimi, boshqa har qanday o'ynaladigan belgilar yordamida tugatilishi mumkin, natijada ularning har biri uchun turli xil kanonik bo'lmagan tugatishlar mavjud.[9]

Belgilar

Ijro etiladigan belgilar

Ning ekran tasviri SNES versiyasi Mortal Kombat II, o'yinning o'ynash mumkin bo'lgan belgilar ro'yxatini ko'rsatmoqda. Yuqori chapdan: Lyu Kang, Kung Lao, Johnny Cage, Sudralib yuruvchi, Sub-nol, Shang Tsung, Kitana, Jax Briggs, Milena, Baraka, Chayon, Raiden

O'yin 12 ta o'ynaladigan belgini o'z ichiga oladi.

Debyut belgilar:

  • Baraka (Richard Divizio tomonidan ijro etilgan),[10] Outworld's Nomad irqining mutant urush boshlig'i, hujum uchun javobgar Shaolin monastiri Shao Kanning buyrug'i bilan.[11]
  • Jekson "Jax" Briggs (Jon Parrish o'ynagan): AQSh maxsus kuchlari sherigini qutqarish uchun turnirga kirgan ofitser Sonya pichog'i Outworld-dan.[11][2-eslatma]
  • Kitana (o'ynagan Katalin Zamiar ),[10] Shao Kan xizmatida shaxsiy qotil sifatida ishlaydigan ayol ninja. U Earthrealm jangchilariga yashirincha yordam berganlikda gumon qilinmoqda.[11]
  • Kung Lao (o'ynagan Entoni Markes ),[10] Shaolin rohib va ​​Lyu Kanning yaqin do'sti, Buyuk Kung Laoning avlodi (u mag'lub bo'lgan Goro va Shang Tsung voqealaridan 500 yil oldin MK). U ajdodining qasosini va Shaolin ibodatxonasini yo'q qilishni istaydi.[11]
  • Milena (Katalin Zamiar o'ynagan),[10] Kitananing egizak singlisi, shuningdek Kan uchun qotil bo'lib xizmat qiladi. Turnir davomida uning vazifasi - singlisining sadoqatini ta'minlash, lekin u ham o'z rejalariga ega.[11]

Qaytgan belgilar:

  • Johnny Cage (o'ynagan Daniel Pesina ),[10] Gollivud Liu Kanga Outworldga sayohat qilishda qo'shilgan aktyor.[11]
  • Lyu Kang (o'ynagan Xo Sung Pak ),[10] Mortal Kombatning amaldagi chempioni bo'lgan Shaolin rohib. U Shaolin monastiri birodarlarining o'limi uchun qasos olish uchun Outworld-ga yo'l oladi.[11]
  • Raiden (o'ynagan Karlos Pesina ),[10] Mortal Kombatga qaytib keladigan momaqaldiroq xudosi, Kanning Earthrealm-ni o'ziga jalb qilishning yomon rejalarini to'xtatish uchun[11] (DOS va konsol portlarida "Rayden" deb yozilgan).
  • Sudralib yuruvchi (rolni Daniel Pesina ijro etgan), Shang Tsungning shaxsiy qo'riqchisi.[11][3-eslatma]
  • Chayon (Deniel Pesina o'ynagan),[10] yana bir bor Sub-Zero-ga suiqasd qilish uchun turnirga qaytib kelgan jahannam tomoshabin.[11]
  • Shang Tsung (Fillip Ann ijro etgan, MD),.[13] Kannni so'nggi turnirda yutqazgandan so'ng o'z hayotini tejashga ishontirgan yovuz sehrgar, Tsungning yoshligini tiklaydigan xo'jayinini tinchlantirish uchun yangi rejasi bilan.[11] Shuningdek, u Kintaroning oldida bitta o'yinchi rejimida paydo bo'lib, o'yinning sub-bossi vazifasini bajaradi. Birinchi o'yinda bo'lgani kabi, u ham harakatlarini saqlab, har qanday o'ynaladigan belgilarga morf qo'sha oladi (ba'zi versiyalarda faqat o'zi qarshi kurashayotgan belgi).
  • Sub-nol (Daniel Pesina o'ynagan),[10] kriokinezga ega bo'lgan erkak ninja. Aftidan birinchi turnirda o'ldirilganiga qaramay, u sirli ravishda qaytib kelib, Shanxun Tsungni o'ldirishga yana urinish uchun Outworld-ga sayohat qildi.[11]

Ijro etilmaydigan belgilar

  • Kintaro (harakatni to'xtatish ), Shao Kanning tansoqchisi, uning irqi tomonidan Goroning mag'lubiyatidan o'ch olish uchun yuborilgan. U o'yinning eng so'nggi xo'jayini.
  • Shao Kan (o'ynagan Brayan Glinn, ovoz bergan Stiv Ritchi[10]), har qanday yo'l bilan Yerrealmni zabt etishni istagan Outworldning yovuz imperatori. U musobaqa mezboni va o'yinning yakuniy boshlig'i.

O'yin shuningdek, qulflanmaydigan janglar uchun uchta yashirin raqibga ega: Jade (Katalin Zamiar o'ynagan), yashil libos kiygan ayol ninja;[4-eslatma] Noob Saibot (Daniel Pesina rolida), birinchisidan "adashgan jangchi" bo'lgan qorong'u siluetli ninja MK o'yin;[5-eslatma] va Tutun (rolni Daniel Pesina ijro etgan), kulrang kiyingan erkak ninja.[5][6-eslatma] Sonya va Kano birinchisidan faqat o'ynaladigan belgilar Mortal Kombat jangchilar sifatida amalga oshirilmadi, chunki ular faqat Kanning Arena sahnasi fonida zanjirband qilingan va uning mahbuslari sifatida namoyish etilgan.[3]

Rivojlanish

Biz tugatgandan so'ng Mortal Kombat I, Qabul qiling uy versiyasini qildilar va ular olti million nusxada yoki shunga o'xshash aqldan ozgan narsalarni sotdilar. Biz allaqachon qilish haqida gapirishni boshlagan edik Yulduzlar jangi O'yin, keyin o'sha paytda bizning bosh menejerimiz bir kuni yonimizga kelib: «Siz nima demoqchisiz? Yulduzlar jangi o'yinmi? Siz qila olmaysiz Yulduzlar jangi o'yin. Siz boshqasini qilishingiz kerak Mortal Kombat o'yin. ' Svorklar tushunchasi biz ko'ngil ochgan narsa ham emas edi. Xuddi "Oh, siz bu o'yinni qilasiz, keyin keyingi o'yinga o'tasiz" kabi edi. Endi ortga nazar tashlasak, bu g'oyani ko'nglimiz tusaganimiz juda bema'ni.[14]

