Yo'q, Mans Sky - No Mans Sky - Wikipedia

Hech kimning osmoni yo'q
No Man's Sky.jpg
Uchun muqovasi Hech kimning osmoni yo'q, tomonidan Simon Stelenhag,[1] yuqori markazda Atlasni namoyish qilish
Tuzuvchi (lar)Salom o'yinlar
Nashriyot (lar)Salom o'yinlar
Direktor (lar)
  • Shon Myurrey
  • Dunkanni bering
  • Rayan Doyl
  • Devid Ream
Ishlab chiqaruvchi (lar)Garet Born
Dizayner (lar)Will Braham
Rassom (lar)
  • Aaron Endryus
  • Bea Qo'zi
  • Dunkanni bering
  • Jeykob Golding
  • Levi Ness
Bastakor (lar)65kunsofstatik
Platforma (lar)
Chiqarish
Janr (lar)Jangovar-sarguzasht, omon qolish
Rejim (lar)Yagona o'yinchi, ko'p o'yinchi[a]

Hech kimning osmoni yo'q[b] bu razvedka omon qolish o'yini inglizlar tomonidan ishlab chiqilgan va nashr etilgan indie studiya Salom o'yinlar. Bu dunyo bo'ylab chiqarildi PlayStation 4 va Microsoft Windows 2016 yil avgust oyida Xbox One 2018 yil iyul oyida va uchun PlayStation 5 va Xbox Series X va Series S konsollari 2020 yil noyabrda. O'yin to'rtta ustun atrofida qurilgan: qidiruv, omon qolish, jangovar va savdo. Aktyorlar a tarkibida to'liq ijro etishlari mumkin protsessual tarzda yaratilgan deterministik ochiq dunyo koinot, bu 18 dan oshiqni o'z ichiga oladi kvintillion sayyoralar. O'yinning protsessual avlod tizimi orqali sayyoralar o'ziga xos ekotizimlariga ega flora va fauna va turli xil sezgir begona turlar o'yinchini sayyora tizimlarida jang yoki savdo-sotiq bilan shug'ullanishi mumkin. O'yinchilar tomonidan o'yin oldinga siljiydi kon qazib olish uskunalarini kuchaytirish va takomillashtirish resurslari uchun, o'simlik va hayvonot dunyosini hujjatlashtirish natijasida olingan kreditlardan foydalangan holda resurslarni sotib olish va sotish, yoki boshqa sirlarni topish Atlas, o'yin uchun xizmat qiladigan galaktika markazidagi mavjudot umumiy fitna (qarang § Uchastka ).

Salom O'yinlar asoschisi Shon Myurrey kashfiyot va optimizm tuyg'usini o'zida mujassam etgan o'yinni yaratmoqchi edi. ilmiy-fantastik yozuvlar va san'at bilan 1970 va 1980 yillar Hech kimning osmoni yo'q. O'yin uch yil davomida Hello Games-ning kichik jamoasi tomonidan reklama va nashriyot yordami bilan ishlab chiqilgan Sony Interactive Entertainment. O'yin o'yin ommaviy axborot vositalari tomonidan kichik bir jamoa uchun katta loyiha sifatida qaraldi va Murray va Hello Games uning chiqarilishiga etakchi e'tibor qaratdilar.

Hech kimning osmoni yo'q 2016 yilda ishga tushirilishida turli xil baholashlar oldi, ba'zi tanqidchilar protsessual ravishda yaratilgan koinotning texnik yutuqlarini maqtashdi, boshqalari esa o'yin noaniq va takrorlanadigan. Biroq, tanqidiy javob o'yinda, xususan, xabar berilgan bir nechta xususiyatlarning etishmasligi bilan buzildi ko'p o'yinchi qobiliyatlar, garchi Murray ozod bo'lishidan oldin kutilgan umidlarni kamaytirmoqchi bo'lsa ham. O'yin Hello Games-ning ishga tushirilgandan keyingi bir necha oy ichida aloqa etishmasligi tufayli tanqidga uchradi va bu uning ba'zi o'yinchilari bazasida dushmanlik reaktsiyasini yaratdi. Keyinchalik Merry Salom O'yinlar ommaviy axborot vositalarida o'yinni haddan tashqari oshirib yuborilgan umidlarini nazorat qila olmaganligi va o'yin boshlanishida kutilganidan kattaroq o'yinchi sonini nazorat qila olmagani va shu sababli ular deyarli tayyor bo'lgunga qadar o'yin yangilanishlari to'g'risida jim turishga intilishganini aytdi. noto'g'ri aloqa qilmaslik uchun jo'natish. Uchun reklama va marketing Hech kimning osmoni yo'q munozara mavzusiga aylandi va video o'yinlar sohasi uni marketingda oldini olish uchun noto'g'ri qadamlar misoli sifatida ishlatdi.

O'yinning dastlabki versiyasidan boshlab, Hello Games takomillashib va ​​kengayib bordi Hech kimning osmoni yo'q ular qurmoqchi bo'lgan tajriba haqidagi tasavvurga erishish uchun. O'yin bir nechta asosiy tarkib yangilanishlarini oldi, ular ilgari etishmayotgan bir nechta xususiyatlarni, masalan, ko'p o'yinchi komponentlarini taqdim etdi, shu bilan birga er usti transport vositalari, bazani yaratish, kosmik parklarni boshqarish, platformalararo o'yinlar va Virtual reallik qo'llab-quvvatlash, ularning barchasi umumiy qabul qilishni sezilarli darajada yaxshilagan.

O'yin

Hech kimning osmoni yo'q o'yinchilarga protsessual ravishda yaratilgan flora va fauna bilan sayyoralarni o'rganish imkoniyatini beradi

Hech kimning osmoni yo'q bu harakat-sarguzasht omon qolish o'yini dan o'ynagan birinchi yoki uchinchi o'yinchilarga to'rtta asosiy faoliyat bilan shug'ullanishga imkon beradigan shaxs istiqboli: qidiruv, omon qolish, jangovar va savdo.[2] Aktyor, o'yindagi sayohatchisi sifatida tanilgan, begona odamsimon sayyora sayyorasi tadqiqotchisining namunasini, chizilmagan koinotda o'ynaydi. Ular galaktika chekkasida halokatga uchragan kosmik kemaning yonida tasodifiy sayyoradan boshlanadi va jetpakka ega bo'lgan omon qolish uchun ekzosuit va "skanerlash, qazib olish va resurslarni yig'ish, shuningdek hujum qilish yoki hujum qilish uchun ishlatilishi mumkin bo'lgan" multitool "bilan jihozlangan. o'zini jonzotlar va dushman kuchlardan himoya qilish. O'yinchi qo'l san'atini to'plashi, ta'mirlashi va yonilg'i quyishi mumkin, bu ularga sayyora bo'ylab sayohat qilish, boshqa sayyoralar va mahalliy sayyoralar tizimidagi kosmik stantsiyalar o'rtasida sayohat qilish, begona guruhlar bilan kosmik jang qilish yoki qilish giperspace boshqa yulduz tizimlariga o'tish.[3] O'yin ochiq bo'lsa ham, o'yinchi Atlas deb nomlanuvchi tashkilotning ko'rsatmalariga amal qilib, galaktikaning markaziga qarab borishi mumkin.[4]

Ning belgilovchi xususiyati Hech kimning osmoni yo'q Galaktikaning deyarli barcha qismlari, shu qatorda yulduzlar, sayyoralar, ushbu sayyoralardagi o'simlik va hayvonot dunyosi hamda begona odamlar bilan uchrashuvlar orqali yaratilgan. protsessual avlod foydalanish deterministik algoritmlar va tasodifiy raqamlar generatorlari bitta urug 'raqami. Bu 64-bit qiymat mavjudlikka olib keladi 18 kvintilliondan oshdi[c] (1.8×1019) sayyoralarni o'yin davomida o'rganish.[5] O'yin serverlarida juda kam ma'lumotlar saqlanadi, chunki o'yinning barcha elementlari o'yinchi ularga yaqin bo'lganida deterministik hisob-kitoblar orqali yaratiladi va boshqa o'yinchilar boshqa o'yinchilar bilan bir xil elementlarni galaktikada bir xil joyga sayohat qilib ko'rishlarini ta'minlaydi. Aktyor sayyoralarda vaqtinchalik o'zgarishlarni amalga oshirishi mumkin, masalan, tog'-kon resurslari, ammo o'yinchi ushbu atrofni tark etgandan so'ng, bu o'zgarishlar kuzatilmaydi. Faqatgina ba'zi "muhim" o'zgarishlar, masalan, kosmik stantsiyani yo'q qilish, o'yin serverlaridagi barcha o'yinchilar uchun kuzatiladi.[6][7] O'yin PlayStation 4 va Windows versiyalari uchun turli xil serverlardan foydalanadi.[8]

Kashfiyot orqali o'yinchi sayohatlarida hali ko'rilmagan sayyoralarni, begona bazalarni, o'simlik va hayvonot dunyosini kuzatib, "birliklar", o'yin ichidagi valyutani hisobga oladi.[9][10] Agar o'yinchi bulardan birini birinchi bo'lib kashf qilsa, ular ushbu ma'lumotni Atlas-ga yuklash orqali qo'shimcha birliklarni topishlari mumkin, shuningdek, o'yinning serverlari orqali boshqa o'yinchilar ko'rishi uchun o'zlarining nomlarini kashf qilishlari mumkin. Aktyorlar, shuningdek, ushbu funktsiyalarni tarkibini filtri tomonidan belgilangan chegaralar doirasida qayta nomlash imkoniyatiga ega.[11][12] Hech kimning osmoni yo'q oflayn rejimda ijro etilishi mumkin, ammo Atlas bilan o'zaro aloqa onlayn ulanishni talab qiladi.[4][6]

