Ajdaho (Dungeons & Dragons) - Dragon (Dungeons & Dragons)

Ajdaho
DnD Dragon.png
Birinchi ko'rinishoriginal Dungeons & Dragons "oq quti" to'plami (1974)
AsoslanganAjdaho
Ma `lumot
TuriDahshatli jonzot

In Dungeons & Dragons (Ar-ge ishlari) xayol rol o'ynash o'yini, ajdaho dahshatli jonzotning ikonik turi.[1] Guruh sifatida Ar-ge ishlari ajdaholarga erkin asos solingan ajdaho juda ko'p fantastik va mifologik manbalardan.[2][3] Dungeons & Dragons o'yinchilarga hayoliy ajdaholarga qarshi kurashishga imkon beradi (Tiamat eng taniqli kishilardan biri) va "ularning ruhiy ajdarlarini o'ldirish".[4] Ushbu ajdarholar, xususan ularning "zindon ekologiyasi" fantastika yozishning adabiy nazariyasiga ta'sir qiladi.[5] Ar-ge ishlari shuningdek, ajdarlar axloqiy vahima o'yin atrofida.[6][7]

Yilda Ar-ge ishlari, ajdarlar har xil turdagi har qanday yirik, aqlli, sehrli, sudralib yuruvchi hayvonlar sifatida tasvirlangan, ularning har biri odatda o'zini tutishi va rang ularning tarozilaridan yoki ularning elementar qarindoshlik.[8] Masalan, keng tarqalgan ajdarho turlari - bu qizil tarozi bilan nomlangan va yovuz va ochko'z tabiati, shuningdek qobiliyati bilan mashhur bo'lgan qizil ajdar. olovdan nafas oling.[9] O'yinda ajdaho odatda dushman hisoblanadi o'yinchi belgilar va kamroq, ittifoqchilar yoki yordamchilar. Ajdarholar uchun belgi bo'lsa ham Ar-ge ishlari o'yin, ular ajdarlar odatda past darajadagi o'yinchilar uchun juda kuchli bo'lgani sababli ular rasmiy stsenariylarning bir qismi sifatida kamdan-kam uchraydi. Buning istisno holati Ajdaho o'yin dunyosi.[iqtibos kerak ]

Tasnifi

In Ar-ge ishlari koinot, ajdarlarning turli xil turlari mavjud. Biroq, ularning xilma-xilligiga qaramay, bir qator xususiyatlar ajdarlarning deyarli barcha turlariga xosdir. Barcha turlar odatda ko'rinadi sudralib yuruvchi yoki tabiiy shaklida serpantin. Eng yosh ajdarlardan tashqari, ular juda katta - odatda hech bo'lmaganda ot kabi katta va ko'pincha ancha katta. Tasvirlangan aksariyat turlarning qanotlari bor va uchishga qodir va deyarli barchasi to'rtburchak. Ajdarholarning deyarli barcha turlari yuqori darajada aqlli (hech bo'lmaganda inson kabi aqlli) va gaplashishga qodir. Aslida ajdarlarning barcha turlari tabiatan sehrli deb ataladi va aksariyat turlarda bu tabiat ba'zi bir elementar kuchga yaqinlik sifatida ifodalanadi; ba'zi ajdaho turlari, shuningdek, sehrli sehrlarni yaratishga qodir. Aksariyat ajdaholar o'zlarining elementar yaqinligi bilan bog'liq bo'lgan bir yoki bir nechta energiyani nafas olish yoki chiqarib yuborish qobiliyatiga ega, shuningdek, bunday energiyaning boshqa har qanday manbalaridan shikastlanish yoki shikastlanishga qarshilik ko'rsatadi. Ejderlar tuxum qatlami bo'lib, ko'pchiligida o'tkir tishlari, shoxlari va tirnoqlari bor. A Ar-ge ishlari ajdaho o'zining po'stlog'i bilan himoyalangan, uning rangi ajdarlarning turlari bilan belgilanadi va shu bilan birga har bir ajdaho turining o'ziga xos elementar tabiati to'g'risida ingl. Ajdarholarning har bir turi u bilan bog'liq bo'lgan ma'lum bir temperamentga ega, shuningdek, bu temperamentdan kelib chiqqan chuqur ildiz otgan axloqiy dunyoqarashga ega; bu omillar har bir ajdaho shaxsiyati va xulq-atvori asosida yotadi. Odatda, ajdarho turlar ichida tashqi qiyofasi yoki shaxsiyati jihatidan juda katta farq qilmaydi, ammo istisnolar mumkin, ayniqsa, ba'zi narsalarda Ar-ge ishlari sozlamalar, masalan, Eberron.

Chunki Ar-ge ishlari ajdaho - bu asosan ajablantiradigan jonzotlar, o'yinchi belgilarini antagonize qilish uchun mo'ljallangan, ajdarlarning aksariyati Ar-ge ishlari bor yovuzlik avvalboshdan. Bu, ayniqsa, Dungeon va Dragons nashrlarining asl nusxalarida (masalan, Dungeons & Dragons "oq quti" to'plami (1974) va Dungeons & Dragons asosiy to'plami ) bu erda faqat oltin ajdaho qonuniy foydaga ega edi, boshqa barcha ranglar esa xaotik yovuz (qizil, yashil, qora) yoki neytral yovuzlik (ko'k, oq) edi.[10]

Ba'zi ajdarholarda (xususan, metall ajdarlarda) ikki xil nafas bor, odatda o'limga olib keladigan (olov, muz, kislota, elektr va boshqalar), ikkinchisi odatda o'limga olib kelmaydigan (falaj, itarish, chalkashlik va boshqalar).

In ning ikkinchi nashri Rivojlangan Dungeons & Dragons (AD & D), ajdahalar birinchi nashrlaridan butunlay qayta ishlangan va ancha kuchliroq bo'lgan. Masalan, ular sehrli qarshilikka ega edilar, endi ularni bo'ysundira olmadilar va shunchaki tirnoq va chaqishdan tashqari jismoniy hujum shakllariga ega edilar.[11]

AD & D 2-nashr va Ar-ge ishlari 3-nashr haqiqiy ajdaholarni uchta asosiy toifaga ajratdi: xromatik ajdahoyomon bo'lgan yashil va qora ajdarholar kabimoslashtirilgan; metall ajdaho, masalan, oltin va kumush yaxshi bo'lgan ajdarholar; va neytral tekislangan marvarid ajdarlari, ega bo'lgan noyob mavjudotlar ruhiy qobiliyatlar. Bundan tashqari, uchta asosiy toifaga to'g'ri kelmaydigan haqiqiy ajdarlarning boshqa kichik turlari mavjud edi. Masalan, simob va po'latdan yasalgan ajdarholar metall ajdarho bo'lib tuyuladi, ammo Dungeons & Dragons dunyo ular turli xil biologik farqlar tufayli metall ajdarlarning asosiy oilasidan tashqarida deb hisoblanadi (kitob bo'lsa-da) Faerning ajdarlari ularni metal ajdarlari qatoriga kiritdi). "O'pka ajdarlari" yoki ruhiy ajdarlari Sharqiy sarguzashtlar shuningdek, haqiqiy ajdarholardir.

Uchinchi nashr Ar-ge ishlari ajdahoni "oddiygina qanotli, sehrli yoki g'ayrioddiy qobiliyatlarga ega sudraluvchiga o'xshash jonzot" deb ta'riflangan mavjudot turi deb tasniflaydi.[12] Ajdaho turi bir nechta tasniflarga bo'linadi. Haqiqiy ajdarho - bu yosh toifalari bo'yicha kuchini oshiradigan ajdarho (buyuk vyrmga o'tish). Kichik ajdarho yosh toifalarida yaxshilanmaydi va haqiqiy ajdarlarning barcha qobiliyatlari etishmasligi mumkin. Kichik ajdarlarning misollari kiradi ajdaho toshbaqalari va wyverns. Ajdarho tipidagi boshqa jonzotlarga drak, felldrak, oddiy drak, landwyrms, linnorms va qichitqi. (Ajdaho deb ataladigan biron bir jonzot tasodifan guruch ajdariga o'xshashligi uchun nom olgan.)

Biroq, bilan Ar-ge ishlari 4-nashr, tasniflar o'zgartirildi: xromatik ajdaholar mutlaqo yovuzlikka aylanmadi va metall ajdarholar yaxshi bo'lmasligi kerak edi. Shuningdek, bir nechta yangi toifalar mavjud (marvarid ajdarlari hali qaytmagan bo'lsa ham): "tekislik ajdarlari", ular Moddiy samolyotdan tashqari mavjudlik tekisligida yashash orqali buzilgan ajdar, "falokat ajdarlari" tabiiy ofatlarning xaotik yovuzlik va o'ziga xos tartibsizliklarni keltirib chiqaradigan jihatlari va "ajdar ajdodlari" haqida.[13] Xromatik ajdaholar Monster qo'llanmasi va Drakonomikon: Xromatik ajdarholar. Metall ajdarlari Monster Manual 2 va Drakonomikon: Metall ajdarlari. Falokat ajdarlari taqdim etilgan Monster qo'llanmasi 3. Planar ajdaho ikkalasida ham taqdim etilgan Drakonomikon: Xromatik ajdarholar va Drakonomikon: Metall ajdarlari.

Haqida batafsil ma'lumot Ar-ge ishlari dragonkind ikkinchi, uchinchi yoki to'rtinchi nashrlarda ularning tegishli nashrlarida uchraydi Drakonomikon, a Ar-ge ishlari qo'shimcha ma'lumot, ayniqsa draconic ma'lumot uchun mo'ljallangan. Birinchi o'yin uchun bunday kitob chop etilmadi, garchi Basic o'yinida a bor edi Ajdarho va gigantlarning Bestiari (kodlangan AC10).[14]

Nashr tarixi

Yomon yoyilgan beshta ajdaho (oq ajdaho, qora ajdaho, yashil ajdaho, ko'k ajdar va qizil ajdar) va qonuniy-yaxshi hizalanmış oltin ajdar (sehrli kuch va imkoniyatlarning ko'tarilish tartibida) dastlab asl nusxada paydo bo'ldi. Dungeons & Dragons "oq quti" to'plami (1974).[15] The Greyhawk kampaniyasiga qo'shimcha (1975) Platinum Dragon bilan birga mis ajdaho, guruch ajdaho, bronza ajdar va kumush ajdaho (Bahamut ) va Xromatik ajdaho (Tiamat ).