Ed Boon

MKII 's hikoya ta'sirlari birinchi o'yin bilan bir xil joylardan kelib chiqqan. Bir ta'sir dastlabki ikkitadan kelib chiqqan Yulduzlar jangi borligini bilgan filmlar imperator koinotni boshqarish, lekin u haqida boshqa hech narsa bilmas edi. Bu tomoshabinda ko'proq bilishni istash istagini vujudga keltirdi. O'ylaymanki, bizda Tsang Tsung va Shao Kan bilan juda o'xshash narsa bor edi va bu men uchun bolaligimdan nimani anglatishini ko'proq bilganimda his qilganimdan kelib chiqqan. Yulduzlar jangi koinot Empire orqaga qaytadi. Men xohladim MK muxlislar ham xuddi shunday tuyg'uga ega bo'lishlari kerak.[15]

Jon Tobias

O'yin

Loyiha etakchi dasturchisiga ko'ra Ed Boon, Mortal Kombat II asl nusxadan farqli ko'rinishga mo'ljallangan edi MK"va" biz kiritmoqchi bo'lgan hamma narsaga ega edi MK ammo vaqt topolmadi. "[16] 2012 yilda Boon o'yinni eng yaxshi o'yinlari qatoriga qo'shdi Mortal Kombat xotiralar, eslab: «Qachon biz shunday qildik Mortal Kombat II, biz yangi uskunalar va boshqa barcha narsalarni oldik, lekin bu juda kulgili edi, chunki biz ishlay boshlaganimizda Mortal Kombat II, mania, uy versiyalarining isteriyasi Mortal Kombat I tom ma'noda bizning atrofimiz edi. Biz keyingi birida ishlash uchun juda band edik, har bir soniyada yetti belgidan 12 gacha va bitta o'lim uchun ikkita o'limga va boshqa barcha narsalarga o'tdik. "[14] Ham mavzusi, ham badiiy uslubi MKII avvalgisiga qaraganda bir oz quyuqroq edi, garchi u yanada jonli edi rang palitrasi ish bilan ta'minlandi va yangi o'yin ancha boyroq edi rang chuqurligi oldingi o'yinga qaraganda. Yangi xususiyat, bir necha qatlamlardan foydalanish edi paralaks o'tish Arkada versiyasida.[4] O'yin kamroq jiddiy bo'lib, unga kulgili muqobil tugatish harakatlari qo'shildi. O'sha paytda ko'rib chiqilgan o'limlarning ba'zilari haddan tashqari haddan tashqari rad etilgan.[17]

Dasturlash jarayonida o'yinni "yaxshi his" qilish uchun ehtiyotkorlik bilan ishlangan, Boon tortishish kabi elementlarni simulyatsiya qilgan video o'yinlar dizayni. O'yinning bosh dizayneri va rassomi Jon Tobias oldingi o'yinda raqibni ketma-ket xitlar bilan havoga ko'tarishga ishonganligi tasodif bo'lganligi va kuchaytirilganligi Mortal Kombat II. Boon, uni zanjirli hujumlar tizimining foydasiga to'liq olib tashlamaslik sababi, o'yinni raqobatdosh unvonlardan ajratib qo'yish ekanligini aytdi. Street Fighter va o'yinchilarga hujumlarning o'z kombinatsiyalarini o'ylab topishga imkon berish.[18] Ikki marta sakrash qobiliyati amalga oshirildi, ammo keyinchalik olib tashlandi.[19] Bir vaqtning o'zida bonusli bosqichda "bir nechta ninjalar hamma joydan sakrab o'tishadi va sizlar xuddi kung-fu filmidagi janjalning o'rtasiday, ularga tebranasizlar" aks etishi rejalashtirilgan edi. Barcha musiqalar bastalangan, ijro etilgan, yozilgan va aralashgan Dan Forden, MK dan foydalanib, serialning ovozli dizayner va bastakori Uilyams DCS ovoz tizimi.[20]

Belgilar

O'yin uchun xarakterli animatsiyalarni yaratish uchun aktyorlar kulrang fon oldida joylashtirilgan va harakatlarni bajarishgan, ular videotasvirga yozilgan (eshittirish sifatidan foydalangan holda, $ 20,000) Sony standart o'rniga kamera Salom8 original uchun ishlatiladigan kamera Mortal Kombat).[18] The video ta'qib qilish keyin kadrlar kompyuterda qayta ishlandi va yaratish uchun tanlangan kadrlardan fon olib tashlandi spritlar. O'yin rivojlanishining oxiriga kelib, ular o'rniga a dan foydalanishni afzal ko'rishdi ko'k ekran texnikasi va shunga o'xshash, sodda jarayon uchun kadrlarni to'g'ridan-to'g'ri kompyuterga qayta ishlagan.[18] Aktyorlarga terli va yarqirab ko'rinish berish uchun ularga ozgina suv sepilgan,[21] tana go'shtini ta'kidlash va mushaklarning ko'rinishini yaxshilash uchun keyinchalik spritlarda post-tahrir qilingan bo'lsa,[22] Tobias buni shu kabi o'yinlardan ajratib turishini sezdi raqamlashtirilgan grafikalar. Shang Tsung animatsiyasi boshqa belgilarga aylanib ketishi Midway tomonidan Jon Vogel tomonidan kompyuter yordamida yaratilgan bo'lsa, qo'lda chizilgan animatsiyalar o'yinning boshqa qismlarida, masalan, "Fatalities" da ishlatilgan. Goro va Kintaroni jonlantirish uchun Tobiasning do'sti Kurt Chiarelli tomonidan loydan yasalgan haykallar yaratilgan va keyinchalik 12 dyuymli lateks miniatyuralarga aylangan. harakatni to'xtatish suratga olish.[18] Texnik cheklovlar tufayli aktyorlarning kostyumlari oddiy bo'lishi kerak edi va akrobatik harakatlar bo'lmasligi kerak edi orqaga qaytish yozib olinishi mumkin edi;[23] bajarish uchun eng qiyin harakatlar - bu sakrash zarbalari.[24]