Aktyor Sayohatchining omon qolishini ta'minlashi kerak, chunki ko'plab sayyoralar haddan tashqari harorat, zaharli gazlar va xavfli bo'ronlar kabi xavfli atmosferaga ega.[11] Garchi o'yinchi begona bazalarda yoki g'orlarda boshpana izlashi mumkin bo'lsa-da, bu muhit ekzosuitning himoyasi va zirhini yo'qotadi va Sayohatchini o'ldirishi mumkin, shuning uchun o'yinchi omon qolish uchun zarur bo'lgan resurslarni to'plashi kerak. Moviy rasmlarni yig'ish orqali o'yinchi omon qolishni osonlashtirish uchun o'zining tashqi qiyofasi, multitool va kosmik kemalarini modernizatsiya qilish uchun resurslardan foydalanishi mumkin, bu yangilanishlarning bir nechtasi Sayohatchining omon qolish qobiliyatini va imkoniyatlarini yaxshilash uchun sinergetik uslubda ishlaydi.[3] Ushbu elementlarning har birida yangilanishlar va resurslar maydoni uchun cheklangan miqdordagi uyalar mavjud, bu esa o'yinchidan o'z zaxiralarini va xususiyatlar to'plamini boshqarishni talab qiladi, ammo o'yinchi ekzosuit uchun yangi uyalar olishi yoki ko'proq uyalar bilan yangi kemalar va multitools sotib olishi mumkin.[13] Exosuit, multitool va kosmik kemalarning ko'pgina xususiyatlarini yoqilg'i manbai sifatida to'plangan resurslardan foydalangan holda uzoq vaqt foydalanishdan keyin yonilg'i quyish kerak. Yaxshi jihozlar va ushbu uskunani tayyorlash uchun loyihalar va manbalar, odatda, galaktikaning markaziga yaqinroq joylashgan bo'lib, o'yinchi uchun haydovchi beradi.[14][15]

Sayyorada bo'lganida Sayohatchiga dushman jonzotlar hujum qilishi mumkin. Ularga, shuningdek, sayyoralarni patrul qiladigan va sayyora boyliklaridan foydalanadiganlarga qarshi choralarni ko'radigan o'zini o'zi takrorlaydigan robot kuchi - Sentinels hujum qilishi mumkin. O'yinchi ularni multitool-ga o'rnatilgan qurollar yordamida himoya qilishi mumkin. O'yin xuddi shunga o'xshash "kerakli darajadan" foydalanadi GTA seriya; past qidiruv darajalari kichik uchuvchisiz samolyotlarning paydo bo'lishiga olib kelishi mumkin, ular bilan osonlikcha kurashish mumkin, ulkan yurish mashinalari esa yuqori darajadagi o'yinchiga hujum qilishi mumkin.[3] Sayohatchiga kosmosda bo'lganida, o'z kemalarining yukini qidirayotgan qaroqchilar yoki ular yomon obro'ga ega bo'lgan begona guruhlar hujum qilishi mumkin. Bu erda o'yinchi ushbu janglarda qatnashish uchun kemaning qurol tizimlaridan foydalanishi mumkin. Sayohatchi sayyorada vafot etsa, ular so'nggi qutqaruv punktida ekzosuitlar ro'yxatisiz qayta tiklanadi; agar o'yinchi so'nggi o'lim joyiga etib borsa, o'yinchi ushbu materiallarni tiklab olishi mumkin. Agar Sayohatchi kosmosda vafot etsa, ular xuddi shu tarzda mahalliy tizimning kosmik stantsiyasida qayta jonlanishadi, ammo kemasidagi barcha mollarni yo'qotib qo'yishadi.[2][9] Shunga qaramay, ushbu tovarlarni o'yinchining kosmosda vafot etgan nuqtasiga sayohat qilish yo'li bilan tiklash mumkin, ammo garovgirlarning tovarlarni birinchi bo'lib talab qilishlari qo'shimcha noaniqlik bilan.

Har bir yulduz tizimida Sayohatchining resurslari, ko'p dengiz havzalari va kemalari bilan savdo qilishi va galaktikada yashaydigan uch xil irqning bir yoki bir nechta musofirlari bilan aloqada bo'lishi mumkin bo'lgan kosmik stantsiyasi mavjud. Shuningdek, o'yinchi o'xshash funktsiyalarni taklif qiladigan sayyoralarda faol yoki tark qilingan begona bazalarni topishi mumkin. Chet elliklarning har bir poygasi o'z tiliga ega bo'lib, so'zma-so'z o'rnini bosuvchi sifatida taqdim etiladi, bu dastlab o'yinchi uchun bema'nilik bo'ladi.[16] Ushbu irq bilan tez-tez aloqa qilish, shuningdek sayyoralarda tarqalgan monolitlarni topish Rosetta toshlari, chet ellik bilan o'zaro aloqada bo'lganida, o'yinchi ushbu tillarni yaxshiroq tushunishi va tegishli harakatlarni bajarishi mumkin o'yinchi bo'lmagan belgilar, kelgusida va kelgusi savdo va jang uchun irqi irqiga ega.[16][17][18] Binobarin, musofirlarga noto'g'ri javob berish ularning Sayohatchiga yoqmasligiga olib kelishi mumkin va ularning kosmosdagi flotlari Sayohatchiga ko'rinishda hujum qilishi mumkin.[19] O'yin tarkibiga a erkin bozor kosmik stantsiyalarda yoki begona bazalarda mavjud bo'lgan galaktik do'kon, bu erda ba'zi resurslar va tovarlar ba'zi tizimlarda boshqalarga nisbatan yuqori qiymatga ega bo'lib, o'yinchiga resurslarni yig'ish va undan keyingi savdoda foyda olish imkonini beradi.[4][20]

Hech kimning osmoni yo'q asosan a sifatida ishlab chiqilgan bitta o'yinchi o'yini, ammo kashfiyotlarni Steam Workshop orqali barcha o'yinchilarga etkazish mumkin va do'stlar bir-birlarini o'yinning galaktik xaritasida kuzatib borishlari mumkin. Salom o'yinlar "Shon Myurrey, galaktikaning markaziga etib borish uchun qirq soatlik o'yin vaqtini sarflashi mumkinligini aytdi, agar ular biron bir harakatni amalga oshirmasa, lekin u o'yinchilarni o'yinni o'zlariga mos tarzda o'ynashini oldindan ham bilgan. Masalan, koinotdagi o'simlik va hayvonot dunyosini kataloglashtirishga urinishlari mumkin, boshqalari sayyoralar o'rtasida savdo yo'llarini o'rnatishga urinishlari mumkin.[21] Aktyorlar do'stlarini galaktik xarita va tizim xaritalarida kuzatishi mumkin.[22] Ishga tushirilishida cheklangan multiplayer jihatlari tufayli Sony PlayStation 4 foydalanuvchilaridan PlayStation Plus onlayn o'yin o'ynash uchun obuna.[23]

Chiqishdan keyingi dastlabki yangilanishlar

Yangilanishning asosiy xronologiyasi
20161.00: Dastlabki chiqish (kompyuter, PS4)
1.10: "Fondni yangilash"
20171.20: "Yo'l qidiruvchisini yangilash"
1.30: "Atlas ko'tariladi"
20181.50: "Hech kimning osmoni kelmaydi" (XBO)
1.70: "tubsizlik"
1.75: "Ko'zlar"
20192.00: "Beyond" (VR)
2.20: "Sintez"
2.24: "Bayt urishi"
20202.30: "Jonli kema"
2.40: "Exo Mech"
2.50: "Krossplay"
2.60: "Xaroba"
3.00: "Kelib chiqishi"
3.05: "Halloweenni yangilash"
3.10: "Keyingi avlod"

2016 yil noyabr oyida chiqarilgan "Foundation Update" deb nomlangan katta yangilanish, o'yinchiga sayyorani "uy sayyorasi" deb belgilash qobiliyatini qo'shdi va to'plangan resurslardan yaratilgan modulli komponentlardan ushbu sayyorada asos yaratdi. Qurilgandan so'ng, o'yinchi galaktikaning qolgan qismidagi kosmik stantsiyadan teleportatsiya orqali darhol o'z bazasiga qaytishi mumkin. Baza tadqiqot terminallari kabi maxsus stantsiyalarni qo'shishni qo'llab-quvvatlaydi, ular chet elliklardan biri tomonidan boshqarilishi mumkin, bu qo'shimcha tayanch komponentlar va loyihalarni ochishga yordam beradi, flora resurslarini yig'ish tendentsiyasiga va boshqa jihatlarga yordam beradi. Aktyor istalgan vaqtda bazani yiqitishni va boshqa uy sayyorasiga ko'chib o'tishni afzal ko'rishi mumkin. Aktyor, shuningdek, maydonda avtomatik mineral burg'ulash kabi qurilmalarni qurish qobiliyatiga ega. Aktyor sayyora bazasi singari bazani qurish va qurish imkoniyatlariga ega bo'lgan va kosmosga bog'langan tayanch vazifasini bajaradigan va yig'ilgan resurslarni uzatadigan qo'shimcha saqlash hajmi sifatida xizmat qiladigan yulduz kemalari yuk tashuvchilarini sotib olishi mumkin.[24]

Foundation yangilanishi, shuningdek, ikkita yangi o'yin rejimiga qo'shiladi, asl o'yin uchinchi, standart rejim deb hisoblanadi. Omon qolish rejimi standart o'yinlarga o'xshaydi, ammo qiyinligi ancha yuqori - ekzosuitning zirhiga atmosfera ta'siri ko'proq ta'sir qiladi, begona jonzotlar ko'proq dushman, Sentinellar sergakroq va o'likroq, resurslar esa kam. Agar o'yinchi Survival rejimida o'lishi kerak bo'lsa, ular yo'qolgan yutuqlarini tiklay olmasdan qayta boshlashlari kerak, garchi ular hali ham o'zlarining kreditlari, begona tillardagi taraqqiyoti va ma'lum rejalariga ega bo'lishsa-da. Ijodiy rejim o'yinchining xarakterini o'ldirishi mumkin bo'lgan juda ko'p mexanikani olib tashlaydi va ularga bazalarni yaratish uchun cheksiz resurslarni beradi.[24]

2017 yil mart oyida chiqarilgan "Path Finder Update" nomi bilan tanilgan ikkinchi yangilanish o'yinga bir nechta yangi xususiyatlarni qo'shdi. Ular orasida bazalarni boshqa o'yinchilar bilan bo'lishish qobiliyati, shuningdek, kashfiyotlarda yordam berish uchun exocraft deb nomlangan yangi transport vositalari mavjud. Exocraft o'yinchining o'rnatilgan sayyorasida qurilishi mumkin va bir necha kundan keyin chiqarilgan kichik yangilanish orqali boshqa istalgan sayyorani chaqirishi mumkin. Yangilashda shuningdek permadeat o'lim holatida o'yinchining rivojlanishini butunlay yo'q qiladigan variant; uchun qo'llab-quvvatlash Bug 'ustaxonasi Windows versiyasidagi foydalanuvchi modifikatsiyalari uchun; yangi bazani qurish xususiyatlari va materiallari, kema va multitool sinflari va qo'llab-quvvatlash PlayStation 4 Pro rivojlangan grafikalar.[25][26][27]