Asl nusxada oq ajdaho, qora ajdar, qizil ajdar va guruch ajdaho yana paydo bo'ldi Dungeons & Dragons asosiy to'plami (1977). 1974 yildagi quti to'plamidagi oltita ajdaho paydo bo'ldi Dungeons & Dragons Basic Rulebook (1981) va yana 1983 yilgi versiyada Asosiy to'siq (1983). Bu oltitalar qimmatbaho tosh ajdarlari (billur ajdar, oniks ajdaho, yashma ajdaho, safir ajdaho, yoqut ajdaho va kehribar ajdarho) va ajdarho hukmdorlar (Injil (Oy ajdarho), barcha xaotik ajdarholarning hukmdori; Olmos (yulduz) bilan birga paydo bo'lgan. Ajdaho), barcha qonuniy ajdarlarning hukmdori; Opal (Quyosh ajdarho), barcha neytral ajdarlarning hukmdori; va Buyuk, barcha ajdarholarning hukmdori) Dungeons & Dragons qoidalari tsiklopediyasi (1991).

1974 yildagi qutidagi to'plamdan beshta xaotik hizalanadigan ajdaho turlari, shuningdek oltin ajdar va to'rtta yangi ajdaho turlari Greyhawk qo'shimcha (mis ajdaho, guruch ajdaho, bronza ajdar va kumush ajdar) birinchi nashrda paydo bo'ldi Rivojlangan Dungeons & Dragons asl nusxada Monster qo'llanmasi (1977), Bahamut va Tiamat bilan birga. Avvalgi beshta ajdaho turlari yomon yo'naltirilgan deb berilgan bo'lsa, oxirgi beshta ajdaho turlari yaxshi moslashtirilgan deb berilgan. O'nta ajdaho turiga psevdosmiy nomlar berildi: qora (draco causticus sputem), ko'k (draco electricus), guruch (draco impudentus gallus), bronza (draco gerus bronzo), mis (draco stabuli keladi), oltin (draco orientalus sino dux), yashil (draco xlorli ko'ngil aynishi respiratori), qizil (draco conflagratia horriblus), kumush (draco nobilis argentum) va oq (draco rigidus frigidus).[16] Sharq ajdarlari asl nusxada paydo bo'ldi Fiend Folio (1981), shu jumladan li o'pka (yer ajdaho), o'pka vangasi (dengiz ajdaho), pan o'pka (o'ralgan ajdaho), shen o'pka (ruh ajdaho), t'ien o'pka (samoviy ajdaho) va yu o'pka (karp ajdaho). Bulutli ajdaho, hayoliy ajdar, tuman ajdarho va soyali ajdar asl nusxada paydo bo'ldi Monster Manual II (1983).

Qora ajdaho, ko'k ajdar, guruch ajdaho, bronza ajdar, mis ajdar, oltin ajdar, yashil ajdar, qizil ajdar, kumush ajdar va oq ajdar ikkinchi nashrda paydo bo'ldi Rivojlangan Dungeons & Dragons ichida Monstrous Compendium birinchi jildi (1989).[17] Xayoliy ajdaho va Sharq ajdarlari - o'pka vangasi (dengiz ajdaho), pan o'pka (o'ralgan ajdaho), shen o'pka (ruhiy ajdaho), tien o'pka (samoviy ajdaho), tun mi o'pka (tayfun ajdaho), yu o'pka ( karp ajdaho), chiang ling (daryo ajdaho) va li o'pka (yer ajdarho) - paydo bo'lgan Dahshatli Compendium unutilgan hududlar Ilovasi (1989). Yorqin ajdar paydo bo'ldi Spelljammer: AD & D kosmosdagi sarguzashtlari quti to'plami (1989). Krinn, amfi ajdaho, astral ajdaho, kodragon, ostlorx ajdaho va dengiz ajdarlari paydo bo'ldi. Monstrous Compendium Dragonlance ilovasi (1990). Bulut ajdaho, Greyhavk ajdaho, tuman ajdar va soyali ajdaho paydo bo'ldi Monstrous Compendium Greyhawk ilovasi (1990). Adamantit ajdaho paydo bo'ldi Monstrous Compendium tashqi samolyotlari Ilovasi (1991).[18] Oy ajdaho, quyosh ajdarho va yulduz ajdar paydo bo'ldi Monstrous Compendium Spelljammer Ilovasi (1991). Chuqur ajdar paydo bo'ldi Dahshatli kompendium unutilgan hududlar II-ilova (1991). Gavhar ajdaholari (ametist ajdaho, billur ajdar, zumrad ajdar, safir ajdar va topaz ajdarho) birinchi bo'lib paydo bo'lgan. Ajdaho jurnali # 037 (1980 yil may), keyin yana paydo bo'ldi Monstrous Compendium Fiend Folio Ilovasi (1992). Xromatik ajdaholar (qora ajdaho, ko'k ajdaho, yashil ajdaho, qizil ajdar va oq ajdar), marvarid ajdarlari (ametist ajdaho, billur ajdar, zumrad ajdar, safir ajdar va topaz ajdarho), metall ajdar (guruch ajdar, bronza ajdar). , mis ajdaho, oltin ajdaho va kumush ajdaho), jigarrang ajdaho, bulutli ajdaho, chuqur ajdar, simob ajdar, tuman ajdaho, soyali ajdar, temir ajdar va sariq ajdar paydo bolgan. Dahshatli qo'llanma (1993).[19] Oniks ajdaho, yashma ajdaho, yoqut ajdar va kehribar ajdar paydo bo'ldi Monstrous Compendium Mystara ilovasi (1994).

Xromatik ajdaho (qora, ko'k, yashil, qizil va oq) va metall ajdarholar (guruch, bronza, mis, oltin va kumush) uchinchi nashrida paydo bo'ldi. Monster qo'llanmasi (2000),[20] va qayta ko'rib chiqilgan 3.5 Monster qo'llanmasi (2003). Gem ajdarlari uchinchi nashrida paydo bo'ldi Monster Manual II.[21]

Besh xromatik ajdaho turlari (qora, ko'k, yashil, qizil va oq) to'rtinchi nashrda yosh, kattalar, oqsoqollar va qadimiy variantlarda paydo bo'ldi. Monster qo'llanmasi (2008). Yana uchta xromatik ajdaho turlari paydo bo'ldi Drakonomikon: Xromatik ajdarholar: jigarrang ajdaho (aka, qum ajdaho), kul ajdaho (aka, tish ajdaho) va binafsha ajdar (aka, chuqur ajdar). Adamantin ajdar, mis ajdar, oltin ajdar, temir ajdar va kumush ajdar paydo bo'ldi Monster Manual 2 (2009).

Qobiliyatlar

Yilda Ar-ge ishlari, haqiqiy ajdarholar etuklashib, yoshga etganda kuchliroq bo'lishni davom ettirmoqdalar; ular kattalashib, kuchliroq bo'lib, zarar va sehrga chidamli bo'lib, nafas olish qurollari tobora xavfli bo'lib, bilimlari va sehrli qobiliyatlari yaxshilanadi. Qadimgi ajdaralar tashlashi mumkin dahshatli sehr ning maxsus shakli bo'lgan Ar-ge ishlari sehr; ajdarholar ba'zan boshqa so'zlar, imo-ishoralar va tayyorgarlikni o'z ichiga olgan uzoq va murakkab marosimlarni emas, balki bir nechta so'zlar bilan sehrlarni sehrlay olishadi. Ar-ge ishlari sehrgarlar. 3 va 3,5-nashrlarda ajdarlar o'z-o'zidan sehr-jodular qilishadi sehrgarlar qil, ba'zida afsunlar kengroq tanlovga ega.[22] Ejderlar ham tasavvuf taratadilar qo'rqish aura ularning atrofida. Keyin ming yillik yoki ikkitasi, ajdar o'zining maksimal rivojlanishiga erishadi. In Drakonomikon, shuningdek, eng keksa yosh toifasiga etgan, ammo "virtual yosh toifalari" ni ilgarilab boradigan va kattaroq va kuchliroq bo'lgan ajdarholar, ilg'or ajdarlar haqida maqola bor.

Ko'pchilik Ar-ge ishlari ajdaho ba'zi bir tug'ma sehrli qobiliyatlarga ega, ammo ular irqdan irqqa farq qiladi. Metall ajdaho ko'pincha bunga qodir shaklni o'zgartirish kichik hayvonlarga yoki odam qiyofasiga kirib, bu qobiliyatdan odamlarga yashirincha yordam berish yoki ularni kuzatish uchun foydalaning. Ejderlar, ular bog'langan elementga nisbatan ba'zi tug'ma kuchlarga ega. Masalan, qizil ajdaho (olov) yong'inlarni biroz nazorat qiladi. Boshqa barcha drakonik kuchlar singari, ular ham o'sib ulg'aygan sayin ko'proq narsani qo'lga kiritadilar. Masalan, kichikroq ajdarholar wyverns, yarimdragonlar yoki ishlangan koboldlar tug'ma sehrli qobiliyatlarga ega bo'lmasligi mumkin, shu bilan birga boshqa barcha effektlar uchun ajdaho deb hisoblashadi.

Nafas olish uchun qurol

A nafas olish uchun qurol - bu ajdaho tomonidan chiqariladigan konus yoki chiziq shaklidagi qurol Ar-ge ishlari. Ajdarholarning har bir turida turli xil nafas olish qurollari mavjud. The xromatik ajdaho (yovuzlik) bitta nafas olish quroliga ega metall ajdaho (yaxshi) ikkitasi bor. Boshqa ajdaho va yarim ajdaholarda tez-tez nafas olish qurollari mavjud. Bir misol ajdaho toshbaqasi bug 'nafas olish qurolining konusi.

Shakl

Nafas olish qurollari odatda uchta shakldan biriga ega.

  • Chiziq: to'g'ri chiziqda zarar etkazadi. Masalan, ko'k ajdarning chaqmoq chizig'i.
  • Konus: keng konus shaklida zarar etkazadi. Masalan, qizil ajdar olov konusi.
  • Bulut: gaz buluti bilan zarar etkazadi. Masalan, xlor gazining yashil ajdarho buluti.

Tarkibi

Nafas olish qurollari odatda bir nechta materiallardan iborat.

  • Yong'in: Sehrli olov tomonidan ishlatiladi oltin ajdaho, guruch ajdarlari va qizil ajdarlari.
  • Elektr: Chaqmoq ko'k ajdarho va bronza ajdarlari bilan nafas oladi.
  • Kislota: qora va mis ajdarho kuchli kislota chiqaradi.
  • Zahar: Yashil ajdarning nafas olish quroli xlor gazining bulutidir.
  • Sovuq: Oq va kumush ajdarlari ikkala noldan past havo va muz konusini chiqaradi.