Birinchi o'yin yordamida bir nechta belgilar (ya'ni Jade, Kitana, Mileena, Noob Saibot, Reptile, Scorpion, Smoke va Sub-Zero) yaratilgan palitrani almashtirish faqat ikkita asosiy modeldagi texnik. O'yin "kuchli ayollarning ishtiroki" bilan ajralib turardi[25] chunki u o'sha paytda janrda keng tarqalgani uchun bir nechta ayol xarakteriga ega edi. Xotiradagi cheklovlar va ishlab chiquvchilar guruhining yangi belgilarni taqdim etish istagi tufayli asl nusxadan ikkita jangchi Mortal Kombat, Boon o'yinda eng kam tanlangan belgilar sifatida keltirgan Sonya Bleyd va Kano bundan chetlashtirildi,[26] ikkita palitra svopi bilan almashtirilgan, Mileena va Reptile. Sonya o'rniga ikkita yangi o'ynaladigan ayol belgilar - Kitana va Milena tanishtirildi, shuning uchun o'yin yaxshi raqobatlashishi mumkin edi. Capcom "s Street Fighter II: Jahon jangchisi xususiyatli Chun-Li.[5][27][7-eslatma] Haqiqiy kikbokschiga asoslangan yana bir rejalashtirilgan ayol jangchi Keti Long Tobias hayratga soladigan vaqt cheklovi tufayli tashlab qo'yilgan.[24] Kyu Xvan o'ynagan erkak bonus xarakteri ham o'yindan chetlashtirildi.[5][28]

Chiqarish

Amp Mortal Kombat II Arkada shkafi (Raiden asarlari bilan) at PAX South 2015

Ning birinchi versiyasi MKII, 1.4-tahrir, "samarali ravishda ommaviy edi beta-test, "kam sonli vafot etganlar ishtirok etgan dasturiy ta'minotdagi xatolar; shuningdek, belgilar uchun oxirlar yo'q edi. Harakatlar va tugatish harakatlarini yakunlash va barcha xatolarni tuzatish, shuningdek qo'shimcha tarkibni qo'shish uchun uchta qayta ko'rib chiqish kerak bo'ldi, chunki rivojlanish hali ham o'sha vaqt davomida davom etmoqda.[3] Oxirgi versiya 3.1-tahrir edi,[5] 1994 yil yanvar oyida chiqarilgan.[29]

Marketing va tovarlar

1993 yilda arcade o'yinining chiqishi bilan birgalikda rasmiy chiziq roman, Mortal Kombat II Collector's Edition, Tobias tomonidan yozilgan va tasvirlangan, orqali chiqarilgan pochta orqali buyurtma, o'yinning tarixini batafsilroq tavsiflovchi.[5] Acclaim Entertainment "boshlanganini" ta'kidladi Mortal Kombat II 10 million dollarlik global marketing kampaniyasi bilan "uy versiyalari uchun.[30] Ushbu mablag'ning bir qismi tomonidan yaratilgan jonli efirdagi televizion reklama roliklarini suratga olish va efirga chiqarish uchun ishlatilgan Devid Anderson va Bob Kin. Video[31] o'yinda xuddi shu aktyorlar o'ynagan Scorpion, Sub-Zero, Reptile (ayniqsa sudraluvchi ko'rinishga ega), Kitana, Baraka va Shao Kan ishtirok etdi.[32] O'yinning reklama kampaniyasi tagline edi "Hech narsa ... Hech narsa sizni tayyorlay olmaydi."[33] 2008 yilda, Evrogamer deb nomlangan Mortal Kombat II "marketing g'alabasi."[34]

Malibu komikslari bir qator nashr etdi Mortal Kombat hajviy kitoblar ikkalasining belgilarini o'z ichiga olgan MKII va original o'yin.[5] Mortal Kombat II: Arkada O'yin Soundtrack-dan musiqa, dan musiqa ishtirokidagi albom Mortal Kombat II va Mortal Kombat, Dan Forden tomonidan yozilgan,[5][35] dastlab uni faqat o'yinning arcade versiyasida joylashtirilgan cheklangan CD-taklif orqali sotib olish mumkin edi jalb qilish rejimi. O'yindagi boshqa tovarlarga davriy rasmiy fanzin ham kiritilgan Mortal Kombat II Kollector jurnali Midway va tomonidan nashr etilgan Sendai,[36] tomonidan albom uchun bir qator kollektsion stikerlar Panini guruhi, ikki xil harakat ko'rsatkichlari (1995 yilda Argentinada va 1999 yilda AQShda chiqarilgan),[5] va yig'iladigan karta o'yini Mortal Kombat Kard o'yini "deb sotilganMortal Kombat II savdo kartalari ".[37]

Uydagi nashrlar

1994 yildan beri bir nechta rasmiy portlar va taqlid qilingan versiyalari Mortal Kombat II turli xil uy tizimlari uchun chiqarildi, shu jumladan 8-bit (O'yin bolasi, Asosiy tizim va Game Gear ), 16-bit (Super Nintendo ko'ngilochar tizimi (SNES) va Sega Genesis / Mega Drive ) va 32-bit (32X, O'yinlar markazi va Saturn ) konsollar, Amiga va MS-DOS kompyuterlar va PlayStation Network (PSN). Game Boy, Game Gear, SNES va Genesis versiyalari 1994 yil 13 sentyabrda Acclaim marketingi tomonidan "Mortal seshanba" deb nomlangan bir vaqtda chiqarildi.[38] PlayStation versiyasi faqat Yaponiyada chiqarilgan, qayta nomlangan Mortal Kombat II: Kyuukyoku Shinken (モ ー タ ル コ ン ッ ト ト II 究 極 神拳, Mōtaru konbatto tsū jyūkyoku shinken, "Mortal Kombat II: Ultimate Godly Fist")JP; ushbu subtitr Yaponiyaning Sega 32X portini chiqarish uchun ham ishlatilgan.