Uchinchi yangilanish "Atlas Rises" deb nomlangan bo'lib, 2017 yil avgust oyida chiqdi. Unda o'yinning hikoya rejimiga katta hissa qo'shilgan, taxminiy 30 soatlik bayonot qo'shilgan va protsessual ravishda yaratilgan vazifalar qo'shilgan. Aktyor o'yin galaktikasi bo'ylab tezkor transport uchun portallardan foydalanishi mumkin. "Birgalikda qidirish" deb nomlangan cheklangan onlayn kooperatsiya rejimi 16 tagacha o'yinchiga bitta sayyorani o'rganish va ovozli chat va matnli buyruqlar yordamida atrofdagilar bilan yaqin atrofda muloqot qilish, bir-birlarini porlab turgan sharlar sifatida ko'rish imkoniyatini beradi, ammo aks holda ular to'g'ridan-to'g'ri bir-biri bilan o'zaro aloqada bo'lish; Hello Games buni "sinxron kooperatsiya dunyosiga birinchi qadam" deb atadi. Yangilanishdan oldin bir necha haftalik "Uyg'ongan Titan" namoyish etildi muqobil haqiqat o'yini.[28][29]

Keyingisi, Chetdanva keyingi yangilanishlar

To'rtinchi yirik yangilanish, sarlavha bilan nomlangan Hech kimning osmoni kelmaydi, Windows va PlayStation 4 uchun 2018 yil 24-iyulda chiqarilgan; bu ham to'g'ri keldi Hech kimning osmoni yo'q's ozod Xbox One shu jumladan barcha yangilanishlarni o'z ichiga olgan Keyingisi.[30][31] Bundan tashqari, Keyingisi yangilash uchun qo'llab-quvvatlashni o'z ichiga oladi Tencent Hello Games-ning ta'kidlashicha, Xitoyda WeGame tarqatish platformasi Hech kimning osmoni yo'q futbolchilar.[32]

Hech kimning osmoni kelmaydi bu "Hello Games" 2016 yilda chiqarishni istagan o'yinning vakili deb hisoblagan o'yinning muhim yangilanishi. Yangilanish to'rtta o'yinchiga o'yin ichidagi avatarini yaratishi va sozlashi va qo'shilishga imkon beradigan to'liq multiplayer tajribasini o'z ichiga olgan. sayyoralar va yulduz tizimlarini o'rganish va birgalikda bazalarni qurish uchun ittifoqchilar yoki bir-biriga qarshi kurashish uchun raqib sifatida. Bazalar endi sayyoradagi ma'lum joylar bilan cheklanib qolmagan va endi deyarli hamma joyda, shu jumladan suv ostida qurilishi mumkin va bunday bazalar o'yinning boshqa barcha o'yinchilariga (o'z maydonchalarida) ko'rinadi. Aktyorlar turli xil missiyalarga jo'natish uchun foydalaniladigan yulduz kemalari parkini yig'ishga qodir. O'yinning dvigatelida sayyoralarning protseduraviy tarzda yaratilishi va ularni o'yinchiga qanday etkazish borasida sezilarli darajada qayta ko'rib chiqildi.[33] Kengaytirilgan multiplayer xususiyatlari bilan, Keyingisi konsollardagi o'yinchilarni ko'p o'yinchi elementlaridan foydalanish uchun PlayStation Plus yoki Xbox Live Gold xizmatiga obuna bo'lishlarini talab qildi. Ishga tushirish paytida GOG.com versiyasi Hech kimning osmoni kelmaydi ko'p o'yinchi komponenti yo'q edi, bu xususiyat Hello Games yil oxirida GOG Galaxy dasturiy ta'minoti bilan ishlashga qo'shilishini kutadi, ammo aks holda barcha yangi tarkibga ega edi.[34] Natijada, GOG ushbu xarid qachon amalga oshirilganidan qat'i nazar, o'yinni sotib olgan har bir kishiga cheklangan oynada pulni qaytarib berishni taklif qildi.[35]

Keyingi Keyingisi, Hello Games jamoalar bilan yanada interaktiv bo'lish va tez-tez yangilanishlarni, shu jumladan jamoat maqsadidagi haftalik tarkibni o'z ichiga olgan maxsus tadbirlarni o'z ichiga olgan rejalarini bayon etdi, bu barcha o'yinchilarga o'yin ichidagi narsalarni sotib olish uchun o'yin ichidagi valyutani taqdim etadigan, ammo aks holda bepul. barcha o'yinchilarga va ularsiz mikrotransaktsiyalar.[36][37] Bunday birinchi tadbir 2018 yil avgust oyi oxirida boshlangan.[38] Bundan tashqari, "Hello Games" "Galaktik Atlas" veb-saytini ishga tushirdi, bu veb-sayt o'yinchilar boshqa o'yinchilar o'zlarini o'rganishlari uchun o'yinda topgan qiziqarli kashfiyotlari haqidagi ma'lumotlarni yuklashlari mumkin.[39]

O'yindagi keyingi tarkib yangilanishlari chiqarilgandan keyin ham davom etdi Keyingisi. 2018 yil oktyabr oyida qo'shilgan "tubsizlik" suvda yashovchi biomlarda o'yin xususiyatlarini ancha kengaytirdi, ko'proq jonzotlar, manbalar, asos yaratish xususiyatlari, qo'shimcha hikoyalar tarkibi va suv osti hududlarini o'rganishga yordam beradigan yangi shaxsiy suvosti vositasi.[40] 2018 yil noyabr oyida chiqarilgan navbatdagi yirik "Vision" yangilanishi mavjud bo'lgan biomlar sonini kengaytirdi, ba'zi olamlarda g'ayritabiiy flora va faunani o'z ichiga oldi va yuk tashuvchilar, begona bazalar va halokatga uchragan joylardan resurslar va kuboklarni to'plash imkoniyatini o'z ichiga oldi. toshga aylangan mavjudotlar.[41][42] Windows-ning 2019-yil aprel oyida yangilanishi API-ning o'rnini bosuvchi grafikani to'liq qayta ishlashni ta'minladi OpenGL bilan Vulkan. Bu, ayniqsa, o'yinchilarning ishlashi yaxshilandi AMD grafik protsessorlari. Yangilash shuningdek yaxshilangan yuklash vaqtlari, HDR-quvvatlash va boshqa grafik sozlamalarni o'z ichiga oladi.[43]

Yana bir yangilanish "Beyond" 2019 yil 14 avgustda chiqdi.[44][45] "Beyond" uchta asosiy komponentdan iborat. "Onlayn" deb nomlangan bitta komponent, o'yinning ko'p o'yinchi xususiyatlarini kengaytiradi, bu Myurreyning ko'p o'yinchi xususiyatlariga nisbatan Taqdir. Endi o'yinda bitta serverda ko'proq sonli o'yinchilar mavjud, shaxsiy kompyuterlarda 32 tagacha o'yinchi. Agar o'yinchilar bir xil umumiy maydonda bo'lsa, ular boshqa futbolchilarni yaqin atrofda ko'rishadi, shu bilan bir qatorda o'yinchilar Nexus-ga sayohat qilishlari mumkin, u erda ular boshqa o'yinchilar bilan to'g'ridan-to'g'ri uchrashib, guruhlashlari, xarid qilishlari, jihozlarini yangilashlari va o'z vazifalarini bajarishlari mumkin.[46][47][48][49] Ikkinchi komponent Virtual reallik Windows-ga mos keladigan eshitish vositalarini qo'llab-quvvatlash (Oculus Rift, HTC Vive va Valf indeksi ) shu qatorda; shu bilan birga PlayStation VR PlayStation 4 versiyasida. Uyg'un VR-kontrollerlar bilan qanday faoliyatni amalga oshirishiga qarab, o'yinchilar uchun bir nechta turli xil boshqaruv sxemalari mavjud.[50][49] Yangilanishning uchinchi qismida qo'shimcha funktsiyalarni qo'shish uchun o'yinning kengligi bo'yicha bir qator umumiy yaxshilanishlar mavjud. Bazalar kichik avtomatlashtirilgan fabrikalarni yaratish uchun sanoat avtomatlashtirish xususiyatlaridan tashqari, elektr tarmoqlari va dasturlashtiriladigan elementlarni o'z ichiga olgan ko'proq xususiylashtirish xususiyatlariga ega. Dasturlashtiriladigan variantlar o'yinchilarga o'yin bilan maxsus shovqinlarni yaratishga imkon beradi; Hello Games dasturchilari yangi tizimdan versiyasini yaratish uchun foydalangan edilar Raketa ligasi ichida Hech kimning osmoni yo'q, masalan. O'yinchilar begona jonzotlarni uy hayvonlari sifatida boqib, ularni o'yinda tog 'sifatida ishlatishlari mumkin. Bu, shuningdek, foydali narsalarni yaratish uchun turli xil manbalardan foydalanishi mumkin bo'lgan retseptlar tizimini qo'shdi.[51][49]

Beyonddan keyin yana bir yangilanish, "Sintez" deb nomlangan, 2019 yil noyabrda chiqdi va o'yinni inventarizatsiya qilish tizimiga o'zgarishlar kiritdi yulduz kemasi yangisini sotib olish kerak bo'lmasdan va 300 ga yaqin hayot sifatini yaxshilash va xatolarni tuzatish.[52][53] 2020 yil fevral oyida "Tirik kema" yangilanishi "Void" deb nomlangan organik kemalarni va ularning kelib chiqishi bilan bog'liq qo'shimcha hikoyalar tarkibini taqdim etdi; bundan tashqari, "Living Ship" yangilanishi bilan, Hello Games ushbu asosiy yangilanishlarni hali ham rejalashtirishlarini ta'kidladilar, ammo o'yinlarning "Living Ship" yangilanishi oldidan o'yinchilar ko'rganidek, bir necha hafta oldin muntazam yamalar va tarkibni yangilash vaqtida ularning xususiyatlarini namoyish etishlari mumkin. .[54] 2020 yil aprel oyida o'tkazilgan "Exo Mech" yangilanishi sayyoralardagi atrof-muhit xavfiga dosh bera oladigan va resurslarning tez o'tishi va qazib olinishiga yordam beradigan mexanizatsiyalashgan kostyumlarni qo'shdi.[55]

Iyun 2020 yamasi qo'shildi platformalararo o'yin boshqa qo'shimcha funktsiyalar bilan barcha platformalar, kompyuterlar va vitrinalar o'rtasida qo'llab-quvvatlash.[56] 2020 yil iyul oyida chiqarilgan "Desolation", protsessual tartibda ishlab chiqarilgan, o'yinchilar resurslarni topish uchun kurashadigan begona odamlar yashaydigan xonalarni o'z ichiga olgan tark qilingan yulduz kemalarini taqdim etdi.[57]