Sehr

Haqiqiy ajdarlar sehrgarlik uchun tabiiy qobiliyat bilan tug'ilishadi, lekin ular har qanday mazmunli effektga ega bo'lishidan oldin, ular mashq qilishlari va o'z mahoratlarini oshirib, yoshga etishlari kerak.[23][24]

Biologiya

Ar-ge ishlari ajdaho deyarli hamma narsani yeyishga qodir, ammo har bir irqning taniqli dietasi bor (ba'zilari go'shtni, boshqalari qimmatbaho metallar yoki marvaridlarni iste'mol qilishni afzal ko'rishadi va hokazo).

Ejderlar tabiatan sehrli mavjudotlar va sovuq qonli sudralib yuruvchilar. Ularning sutemizuvchilar bilan biologik aloqasi yo'q.

Har safar qo'yiladigan tuxum soni ajdarning irqiga bog'liq, lekin odatda kam (birdan o'ntagacha). Ejderlar, shuningdek, deyarli har qanday jonzot bilan naslga o'tishlari mumkin yarim ajdaho. Gumanoid irqlarda, ayniqsa, inson va elflarda eng ko'p eshitiladi. Biroq, har qanday kombinatsiya mumkin shaytonlar yoki farishtalar.

Turlarga qarab bir oz farq qiladigan sezgi organlariga kelsak, ular boshqa jonzotlardan ko'p jihatdan ustundirlar; har qanday yirtqich hayvon singari, ularning o'ta o'tkir sezgi bor, ular faqat yoshga qarab kuchayadi. Qushlarning jonzotlari singari ular ham chuqurlikni idrok etadilar va qiyosan yaxshi tashqi ko'rinishga ega bo'lib, kunduzgi yorug'likda odamdan ikki baravar ko'proq ko'rish imkoniyatiga ega; qushlardan farqli o'laroq, ular tungi ko'rish qobiliyatini yaxshi ko'rishadi va sharoitlar yorug'lik keltirmaydigan sharoitda ham ko'rishlari mumkin, ammo bunday sharoitda ular ranglarni ajrata olmaydilar.

Ba'zi nashrlarda,[noaniq ] ajdarlar, shuningdek, xuddi ilon singari sezgir burun va (ko'pincha vilkalar) tilidan foydalanib, hidlarni juda yaxshi qabul qilishlari mumkin. 3.5 nashrida Monster qo'llanmasi ularda Xushbo'y favqulodda qobiliyat yo'q [q.v.], shuning uchun ajdarning hidlash hissi odamnikidan sezilarli darajada ustun bo'lmaydi.

Bundan tashqari, ajdarho eshitish qobiliyati taxminan odam eshitish darajasiga teng, garchi ajdarning aqli qanday shovqinni eshitsa, filtrlay oladi. Ular "ko'r-ko'rona" qobiliyatiga ega, ko'zlar, quloqlar va boshqa hislar sezilmaydigan odamlarni yoki narsalarni aniqlash uchun ishlatiladi. Ejderlarning ta'mi ham tozalangan, garchi ular shirin lazzatlarga yaxshi ta'sir qilmasa ham, aksariyat ajdaholar nima uchun bu masalani muhokama qilishmaydi. Barcha hislar orasida ajdarhoning teginish hissi butun yosh davomida kamayadi, asosan qalin va qattiq tarozilar rivojlanishi tufayli.

Ajdaho shaxslari

Barcha haqiqiy ajdaholar Dungeons & Dragons aqlli mavjudotlar sifatida tasvirlangan va ularning aksariyati nihoyatda katta. Ajdarho shaxsiyatiga qarab har xil bo'ladi, lekin bir xil subraksiya ajdarlari o'xshash fikrlarga ega. Bu har doim ham to'g'ri emas; bir nechta istisnolar rasmiy ravishda mavjud Ar-ge ishlari material. Unutilgan shohliklarda, yiqilib tushish paytida uning irodasiga qarshi yaxshi kelishilgan qizil ajdar ishtirok etadi elf shahar Afsona Drannor.

Dragon subraces hamma narsani qamrab oladi Ar-ge ishlari hizalamalar, dan qonuniy yaxshi paladinga o'xshash oltin ajdarlari shafqatsiz va juda ochko'zga tartibsiz yovuzlik qizil ajdaho.

Barcha ajdarholar qimmatbaho, chiroyli, sehrli yoki shunchaki yaltiroq bo'lsin, xazinani yig'ish istagiga qo'shilishadi - haqiqatan ham, bu xazina har doim ham oltin bo'lmasligi kerak va ba'zan estetik xarakterga ega bo'lishi mumkin, bunda mashhur san'at asarlari yoki haykallar va hattoki. aks holda ulkan pul qiymatiga ega bo'lishi mumkin bo'lgan noyob kitoblar va tomeslar. Uchun yomon yo'naltirilgan ajdarlar, bu odatda ochko'zlik munosabatini ularga mos keladigan har qanday usul bilan boylikka erishishga yo'naltiradi. Uchun yaxshi xazinaga bo'lgan ehtiros jahldor, garchi ular, albatta, bunday boylik orttirishga qarshi emaslar va hanuzgacha sovg'alarni qadrlaydilar (agar ochiq pora berilsa, ularni haqorat qilishadi).

Odamlarga va boshqa irqlarga qaraganda kuchliroq, tezroq, umuman aqlliroq va uzoq umr ko'rishga ega bo'lgan ajdarlar o'zlarini ustun jonzotlar deb bilishadi. Yaxshi hizalanadigan ajdarholar uchun bu ularning gumanoid irqlarni ko'pincha bolalar kabi ko'rib, ularga g'amxo'rlik qilishga va ularga ta'lim berishga harakat qilishlarini anglatishi mumkin; yomon yo'naltirilgan ajdarholar uchun ular gumanoidlarni oddiy hayvonlar yoki o'ynash uchun o'yinchoqlar deb hisoblashadi; eng yaxshisi, ular minionlar va qullardir.

Ejderlarning uzoq umr ko'rishlari, ko'pincha kambag'al munosabatlarda namoyon bo'ladi. Yaxshilangan ajdarholar, yovuzlikni engish bilan shug'ullangan holda, dunyoning yanada keng doirasini ko'rish imkoniyatiga ega va garchi yaxshi inqirozga uchragan odamlar uchun juda muhim bo'lib tuyulishi mumkin bo'lgan ba'zi inqirozlar yuzaga kelsa ham, ularning ajdaho hamkasblari bu hodisani oddiy asrlarda o'tadigan ahamiyatsiz hıçkırık; boshqalar bilan sarguzashtga moyil bo'lganlar ham, hatto boshqalar yo'qotadigan bir soniya qolmagan deb hisoblagan vaziyatlarda ham, nihoyatda sabr-toqat hissini namoyon etadilar. Xuddi shunday, jangovar avantyurlar tomonidan kesib o'tilgan yovuz ajdaho buzg'unchining chizig'idan qasos olishdan oldin o'nlab avlodlar uchun fitna uyushtirishi mumkin - zikr qilingan avantyuradan kelib chiqadiganlar o'zlarining nasablariga asoslanib ajdarho nishoniga aylanishlari kam emas. .

Kampaniya sozlamalarida

Ko'pgina sozlamalarda xudo -shoh metall ajdarlardan biridir Bahamut, Platinum ajdaho va ma'buda va malika xromatik ajdarlarning Tiamat, Besh boshli ajdaho. U asoslanadi Tiamat dan Bobil mifologiyasi, ajdarlarning yovuz onasi deb hisoblangan, garchi xayoliy xudoning ko'rinishi uning modelidan juda farq qiladi.[3]

O'yindagi barcha ajdarholarning ajdodi va oliy xudosi Io deb nomlanadi. Tez-tez xudolarning panteoniga kiritilgan boshqa xudolarga quyidagilar kiradi Aasterinian, Xronepsis va Faluzure. Boshqa draconic xudolari turli xil kampaniyalarda mavjud bo'lishi mumkin.

Dragonlance sozlamalari

The Ajdaho romanlar va kampaniya sozlamalari ommalashtirishga yordam berdi Ar-ge ishlari- ajdarlarga nisbatan istiqbolli nuqtai nazar. Bu erda Platinum ajdaho Paladin, Dragon malikasi deyiladi Taxislar. Ejderlar yaxshi va yomon guruhlarga bo'linadi, ular navbati bilan Metallic Dragons va Xromatik Dragons deb nomlanadi. Paladin Metallic Dragonsni boshqaradi va Kromatik Taxisis. Metall ajdarlari dunyoda kamdan-kam hollarda Xromatik ajdaholarning harakatlariga qarshi turishdan bosh tortdilar, ular tez-tez xudolari Taxisis buyurganidek urushga qo'shildilar. Biroq, "Beshinchi asrda" Krinnga tegishli bo'lmagan katta Xromatik ajdaholar paydo bo'ldi va ko'plab Krinn gumanoidlari tomonidan boshqariladigan xalqlarni egallab oldi, shuningdek, ko'plab mahalliy ajdarholarni o'ldirdi. Ular Dragon Overlords sifatida tanilgan. Xromatik ajdaholarning har bir poygasidan bittadan edi; qizil, yashil, qora, oq va ko'k.

To'q quyosh botishi

Dunyoda Atas ning To'q quyosh kampaniya sozlamalari, normal ilmiy-tadqiqot ajdarlari mavjud emas. Ajdahoga o'xshash drake irqlar mavjud, har biri uchun bittadan klassik element, lekin ko'pchilik odamlar uchun bu so'z ajdar juda qudratli bo'lgan Tyr Dragoniga ishora qiladi sehrgar-podshoh (sehrgarlar ustasi bo'lgan Atasiya shaharlarining zolim rahbarlari psi qobiliyatlar) juda kuchli (va og'riqli) sehr yordamida o'zini ajdarhoga o'xshash jonzotga aylantirgan. Biroq, bu ajdaho (Bors yoki Borys) nihoyat o'ldirildi Troy Denning kitobi Cerulean bo'roni uning sobiq xo'jayini, sehrgar Rajaat tomonidan. Boshqa bir necha sehrgar podshohlarning ajdaho ekanligi haqida mish-mishlar tarqalgan edi, ammo qolganlari atas dunyosiga xos bo'lgan ajdaho tipiga aylanish jarayonida bo'lganlar, ular bajarilishi bir necha uzoq bosqichlarni bosib o'tgan, ammo agar ularga erishilsa juda kuchli bo'lgan.