  • Sega Genesis / Mega Drive porti tomonidan ishlab chiqilgan Probe Entertainment, asl nusxadan farqli o'laroq, maxsus kod kiritilmasdan barcha qon va o'lim holatlarini saqlab qoladi Mortal Kombat tizim uchun. Unda bir nechta eksklyuziv narsalar mavjud Pasxa tuxumlari[8-eslatma] va g'alaba pozlari uchun turli xil xarakterli animatsiyalar va harakatni boshqarish moslamasini qo'llab-quvvatlash Sega Activator.
  • SNES versiyasi tomonidan ishlab chiqilgan Haykaltarosh dasturiy ta'minot. Asl o'yinning tsenzurali SNES versiyasining yomon savdosi tufayli, Nintendo bu safar qon va halok bo'lganlarni tasvirlashga ruxsat berishga qaror qildi.[40] Butun sanoat miqyosidagi reyting tizimi eng erta 1994 yil noyabrigacha amal qilishi kutilmaganligi sababli, ushbu versiyada rasmiy reyting yo'q edi; aksincha, kelajakdagi xaridorlarga o'yinning etuk tarkibi to'g'risida ma'lumot berish uchun o'yin qutisiga ogohlantiruvchi yorliq qo'yildi.[41] Biroq, yaponcha versiya barcha tsenzura qilingan, barcha jangchilar uchun yashil qon,[42] Shuningdek, barcha o'limga olib keladigan o'limga olib keladigan o'limlar uchun ekran ranglari oq-qora rangga aylanadi.[43] Jon Tobias Ibtido versiyasidan ko'ra ushbu versiyani afzal ko'rdi: "Men Super NES versiyasi men ko'rgan eng yaxshi arkadadan uyga konversiyalardan biri deb aytish uchun borgan bo'lar edim".[44]
  • Probe Entertainment tomonidan ishlab chiqilgan Game Boy porti asl o'yinning Game Boy versiyasidan ustundir, ammo arkadada o'ynaydigan 12 ta jangchining faqat sakkiztasini o'z ichiga oladi (Baraka, Johnny Cage, Kung Lao va Raiden yo'q); Kintaro va Noob Saibot ham o'yindan chetlashtirildi. Arkadadan o'nta arenadan faqat uchtasi saqlanib qolgan: Kombat maqbarasi, Pit II va Goroning uyasi. Kombat maqbarasi portning yagona sahna halokatini o'z ichiga oladi va Goroning uyasi ushbu versiyada ancha sodda (teshiklari bo'lmagan va yonib turgan ko'zlari bo'lmagan g'isht devoridan iborat). Qon butunlay olib tashlanadi va o'ynaladigan har bir belgi faqat bitta o'lim va Baballikni saqlab qoladi.
  • Shuningdek, Probe Entertainment tomonidan ishlab chiqilgan Sega Game Gear va Master System portlari Game Boy portiga o'xshash, ammo o'rniga rangli monoxrom. Ularning ikkalasi deyarli bir xil, faqat Game Gear ekranining kichraytirilgan o'lchamidan tashqari, Game Boy porti bilan bir xil jangchilar va arenalarga ega, ammo Kintaro qo'shilgan. O'yinchilar Jade va Smoke bilan kurashadigan maydon har bir versiyaga xosdir. Game Boy versiyasidan farqli o'laroq, qon mavjud, ammo boshqa portlarga nisbatan ularning miqdori keskin kamaygan. Tizimlarning grafik resurslari cheklanganligi sababli, o'yindagi ba'zi Fatalities raqib tanasini butunlay yo'q qilish uchun o'zgartirilib, umumiy giblar suyaklar va oyoq-qo'llar, boshqalari esa oddiy animatsiyalardan foydalanish uchun soddalashtirilgan.

O'yin, shu jumladan, bir nechta kompilyatsiya nashrlarida namoyish etilgan Midway Arja xazinalari 2 uchun GameCube, PlayStation 2 va Xbox, Mortal Kombat: Shaolin Monks uchun PlayStation 2 va Xbox yashirin va qulfdan chiqarilmaydigan Pasxa tuxumi sifatida, Midway Arja xazinalari: kengaytirilgan o'yin uchun PlayStation Portable va Mortal Kombat Arja kollektsiyasi[5][45] uchun Microsoft Windows, PlayStation 3 va Xbox 360. Uchun yana bir kompilyatsiya versiyasi Nintendo DS, bekor qilindi.[46] Arcade 1Up o'yinni o'z ichiga olgan uy arkadasi kabinetlari to'plamini va asl nusxasini chiqardi Mortal Kombat va Ultimate Mortal Kombat 3.[47]

Qabul qilish

Sotish

Mortal Kombat II ulkan tijorat muvaffaqiyati va hatto madaniy hodisa ekanligi isbotlandi.[48] Chiqarilgan birinchi haftada o'yin 50 million dollarga sotildi, bu esa Acclaim Entertainment dedi "Tarixdagi eng katta video o'yinni joriy etish". 15000 do'kon atrofida 2,5 milliondan ortiq nusxada tarqatish uchun 65 ta yuk mashinasi va 11 ta jumbo jeti kerak edi.[49]

WMS Industries O'sha paytda Midway egasi 1993 yil 31-dekabrda yakunlangan chorakda 86 million dollardan 101 million dollarga ko'tarilganligini va daromadning katta qismi arcade versiyasining sotilishi bilan bog'liqligini aytdi. MKII.[50] 1996 yilga kelib, sotilgan arkadalar soni 25000 donaga yaqinlashdi; o'sha paytda 5000 dona sotilgan arkad o'yinlar kuchli unvon deb hisoblanardi (Midway bir kunda 300 ta mashinaning ishlab chiqarilishini nishonlash uchun maxsus futbolkalarni bosib chiqargan)[51]) va Arkada shkafi 3000-4000 dollar turadi.[52] MKII yilning arcade o'yini deb hisoblandi,[53] asl nusxadan olish Mortal Kombat.

O'yinning birinchi to'rt versiyasi chiqarilgan kuni patron "Mortal Friday" (1994 yil 9 sentyabr) deb nomlangan konsol tizimlari (Sega Genesis and Game Gear va Nintendo-ning SNES va Game Boy)[54][55] misli ko'rilmagan soni 2,5 milliondan ortiq nusxada tarqatish uchun jo'natildi va shu vaqt ichida video o'yinlar tarixidagi eng yaxshi ochilish haftasi sotuvlari.[56] Acclaim tahlilchilari nashr etilgan dastlabki bir necha hafta ichida sotilgan nusxalar soni kamida 2,5 millionga etadi (o'rtacha chakana narxda 60 dollar)[57] va yil oxiriga qadar savdo hajmi 150 million dollarni tashkil etadi.[33][58] Birinchi haftada 50 million dollardan ziyod sotuvlar dastlabki narxdan oshib ketdi teatr kassasi o'sha mavsumdagi Gollivud filmining natijalari blokbasterlar, kabi Forrest gamp, Haqiqiy yolg'on, Niqob va Arslon qirol.[59][60] Mortal Kombat II dunyodagi eng ko'p sotilgan videoo'yin bo'ldi (u tutilguncha) Eshak Kong mamlakati, 1994 yil noyabrda chiqarilgan)[61] va Ibtido versiyasi faqat Qo'shma Shtatlarda 1,78 million nusxada va SNES uchun o'yinning qo'shimcha 1,51 million nusxadagi Amerika nusxalari bilan birga sotilgan.[62] 2002 yilga kelib, taxmin qilingan yalpi savdo Mortal Kombat II uydagi video o'yinlar 400 million dollardan oshdi.[61] 2007 yilda qayta chiqarilgan PSN versiyasi deyarli uch yil o'tgach, 2010 yil fevral oyida xizmatning eng yaxshi o'nlik savdo jadvalini egallab turibdi.[63]