"Origins" - bu 2020 yil sentyabr oyida chiqarilgan, o'simlik va hayvonot dunyosidagi o'zgarishni samarali ravishda ikki baravar oshirgan hamda ikkilamchi va uch yulduzli yulduz tizimlari, vulkanlar va mahalliy ob-havo sharoiti va effektlari kabi yangi sayyora xususiyatlarini qo'shgan asosiy yangilanishdir.[58][59] Murray "Origins" yangilanishini uzoq vaqt o'ynagan o'yinchilarga o'yinni yangilash vositasi sifatida ta'riflagan, oldingi tuzatishlar ko'plab yangi xususiyatlarni qo'shgan bo'lsa-da, ular aslida "Origins" ning sayyoraviy jihatlari xilma-xilligi masalalarini hal qilmagan. manzilga yo'l oldi.[60]

Keyingi avlod konsollarini tayyorlashda PlayStation 5 (shu jumladan PlayStation VR) va Xbox Series X va Series S, "Keyingi avlod" yangilanishi sayyoralarni yanada to'laqonli ko'rinishini ta'minlash uchun hamda shu asosdagi platformalar hamda Windows platformalaridagi o'yinlarning ingl. Vizual xususiyatlarini yaxshilaydi. Ushbu yangilanish, shuningdek, konsolning yangi versiyalari oiladagi avvalgisiga mos keladigan o'yinni saqlashga va barcha platformalar versiyalari orasida o'zaro faoliyat platformalarni o'ynashni qo'llab-quvvatlaganligiga ishonch hosil qildi.[61]

Uchastka

The o'yinchi xarakteri sayohatchisi deb nomlanuvchi, bilan uzoq sayyorada uyg'onadi amneziya va ularning qulagan joyini aniqlashi kerak yulduz kemasi. Ular etib kelganlarida, ular o'zlarining starship kompyuterlarini boshqaradilar, xarakterni kerakli ta'mirlashni amalga oshirishga yo'naltiradilar va yonilg'i quyish uchun zarur bo'lgan resurslarni yig'adilar giperspace boshqa sayyora tizimiga o'tish. Yo'lda ular galaktikada yashovchi uchta begona turning alohida a'zolari - Gek, Korvaks va Vykenlarni uchratishadi. Sayohat paytida Sayohatchini noma'lum kuch galaktikaning markaziga etib borishga majbur qiladi.

Markazga borishda ular yaqin atrofdagi tizimda kosmik anomaliya borligi to'g'risida ogohlantiradilar. U erga sayohat qilib, ular juda ko'p g'alati sayyoraliklar istiqomat qiladigan maxsus kosmik stantsiyani ("kosmik anomaliya") topadilar. Chet elliklarning ikkitasi - Priest Entity Nada va Special Polo ularni kutmoqda. Nada va Polo galaktikadagi boshqa musofirlarga qaraganda ko'proq ma'lumotga ega, shu jumladan Sayohatchiga tarjimasiz gapirish. Ular galaktikaning markazida joylashgan g'alati mavjudot haqida gapirishadi. Ular Sayohatchini yaqin atrofga yo'naltirish orqali uni kutib olish tomon yo'naltirishlari mumkin qora tuynuk bu Sayohatchini tezda galaktika markaziga yaqinlashtirishi mumkin.

Ular sayohatlarini davom ettirishlarida Sayohatchiga Artemis ismli musofirlardan xabar keladi, u ularga, xuddi o'yinchi kabi, Sayohatchimiz va o'z turdoshlari bilan uchrashishni istashini aytadi. Ular g'alati, qadimiy portaldan o'tdilar, ammo ular quyoshsiz dunyoga tushib qolishdi. Ularning mavqeini uchburchak qilib, mahalliy begona turlar bilan suhbatlashgandan so'ng, Sayohatchining ta'kidlashicha, Artemisning joylashuvi mavjud emas. Artemisga yangiliklarni aytgandan so'ng, translyatsiya sirli ravishda tugaydi va Sayohatchi Apollon ismli boshqa Sayohatchini bilib oladi.

Sayohatchilar Apollon bilan bog'lanib, Artemidaning ahvoli to'g'risida gapirib berishdi. Futbolchiga portallar va Sentinellar o'rtasidagi aloqani ochish, har bir sayyorani himoya qiladigan robot mavjudotlar aytiladi. Sentinellar bilan to'qnashuvdan so'ng, Sayohatchilar portali orqali o'tadi va kosmosdagi noma'lum katta kemaga olib ketiladi, u erda Nada ularga Atlas deb nom bergan kosmik mavjudot bilan yuzma-yuz keladi. So'ngra Sayohatchini noma'lum sayyoraga yuborishadi, u erda Artemida qabrini topishadi, bu Artemisning butun umr o'lik bo'lganligini ko'rsatmoqda. Apollon bilan bog'lanmoqchi bo'lganingizda, ular tasodifan yangi tashkilot bilan bog'lanishdi, -null. -null sayohatchiga Artemisni "Mind Arc" yordamida qutqarish mumkinligini aytadi. Mind Arc ni qurgandan so'ng, Sayohatchiga Artemisaning ruhini anomaliya bortidagi mashinaga yuklashni yoki ularning o'lishiga yo'l qo'yishni tanlashi kerak. Tanlovdan qat'i nazar, ular qayg'uli mayoq tomonidan boshqa portalga yo'naltiriladi, ular o'zlarini boshqa Atlas interfeysida topadilar. Ular Atlas o'layotganini va galaktikadagi boshqa Sayohatchilarni ogohlantirishi kerakligini bilishadi, lekin ular bilan bog'lana olmaydilar.

Sayohatchining ta'kidlashicha, ular Nada va Polo singari, galaktikadagi boshqa jonli mavjudotlardan farq qiladi, koinotning qurilishi va tabiati haqida biron bir tasavvurga ega.[62] Galaktikaning o'zi a sifatida mavjud ekanligi aniqlandi kompyuter simulyatsiyasi Atlas tomonidan boshqariladi va Sayohatchilar yoki to'rtinchi poyga - Atlas tomonidan simulyatsiyani o'rganish uchun yaratilgan narsalar. Bundan tashqari, Nada va Polo qanday uchrashganligi va ular qanday qilib "xatolar" ekanligi, ular simulyatsiyada bo'lishdan o'zlarini anglab, boshqalarga yordam berish uchun anomaliyada o'zlarini ajratib olganliklari aniqlandi.[62]

Sayohatchi yana Atlas bilan bevosita aloqada bo'lish uchun ko'proq interfeyslarni o'rganadi. Atlas ularga o'lishni xohlamasligini aytadi. O'zini saqlab qolish uchun, u Sayohatchini, shaxs paydo bo'ladigan markazga qarab harakatlanayotganda hammasini o'rganishni va ma'lumotlarni to'plashni davom ettiradi. Atlas Sayohatchining rivojlanishini baholaydi va buni beradi loyiha agar u Sayohatchini munosib deb bilsa, boshqa Atlas urug'i uchun. Sayohatchiga boshqa interfeyslardan Nada va Polo va Atlas urug'laridan yordam olishni davom ettirish kerak.

Oxir oqibat Sayohatchi yana bir Atlas interfeysini topib, galaktikaning markaziga etib boradi. Sayohatchi simulyatsiyani qayta boshlashni yoki Atlasni saqlashni tanlashi yoki o'rganishni davom etishi kerak. Agar ular simulyatsiyani qayta boshlashni tanlasalar, Sayohatchi o'zlari olgan Atlas urug'lari bilan interfeysni taqdim etadi. Atlas qayta tiklanadi, buning ustiga u yangi galaktika yaratadi, shuningdek, qidiruvni qayta boshlash uchun yana bir yangi sayohatchini yaratadi, ammo bu oldin ham ko'p marta sodir bo'lganligi, har safar Atlas umrini qisqartirishi aniqlandi. Atlas kelajakka nazar tashlamoqchi bo'lib, o'limidan o'tgan, lekin shisha idishda yaratuvchisining qo'lidan tashqari, hech narsani ko'rmaydi. Amaldagi Sayohatchining o'zi mustaqil ravishda kashf qilish uchun bepul, ammo o'yinchining fikriga ko'ra, ular ushbu yangi Sayohatchini boshqarish huquqiga ega bo'lib, o'yinni samarali ravishda qayta boshlashadi.[62][63]

Rivojlanish

Hech kimning osmoni yo'q Hello Games kompaniyasining moliyaviy farovonligini ta'minlash bilan shug'ullanmoqchi bo'lgan keng va diqqatni jalb qiladigan o'yin haqidagi tasavvurini namoyish etdi. Jou Danger qator o'yinlar.[64] O'yinning asl prototipi Hello Games-ning Shon Myurrey tomonidan ishlab chiqilgan bo'lib, u optimistik ilmiy fantastika ilhomlanib, izlanish ruhi haqida o'yin yaratmoqchi edi. Ishoq Asimov, Artur C. Klark va Robert Xaynlayn va 1970 va 1980 yillarda ushbu asarlarning muqovasi.[65][66] Rivojlanish 2013 yil dekabr oyida bo'lib o'tgan birinchi tizeridan oldin kichik to'rt kishilik jamoaga aylandi. O'yin chiqquniga qadar uch yil ichida o'nga yaqin ishlab chiquvchilar o'yin bilan ishladilar. Sony Interactive Entertainment reklama va marketing ko'magi bilan ta'minlash. Sony rasmiy matbuot anjumanida ushbu nomni rasmiy ravishda e'lon qildi Electronic Entertainment Expo 2014, Expo markazidagi tadbirlarda namoyish etiladigan birinchi mustaqil ishlab chiqilgan o'yin.[66][67]

O'yin dvigatelida tabiatda mavjud bo'lgan geometriya va strukturaning keng doirasini taqlid qilishi mumkin bo'lgan parametrlangan matematik tenglamalar kabi bir nechta deterministik algoritmlar mavjud. Inson rassomlari tomonidan yaratilgan badiiy elementlardan foydalaniladi va o'zgartiriladi.[66] O'yin audiosi, shu jumladan atrofdagi tovushlar va uning ostidagi soundtrack audio-dizayner Pol Vayr va ingliz musiqiy guruhi tomonidan yaratilgan asosiy namunalardan protsessual yaratish usullaridan foydalanadi. 65kunsofstatik.[68]