Unutilgan shohliklar sozlamalari

In Unutilgan shohliklar kampaniya sozlamalari, ajdarho ichidagilarga juda yaqin Ajdaho. Kultistlar firqasi Ajdaho kulti ajdarlarga, ayniqsa, ishonadi o'lmagan dunyoga hukmronlik qiladi va yovuz ajdarlarni bo'lishga ishontirishga harakat qilmoqda dracoliches - o'lmagan lich - tomonidan kultga qisman bog'langan ajdaholarga o'xshaydi marosimlar ularga o'lmagan maqomini beradigan. Bundan tashqari, Ar-ge ishlari qo'shimcha kitob Drakonomikon, ajdahoning o'lmagan boshqa bir nechta turlari - sharpa, skelet, vampir va zombi ajdarlari tasvirlangan.

"Shimolning Wyrms" deb nomlangan seriyasi kirib keldi Ajdaho jurnal # 230 dan # 259 gacha nashr etilgan va keyinchalik "Sehrgarlarning qirg'oqlari" veb-saytidagi uchinchi nashr qoidalariga yangilangan (tashqi havolalarni ko'ring). Har bir maqolada alohida ahamiyatga ega bo'lgan ajdaho batafsil bayon qilingan Faerun.

So'nggi paytlarda ajdarlarga hujum qiladigan, ularni aqldan ozdiradigan qadimiy azob; Drakoraj chaqirilib, butun Faeronda son-sanoqsiz ajdarlarning g'azablanishiga sabab bo'ldi. Yangi trilogiya, Rogue Dragons yili o'rnatish (G'azab, Marosimva Xaroba) tomonidan Richard Li Byers, shuningdek, o'yin aksessuari, Faerning ajdarlari, Drakoraj qit'ani qamrab olgani kabi, bir nechta ajdaholarning ekspluatlari va qilmishlari haqida batafsil ma'lumot.

Greyhawk dunyosi sozlamalari

Chelik ajdarlari, dastlab Greyhawk ajdarlari sifatida tanilgan, kelib chiqishi Greyhawk dunyosi kampaniya sozlamalari, keyinchalik kabi boshqa sozlamalarda paydo bo'ladi Unutilgan shohliklar. Ularning boshlari atrofida sochlarga o'xshash tikanlar, mushukka o'xshash jasadlari noaniq odamga o'xshash yuzlar va po'lat zirhga o'xshash tarozilar bor.[25] Ular metall ajdarlarning boshqa irqlariga o'xshaydi, bitta istisno bundan mustasno: ular odamlarning madaniyati bilan aralashish, kirib borish va o'rganish uchun boshqa sezgir irq shaklini saqlab qolishni afzal ko'rishadi. Chelik ajdaho bilan o'zaro aloqada bo'lgan vaqtni kam odam biladi, lekin ular har doim o'zlarining tabiiy ranglariga o'xshash xiyonat qiladigan xususiyatlarga ega. Greyhawk sozlamalarida bunday ajdaholar temir ajdar deb ataladigan boshqa moddiy samolyotlarga sayohat qilganlari ma'lum.[26]

Wyrms kengashi sozlamalari

The Wyrms kengashi kampaniya sozlamalari uning asosiy qoidalarida ajdaho o'yinchi belgilariga imkon beradigan yagona narsa. (The Drakonomikon standartda ajdaho kompyuterlari uchun qoidalarni taqdim etadi Dungeons & Dragons.) Sozlama ajdarholar va ularning xizmatchilari jamiyati atrofida joylashgan va standartdan foydalanadi Ar-ge ishlari ajdaho poygalari va ajdaho xudolari. Unda ajdaho kompyuterlari va NPClarni yaratish va ijro etishning batafsil qoidalari, shu jumladan turli xil draconic mavjud belgilar sinflari.

Eberron sozlamalari

In Eberron kampaniya sozlamalari, uchta ajdaho xudosi dunyoni yaratdi: Siberys, Eberron va Xayber. Siberys va Eberron Xayberga qarshi urush olib borishdi va uni er qa'riga qamab qo'yishdi. Oxir oqibat, uchta ajdar ham quruqlik bilan birlashdilar: Siberys osmonga, Eberron qit'alariga va Xayber yer osti dunyosiga aylandi.

Ejderlar asosan Xorvayer qit'asida joylashgan tsivilizatsiyadan ajralib turadi. Ular Argonnessen qit'asida, noma'lum joyda yashaydilar, chunki ajdarlar juda hududiy, bu kashfiyotni ko'pincha xavfli qiladi. Ejderlar ko'p asrlar oldin Eberron ustidan hukmronlik qilishgan, ammo Dragon-Fiend urushi oxirida Xayberning jinlari va shaytonlariga qarshi Xorvayrdan Argonnessenga ketish uchun ketishgan.

Ejderlar Drakonik bashoratga botiriladi, bu afsona butun dunyo bo'ylab tarqalib ketgan va natijasi noma'lum. Ular har bir hodisani Bashoratdagi muhim voqea deb bilishadi va hatto Palata deb nomlangan tashkilot tuzadilar, u erda birodarlarini izlash uchun yuboradilar. Ular Eberrondagi har qanday jonzot kabi har qanday kelishuvga ega bo'lishi mumkin, shuning uchun yaxshi qizil ajdaho (odatda yovuzlik) yovuz oltin ajdaho (odatda yaxshi) singari keng tarqalgan. Ushbu qoida ba'zi o'yinchilarni muvozanatdan chiqarishi mumkin. Ejderlar ham o'zlarini ustun deb bilishadi, boshqa barcha irqlarni pastroq deb bilishadi. Bundan tashqari, ushbu ajdarho tomonidan ko'rilgan har qanday yarim ajdaho ovlanishga qasamyod qilinadi, chunki ular bu yarim nasllarga o'zlarining obro'siga sharmandalik sifatida qarashadi.

Tug'ilish huquqini belgilash

The Tug'ilish huquqi kampaniya sozlamalari Cerilian Dragon deb nomlangan Dragonning o'z versiyasiga ega edi, bu Cerilia muhitning asosiy qit'asi. Ular ko'proq sharqiy ajdarlarga o'xshaydilar, ular uzun qanotli va serpantinli. Ularning orqa qismini temirga o'xshamaydigan tarozilar, qorinlarini qalin va terining terisi qatlamlari himoya qiladi. Ularning rangi qizg'ish zang-jigarrangdan temir kul ranggacha o'zgarib turadi, qorinlari tarozidan ko'ra ko'proq ochiqroq rangga ega. Cerilian ajdarlari qit'aning eng qadimgi aholisi bo'lib, ular hatto elflar va mitti ham bo'lgan. Ehtimol, bir paytlar ko'p bo'lgan, ammo yillar o'tib, jang va jang kichik yosh irqlarga ta'sir qilgan. Faqat yarim o'nlab ajdaho qolganligi ma'lum. Barcha tirik ajdaholar keksa yoshdagi yoki undan yuqori yoshdagilar. Ejderlar o'ta aqlli va bilimdon, yosh irqlarga yo'qolgan ko'p narsalarni saqlaydi. Ular o'z tillarida gaplashadilar; ba'zilari Elf yoki mitti bilan ham gaplashadi. Ushbu ajdarlardan ba'zilari Deysmaar jangida qatnashgan, hozirda tasdiqlangan yagona tirik va bedor ajdarholar - Drakenvord tog'larida yashovchi va ularning sehrlarini boshqaradigan Vore Leykiniskiy va Kappenkriaucheran deb ham tanilgan Vosgaarddagi Vstaive cho'qqilarining ajdahosi. Ajdarlarning eng mashhuri Tarazin Grey bo'lib, u rasmiy kampaniya boshlanganda bir necha o'n yillar davomida ko'rinmagan. Faqatgina ma'lum Dracolich - Soya Olamida yashaydigan Komassa. "Tug'ilish huquqidagi ajdaho" noyob va qudratli mavjudot bo'lib, kamdan-kam hollarda har qanday sarguzashtda paydo bo'ladi.

Haqiqiy ajdarlar

Ko'pgina tavsiflarda haqiqiy ajdarholar faqat xromatik ajdar va metall ajdarlarning ikki oilasini o'z ichiga oladi. Haqiqiy ajdarholar orasida yana ko'p oilalar mavjud va ularning ayrim turlari har qanday alohida toifadan tashqarida mavjud.

Xromatik ajdaho

Xromatik ajdaho - bu xayoliy tasnif ajdar. Xromatik ajdaho odatda yovuzlikka ega hizalama, farqli o'laroq metall ajdaho, odatda ular yaxshi hizalanadi. Xromatik ajdaholar turli xil rollarda katta rol o'ynagan Ar-ge ishlari monster kompilyatsiya kitoblari: oq, qora, yashil, ko'k va qizil ajdarlar klassik xromatik ajdarholar.[27] Tiamat yovuzlikka asoslangan xromatik ajdaholarning malikasi barcha ajdarlarning onasi dan Bobil mifologiyasi.[3]

Nashr tarixi

Da "xromatik ajdaho" tasnifi ishlatilgan Rivojlangan Dungeons & Dragons ikkinchi nashr Dahshatli qo'llanma (1993),[28] toifani o'z ichiga olgan ajdarholar asl nusxadan beri bosma nashrda bo'lgan bo'lsa-da Dungeons & Dragons "oq quti" to'plami (1974).[29] Ushbu atama uchinchi nashrda va to'rtinchi nashrda davom ettirildi Monster qo'llanmasi.