Sharhlar

Qabul qilish
Umumiy ballar
AggregatorXol
GameRankingsSMD: 86%[64]
SNES: 86%[65]
MetakritikPS3: 72/100[66]
Ballarni ko'rib chiqing
NashrXol
CVGSMD: 97%[67]
SNES: 96%[67]
ARC: 93%[68]
32X: 93%[69]
GB: 90%[67]
SGG: 88%[67]
EGMSNES: 8.25 / 10[70]
SMD: 7.25 / 10[70]
SGG: 7/10[71]
GB: 6/10[71]
SSAT: 5.75 / 10[72]
FamitsuSNES: 28/40[73]
SMD: 22/40[74]
GB: 18/40[73]
O'yin haqida ma'lumotSSAT: 7/10[75]
GameProSNES: 20/20[76]
SMD: 17.5 / 20[76]
SGG: 16.5 / 20[77]
GB: 15/20[77]
GamesMasterSMD: 94%[78]
GameSpotPS3: 7.9 / 10[79]
IGN32X: 7.8 / 10[80]
PS3: 7.3 / 10[81]
Keyingi avlodSNES: 5/5 yulduz[82]
Kompyuter: 4/5 yulduz[83]
32X / SSAT: 3/5 yulduz[84][85]
Amiga formatiAMI: 90%[86]
CI AmigaAMI: 95%[87]
O'rtacha mashinalar Sega32X: 92%[88]
SMS: 80%[89]
Sega Saturn jurnaliSSAT (Pre-reliz): 93%[90]
2/5 yulduz[91]
VG &CESNES: 10/10[92]
32X: 9/10[93]
GB: 8/10[92]
SMD: 7/10[92]
SGG: 7/10[92]

Dastlabki tanqidiy qabul Mortal Kombat II juda ijobiy edi,[94] bilan Sega Vision filmning davomini "juda yorqin" deb ta'riflagan holda,[95] va Nintendo Power uni "har doimgidek eng issiq jangchi" deb ataydi.[96] Toni Brusgul Daily Gazette o'yinni atrofidagi "aql bovar qilmaydigan" shov-shuvni "juda munosib" deb topdi va uni "ajoyib grafikalar, harakatlar va zo'ravonliklarning mukammal aralashmasi" deb ta'rifladi.[97] Arkni ozod qilishni ko'rib chiqishda, Rik Skews of Kompyuter + Video o'yinlari (C + VG) yozgan: "yagona haqiqiy raqib Street [F] ighter IIasl nusxaning boshini tishlagan davomi bilan "qaytdi". "[68]

Sega Genesis / Mega Drive versiyasiga kelsak, Mark Patterson C + VG deb yozgan "Tekshirish ushbu konvertatsiya bilan aql bovar qilmaydigan ishni amalga oshirdi. Hammasi shu erda, va men hamma narsani nazarda tutayapman. "[67] Sushi-X ning Elektron oylik (EGM) uni "o'z imkoniyatlarini hisobga olgan holda ajoyib tarjima" deb atagan,[56] uchun sharhlovchi bo'lsa-da Detroyt yangiliklari ushbu portdan "juda hafsalasi pir bo'lgan" ni his qildi va buning o'rniga SNES versiyasini tavsiya qildi,[56] qaysi C + VG "eng mukammal" deb e'lon qilindi tanga-op har doim konversiya. "[98] Ning to'rtta sharhlovchisi EGM SNES versiyasini arcade o'yinining "deyarli mukammal" tarjimasi sifatida baholadi. Uning grafikasi va tovushlari SNES versiyasidagidek yaxshi emasligini izohlar ekan, ular Ibtido versiyasini ham ajoyib port sifatida saqlashdi.[70] Uchun sharhlovchi Baltimor quyoshi SNES versiyasini "men o'ynagan eng yaxshi o'yin - haqiqiy tarjima" deb atadi[56] Patterson bu eng qonli o'yin bo'lganini ta'kidlagan Nintendo hali chiqarilishiga ruxsat bergan.[67]

Portativ konsol portlari to'g'risida, Patterson "hech qanday Game Boy egasi bunga yo'l qo'ymasligi kerak" deb aytdi va Game Gear versiyasini ushbu versiyada mavjud bo'lmagan barcha tarkibga qaramay, bozorda "hali ham eng yaxshi qo'l bilan urish" deb atadi. o'yin.[67] EGM sharhlovchilar Game Gear versiyasida "ko'zni qamashtiradigan grafikalar va ajoyib boshqaruv mavjud - shu bilan siz bu ko'chma ekanligiga ishonmasligingiz uchun" degan fikrga qo'shilishdi, ammo Game Boy versiyasiga unchalik qiziqish bildirishmadi. Garchi ular tizim uchun kurashadigan o'yinlarning ko'pchiligidan yaxshiroq ekanligi haqida fikr bildirishgan bo'lsa-da, ularning to'rtta sharhlovchilaridan ikkitasi o'yinni yanada kuchli platformalarda mavjud bo'lishiga loyiq emas deb hisoblashdi.[71] Keyingi avlod o'yinning SNES versiyasi to'g'risida "to'liq ijodiy litsenziyaga ega bo'lgan Acclaim, ehtimol, eng yaxshi arcade konversiyasini ishlab chiqardi" deb ta'kidladi.[82]

Amiga versiyasini tanqidiy qabul qilish, asosan Ed Lourensni ham o'z ichiga olgan juda qulay edi CI Amiga "Amigaga egalik qiluvchi har bir shaxs egasi bo'lishi kerak" deb e'lon qildi Mortal Kombat 2. Amiga bozorini jonlantirish nuqtai nazaridan, bu har qanday narsadan ko'ra muhimroqdir Commodore sotib olish har doim bo'lishi mumkin. "[87] Noyob muxolif fikrda, Jonathan Nash of Amiga Power ishdan bo'shatilgan MKII "aniq bema'ni sarlavha" sifatida "sotib olishni" tavsiya qiladi Shadow Fighter o'rniga. "[99] Keyinchalik kompyuter versiyasi ham yaxshi kutib olindi, bilan Keyingi avlod "agar siz jangovar o'yinlarni yaxshi ko'rsangiz, bu mavjud bo'lgan eng yaxshi narsa" ekanligini ta'kidlab.[83]