Chiqarish

2017 yilda bosh direktor Shon Myurrey O'yin ishlab chiquvchilar konferentsiyasi

Rag'batlantirish va marketing

Hech kimning osmoni yo'q da birinchi bo'lib aniqlandi VGX mukofotlari 2013 yil dekabrida va keyinchalik o'yin matbuotida katta e'tibor qozondi.[69][70][71][72] Hello Games nashriyotdan yordam so'radi va qiziqish oldi Sony Interactive Entertainment (keyin Sony Computer Entertainment). Sony rivojlanish uchun mablag 'ajratishni taklif qildi, ammo Hello Games faqat reklama va nashr qilish uchun moliyaviy yordam so'radi.[73] Sony o'yinni o'zlarining media-tadbirlarida namoyish etdi Electronic Entertainment Expo 2014 (E3); shu paytgacha ushbu bosqich bosqichida mustaqil ravishda ishlab chiqilgan o'yin namoyish etilmadi.[66][67]

Mish-mishlar 2015 yil oldidan tarqaldi Parij o'yinlari haftaligi 2015 yil oktyabr oyida bu Hech kimning osmoni yo'q Sony-ning matbuot anjumani bilan birga chiqarilishi mumkin edi, ammo Myurrey va Sony bu mish-mishlarni rad etishdi.[74] Buning o'rniga Sony o'zining matbuot anjumanidan foydalanib, o'yinni 2016 yil iyun oyida PlayStation 4 uchun kutilayotgan versiyasini e'lon qildi.[75][76]

2016 yil 21 iyun haftasida o'yinni rejalashtirilgan chiqarilishi 2016 yil mart oyida PlayStation 4 va Windows versiyalari uchun oldindan buyurtmalar boshlanishi bilan birga e'lon qilindi. Hello Games shuningdek PlayStation 4 versiyasi ham standart, ham Sony tomonidan chop etilgan "Limited Edition" chakana versiyasida raqamli versiyasi bilan birga mavjud bo'lishini e'lon qildi.[77][78][79] Ushbu rejalashtirilgan chiqarilishidan taxminan bir oy oldin Sony va Hello Games o'yin 2016 yil avgustigacha qoldirilishini e'lon qilishdi, chunki Murray bir necha qo'shimcha haftadan foydalanishni tanladi, chunki "ba'zi bir muhim daqiqalarda ularni bizning standartlarimizga moslashtirish uchun qo'shimcha jilo kerak edi".[80] Salom O'yinlar taqdimot marosimida qatnashmaslikni tanladi Elektron ko'ngilochar ko'rgazma 2016 2016 yil iyun oyida o'yinni polishingga ko'proq vaqt ajratish uchun, Murray o'yinning tuzilishi tufayli "biz bu o'yinni bajarish uchun bitta zarba olamiz va biz uni chalkashtira olmaymiz" deb ta'kidladi.[81] O'yin bor edi ketdi oltin 2016 yil 7-iyul kuni,[82] va 2016 yil 9-avgustda rasmiy ravishda chiqarilgan.[83]

Dastlab 12 avgustga va Evropaning qolgan qismidan ikki kun o'tgach, Buyuk Britaniyada chiqish sanasi, keyinchalik qisman Sony-ning chakana sotuvchilar bilan har ikkala mintaqada bir vaqtning o'zida chiqarilishini ta'minlash uchun tuzgan yangi bitimi tufayli 10-avgustga qadar surildi.[84] Chiqishdan ikki hafta oldin, Windows-ning butun dunyo bo'ylab versiyasi bir necha kun oldin, 2016 yil 12-avgustga qadar surib qo'yildi.[85] Myurrey Twitter orqali ta'kidlashicha, ular o'yinchilar uchun eng yaxshi tajriba Windows platformasida bir vaqtning o'zida butun dunyo bo'ylab chiqishi bo'lishini his qilishadi, bu esa ularni mintaqaviy PlayStation 4 bozori bilan bog'liq bo'lgan chakana jihatlar bilan boshqarolmaydilar va shu bilan Windows-ni to'xtatishga qaror qildilar. buni amalga oshirish uchun qo'yib yuboring.[86] Bundan tashqari, ular Windows-ning ishga tushirilishida qo'shishni istagan qo'shimcha texnik xususiyatlarni, masalan, bir nechta monitorni keng ekranli qo'llab-quvvatlashni tugatish uchun bir necha qo'shimcha kunlardan foydalanishdi.[87]

Cheklangan nashrdagi chakana versiyada badiiy kitob va yozgan chiziq romanlari mavjud Deyv Gibbonlar, Jeyms Swallow va Angus Makki; Sony bundan oldin o'yinni chiqarish uchun sherik-fantastikaga qiziqish bildirgan va Murray Gibbons bilan bunday asarni ishlab chiqish bilan shug'ullangan.[66][88] Qaldirg'och, shuningdek, o'yin ichidagi ba'zi bir rivoyatlarga yordam berdi.[89] Iam8bit tomonidan nashr etilgan Windows versiyasi uchun cheklangan miqdordagi "Explorer Edition" tarkibida o'yinning kosmik kemalaridan birining boshqa materiallari bilan bir qatorda miniatyura nusxasi mavjud edi.[90] Sony kompaniyasi cheklangan miqdordagi to'plamini chiqardi Hech kimning osmoni yo'q va Evropada PlayStation 4 uchun moslashtirilgan yuz plitasi.[91]

Nyu-Yorker taniqli Hech kimning osmoni yo'q ularning 2015 yilda Nyu-Yorkerlar festivali madaniyat va texnologiya chorrahasidagi mavzular yoritilgan bo'lib, ularning birinchi Tech @ Fest tadbirining bir qismi sifatida.[92] 2015 yil 2-oktabrda Myurrey maydonga tushdi va o'yin namoyish etildi Stiven Kolbert bilan kech namoyish, Amerika televideniesi tunda tok-shou.[93][94]

O'yin chiqarilishidan bir necha hafta oldin, Sony to'rtta video to'plamni chiqardi, ularning har biri o'yinning asosiy faoliyatiga bag'ishlangan: o'rganish, jang qilish, savdo qilish va omon qolish.[95] Sony Interactive Entertainment Europe shuningdek, komediyachi ishtirokidagi o'yin uchun televizion reklama e'lon qildi Bill Beyli.[96]

Intellektual mulk masalalari

Salom O'yinlar bilan huquqiy muzokaralar olib borilgan Sky plc uchun ishlatilgan "osmon" so'zidagi savdo belgisi ustidan Hech kimning osmoni yo'q, Sky savdo belgisi ilgari himoya qilgan Microsoft "Skydrive" ni tanladi. Muammo oxir-oqibat 2016 yil iyun oyida hal qilindi va Hello Games ushbu nomdan foydalanishda davom etishiga imkon berdi.[97]

O'yin boshlanishidan bir necha hafta oldin, Hech kimning osmoni yo'q dan foydalanayotgani da'vo qilingan superformula 2003 yilda doktor Yoxan Gielis tomonidan bajarilgan ishlarga asoslanib, keyinchalik Gielis tomonidan asos solingan va bosh ilmiy tadqiqotchi sifatida xizmat qiladigan Gollandiyaning Genicap kompaniyasi tomonidan Gielis tomonidan patentlangan. Myurrey intervyusida o'yinning protsessual avlod jihatlarini tavsiflayotganda superformulani aytib o'tgan edi Nyu-Yorker rivojlanish jarayonida.[66] Genicap o'z mahsuloti uchun superformuladan foydalanib dasturiy ta'minotni ishlab chiqishni kutmoqda, ular video o'yinlarni ishlab chiqishda foydalanilishini ko'rishlari mumkin, agar Hello Games o'yinda superformuladan foydalanganlarida buzilgan bo'lar edi. Kompaniya, Hello Games-ga murojaat qilib, ulardan qanday foydalanish haqida so'rashga urinishganini aytmoqda Hech kimning osmoni yo'q lekin hech narsa qaytarib olmagan. Genicap, ishga tushirishni to'xtatishni istamaganligini aytdi Hech kimning osmoni yo'q, considered the game to be "very impressive", and that they would like to talk more with Hello Games to exchange knowledge with them, but "if the formula is used we'll need to have a talk".[98][99][100][101] Murray replied that Hech kimning osmoni yo'q does not use the superformula, and was working to arrange a meeting with Genicap to discuss the situation and their respective mathematics.[102]

Controversy leading up to and during launch

Two weeks before the official release, a Reddit user was able to purchase a leaked copy of the game for the PlayStation 4 from eBay for roughly $1,250, and started posting various videos of their experiences in the game.[103] Other users also claimed to have leaked copies, and began sharing their own gameplay videos. Some of these reports included negative elements about the game, including frequent crashes and a much-shorter time to "complete" the game by reaching the centre of the virtual galaxy than Hello Games had claimed, leading many fans to express concern and frustration that the game might not be as good as they anticipated.[104][105] In response, Murray asked fans waiting for the game to avoid these spoilers, stating "We've spent years filling Hech kimning osmoni yo'q with surprises. You've spent years waiting. Please don't spoil it for yourself."[106]

Some retailers broke the ko'cha sanasi, as several players, including journalists at Kotaku va Ko'pburchak, streamed their starting playthroughs of the game starting from 5 August 2016.[107][108] Ko'pburchak noted that Sony had not issued any review embargoes for the game at this point.[109] Hello Games reset the servers for the game just prior to 9 August 2016 so as to give all players a clean slate.[110] Prior to official release, Sony requested sites to take down videos from early copies, citing that due to the nature of the game, they considered that Hello Games' vision of the game would only be met once a day-one patch was made available at release.[111] Some of these video takedowns had accidentally included users discussing the game but without using these pre-release footage videos, a situation that Murray and Sony worked to resolve.[112]

The day-one patch, which Hello Games had been at work at since the game oltin ketdi in July, altered several aspects of how the procedurally generated universe was created, such that existing saves from previous copies would no longer work. This patch also removed an exploit that was observed by pre-release players that allowed them to complete the game much faster than anticipated.[89] Commentators noted that the patch would substantially change the aspects of the game previously critiqued by aforementioned early players, and believed some of the changes were made specifically to address these concerns.[113][114]

Concern was raised by the fan community when OpenCritic, a ko'rib chiquvchi agregator platform, stated that there were going to be no review copies of the game prior to the public release and a review embargo that would end on the date of release.[107] The lack of review copies is a general sign within the industry that there are concerns by the developers or publishers that a game may not live up to expectations and thus indicates that they want to minimise any impact reviews may have prior to release.[109] However, both OpenCritic and Sony later affirmed there would be pre-release review copies and that they were waiting on a pre-release patch before sending these out to journalists.[107] Evrogamer noted that they had expected to have review copies by 5 August, but these were pushed until 8 August so as to get the day-one patch in place, a situation they attributed to the certification process required by Sony for any games on their service.[115] Because of the late arrival of the review copies, and the size of the game, critics presented their reviews "in progress" over several days, omitting a final review score until they had completed enough of the game to their satisfaction.[116][117]