Nemis jurnali Elchi O'yindagi ajdarlarning badiiy namoyishi nashrlar orqali ijobiy rivojlanganligini izohladi,[eslatma 1] turli irqlarga rangdan tashqari o'ziga xos xususiyatlarni berish.[30]

Birlamchi turlari

Quyidagi jadvalda beshta asosiy Xromatik ajdaho ko'rsatilgan
IsmXususiyatlariIzohlar
Qizil ajdar
  • Nafas olish uchun qurol: Olovli konus
  • Yashash joyi: Tog'lar yoki tepalikli tekisliklar
  • Diet: har qanday narsa; ular ayol odamlar va yosh elflar eng mazali deb da'vo qiladilar
  • Afzal xazina: pul qiymatiga ega bo'lgan har qanday narsa
  • Hizalama: Xaotik yovuzlik
  • Rasm: Wizards.com tasviri
  • Statistika: OGL statistikasi
Qizil ajdaho - klassik xromatik ajdarholarning eng kattasi va eng qudratlisi. Ular keng qanotlari bilan katta. Ularning boshlarida ikkita supurilgan orqa shox bor. Ular tutun va oltingugurt hidi. Qizil ajdarning tuxumlari inkubatsiya paytida har doim ochiq olovda saqlanishi kerak. Kuluçka muddati taxminan 660 kun davom etadi. Tuxum qo'yilgandan so'ng, ikkala ota-onaning yoshi tuxumni qo'riqlash va olov uyasini saqlab qolish uchun qoladi. Tug'ilgandan so'ng, qurtlar o'zlarini boqish uchun qoladi. Qizil chayqalish, taxminan, odam chiqadigan darajada va xavfli. Ular olovdan nafas olishga qodir va harakatlanadigan deyarli har qanday narsada halokat va vayronagarchiliklarni boshdan kechirishadi. Oxirgi xususiyat voyaga etganida to'liq amalga oshiriladi. Ular boshqa barcha Xromatik ajdarlarni past darajadagi deb hisoblashadi, bu nafrat miqdori navning umumiy quvvat darajasiga mutanosibdir. Qizil ajdarlarning duch keladigan boshqa barcha xromatik ajdarlari qizil ajdarlarning kayfiyati va shaxsiyatiga qarab o'ldiriladi, haydab yuboriladi yoki qullikka aylantiriladi, qizil ajdarholar ularni harakat qilishga loyiq deb hisoblamaganligi sababli tark etishga ruxsat berilgan oq ajdarlardan tashqari. o'ldirmoq. O'zlarining yashash maydonlarini tanlashlari tufayli ular ko'pchilik bilan yo'llarni kesib o'tishadi metall ajdaho, eng muhimi, ularning ashaddiy dushmanlari bo'lgan kumush ajdaholar va ular bilan tez-tez to'qnashib turgan mis ajdarlariga nisbatan eng katta nafratni ushlab turish. Qizil ajdarlarning qiymati bor, ular bir qarashda har qanday ob'ektning pul qiymatini aniqlashlari mumkin. Xazinani qo'lga kiritish va saqlash qizil ajdarning kattalar hayotining asosiy yo'nalishi bo'lib, ular ajoyib tezkorlik bilan aql bovar qilmaydigan xazinalarni to'plashga moyildirlar. Har qanday lahzada qizil ajdaho o'z pulidagi barcha narsalarning aniq pul qiymatini tanganing oxirgi qismigacha aytib bera oladi. Qizil ajdarlar o'z uylarini faol vulqonlarda qilishni afzal ko'rishadi. Agar vulqon mavjud bo'lmasa, ular har qanday tog'da yashaydilar, agar u ajdaho o'z hududini o'rganishi mumkin bo'lgan yaxshi qirg'oqqa ega bo'lsa. Qizil ajdarning uyasida yer sathidan baland bo'lgan bitta kirish joyi bo'lishi mumkin. Kirish chuqurga tushadigan tor tunnelga olib boradi. Chuqurning pastki qismida bir necha kameralar bilan o'ralgan suv havzasi yotadi. Ulardan biri ajdarning yotadigan joyi, ikkinchisida uning yig'indisi, qizil ajdaho jangda juda xavfli. Sehrgarlikni yaxshi biladigan, ular havoda tezkor, ammo beparvo, shuning uchun yerda kurashishni afzal ko'rishadi. Ular yillar davomida jangovar strategiyalarni ishlab chiqishga sarflaydilar va ularni chaqirish uchun eng yaxshi daqiqalarni kutadilar. Ularning otashinlari ko'p janglarni boshlashdan oldin tugatadi. Natijada, qizil ajdarholar avval kuchli nafas qurollaridan foydalanadilar, so'ngra jismoniy zarbalar, so'ngra sehrli hujumlar. Qizil ajdaho o'z boyliklari bilan birga o'z uylarida ayollar va bolalarni to'plashi mumkin. Ba'zi janrlarda ular zaif aqli ustidan "ishontirish kuchiga" ega. Ba'zan ular bundan qishloqlarning boshliqlarini yosh qizlarni ularga qurbon qilishga ishontirish uchun foydalanadilar.
Moviy ajdar
  • Nafas olish uchun qurol: chaqmoq chizig'i
  • Yashash joyi: Qumli cho'llar yoki qirg'oq zonalari
  • Diet: Tuyalar, ilonlar, kaltakesaklar, shuningdek o'simliklar kabi yirik hayvonlarning go'shti
  • Afzal xazina: Safir
  • Hizalama: Qonuniy yovuzlik
  • Rasm: Wizards.com tasviri
  • Statistika: OGL statistikasi
Moviy ajdarlar klassik xromatik ajdarlarning ikkinchi eng qudratlisi. Ularning boshlaridan bitta katta shoxlari chiqib turadi[30] va katta, qovurilgan quloqlar. Quyruq qalin va notekis. Qanotlar boshqa turlarga qaraganda ancha aniqroq. Ular ozon yoki qum kabi hidga ega. Tabiiy iste'dodlari gallyutsinatsiya yordami bilan, "kichikroq" jonzotlarga nisbatan shafqatsiz yoki qotillikka qaraganda, ular masxara qilish va manipulyatsiya qilish ehtimoli ko'proq. Ular cho'l sayohatchilarini aldab, qum ichishga yoki yo'llaridan uzoqroq masofani bosib o'tishga harakat qilishadi. Moviy ajdarholar asosan go'shtli, garchi ular vaqti-vaqti bilan o'simliklarni iste'mol qilsalar. Tuya afzal qilingan taomdir. Ular mis ajdarlarning dushmanlari. Moviy ajdarholar xromatika uchun odatiy emas, chunki ular juda yaxshi tartibli, ierarxik jamiyatlarni saqlaydi. Yomon tabiatiga qaramay, ular yosh bolalar uchun ajoyib ota-onalar va kamdan-kam hollarda tuxumlarini qarovsiz qoldiradilar. Ko'k ajdar tuxumlari inkubatsiya qilish uchun iliq qumga ko'milishi kerak. Moviy vyrmlings boshqa har qanday jonzotni tezda haqorat qiladi. Ular oziq-ovqat uchun kichik cho'l jonzotlarini ovlashadi. Oddiy ko'k ajdar uyasi ikkita kirish joyi bo'lgan cho'l tosh shakllanishiga qazilgan: biri tuproq sathida, qum bilan yashiringan va bittasi baland qirg'oqqa ochilib, o'z hududini o'rganib chiqishi mumkin. Each lair also has a cavern with a pool of water and sandy beach, which its inhabitant will use for drinking and relaxation. The blue dragon excels at aerial combat. They discharge lightning at aerial foes, or at creatures on the ground. They are powerful at spell craft and adept at burrowing in sand. They often lie in wait just below the surface of the desert for prey. When they are so burrowed, their large horns can be mistaken for pointed desert rocks.
Green dragon
  • Breath weapon: Cloud of chlorine gas (changed to cone of acidic mist in Edition 3.5)
  • Habitat: Forests with tall trees
  • Diet: Small humanoids such as gnomes are preferred, but prize elves and sprites most. Will eat any animal if hungry.
  • Preferred Treasure: Emeralds, artwork, and sculptures
  • Alignment: Qonuniy yovuzlik
  • Rasm: Wizards.com image
  • Statistika: OGL stats
Green dragons are the third most powerful of the classic chromatic dragons. They have a large, waving crest or fin that starts at the dragon's nose and runs the length of the dragon's body. They also have long, slender forked tongues and smell like chlorine gas. They are highly adept at magic. Green dragons are reasonably good parents, with both mother and father typically staying close to their eggs while they are incubating. Females either keep their eggs in a solution of acid or bury them in leaves moistened with rainwater. The green wyrmling may be mistaken for a black, due to their nearly black scales. As the wyrmling matures, its scales lighten in color. The wyrmlings typically stay with both parents until they reach adulthood (approximately 100 years). A green dragon lair will be a complex of caves and tunnels, with its main entrance hidden behind a waterfall. The dragons prefer caves high up on a cliff. The territories of Green and Black dragons frequently overlap, but as greens are more powerful, they typically hold the upper hand. Greens may allow a Black dragon to remain in their forest, as long as the lesser dragon remains in the swamps. Green dragons revel in combat, and will often attack for no apparent reason. They are territorial, and may view any intrusion into their domain as an affront. They are cunning and duplicitous foes, and love to double-cross. A traveler who stumbles into a green dragon's territory may be able to bribe the dragon for safe passage, but the dragon may pretend to agree and then attack the unsuspecting offender once their guard is down. Though aggressive, green dragons prefer to use magic before attacking physically.
Black dragon
  • Breath weapon: Line of acid
  • Habitat: Boggy swamps
  • Diet: Fish, mollusks, aquatic creatures, some red meat from terrestrial animals
  • Preferred Treasure: Gold coins
  • Alignment: Xaotik yovuzlik
  • Rasm: Wizards.com image
Black dragons are the most vile-tempered and cruel of all chromatic dragons, apart from their love of bargaining. Black dragons are distinguished by their horns, which protrude from the sides of their heads and wrap around, projecting forward, a longer body and thinner tail.[30] A large frill adorns the upper part of the neck. They smell like rotting vegetation and foul water, or like the powerful acid they can breathe. Black dragons are fierce hunters that will normally attack from the water. They will often prey on fish, crabs, birds, turtles, crocodiles, lizardfolk, chuuls, hydras, and green dragons that are smaller and younger than they are. Their enemies include green dragons and swamp landwyrms. Black dragons are not noted as good parents, relying more upon disguise and hiding to protect their eggs than upon guarding them. Black dragon eggs must be submerged in strong acid while incubating. Their wyrmlings (babies) are exceptionally cruel with insatiable appetites for nearly anything organic. As a black dragon matures, its scales gradually grow lighter. The oldest black dragons appear almost purple in color; shuning uchun nomi Kormir 's Purple Dragon knights stems from the legend of the great black dragon Thauglor, who once dominated the area encompassed by the present kingdom. A black dragon typically lairs in a large cave or underground chamber next to a swamp or murky pond. Their lairs always have two entrances: one underwater through the adjacent swamp/pond, and one above-ground, disguised amidst the undergrowth. In combat, black dragons prefer ambushes to straightforward fighting. They are vicious and ruthless adversaries, and their acidic bile can easily work its way under the heaviest armor. Their heavily wooded habitats prevent them from flying very high in combat.
Oq ajdarWhite dragons are the weakest and the most feral of the classic chromatic dragons. Though dimmer than other dragons, they are still powerful enough to overwhelm most humans and have good long-term memories. Their heads and necks blend seamlessly into one another, and their wings are frayed along the edges. They have a flap of skin (dewlap) lined with spines under their chins. They have a high crest atop a streamlined head and a crisp, vaguely chemical odor. White dragon eggs must be buried in snow or encased in ice to incubate. The parents do not tend or protect the eggs in any way, although they lay them near their lairs. A newly hatched white wyrmling has clear scales, which become white as the dragon matures. They are expected to survive on their own after hatching, although some white dragon parents will permit their young to live in their lair until they reach adulthood. Adult white dragons have several abilities well suited to their arctic habitat. They can climb ice cliffs with ease, fly high and fast, and are exceptional swimmers. They love to swim in cold water. Much of their diet consists of aquatic creatures. White dragons are always hungry, and tend to become more savage as they mature. Knowing that they are the smallest and weakest of dragons, many whites harbor inferiority complexes. They take any opportunity to bully beings such as giants and younger dragons of other species. White dragons lair in ice caves dug into mountains. Their lairs contain many more tunnels and chambers than those of other chromatic dragons. More powerful white dragons may turn a large iceberg into a floating lair. Such lairs have an underwater entrance as well as one to the open air. White dragons are not strong combatants compared to other dragons. Their icy breath can freeze a foe solid. They avoid fights with more powerful dragons, but will take any opportunity to take their frustrations out on 'lesser' creatures. Whites also have exceptional memories, and will hunt down those who cross them, no matter how long it takes.