32X versiyasi haqida, IGN Levi Buchanan "agar sizda SNES bo'lmasa, bu uy versiyasi MKII olish uchun; olmoq."[80] Farqli o'laroq, GamePro 32X versiyasi Ibtido versiyasiga nisbatan juda kam yaxshilanganligini, hatto boshqaruvdagi kamchiliklarni to'g'irlay olmaganligini va 32X imkoniyatlarini hisobga olgan holda texnik jihatdan yomonligini ta'kidladi.[100] O'yinning 32X versiyasini ko'rib chiqishda, Keyingi avlod opin "MKII bu ajoyib o'yin, lekin bu jiddiy voqea "u erda bo'lgan, buni qilgan!" "[84] Braziliya jurnali Ação o'yinlari barcha oltita toifadagi 5-dan 32X versiyasini 5-ni berdi.[101]

Ko'rib chiqish CD-ROM Saturn nomidagi port, EGM grafikalar Arkada versiyasi bilan bir xil, ammo ovozli effektlar etishmayotganligi va birinchi marta maxsus harakatni amalga oshirishda "chidab bo'lmas" sekinlashishi haqida izoh berdi. Ular buni bugungi kunga qadar o'yinning eng yaxshi uy versiyasi deb baholadilar, ammo buni his qilishdi Mortal Kombat II shu paytgacha ancha qariganligi sababli, har qanday port arkadaga yaqinlashishi kerak edi.[72] Keyingi avlod Saturnning versiyasi ekanligini his qildim edi Arja mukammal, ammo bu Mortal Kombat Umuman olganda seriya o'ta yuqori baholangan va boshqa jangovar o'yinlardan ajralib turishi uchun hech qanday o'yin yangiliklariga ega emas edi. Ular "agar siz o'yin muxlisisiz (va siz kim ekanligingizni bilsangiz), u holda Saturn versiyasi umid qilishingiz mumkin bo'lgan hamma narsa - arkadas-mukammal tarjima - va shunga qaramay, yorqin taqdimotdan tashqarida hech narsa yo'q va bu o'yinni shunga o'xshash milliondan ortiq boshqalarga tavsiya etish uchun ozgina ".[85] Qo'rqinchli Larri GamePro Saturn nomidagi port "Arja versiyasini mukammal ravishda takrorlaydi" degan kelishuvga erishdi, ammo sekinlashuv va yuklanish vaqtlari o'yinni o'ynash uchun ko'ngilni xira qiladi deb ta'kidladi. Uning so'zlariga ko'ra, konvertatsiya shu kungacha munosib o'zgarishlarni amalga oshiradi Ultimate Mortal Kombat 3 Saturnni urdi, ammo o'lchovni amalga oshirmadi Mortal Kombat 3 PlayStation-da.[102] Sega Saturn jurnali Saturn nomidagi portning so'nggi versiyasidan nihoyatda hafsalasi pir bo'lgan va uni "kartrij formatida ko'rilgan barcha versiyalarga qaraganda ancha yomon" deb atagan.[91] ular besh oy oldin ko'rib chiqqan juda yuqori darajadagi pre-versiyasidan farqli o'laroq.[90]

Mukofotlar

Mortal Kombat II o'yin nashrlarining ko'plab yillik mukofotlariga sazovor bo'ldi. O'yin o'yinchilari unga 1994 yildagi "Eng yaxshi genezisga qarshi kurash o'yini", "SNESning eng yaxshi jangovar o'yini" va "eng yaxshi umumiy SNES o'yini" nomlarini berdi.[103] Xodimlari Nintendo Power tartiblangan MKII 1994 yildagi ikkinchi (SNES) va beshinchi (Game Boy) "Top Game" sifatida,[40] jurnal o'quvchilari esa 1995 yilgi nashrni olish uchun ovoz berishdi Nintendo Power mukofotlari "Eng yaxshi turnir jangchisi (barcha Nintendo platformalari)" va "Eng yaxshi o'yin nazorati (Game Boy)",[104] O'yin bilan xodimlar tomonidan "Eng yomon jinoyatchi" (ijobiy, "Eng yaxshi qahramon" ga teng) va "Eng yaxshi umumiy (barcha Nintendo platformalari)" nominatsiyalari ko'rsatilgan.[105] Video O'yinlar nomlangan MKII 1994 yildagi "Eng yaxshi jangovar o'yin" sifatida, shuningdek, "Eng yaxshi Super NES o'yini" va "Arkadadan uyga eng yaxshi tarjima" nominatsiyalarida ikkinchi o'rinni egalladi.[106] Boshqa mukofotlarga "Ko'rgazmaning eng yaxshisi (Super NES)" ham kiritilgan SCES '94 dan GamePro[107] va "1994 yilgi eng qonli o'yin" EGM.[108]

Qarama-qarshiliklar

Birinchisidagi kabi Mortal Kombat o'yin, mazmuni Mortal Kombat II zo'ravon video o'yinlar bilan bog'liq ko'plab bahs-munozaralarga sabab bo'ldi. Nancian Cherry of Toledo pichog'i ikkala o'yinda ham "tanqidchilar armiyasi bor edi: kichik ekranda tasvirlangan suyaklarni ezuvchi, qon to'kadigan, oyoq-qo'llarini zo'rlaganidan xafa bo'lgan odamlar".[109] IGN ma'lumotlariga ko'ra "Mortal Kombat II mashhurligini faxriy nishon sifatida nishonlagan, reklama materiallarida bu bilan maqtangan va hatto o'yinda parodiya qilgan. "[110] O'yin Germaniyada taqiqlangan,[111] qayerda MKII tomonidan indeksga kiritilgan Yoshlarga zararli bo'lgan ommaviy axborot vositalari bo'yicha federal bo'lim (BPjM) va Game Boy versiyasidan tashqari o'yinning barcha versiyalari[112] qoidalarini buzgani uchun mamlakat bozoridan musodara qilingan Germaniya Jinoyat kodeksi odamlar vakillariga qarshi haddan tashqari zo'ravonlik va shafqatsiz harakatlarni namoyish etish orqali. Mintaqaviy tsenzurasi tufayli o'yin Yaponiyada yashil rangdagi qon va oq-qora o'lim ketma-ketliklari bilan ham chiqarildi; o'sha paytda Yaponiyada g'arbiy o'yinning tsenzurasi bo'lgan noyob hodisa aksincha emas edi.[42] Bir necha yil o'tgach, Boon shunday deb esladi: "Men har doim reyting tizimining yaxshi g'oyasi va uni joriy etish kerak degan pozitsiyada edim. Bir marta Mortal Kombat II chiqdi, reyting tizimi mavjud edi. Biz M reytingida o'ynaydigan o'yin edik va tarkibdagi tarkibni hamma bilar edi, shuning uchun bu deyarli nashrga aylandi. "[14] Tobias "ular bizning qadoqdagi etuk M uchun mamnun edilar", deb rozi bo'lishdi.[113]