At launch, a number of software bugs affected both the PlayStation 4 and Windows versions. A game-breaking bug occurred with an in-game pre-order bonus spaceship players could collect that would potentially strand them on a planet, and a resource duplication exploit could significantly reduce the time needed to reach the game's endings.[118] The Windows version also garnered several reports of poor graphics rendering, framerates, and the inability to even start the game.[119][120] Within a day, Hello Games had identified several of the common issues and issued patches while working to provide better technical support and resolve other issues.[121] Murray stated that their initial patches for both systems would be "focused on customer support" before moving onto adding in new features.[122]

Kelajak

Murray offered the potential to extend the game through yuklab olinadigan tarkib that, because of the procedural generation systems used, would likely be in the form of added features rather than new content.[17] Hello Games pointed to base building and the ability to purchase freighters as planned additions to the game.[113] Murray anticipated that all updates would be freely available.[123][124] Former Sony executive Shahid Ahmad, who led Sony's efforts to get Hech kimning osmoni yo'q, stated that Hello Games had a planned schedule of updates for the game as early as 2013.[125]

The game's first major content yamoq, called the "Foundation Update", was released in November 2016 and added the ability for planet-side base-building, interstellar freighter purchases with similar base-building customisation, as well as an open Creative mode. It also includes a Survival mode, which reduces the availability of resources and makes encounters with hostiles more difficult, and makes various other improvements.[126][127]

Murray did suggest the possibility of releasing o'zgartirish vositalari for Windows players to alter the game, though noted that they would be limited, and would not allow players to create new planets in the game, for example.[128] About a week after the Windows release players had already started to examine the game's files and create unofficial mods, with at least one mod-sharing website offering these for distribution.[129] Hello Games have since provided patches that help to support these user mods.[130]

Murray stated in an interview with IGN prior to release that virtual reality "would be a really good fit" for Hech kimning osmoni yo'q, as the immersive experience could create "really intense moments within a game";[131][132] virtual reality support was subsequently announced as part of the free "Beyond" update in mid-2019. Murray also commented on the potential for a remastering of Hech kimning osmoni yo'q for a system with more hardware capabilities, suggesting that they would be able to both increase the texture resolution and the degree of complexity of the flora and fauna on the planets.[133]

Qabul qilish

The first introduction of Hech kimning osmoni yo'q at the 2013 VGX awards was considered to be the best aspect of the awards presentation.[134][135] Its expanded coverage at E3 2014 was also met with similar praise, with several critics considering it to have "stolen the show".[136][137][138] The title won the show's "Best Original Game" and "Best Independent Game" by a panel of game critics, as well as receiving the "Special Commendation for Innovation" title.[139]

Zamonaviy sharhlar

Qabul qilish
Umumiy ball
AggregatorXol
MetakritikPS4: 71/100[140]
Kompyuter: 61/100[141]
XONE: 77/100[142]
PS4 (Chetdan): 83/100[143]
Ballarni ko'rib chiqing
NashrXol
Destructoid7/10[144]
EGM7/10[145]
O'yin haqida ma'lumot7.5/10[146]
GameRevolution3,5 / 5 yulduz[147]
GameSpot7/10[148]
GamesRadar +3,5 / 5 yulduz[149]
IGN6/10[150]
Kompyuter o'yini (BIZ)64/100[151]
Ko'pburchak6/10[152]
Guardian4/5 yulduz[153]
USgamer3,5 / 5 yulduz[154]
VideoGamer.com6/10[155]
Kompyuter jurnali4/5 yulduz[156]
Vaqt4,5 / 5 yulduz[157]

Upon release, No Man's Sky ko'ra, "aralash yoki o'rtacha" sharhlarni oldi ko'rib chiquvchi agregator Metakritik,[140][141][158] with the later release on Xbox One receiving "generally favorable reviews".[159] While many praised the technical achievement of Hech kimning osmoni yo'q's procedurally generated universe, several found that the nature of the game can become repetitive and monotonous, with the survival gameplay elements being lacklustre and tedious.[160][161][162][163][164][165] As summarised by Jake Swearingen in Nyu York, "You can procedurally generate 18.6 quintillion unique planets, but you can't procedurally generate 18.6 quintillion unique things to do."[166]

Some of the game's criticism stemmed from the limitations of what procedural generation can bring to a game. While the engine can produce a vast array of different planets, it is built atop a finite number of predetermined assets, such as basic creature shapes or planetary biomes, and one quickly exhausts these core assets even with the variations allowed by procedural generation.[167] An evaluation of the game's code showed that Hello Games had the foresight to enable new predetermined assets to be added into the game through updates, which Gamasutra's Alissa McAloon suggested that with more artists to provide more content, Hello Games or third-parties could exponentially expand the perceived uniqueness of each planet.[168] Kate Compton, who worked on the procedural generation elements of Sport, called this issue "procedural oatmeal", in that while it is possible to pour a near infinite number of bowls of oatmeal with various differences, the end result still will look like a bowl of oatmeal.[169] Compton noted that Hech kimning osmoni yo'q lacks a quality of perceptual uniqueness, a problem that other game researchers are looking to try to solve to provide a more crafted but still procedurally generated experience to the player, placing less emphasis on the vastness of potential outcomes as Hech kimning osmoni yo'q's marketing relied on.[167][169]

Ko'pburchak's Ben Kuchera hypothesised that Hech kimning osmoni yo'q could follow the same route as Taqdir, a 2014 game that, at release, received lukewarm reviews as it lacked much of the potential that its developers and publishers had claimed in marketing, but became highly praised after several major updates. Kuchera referred to Hello Games' statements regarding new features, downloadable content, and tracking what players are interested in as evidence that Hech kimning osmoni yo'q would evolve over time.[170]

Tijorat ko'rsatkichlari

Within a day of the game's official launch, Hello Games reported that more than 10 million distinct species were registered by players, exceeding the estimated 8.7 million species identified to date on Earth.[171] On the first day of the Windows release, Hech kimning osmoni yo'q saw more than 212,000 concurrent players on Steam, exceeding the largest number of concurrent players for most other games, including other 2016 releases such as XCOM 2 va Dark jonlar III.[172] Chart-trek reported that sales of the physical release of Hech kimning osmoni yo'q in the United Kingdom during the first week was the second-largest PlayStation 4 launch title published by Sony, following Chizilmagan 4, and the fifth highest across all publishers and Sony formats.[173] However, a week later, these numbers had dropped significantly; the concurrent player count on Steam fell under 23,000,[174] and United Kingdom sales fell by 81% in the second week.[175] The number of concurrent players on Steam fell to around 2,100 by the end of September 2016.[176] While player dropoff after release is common in games, the dropoff rate for Hech kimning osmoni yo'q was considered unusually high.[177] Bug 'ayg'oqchisi bu haqida xabar berdi Hech kimning osmoni yo'q had the third-highest "hype factor", a statistical measure of concurrent player dropoff from publicly available reports, of all games released on Steam from the start of 2016 to August of that year.[178]

The game was the top downloaded title from the PlayStation Store in the month of August 2016.[179] Jismoniy sotish Hech kimning osmoni yo'q across both PlayStation 4 and Windows in August 2016 made it the second-highest selling game in North America by revenue that month, according to NPD guruhi.[180] SuperData Research stated that for the month of August 2016, Hech kimning osmoni yo'q was the second highest-grossing game in digital sales across all consoles, and sixth-highest for PC.[181] Steam developer Vana bu haqida xabar berdi Hech kimning osmoni yo'q was one of the top twelve highest-grossing revenue games available on the platform during 2016,[182] esa Bug 'ayg'oqchisi estimated that more than 823,000 copies were sold in 2016 for a total gross revenue of more than $43 million.[183] With the release of "Next" and the Xbox One version of the title in July 2018, SuperData reported Hech kimning osmoni yo'q was the sixth top-selling console game globally for the month, bringing in around 24 million dollar across all platforms.[184] 2019 yilda O'yin ishlab chiquvchilar konferentsiyasi, Murray stated that sales figures for Hech kimning osmoni yo'q Keyingisi were comparable to what would satisfy a large AAA publisher at launch.[185] After the game was added to the Xbox Game Pass service in June 2020, Hello Games reported a month later that Hech kimning osmoni yo'q had seen more than one million new players.[186]

Taqdirlar

Hech kimning osmoni yo'q won the Innovation Award and was nominated for the Best Technology Award for the 2017 O'yinni ishlab chiquvchilar tanlovi mukofotlari.[187][188] Murray and other members of Hello Games had attended the Game Developers Conference, but had not expected to win anything given the game's reputation by that point, and opted to go elsewhere for dinner when they were named the winners of the Innovation Award.[189] The game was nominated for the Excellence in Technical Achievement for the 2017 SXSW Gaming Awards.[190] The title was also named for the British Game award for the 13th British Academy Games Awards.[191] Kompyuter o'yini nomlangan Hech kimning osmoni yo'q its Best Ongoing Game award in 2017, and Shacknews considered it the Best Comeback in 2017, both praising the updates added in the year since its launch that had improved how one interacted with the game.[192][193] The game was nominated for "Best Co-operative Game" and "Xbox Game of the Year" with No Man's Sky Next at the 2018 Golden Joystick mukofotlari,[194][195] and for "Best Ongoing Game" at The Game Awards 2018 va again in 2020[196][197] and won the award for "Most Evolved Game" at the 2019 SXSW Gaming Awards.[198][199] At the Italian Video Game Awards, it was nominated for "Best Evolving Game".[200] Beyond VR was nominated for "Best Game Expansion" and "Best VR/AR Game" at the 2019 Golden Joystick Awards,[201] for the latter category at The Game Awards 2019,[202] and for "Evolving Game" at the 16th British Academy Games Awards,[203] and won the award for "XR Game of the Year" at the 2020 SXSW Gaming Awards.[204]

Soundtrack

The game's official soundtrack, Music for an Infinite Universe tomonidan 65kunsofstatik, was released on 5 August 2016, and received positive reviews from music critics.[205] Endryu Vebster The Verge described the soundtrack as an extension of past 65daysofstatic albums, particularly from Yovvoyi nur, but with a greater science-fiction vibe to it, considering the track "Asimov" to be like "taking flight into a Chris Foss painting".[206] Sam Walker-Smart for To'qnashuv rated the album 8 out of 10, considered the album one of 65daysofstatic's best, and that it was "apocalyptic, transcendental and drenched in a sense of pure epic-ness".[207]