Other chromatic dragons

This is a list of other dragons which are based on colors, but are not truly related to other chromatic dragons. In 4th edition, the gray, brown, and purple dragons were released in Draconomicon, but the grey and purple dragons were different. Instead of being based on the dragons listed here, they were based on the fang and deep dragons of 3rd edition.

IsmXususiyatlariIzohlar
Jigarrang ajdarFerocious and intelligent beasts from the Unutilgan shohliklar kampaniya sozlamalari that come from the Raruin desert east of Mulhorand. They view humans as food and think it peculiar to talk with one's meal. They have no wings, but instead burrow in the desert sands with their webbed claws. They have a membranous frill that connects each row of spines down the length of the dragon's body allowing undulating flight through the air.[iqtibos kerak ]
Grey dragon
  • Breath weapon: A caustic ooze that burns flesh and immobilizes victims
  • Terrain: Badlands, scrublands, dry prairies, and other flatland terrain
  • Preferred Treasure: Mementos and trophies
  • Alignment: Xaotik yovuzlik
Grey dragons are the most rapacious, venal, and brutish of the chromatics. Elder and ancient gray dragons have a special affinity with stone. They can exude a stony essence that petrifies foes. An ancient gray dragon's spikes have an elemental resonance that petrifies not only the dragon's primary targets but also nearby creatures.
Orange dragon
  • Breath weapon: Explosive compound
  • Terrain: Jungle rivers and lakes
  • Alignment: Neytral yovuzlik
Crafty predators who attack from ambush. They prefer to lurk in deep rivers and lakes. They are territorial and natural tyrants who seek to bring creatures in their area under their control. They bear a resemblance to monstrous, orange alligators.
Purple dragon
  • Breath weapon: A purple dragon's breath weapon can take on three different forms. It can manifest as a cone of energy, a burst of power, or a blade of energy.
  • Terrain: Underdark
  • Preferred Treasure: Rare maps and cartography tools
  • Alignment: Qonuniy yovuzlik
Long, lean bodied dragons with deep purple to midnight black scales. These fancy themselves to be the lords of all dragonkind, believing themselves arisen from the long dead sister of Tiamat. They are among the most intelligent of dragons, able to gather and control vast numbers of minions. Their energy-related attacks make them powerful fighters.
Yellow dragon
  • Breath weapon: Salt water
  • Terrain: Aquatic and coastal areas
  • Preferred Treasure: Coins
  • Alignment: Xaotik yovuzlik
Solitary and secretive dragons who prefer to lay in wait for prey to stumble into carefully prepared traps instead of hunting actively. They are among the most agile and quick of all dragons. Their breath weapon is a watery blast that contains a corrosive sodium compound. They adore water and will play in it.

Qabul qilish

The young adult black dragon was ranked first among the ten best mid-level monsters by the authors of Dungeons & Dragons for Dummies.[31] The young white dragon was ranked eighth among the ten best low-level monsters by the authors of Dungeons & Dragons for Dummies. The authors chose the young white dragon over a wyrmling, feeling that "it's more satisfying for characters to battle against a dragon that's at least as big as a person, if not bigger. The young white dragon offers the best chance for this kind of fight".[31] Dant va boshq called the red dragon "deadly", and "one of the most fearsome and classic monsters" in role-playing games.[32]

Metallic dragons

Metallic dragon is a classification of ajdar found in the role playing game Dungeons & Dragons. In this setting metallic dragons are of good hizalama.[33] Bahamut is the deity of good-aligned dragons and metallic dragons, and currently the only known Platinum dragon mavjudlikda. Metallic dragons have played a large role in D&D's various monster compilation books, and for most of the game's history five main types - brass, copper, bronze, silver, and gold - were presented as roughly analogous to the five types of xromatik ajdaho. The to'rtinchi nashr of the game's second Monster qo'llanmasi substituted iron and adamantine dragons for brass and bronze,[34] and released the latter dragons in a later book alongside cobalt, mercury, mithral, orium, and steel dragons.

Nashr tarixi

The classification of "metallic dragons" was used in the Rivojlangan Dungeons & Dragons ikkinchi nashr Dahshatli qo'llanma (1993),[35] although the gold(en) dragon first appeared in the original Dungeons & Dragons "oq quti" to'plami (1974)[36] and the other dragons comprising the category had been in print since the first edition Monster qo'llanmasi (1977).[37] The term was continued in use in the third edition and fourth edition Monster qo'llanmasi.

Umumiy turlari

IsmXususiyatlariIzohlarInfobox
Brass dragon
  • Maximum Height: 10 feet
  • Maximum Weight: 60,000 pounds
  • Maximum Length: 42 feet
  • Maximum Wingspan: 50 feet
  • Breath weapon: cone of sleep gas, line of fire
  • Habitat: Desert, plains
  • Diet: Mountain goats, sheep, antelope, and other such creatures. Only a malevolent brass dragon would choose to devour an intelligent creature.
  • Preferred Treasure: Handcrafted work in materials such as bone, wood, stone, or fabric (particularly weaving).
Although weaker than many other varieties of dragonkind, brass dragons are still powerful creatures by any measure. They have a strong mercenary streak and often agree to serve as guardians or battle champions for anyone willing to pay suitably well.

Physically, the brass dragon is highly distinctive. From below, its outstretched wings form a triangular shape, as they are attached to its body all the way to the tip of its tail. The wings are longest at the shoulder and taper gently as they reach the tail. Their scales seem to radiate heat and light. The shape of the head is quite unusual, as it includes a large, curved plate that extends from the dragon's eyes and cheeks on either side and curves upwards into two points, much like a plowshare. They have two sharp horns on the chin, which become steadily pointier as the dragon ages. They smell like hot, oiled metal.

Brass dragon eggs must be incubated in a nest of open flames. Incubation takes approximately 480 days. The eggs are typically tended by both parents so that they can talk together as they maintain their vigil. A newly hatched brass wyrmling is not remarkable in appearance; its scales are a dull brown. The scales become lighter and more brilliant as the dragon matures. Brass wyrmlings probably learn to talk more quickly than the young of any other sentient species. They talk constantly about anything and everything, and they will talk to anybody: friends, family, enemies, small creatures that cannot talk back, or even to themselves if nobody else is near. When exposed to a new language, a brass wyrmling will usually become fluent in under an hour. Though they have an extremely deadly breath weapon, they are more fragile than other dragons. As a result, they make alliances with small groups of intelligent creatures, such as tribes of nomadic Dragonborn.

As it matures, a brass dragon adds a love of fire to its love of speech. They can stare into burning flames for hours, entranced by their beauty. Older brass dragons often become discouraged with the world, believing that others are ruining it. Yet as they mature, they seem to accept the follies of the world, and may even donate some of their treasures to aid a cause they believe to be worthy. Ancient brass dragons are some of the best - and most willing - sources of advice in the entire Bosh moddiy samolyot.

The brass dragon prefers to dig its lair inside a desert peak or spire. They also prefer to have their lairs face eastwards, so that the rising sun will warm the lair for the bulk of the day. A brass dragon's lair is well-constructed and quite extensive, with many twisting corridors and dead ends to confuse and discourage hostile intruders. The centerpiece of any brass dragon's lair is the Grand Conversation Hall, where it spends the majority of its time entertaining friends and visitors. A typical lair will also contain an elegant foyer, a gallery for the artwork the dragon has collected, a sleeping chamber, and a storage room. All brass dragon lairs have several small entrances, known as bolt holes. These multiple entrances allow a brass dragon to easily escape an attack by a blue dragon or other predator.

The brass dragon was an example of content misrepresented by the game's detractors, by whom it was described erroneously as the worst of dragons.[38]

Brass Dragon
AsoslanganAjdaho
Ma `lumot
TuriAjdaho
HizalamaXaotik yaxshi
Bronze dragon
  • Maximum Height: 15 feet
  • Maximum Weight: 160,000 pounds
  • Maximum Wingspan: 80 feet
  • Breath weapon: repulsion gas, lightning
  • Habitat: Aquatic, Tropical Islands
  • Diet: Aquatic plants, shark meat, crustaceans, sahuagin.
  • Preferred Treasure: Ceramics, statuary and gemstones.
Duty-bound and honorable to a fault, bronze dragons commit themselves to order and are among the greatest and most devout champions of that ideal. As order's sworn servants, bronze dragons can seem arrogant and haughty, with an inflated sense of self, a tendency that can put them at odds with those they meet. In rare cases, this self-righteousness grows into something far more sinister, and the bronze dragon takes over what it sees as lesser races, ruling as a cruel tyrant to its subjects. Bronze dragons claim coastlines, inlets, and islands as their own, constructing lairs in coastal caves that have access to the sea. More aggressive bronze dragons purposely choose lairs near shipping lanes so they can claim tribute from merchant vessels as those craft pass by. All bronze dragons share a deep and abiding hatred for blue dragons, and they are vigilant in protecting their homes from these interlopers.

Physically, the bronze dragon is quite fierce in appearance, despite its good nature. While most of its body is a reflective copper color, the wings are often tipped with green. The eyes of a bronze dragon begin with a green iris and as they age the eye slowly becomes a solid green with no distinct iris. The dragon has three main large horns protruding from each cheek, pointing back towards the tail. It also has a couple of smaller horns. The tips of these points are black and very sharp, and are often used for grooming. The tongue is purple-gray, long and pointed, and not forked. A large frill runs down the upper part of its neck. They smell like sea-spray.

Bronze dragons mate for life and take their duties as parents with the utmost seriousness. They will protect their eggs and their wyrmlings at any cost. Although bronze dragons always live near water, they lay their eggs in a dry cave. Apart from a dry, relatively warm environment, bronze dragon eggs require no special conditions for incubation like those of most dragons. Upon hatching, the wyrmlings are raised, taught, and protected by their parents. A newly hatched bronze wyrmling appears yellow with a tinge of green, and the scales will gradually shift to bronze as it matures. Bronze wyrmlings hold a strong sense of responsibility from the moment it leaves the egg- one that causes it to seek out purpose as thoroughly as it hunts for sustenance.