Boshqa ba'zi tortishuvlar ham bo'lgan. 1994 yilda, Gay Aoki uchun Media Action Network prezidenti Osiyolik amerikaliklar (MANAA), o'yinni go'yoki mavjudligini davom ettirish uchun tanqid qildi osiyoliklarning stereotiplari kabi jang san'ati uning bir nechta belgilarini o'yin tasviri bilan mutaxassislar. Acclaim-ning publitsisti Ellin Mills bunga javoban: "Bu har xil belgilar bilan hayoliy o'yin. Bu Osiyodan kelgan jang san'ati o'yini. [sic ] O'yin stereotiplarni rivojlantirish uchun yaratilmagan. "[114] Tanqidiy tadqiqotlar professori Marsha Kinder o'yinni "a" da aybladi misogynist jangovar tomon, "da'vo" bilan MKII, ba'zi eng zo'ravonlik imkoniyatlari ayollarga qarshi. Shuningdek, ularning o'lim harakatlari juda erotikdir. "[115] A'zolari Mortal Kombat II aktyorlar (Daniel Pesina, Filipp Ann va Katalin Zamiar, shuningdek Sonya aktrisasi Elizabeth Malecki ), o'yinning uy portlari uchun qo'shimcha gonorarlarni qidirib, Midway, Uilyams, Amerikalik Nintendo, Sega Amerika va Acclaim Entertainment kompaniyalari o'zlarining o'xshashliklarini ruxsatsiz tarzda 1996 va 1997 yillarda ikki xil holatda suiiste'mol qilganliklari va ikkalasini ham yo'qotganliklari uchun.[116][117][118] Shundan so'ng, Pesina (bir necha ming pul to'laganidan so'ng, ikkala o'yinda ham 10 million dollar izlagan) ishtirok etishga rozi bo'ldi BloodStorm reklama fotosessiyasi hujum qilish Mortal Kombat. Keyinchalik u shunday deb esladi: "Menimcha [reklama] Midwaydagi odamlarni xafa qilmadi. Menimcha, bu ba'zi bir qattiq xorlarni xafa qildi. Mortal Kombat muxlislar. "[119]

Retrospektiv

Ehtimol, eng yaxshisi G'arbiy jangovar o'yin hozirgi kungacha va, albatta, aniqlangan sarlavha Mortal Kombat kabi tovar belgisi, bu o'yin mingni ishga tushirdi taqlidchilar eng mashhur va taniqli bo'lmagan video o'yinlardan biriga aylanish yo'lida. Uning texnik va badiiy mahoratiga shunchaki puflagan gore mos keladi.[120]

GamePro 2007 yilda

IGN Leif Jonsonning so'zlariga ko'ra, 1994 yil "xuddi shunday o'yinlar yili bo'lgan Qiyomat va Mortal Kombat II".[121] Keyingi yillarda ko'plab nashrlar e'tirof etishdi Mortal Kombat II eng yaxshi video o'yinlardan biri sifatida. Bu xodimlar tomonidan barcha davrlarning 97-eng yaxshi o'yini sifatida qayd etilgan O'yin haqida ma'lumot 2001 yilda,[122] xodimlari tomonidan hamma vaqtdagi 38-eng muhim videoo'yin sifatida GamePro 2007 yilda,[120] va barcha davrlarning 32-chi eng yaxshi video o'yini sifatida Boston Feniksi 2010 yilda.[123] O'zlarining 2003 yilgi shon-sharaf seriyasidagi video o'yin zalida buni namoyish etgan xodimlar GameSpot yozgan: "Mortal Kombat II davomi sifatida juda yaxshi edi, chunki u hamma vaqt klassiklari panteonidan o'rin olishga loyiqdir. "[3]

Ko'pgina nashrlar ham ro'yxatga olingan Mortal Kombat II uning janridagi yoki davridagi eng yaxshi video o'yinlar orasida. Bu xodimlar tomonidan uchinchi eng yaxshi jangovar o'yin sifatida qayd etilgan GamePro[124] va 2008 yildagi Rich Knight of Cinema Blend tomonidan eng yaxshi jangovar to'qqizinchi o'yin,[125] Marissa Meli tomonidan barcha zamonlarning uchinchi eng yaxshi jangovar o'yini sifatida UGO[126] va 2010 yilda GamePlayBook-dan Robert Workman tomonidan ishlab chiqarilgan ikkinchi eng yaxshi 2 o'lchovli jangovar o'yin,[127] va Piter Rubinning barcha zamonlarning eng yaxshi uchinchi jangovar o'yini sifatida Kompleks 2011 yilda.[128] Shuningdek, u Nintendo platformasidagi xodimlar tomonidan 53-chi eng yaxshi o'yin deb topildi Nintendo Power 1997 yilda,[129] 20-asrning 100 ta eng yaxshi o'yinlari orasida Benchmark vakili Yakub Kralka tomonidan 2009 yilda,[130] va McKinley Noble tomonidan o'ninchi eng yaxshi 16-bitli o'yin sifatida tanilgan Kompyuter dunyosi o'sha yili.[131]

O'yin turli xil konversiyalari uchun ham maqtovlarga sazovor bo'ldi. Mortal Kombat II tomonidan o'nta eng yaxshi Arkada o'yinlari qatoriga kiritilgan Wirtualna Polska,[132] va xodimlar tomonidan beshinchi eng yaxshi arcade o'yini sifatida qayd etilgan GameTreylerlar 2009 yilda,[133] xodimlari tomonidan barcha davrlarning eng yaxshi 31-arcade o'yini sifatida GameSpy 2011 yilda,[134] va 1990 yillarning oltinchi eng yaxshi arcade o'yini sifatida Kompleks 2013 yilda.[135] 16-bitli konsol versiyalari haqida MKII tomonidan Ibtido o'yinidagi eng yaxshi to'rtinchi o'rinni egalladi Kompleks[136] va Genesis tomonidan 19-chi eng yaxshi o'yin sifatida GamesRadar,[111] shuningdek, Rich Knight of 12-chi eng yaxshi SNES o'yini Kompleks[137] and as the 25th top game for the SNES by Richard George of IGN;[138] in 1995, SNES magazine Super Play also ranked it as the best sequel on the platform.[139] In Poland, where the Amiga was the most popular gaming platform of the early 1990s, MKII was ranked as the ninth best ever Amiga game by Michał Wierzbicki of CHIP[140] and as the 22nd best Amiga game by PSX Extreme editor-in-chief Przemysław Ścierski.[141]