Qarama-qarshilik

Since its reveal at the 2013 VGX show and over the course of its development, the potential of Hech kimning osmoni yo'q had been widely promoted across the video game industry and created a great deal of hype.[208] Matt Kamen Simli Buyuk Britaniya deb nomlangan Hech kimning osmoni yo'q "perhaps one of, if not the, most hyped indie titles in the history of gaming".[209] Much of the attention has been drawn to the massive scope realised by the procedural generation of the game, and the relatively small size of the Hello Games' team behind it.[210][211] Hech kimning osmoni yo'q was seen as a potential industry-changing title, challenging the status quo of triple-A game development, which, according to Peckham, had become "rich and complacent".[212] The game had been considered to have similar potential to affect the game industry as Minecraft, though in contrast, Atlantika's David Sims opined that Minecraft's relevance took several years to develop, while Hech kimning osmoni yo'q was burdened with expectations from the start.[213] Hech kimning osmoni yo'q has been considered by Nathan Lawrence of IGN as a mainstream-friendly kosmik parvoz simulyatori o'yini, providing controls that were "simple to learn and fascinating to plumb" compared to Elita: xavfli va Yulduzli fuqaro while still offering engaging gameplay.[214]

Rivojlanish jarayonida

Orqadagi tushunchalar Hech kimning osmoni yo'q, allowing for a "grail-like feedback loop" around the exploration of near-infinite space according to Vaqt's Matt Peckham, created a great amount of anticipation for the game from gamers, as such lofty goals were often seen as a dare for them to challenge.[212] In a specific example, Hello Games had first claimed their system would achieve 4.3 billion planets (232) through the use of a 32-bit key; when players expressed doubt that this scope could be done, Hello Games altered their approach to use a 64-bit number as to create 18 quintillion planets to prove otherwise.[215][216] Many commentators compared Hech kimning osmoni yo'q 2008 yilgacha Sport tomonidan Maksis, which had promised similar ambitions to use procedural generation to construct new creatures and worlds. However, by release, the extent of the use of procedural generation was scaled back during the course of production, and the resulting game was not as well-received as anticipated.[217] Murray was aware that some critics were applying caution to their view of Hech kimning osmoni yo'q due to their previous experiences with Sport.[218][219]

Kris Graft for Gamasutra commented that many players and journalists had both high expectations for the game as well as wide expectations, with some believing that it would be, among other aspects, the "best space sim", the "best multiplayer action shooter", and the "best pure exploration game".[210] Ars Technica's Kyle Orland found that unlike Sport yoki Ertak which had "saturation PR campaigns that promised revolutionary and industry-changing gameplay features" which failed to be present in the final releases, Hello Games' statements about Hech kimning osmoni yo'q were "relatively restrained and realistic about what they were promising". Orland surmises that many players and journalists "layer[ed] their own expectations onto the game's gaps" from what Hello Games actually claimed.[208] Vlamber 's founder Rami Ismail considered the strength of the marketing campaign by Hello Games and Sony to generate interest in the game, calling the pitch using the concept of magnitudes and scale rather than absolutes as "a little masterclass in explaining an abstract concept to the largest possible audience"; Ko'pburchak's Ben Kuchera agreed on this point, but considered that the marketing may have gotten away from Sony and Hello Games since players did not have a concrete understanding of the game's limitations prior to launch.[220] Murray himself was aware of the "unrealistic, intangible level of excitement" that fans had of the game and given that they had been waiting three years to play it, would be expecting it to be perfect. He countered that he felt he and Hello Games tried to be "reasonably open and honest about what the game is" all throughout the marketing cycle to set expectations.[221] On the day before the official release, Murray cautioned players that Hech kimning osmoni yo'q may not have been "the game you imagined from those trailers" and instead that the title was meant as a "very very chill game", giving players a universe-sized sandbox that makes you feel as if you "stepped into a sci-fi book cover"; Murray believed the game would have a "super divisive" response from players due to some of these expectations.[222]

Hech kimning osmoni yo'q developed a dedicated fan-base before its release, with many congregating in a subreddit to track and share information published about the game.[213][221] Sam Zucchi writing for Ekranni o'ldirish proposed that the players anxiously awaiting Hech kimning osmoni yo'q were a kind of religion, putting faith in Hello Games to be able deliver an experience that has otherwise never been offered by video games before, the ability to explore a near-infinite universe.[223]

Following the news of the game's delay from June to August 2016, Murray, along with Kotaku yozuvchi Jeyson Shrayer, who first reported on the rumour of the delay, received a number of o'limga tahdid qilish in response, which Murray publicly responded to in good humor.[224] The situation was seen by other journalists as a growing issue between the pre-release hype created by marketing for video games, and the excited nature of the fans of these games even before their release. Yangi shtat arbobi's Phil Hartup considered that when marketing for a game drives a need for any type of news by those anxious to play the game, disappointing news such as delays could readily lead to online fans reacting in a paranoid manner against marketing expectations.[225] Phil Owen writing for Saralash blamed such issues on the video game marketers, as the field had become less about selling a game and more about creating a cult-like following for the game and "weaponizing fandom".[226]

At release

In addition to its mixed response from critics, player reaction to the release version of Hech kimning osmoni yo'q edi generally negative in response to several issues at the game's launch, buoyed by early reactions from those that had played the game before its official release. Users expressed concern with the apparent lack of features and other issues associated with the PlayStation 4 launch,[227] while many players on the Windows version via Bug ' va GOG.com gave the game negative reviews due to the poor graphics capabilities or inability to launch the game.[119][120][228] Players were also disappointed at the apparent lack of features that Hello Games and Sony had stated in earlier announcements and interviews would be included in the game;[229] a list initially compiled by members of the Hech kimning osmoni yo'q subreddit consisting of all such features appeared around a week after launch.[230] By October 2016, the game had one of the worst user-based ratings on Steam, with an aggregate "mostly negative" average from more than 70,000 users.[231] 2017 yilda O'yin ishlab chiquvchilar konferentsiyasi, Murray admitted they have far underestimated the number of players that would initially get the game; using estimates from Ichkarida va Far Cry: Primal, both released just before Hech kimning osmoni yo'q, the studio had expected about 10,000 concurrent players at launch, but in actuality saw over 500,000 players across both PlayStation 4 and Windows, with about half coming from the Windows side. This overwhelmed their expected server capacity and overloaded their support team with bug reports and technical help, leading to the noted problems with communications within the release window.[232] At the same event, Hello Games announced that they had started their own support programme, known as "Hello Labs", which will help fund and support the developers of games using procedural generation, or otherwise experimental gameplay. Murray stated they anticipate funding one or two games at a time, and that one title was already part of the programme at the time of announcement.[232]

One of the more significant features that appeared to be absent from the release version of Hech kimning osmoni yo'q was its multiplayer capabilities. Hello Games had stated during development that Hech kimning osmoni yo'q would include multiplayer elements, though the implementation would be far from traditional methods as one would see in a massive multiplayer online game, to the point where Murray has told players to not think of Hech kimning osmoni yo'q as a multiplayer game.[22][222] Because of the size of the game's universe, Sean Murray estimated that more than 99.9% of the planets would never be explored by players,[16] and that the chance of meeting other players through chance encounters would be "incredibly slim".[233] Murray had stated in a 2014 interview that Hech kimning osmoni yo'q would include a matchmaking system that is similar to that used for Sayohat when such encounters do occur;[234] each online player would have an "open lobby" that any players in their in-universe proximity would enter and leave.[22] This approach was envisioned to provide "cool moments" for players as they encounter each other, but not meant to support gameplay like atrof-muhitga qarshi o'yinchi or fully cooperative modes.[222] According to Murray in 2018, Hello Games had worked to try to keep this light multiplayer element in the game through the final part of their development cycle, but found that it was very difficult to include, and opted to remove it for the game's release, believing that with the size of the game's universe, only a few players would end up experiencing it.[235]

Questions regarding the multiplayer aspects of Hech kimning osmoni yo'q were raised a day following the official release on the PlayStation 4. Two players attempted to meet at a location in the game's virtual universe after one player recognised the other upon seeing their username attached to a planetary discovery. Despite confirming they had been at the same spot on the same planet outside of the game through their respective Twitch streams, they could not see each other.[227] Furthering this was the discovery that European copies of the limited edition packaging used a sticker to cover the PEGI online play icon.[236] Journalists noted a number of potential reasons why the players may not have encountered each other, including the users being on separate misollar or server problems reported by Hello Games at launch, though some opined that this may have been a feature removed before launch.[227] Hello Games noted that they have had "far more" players than they expected at launch and are bringing on more people to help support the game along with patching the critical issues at the game's launch, but they have not made a direct statement on the multiplayer situation as of September 2016.[227][237][238][239][109]

Outside of patch notes, Hello Games had effectively gone silent on social media right after the game's release up until the announcement of the Foundation update in late November 2016. Murray, who used the Hello Games' Twitter account with some frequency before release, had not been visible online for the first two months following the game's release.[240] In the announcement of this update, Hello Games admitted to being "quiet" but have been paying attention to the various criticisms levelled at the game.[126] Schreier from Kotaku and Ben Kuchera of Ko'pburchak commented that some of the negative player reaction was due to a lack of clarification on these apparently missing features from either Hello Games or Sony in the weeks just after release, with Kuchera further stating that with the silence from either company, "the loudest, most negative voices are shouting unopposed" and leading to a strong negative perception of the game.[238][239] Kuchera later wrote that many of the issues in the lead-up and follow-up to Hech kimning osmoni yo'q's release, whether by choice or happenstance, provide many lessons on the importance of proper jamoat bilan aloqa. Kuchera specifically pointed to the decision to withhold review copies and an apparent lack of public relations (PR) to manage statements relating to what features would be in the game. Kuchera also noted that many people had taken the hype generated by the press only to be disappointed by the final game, and that consumers did have ways to evaluate the game following its release before they purchased the title.[109] Sony president Shuhei Yoshida admitted that Hello Games did not have "a great PR strategy" for Hech kimning osmoni yo'q, in part for lacking a dedicated PR staff to manage expectations, but still support the developers as they continue to patch and update the game.[241] Jesse Signal, writing for the Boston Globe noted that some of the hype for Hech kimning osmoni yo'q may be attributed to game journalists themselves for getting too excited about the game, positing "Had journalists asked certain questions at certain times, perhaps it would have been more difficult for Hello Games to make promises it couldn’t deliver on."[242] Murray himself stated in a 2019 interview that prior to the game's release, much of their contact was with journalists who Hello Games believed understood the nature of video game development, and thus expected their statements about what Hech kimning osmoni yo'q would be would be tempered to reflect the reality of Hello Games being a small team with limited time. Instead, Murray found that the press took their words for granted, and created expectations for players that they could not have met at launch. As a result, Hello Games has since shifted toward communication directly with the community rather than the press and keeping only to patch updates or near-release features to keep expectations in check.[243]