Given its exceptional abilities as a swimmer, the entrance to a bronze dragon's lair is quite naturally underwater, and often disguised with seaweed and coral. The bulk of the lair is above water level, however, consisting of multiple tunnels and large chambers, some as much as a thousand feet above sea level. They prefer to make their lairs in an island volcano, if possible.

While bronze dragons are often fascinated with battles, especially fighting to defeat evil, they have strong moral compunctions against killing living beings unless absolutely necessary. They will often join good-aligned armies to fight the forces of evil, either in human form or their own. In battle, their weapon of choice is to breathe repulsion gas, which is so putrid that it forces absolutely everything away. They also like to relocate a foe to a remote location where it can do no harm when possible. When forced to kill, the bronze dragon is a deadly combatant, roasting enemies with bursts of lightning or ripping them open with its clawed forelegs.

Bronza ajdaho
AsoslanganAjdaho
Ma `lumot
TuriAjdaho
HizalamaQonuniy yaxshi
Copper dragon
  • Maximum Height: 12 feet
  • Maximum Weight: 160,000 pounds
  • Maximum Wingspan: 80 feet
  • Breath weapon: Cone of Slow Gas, Line of acid
  • Habitat: Dry, rocky mountains or desert
  • Diet: Scorpions and other venomous creatures
  • Preferred Treasure: Valuables from the earth: metals, precious stones, finely crafted sculptures, well-made ceramics, va boshqalar
Copper dragons are the second weakest of the metallic dragons. They are born tricksters and jokesters. They are quite devious and clever, but their intent is purely benign. They do not seek to harm 'lesser' creatures, but merely wish to impress them with superior intelligence and wit, and to fool them with clever pranks.

Physically, the copper dragon is very striking, with scales of a warm copper color tinged with blue. Like the brass dragon, the copper dragon's wings connect to its body all the way to the tip of its tail. However, its wings have a pronounced bend to them, giving them the appearance of a "V" from below, rather than the brass dragon's triangular appearance. Copper dragons are powerful jumpers and climbers, with massive thigh and shoulder muscles. Their two horns are broad and flat, pointing backwards towards the tail from the top of their heads. They also have a distinctive frill protruding from either jaw. When the mouth is closed, the teeth are completely hidden. They exude a stony odor.

Copper dragons lay their eggs in a nest of cool sand or clay. Both parents watch over the eggs and raise the wyrmling until it reaches adulthood, whereupon the parents separate. When new hatched, the scales of a copper wyrmling are a muddy brown in color, which gradually shifts to a glowing copper as it matures. Adult copper dragons are quite social, mainly due to the desire to play tricks upon each other. A visitor to a copper dragon's lair can expect to be entertained at length, although the dragon will become angry if the visitor does not appear impressed with their tricks, riddles, and stories.

A typical copper dragon's lair is a cave, whose entrance is concealed by rocks and boulders. Upon entering, visitors find themselves in a huge labyrinth of tunnels. Copper dragons compete amongst themselves to see who can design the most confusing layout. If a friendly visitor becomes hopelessly lost (which is rather common), the copper dragon will rescue them before they are actually endangered. Once through the labyrinth, visitors find themselves in a spacious foyer, beyond which is the Main Entertaining Chamber, where the dragon will spend the bulk of its time. Opening off the MEC is a much more straightforward escape tunnel, whose outside entrance is often fiendishly difficult to locate even when one knows exactly where it is. The copper dragon will know, however, and often uses its 'back door' to get into its lair instead of taking the time to navigate the maze. Obviously, it is far easier for a visitor to enter via the secret door if they can find it, but doing so is considered impolite, especially if they are a first-time visitor.

When it comes to combat, copper dragons prefer to avoid it. Rather than fighting openly, they prefer to taunt, humiliate, and tease their opponents until they simply give up and run away. Their ability to dramatically slow opponents often gives them ample time to run away. When forced, however, a copper dragon will fight to the very end, and is an incredibly devious antagonist. Their acid breath is not to be taken lightly.

Mis ajdarho
AsoslanganAjdaho
Ma `lumot
TuriAjdaho
HizalamaXaotik yaxshi
Gold dragon
  • Maximum Height: 22 feet
  • Maximum Weight: 1,280,000 pounds[39]
  • Maximum Wingspan: 135 feet
  • Breath weapon: Cone of fire, weakening gas
  • Habitat: Anywhere, although they prefer secluded lairs
  • Diet: Small gems and pearls; they do not eat any living creatures
  • Preferred Treasure: Art, especially paintings and sculptures
Gold dragons are based on maxluqot dan Xitoy mifologiyasi.[3] In the game they are the most powerful of the metallic dragons (in some versions they are the strongest of all dragons), and the most dedicated to defeating evil. They spend the bulk of their lives in human form, seeking out evil and punishing wrongdoers to the best of its considerable abilities. Its typical mode of operation runs roughly along the lines of a sting operatsiyasi: the dragon will listen for stories of dangerous or evil creatures or persons, then reveal its true form and mete out punishment. They prefer to turn villains over to law enforcement if available, but will ultimately take whatever actions they deem necessary in order to see justice served. They are best summarized as the paladins of the draconic world.

Physically, gold dragons are quite spectacular. Several large horns tipped with umber shoot sideways from their cheeks, and two very prominent horns point backwards along their heads. The most obvious feature is probably the tentacle whiskers that sprout from the top and bottom of the gold dragon's jaw, giving the appearance of a beard of sorts. Their wings, like those of brass and copper dragons, connect to the body all the way to the tip of the tail. From below, the overall shape resembles that of a brass dragon, but the different coloring and dramatic difference in size enables easy differentiation. When in flight, the gold dragon's wings ripple, giving the appearance of swimming rather than flying. They smell of saffron and incense.

Gold dragon eggs must be incubated in a nest of open flames. A newly hatched gold wyrmling appears similar to an adult, except that it lacks horns or tentacle whiskers. Both parents tend the eggs, and then take intense interest in their wyrmlings' care and education. At some point, however, the biological parents may send the wyrmling to live with foster parents; this allows the parents to undertake their own quests, as well as exposing the wyrmling to new experiences.

Unlike many species of dragons, gold dragons have a very firm and hierarchical social structure, encompassing all members of the species. This structure always has one gold dragon as its leader who is given the title "your resplendence", who serves until he/she either dies or steps down. At that time, all gold dragons congregate and choose the next leader of their kind. Sometimes two dragons may be chosen; in such cases, the two will share the duties of leadership. The position of leader, or 'top dragon,' does not so much involve the maintenance of order - gold dragons are famous for their good behavior - so much as the dispensing of advice and wisdom to any dragons who ask for it. Gold dragons are voracious learners, and they tend to become very wise and worldly as they age. They freely share their knowledge and experience to anyone who asks, dragon or not. In fact, it is not unknown for a gold Great Wyrm to take the form of a scholarly professor in order to spread its knowledge at some human center of higher education.

Unlike most other species of dragons, gold dragons devote immense time and energy to the construction of their lairs. The layout of their lairs often resemble those of elegant human mansions, albeit buried underground. Rooms are well-constructed and elegantly decorated with the many art treasures the gold dragon has collected over its lifetime. Typical rooms in a gold dragon's lair include a main hall, a banquet hall, a resting chamber, a study, a kitchen, a lobby, a storage room, and perhaps even a lavatory. Many gold dragons even have a glass-walled observatory, especially if they live underwater.

Gold dragons prefer to talk rather than to fight. They will never engage in combat if they believe it is unnecessary. Once they believe it bu necessary, however, they are amazingly powerful opponents. Their ability to breathe fire rivals that of the eldest red dragons, and they will pour their entire being into a battle against evil. Gold dragons dislike killing, but they do not hesitate to do so if it is necessary in order to defeat an evil foe.

Oltin ajdar
AsoslanganAjdaho
Ma `lumot
TuriAjdaho
HizalamaQonuniy yaxshi
Silver dragon
  • Maximum Height: 22 feet
  • Maximum Weight: 1,280,000 pounds[39]
  • Maximum Wingspan: 150 feet
  • Breath weapon: Cone of Cold, Paralyzation Gas
  • Habitat: High Mountains (the colder the better)
  • Diet: Almost anything; love tasting new things
  • Preferred Treasure: Beautifully crafted jewelry or finely woven fabrics
Silver dragons are the second most powerful of the metallic dragons, and are true friends to all. The silver dragon enjoys the company of humans and elves so much that it will often take the form of a human or elf and live among them for the majority of its life. Silvers, like all dragons, believe themselves the most superior creatures in the world. However, apart from the ability to fly, which they enjoy greatly, they tend to prefer the physical forms of humanoids for everyday life.

At first glance, the silver dragon appears very similar to the White dragon. The wings are more curved than a White's though, and the silver has two talons on its wings rather than the single talon of most dragons. The silver dragon also has a beautiful frill that begins at the top of its head and flows all the way down its neck and body to the tip of the tail. The frill is silver towards the body, fading to a purple hue at the edge. They have two long, smooth silver horns with black tips, pointing up and back from the head. They also have a pronounced sharp frill under the chin, which has the rough appearance of a goatee. They smell like rain.

Silver dragons lay their eggs in a bed of snow. A new hatched silver wyrmling has scales of a bluish gray, which change to silver over time. Silver wyrmlings are intelligent, kind, extremely curious, and adorable.

Unlike the gold or bronze dragon, the silver dragon does not usually go out of its way to bring justice to the world. Instead, it waits for others to ask for help. Silver dragons will attempt to right an injustice if they see one, but they have no inclination to intentionally seek evil out and destroy it. They are more interested in protecting the humans or elves they have come to care for than in looking for evil. Like most metallic dragons, silvers do not enjoy combat, and are averse to killing. If forced to fight, however, they are as deadly as any other dragon.

A silver wyrmling's scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible. The pupils of the oldest silver dragons resemble orbs of molten mercury.

They are very intelligent, more so than most humans, extremely powerful, breathtakingly beautiful, and have lifespans which can extend to 4,200 years (as stated in draconomicon, the book of dragons).

The silver dragon is regal and statuesque. An unusual trait they offer is the love of human dining, and will use the ability of alternate form to take part in large feasts.

Silver dragons employ a breath weapon of extreme cold similar to that of white dragons. They also have a second breath weapon, a cone of paralyzing gas.