Most hard-core fans agree that Mortal Kombat II is the best in the entire series. Midway improved on every single aspect and ... inspired a horde of also-rans.[2]

GameSpot 2002 yilda

GamesRadar called it "the point when the series became great."[142] In 2007, GamesRadar included four elements of this game - Dan Forden's "Toasty!" effect during an uppercut (also ranked as the 11th funniest moment in video games by Rich Knight of Kompleks in 2012),[143] Friendship and Babality finishing moves, and the ceiling spikes Stage Fatality - among the ten greatest things about Mortal Kombat.[144] Reviewing the PlayStation 3 release in 2007, IGN's Jeff Haynes stated that "Mortal Kombat II still manages to stand up almost 15 years later as one of the best arcade fighters around."[81] As late as 2009, many fans still considered MKII to be the best title in the series.[131] According to a 2011 article by Mike Harradence of PlayStation Universe, the "bigger, bolder and bloodier" game remains "a firm fan favourite among MK aficionados."[145] That year, IGN's Richard George wrote that "Mortal Kombat II is considered by many to be the pinnacle of the series" and called it "still one of the most fun 16-bit fighters to play."[138] In 2013, Rich Knight and Hanuman Welch of Kompleks deb yozgan "Mortal Kombat II took everything we loved about the original and magnified it by about a million. ... We still love this game."[135] That same year, Knight and Gus Turner from the same magazine also ranked it as the sixth best 2D fighting game of all time, stating: "Truth be told, eng so'nggi MK has nothing on this one. Nothing. A step up from the original in every way, MK II was, and still is, a solid, violent game that's an essential title to grab for any serious fan of fighting games."[146] In 2014, Kevin Wong of Kompleks wrote: "Today, we remember Mortal Kombat II for its anarchic spirit—the game was endlessly intriguing and weird, and it had an uneasy atmosphere—anything could happen at any given moment. Critics derided Mortal Kombat as meaningless shock value, but its sequel proved those naysayers wrong. Mortal Kombat II was a Flawless Victory—irreverent, hilarious, and horrific in equal measures."[147]

Meros

Rumored content

While many games have been subject to urban legends about secret features and qulfdan chiqarilmaydi content, these kinds of myths were particularly rampant among the dedicated fan community of Mortal Kombat bilan bog'liq Mortal Kombat II.[2] According to GameSpy, "the [arcade gaming] community was abuzz about myriad secrets both true and false."[134] The game's creators did little to dispel those rumors that included supposed "Nudality" or "Sexuality" finishing moves for Kitana and Mileena, Shang Tsung's ability to transform into Kano and Goro, a chance to fight Sonya after defeating Jade in a specific way, and "Hornbuckle " being featured as an additional secret character.[3][5][110][148][149]

Some of them were eventually implemented in subsequent MK o'yinlar. Among these rumors to be adapted later were the Animalities (ishlatilgan Mortal Kombat 3 and its updates) and an ability to throw an opponent into the mouth of a tree in the Living Forest stage (first used in Mortal Kombat: Shaolin Monks).[110][150][151] Rumored characters included a red female ninja character (actually just a glitch that reportedly turned Kitana's outfit from blue to red[iqtibos kerak ]), who was dubbed "Scarlet" by fans and was officially introduced as Skarlet in 2011's Mortal Kombat,[152][153] and the male ninja Ermac that originated from a misinterpreted indicator in the original game's audits menu, and was teased in MKII before finally becoming playable in Ultimate Mortal Kombat 3.[5][153] A nameless, flaming palette swap of Liu Kang seen in the background of the Pit II stage, initially dubbed "Torch" by fans, officially debuted in Mortal Kombat: Deadly Alliance as a secret character Olov that later became the final boss of Mortal Kombat: Armageddon.[150]

Tegishli sarlavhalar

Ning ba'zi elementlari Mortal Kombat II (such as the characters of Kitana and Shao Kahn) are featured in the 1995 film Mortal Kombat. It was, nevertheless, mostly based on the first game.

The plot and characters of the game served as the basis for the 2005 quyi tashkilot ochish o'yin Mortal Kombat: Shaolin Monks, a ularni urish title which follows Liu Kang and Kung Lao as they fight their way through Outworld to defeat Shao Kahn. Some of the plot of Shaolin Monks, such as the death of Jade, is not compatible with the general Mortal Kombat game series.

The events of Mortal Kombat II, along with the first Mortal Kombat va Mortal Kombat 3 (including its expansions), were later retold in the 2011 fighting game Mortal Kombat, which was as an effective qayta yoqing ketma-ketligi. In it, Raiden uses time travel to revisit the tournaments from the original games in the series in order to change the future in the aftermath of Armageddon.[154] The ladder/arcade mode of this game can follow the same order of bosses as in MKII (with Shang Tsung, Kintaro and Shao Kahn as the final three opponents, although Goro will often be the ninth opponent instead of Kintaro) and its controls and Fatality system are most reminiscent of MKII. Classic costumes from MKII were also brought back as alternate outfits for female ninja characters in the PlayStation Vita versiyasi.[155]

Mortal Kombat II was to be one of the three games remade in HD in the cancelled fighting game Mortal Kombat HD Arcade Kollection.[156][157] However, only a simple compilation game titled Mortal Kombat Arcade Kollection was released instead.

Izohlar

  1. ^ The arcade version also contains a hidden game of Pong.[2][5]
  2. ^ Jax was originally going to be named Stryker, a name that would later be used for another character yilda the next sequel.[5][12]
  3. ^ Previously a palette swap of Sub-Zero with Scorpion and Sub-Zero's moves, Reptile has been made into a distinct character and given his own moves.[5]
  4. ^ Jade is a green palette swap of Kitana who is invulnerable to projectiles. Keyingi MK titles would establish her as a close friend and partner of Kitana.
  5. ^ Noob Saibot's name stems from the names of MK creators Ne'mat va Tobias spelled backwards. Subsequent games reveal that he was the original Sub-Zero who was turned into an evil wraith after being killed by Scorpion.
  6. ^ Smoke is a gray palette swap of Sub-Zero (though he uses Scorpion's fighting stance) who emits puffs of smoke from his body and also moves faster than normal characters. Subsequent games reveal that he is a fellow ninja from Sub-Zero's clan.
  7. ^ 1993 yil Super Street Fighter II: Yangi chorlovchilar qo'shildi Kemi ro'yxatga.
  8. ^ One of them is "Fergality", performed by selecting Raiden and fighting on the Armory stage; when successfully executed, the opponent transforms into a smoking character with an oversized head of Probe Entertainment's Fergus McGovern.[39]

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