The lack of features in the release version of the game became a point of contention, with many players using the Steam and GOG.com review pages, along with Metacritic reviews, to give it poor ratings.[119][120][227][228] Sean Murray received a great deal of online criticism from players, including accusations of lying.[244][245] A Reddit user temporarily took down the documented list of removed features after he received messages that congratulated him on "really sticking it to these 'dirtbag' devs", which was not his intention in publishing the list; he wanted no part of the anger towards Hello Games.[246] The subreddit forum had become hostile due to a lack of updates from Hello Games or Sony, leading one moderator to delete the subreddit due to the toxicity of the comments, later undoing that action on further review.[247]

In an interview in July 2018, Murray stated that the period following Hech kimning osmoni yo'q' release was difficult for him and the studio due to the backlash that included numerous death and bomb threats during that period that forced the studio to be in constant contact with Shotland-Yard. Murray stated of that period, "I find it really personal, and I don’t have any advice for dealing with it."[235] The Hello Games' Twitter account had been hacked into in October 2016 and used to post the message "No Man’s Sky was a mistake" among other tweets before the companies regained control of it, leading to confusion and additional drama within the community.[248] Users sought refunds for the game via both Sony and Valve outside of the normal time allowance for claiming such refunds by their policies, citing the numerous bugs within the game and/or the lack of features,[249] and while some players claim to have received such refunds, both companies have reemphasised their refund policies in response to the volume of refund requests.[250]

Game journalist Geoff Keighley, who had been in discussions with Murray and Hello Games throughout the development, had expressed concern to Murray in the year leading up to release, according to Keighley in September 2016. He said he was "internally conflicted" about the state of the game near its release, recognising that many of the features that Murray had been talking about were not going to make it, and compared Murray to Peter Molyneux who had overpromised on a vision for his games that ultimately fell short. Keighley had expressed to Murray his concern that the $60 price tag was a bit steep for the current state of the game and recommended that they take an erta kirish approach instead. According to Keighley, Murray said he didn't want to be around Keighley any more as he was "a little too negative about the game and [Keighley]'s assessment of where the team was at". Keighley felt that Murray could not "rip off that band-aid" and explain exactly what had made it and had to be cut for the game prior to release, and in the end appeared to "disrespect his audience". As such, Keighley sympathised with those that felt they were misled by the marketing. Keighley rekindled the relationship with Murray since launch, and anticipated discussing more of what happened near release with him.[251] Sony Chairman Shoun Layden, in November 2016, stated that Hello Games had an "incredible vision" and a "very huge ambition" for Hech kimning osmoni yo'q, and that the developers are still working to update the game to bring it to what they wanted, adding that "sometimes you just don't get all the way there at the first go". Layden further expressed that from Sony's side, they recognised that they "don't want to stifle ambition" and force a specific style of play onto their games.[252]

2016 yil sentyabr oyida Advertising Standards Authority (ASA) of the United Kingdom, following on "several complaints", began an investigation into the promotion of Hech kimning osmoni yo'q. The ASA has authority to require publishers to remove offending advertising materials if they are found in violation of ASA standards. In Hech kimning osmoni yo'q complaints directed at Hello Games and Valve, the ASA specifically evaluated materials used on the Steam store page to promote the game that demonstrate features that do not appear to be a part of the final game, but has also reviewed other official promotional outlets including the game's official YouTube channel.[177][253] Several game industry lawyers, speaking to Kompyuter o'yini, noted that while the ASA has successfully taken action in previous cases of false advertising, demonstrating such for a procedurally generated game of Hech kimning osmoni yo'q scope may be difficult since it is impossible to play the entire game to prove something does not exist. The lawyers also noted that most of what Murray and other Hello Games members said outside of any official promotional channels, such as interviews or through social media, cannot be taken as part of the game's advertising, further limiting the claims that the ASA can act on.[254] The ASA ruled in November 2016 that the Steam storepage advertising of Hech kimning osmoni yo'q was not in breach of their standards, attributing the used footage and screenshots to be reasonable representative of the average player's experience with a procedurally generated game, and dismissed the submitted complaints; the ASA further ruled that as Valve has no control over what Hello Games included on the store page, they were not liable for the material either.[255][256]

Keyingi yangilanishlar

On 25 November 2016, Hello Games announced it was planning on bringing a large update, known as the "Foundation" Update, to the game, stating that "We have been quiet, but we are listening and focusing on improving the game that our team loves and feels so passionately about."[257] Hello Games had not mentioned a release window, and many journalists were surprised when the update was released just two days later.[258] The update was generally well received by journalists, that while not fully satisfying all the features that seemed to have been promised for the game, helped to push the game into the right direction in anticipation of future major patches.[259][260] The update had drawn back some players that had previously turned their back on the game and created a better reception from some players,[261] while others still remained disappointed by the game's initial release problems.[262] The second major update, "Path Finder", was released in March 2017. By the time of the third major update, "Atlas Rises", a year after initial release, many felt the game was now much better and approaching what they had expected.[263][264][265][266] Simli's Julie Muncy said that the ability of the updates to Hech kimning osmoni yo'q demonstrates the game can be more organic, adding significant new features that can dramatically change the feel of the game.[267] Subsequent major updates include "NEXT", "The Abyss", "Visions", "Beyond", "Synthesis", "Bytebeat", "Living Ship", "Exo Mech", "Crossplay", "Desolation", and "Origins".[268]

In retrospect following the patch, journalists generally commended Hello Games for staying quiet about the exact details of the update until just prior to its release to avoid the same situation that the game fell into upon its initial release.[269][270] Murray himself has avoided commenting directly on any of the updates for Hech kimning osmoni yo'q and staying out of the "hype cycle" until they are at the shipping point, to not repeat any of the mistakes from the game's launch.[185] Gamasutra named Hello Games one of its top ten developers for 2016 not only for the technical achievements within Hech kimning osmoni yo'q, but also for not collapsing amid the anger directed at the company and instead keeping to making improvements to the game.[271]

Ta'sir

The discrepancy between Hech kimning osmoni yo'q expectations and its initially released product are considered a milestone in video game promotion, with many sources considering how to properly promote a game in a "post Hech kimning osmoni yo'q dunyo ".[272][273][274][275]

The situation around Hech kimning osmoni yo'q's promotion using screenshots and videos that were not from the game's final state (a practice known as "bullshots ") led to discussion among developers, publishers, and journalists of how to best showcase upcoming games without being deceptive to the audience. Keighley, who felt some responsibility for the Hech kimning osmoni yo'q situation, announced that all games that will be shown during The Game Awards 2016 ceremony would be more focused on gameplay of near-completed titles, using a Keling o'ynaymiz -type format, rather than allowing for scripted or pre-rendered videos.[276] Several journalists attribute a change in Valve's Steam storefront policies in November 2016, requiring all game screenshots and videos to be from the final product, as a response to the Hech kimning osmoni yo'q vaziyat.[277][278]

Muvaffaqiyatsiz Hech kimning osmoni yo'q's promotional aspects has affected other kosmik simulyatsiya and open world games that are based on the premise of providing a vast ranging sandbox for players, as players have become wary of the broad claims that these games might make. Novaquark, the developers of the upcoming open-world Ikki koinot, found themselves struggling to complete their Kickstarter funding in the months immediately after Hech kimning osmoni yo'q's release, but have recognised the need to be open and transparent to potential funders on what the game will and will not have.[279] Fenix Fire, the developers of the space exploration game Osiris: yangi tong, used the various question-and-answers that Sean Murray had to handle during the pre-release period to gauge what players were looking for in such games and guide development of their own game.[280] Dan kelgan xabarga ko'ra Kotaku, BioWare had envisioned that Mass Effect: Andromeda would use procedural generation for creating a universe to explore prior to Hech kimning osmoni yo'q's announcement, and further pushed for this following the excitement for Hech kimning osmoni yo'q bir marta e'lon qilingan, ammo protsessual avlodni ular bilan yaxshi ishlashiga erisha olmagan Sovuq 3 va 2015 yilga kelib ushbu rejalarni bekor qilishi kerak edi.[281]

Evrogamer'Uesli Yin-Pul buni quyidagicha kuzatgan Hech kimning osmoni yo'q muammoli chiqish, ishlab chiquvchilar "hech qachon birinchi bo'lib chiqib ketmasligi kerak bo'lgan va'dani bajara olmaslikdan qo'rqib, kartalarini ko'kragiga yaqin tutishmoqda"; Misol tariqasida, u buni ta'kidladi Noyob "s O'g'rilar dengizi, faqat oldingi bosqichlarida potentsial o'yinchilarga juda ko'p savollar qoldirgan tushunarsiz videolar orqali targ'ib qilingan bo'lsa-da, 2016 yil dekabr oyida cheklangan alfa-testga kirish va aniqroq o'yin videolarini taqdim etish uchun "Insider" dasturini boshladi.[282] Xuddi shunday, o'z o'yinlarini premerasi bo'lgan majburlash o'yinlari Biz ozgina baxtlimiz da PAX East 2015 kabi o'xshash shov-shuvga o'xshash Hech kimning osmoni yo'qnima bo'lganini ko'rgandan so'ng, o'zlarining o'ylagan taxminlarini orqaga qaytarish uchun ishladilar Hech kimning osmoni yo'q uning ishga tushirilishida. Xususan, Compulsion, kichik ishlab chiquvchi, ko'pchilik o'z unvoniga a sifatida qarashganini aniqladi AAA chiqarilishi va foydalanishga qaror qilib, o'yin qanday bo'lishi kerakligini aniq bilishni xohladi erta kirish shaffoflikni ta'minlashga yondashish.[283]

Izohlar

  1. ^ O'yin boshlanganda ko'p o'yinchi xususiyatlari etishmas edi, ammo ular "Keyingi" yangilanishi bilan 2018 yil avgustida qo'shilgan edi. Qarang ko'p o'yinchi xususiyatlarining tavsifi va chiqarilganidan keyin multiplayer bilan bog'liq muammolar tafsilotlar uchun.
  2. ^ Malumot uchun qarang Hech kimning erlari yo'q.
  3. ^ Xususan, sayyoralar soni 2 tani tashkil qiladi64 yoki 18,446,744,073,709,551,616.

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