Silver dragons are extremely rare and elusive, preferring to take the guise of kind and qariyalar humanoids or very attractive and young humanoids. They very much like to associate with elflar va odamlar, not necessarily because they prefer their company over other races, but because they try to learn from the shorter-lived humans.

Silver dragons' favored enemy are red dragons because these chromatic dragons are almost always evil and have a talent for destruction. Additionally, silvers and Reds favor the same sort of mountainous terrain for lairs, which leads to territorial disputes on top of having attitudes and philosophies at odds with the others'.

Dragons may live for millennia, while humans only live a few decades. This vast difference in time leads to inherent psychological differences concerning time. Dragons tend to think things through for years at a time, using their razor-sharp intellects to hone a plan to perfection, solve near-impossible puzzles, or engage in other intellectual pursuits. Silver dragons, however, note that humans are able to accomplish much in their short life spans because of their drive for success. When a silver dragon can combine its own long-term perspective with the ambition and drive of humans, the benefit is undeniable.

Most silvers group together in "clans," a loose organization of dragons who choose to live together as a family. Clans take communal responsibility for protecting and raising their wyrmlings. A senior member of the clan may act as a leader, but no true leader actually exists. Silver dragons do not feel the need for a strict social structure, since they are most content to live as honestly as possible. However, many silver dragons leave their clans for long periods of time to live among nondragons. They tend to live for many years with the same group of humans or elves, having grown attached to them. As members of the family die, the silver dragon, grieved by the loss, often chooses to stay with the family, remaining a true and loyal friend and champion through many generations. If the dragon feels comfortable enough around these nondragons, it might even decide to reveal its true self.

A silver dragon's lair is typically found within an icy mountain, with the main entrance only accessible by air. The lair itself is similar to the gold dragon's in its sophistication and design, although the silver dragon's lair tends to be far less intricate. A typical lair will contain a main entertaining area, a storage room, a vault, a sleeping chamber, study, library, shrine, and two clinic rooms where the dragon can offer help and protection to those who need it. The lair will also have a concealed back entrance for use in emergencies.

Kumush ajdaho
AsoslanganAjdaho
Ma `lumot
TuriAjdaho
HizalamaQonuniy yaxshi

Noyob turlari

IsmTavsif
Adamantine dragonAdamantin ajdaho - bu o'zlarining jangovar qobiliyatlarini momaqaldiroq kuchi bilan to'ldiradigan taktikalar. Ularni har qanday joyda topish mumkin, lekin ulkan g'orlarda yotishni afzal ko'rishadi.

Taktikaga kelsak, adamantin ajdaho tezda tushirilishi mumkin bo'lgan bitta nishonga qarshi frontal hujumlarni ma'qullaydi. Adamantin ajdaho bir guruh ittifoqchilar bilan ishlashda dushmanlarning hujumlari og'irligini ko'tarishdan tortinmaydi. Yolg'iz jang qilayotganda, adamantin ajdaho kuchsizroq dushmanlarni avval ajratib olishga va ularni tezda tugatishga harakat qiladi.

Kobalt ajdahoYarim tunda zo'rg'a sezilib turadigan energiyani pulsatsiyalovchi qurolga aylantira oladigan ko'k ajdarholar. Ushbu ajdaholar, xuddi xrom ajdarlari singari, jahldor edilar, ammo temir ajdarlarga va ularning xo'jayinlariga bo'ysunadilar.
Merkuriy ajdahoMerkuriy ajdarlari tez, nisbatan kichik (ajdarho mezonlari bo'yicha) uzun dumli jonzotlardir. Ular juda injiq va qarorlarni tez-tez qabul qilishadi va o'zgartiradilar. Tug'ilganda, uning tarozi zerikarli kumushdir. Ajdaho yoshi o'tishi bilan ular yanada yorqinroq bo'lib, katta yoshga etganda ular oynani tugatishadi.

Merkuriy ajdarlari bitta nafas olish quroliga, o'ta qizigan sariq nur chizig'iga ega. Voyaga etganida, ular raqibiga yorug'likni aks ettiruvchi ikkinchi darajali hujumga ega bo'lib, uni yorqin ko'zni qamashtiradigan yorqinlikka aylantiradi, jangda ular oldindan aytib bo'lmaydi, faqat provokatsiyaga uchramagan holda, ular hech qachon yaxshi moslangan jonzotlarga hujum qilmaydilar. Ular har doim sehr-joduda jangda foydalanadilar, ulardan foydalanishning yangi va ijodiy usullarini topadilar.

Mitral ajdahoMitral ajdaho ajdarholarning eng noyob va eng qudratlisi hisoblanadi. Ular o'zlarini Ioning so'nggi vizyoni ta'qibchilari deb da'vo qiladilar. Xudo va farishtalar orasida Astral dengizida yashashni tanlagan bu ajdarho, shunga qaramay, ularni o'lik dunyodagi jonzotlar bilan aloqa qiladigan kun tartiblari va fitnalarini amalga oshiradilar. Mitrallar har qanday narxda o'z rejalarini amalga oshirishga intilishadi va ularga xalaqit bermoqchi bo'lgan kichik jonzotga voy. Ushbu ajdarlarning boshqa vaqtlar va bo'shliqlar haqidagi tasavvurlari bor. Bitta Astral dengizida bo'lgan mitral ajdaholar o'lmaydi va jangda o'ldirilmasa o'lmaydi.
Orium ajdahoOrium ajdarlari o'tgan tsivilizatsiya xarobalarida o'rmonlarda va tropik o'rmonlarda yashaydi. Ular kamroq jonzotlarga o'tmishdagi ulug'vorlikni tiklashni va qulagan imperiyalarning uzoq vaqt unutilgan sehrini olishga buyuradilar. Himoyasida bo'lganlarga, orium ajdarho ularni monarx, dono, ammo qo'pol deb biladi. Ajdarhoga va uning imperiyasini tiklash orzulariga tahdid soladiganlar, uning korroziy nafasida bo'g'ilib qolishadi. Xuddi shu nafas ajdarning buyrug'iga hujum qiladigan tutunli ilonga qo'shiladi.
Chelik ajdahoChelik ajdaho tanasi qandaydir mushuk bo'lib tuyuladi, lekin uning yuzi insoniy xususiyatga ega. Sochga va soqolga noaniq o'xshash tikanlar uning boshini halqa qiladi va tarozi kuygan po'lat kabi porlaydi.

Chelik ajdarholar inson qiyofasini o'ziga xos tarzda afzal ko'rishadi, shuning uchun ular tabiiy shakllarida kamdan-kam ko'rinadi. Ular odatiy ravishda donishmandlar, olimlar, sehrgarlar va boshqa ziyolilar kabi maskarad qilib, insoniyat jamiyatiga kirib borish uchun o'zlarining maxsus qobiliyatlaridan muntazam foydalanadilar. Tsivilizatsiyalashgan irqlarning san'ati, madaniyati, tarixi va siyosati haqida cheksiz qiziquvchan po'lat ajdarho odamlar va shunga o'xshash mavjudotlar orasida yashaydi. Garchi ular o'zlarining asl tabiatini ular bilan aralashgan odamlardan yashirishsa-da, ular har doim bir-birlarini taniy olishadi.

Po'latdan yasalgan ajdaho chiqqanda uning tarozilari quyuq moviy-kulrang rangga ega bo'lib, temir ranglari bilan ajralib turadi. Voyaga etganida, uning rangi porloq kuygan po'latgacha ochiladi va qarish davom etganda porlashi kuchayadi. Inson shaklida po'latdan yasalgan ajdaho har doim bitta po'lat-kulrang xususiyatga ega, masalan, sochlar, ko'zlar yoki mixlar. Kamdan kam hollarda, bu xususiyat uzuk, zarb yoki boshqa bezak bo'lishi mumkin. Tabiiy shaklda, temir ajdar ho'l po'latdan hidi keladi.

Ular inson qiyofasini afzal ko'rganliklari sababli, temir ajdarlari kamdan-kam hollarda g'orlarda yashaydi. Buning o'rniga ular qasrlar yoki qasrlar kabi odamlarning yashash joylarini tanlaydilar. Bunday uy mo'l-ko'l bo'lmasligi kerak, ammo u ajdarhoning barcha xazinalarini saqlaydigan kuchli xonani joylashtirish uchun etarlicha katta bo'lishi kerak. Chelik ajdaholar ham odam qiyofasida ovqat eyishni afzal ko'rishadi, lekin ular o'zlarining tanadagi haqiqiy massasini saqlab qolish uchun odamlarga qaraganda ko'proq ovqat eyishlari kerak bo'lganligi sababli, ular ajdarho shaklida ov qilish uchun har oy sayohat qilishadi. Ushbu yo'qliklar har doim insoniyat jamiyatidagi rollariga mos ravishda tushuntiriladi. Masalan, tarixchi qiyofasidagi po'lat ajdaho boshqa shahar kutubxonasidagi yozuvlarni o'rganayotganini da'vo qilishi mumkin.

Chelik ajdarholar o'zlarining insoniy shakllarida olib boradigan xazinani, masalan, zargarlik buyumlari, qimmatbaho tangalar va o'rta jonzotlar foydalanishi mumkin bo'lgan sehrli buyumlarni afzal ko'rishadi. Ular shaharlardagi normal hayotni buzadigan yoki tabiiy ov joylarini buzadigan jonzotlardan nafratlanishadi. Shahar ichida ular odatda buzg'unchilik bilan shug'ullanish uchun mahalliy hokimiyatlarga ishonadilar, ammo bunday hokimiyatlarga ishonib bo'lmaydigan bo'lsa, ular o'zlarining odil sudlovlarini amalga oshirishga qodir. Chelik ajdarlari cho'lda adolatning tezroq shakllarini afzal ko'rishadi.

Gem ajdarlari

Gem ajdarho - bu ajdaho rolini o'ynash o'yinida topilgan "rang yoki metalldan ko'ra marvarid turiga" asoslangan tasnif Dungeons & Dragons.[21] Ular odatda yaxshilik va yomonlikka nisbatan neytral kelishuvga ega, ammo shunga qaramay, ayrim turlari juda egoist va dahshatli kompaniya. Gem ajdarlari oilasiga Ametist Dragons, Crystal Dragons, Emerald Dragons, Sapphire Dragons va Topaz Dragons kiradi. Sardior marvarid ajdarlari xudosi. Obsidian ajdarlari texnik jihatdan qimmatbaho ajdaho bo'lishiga qaramay, ular Sardior va boshqa qimmatbaho ajdaholarga qarshi.

Nashr tarixi

Tosh ajdarlari (ametist ajdaho, billur ajdar, zumrad ajdar, safir ajdar va topaz ajdarho) va Sardior Ruby Dragon birinchi nashrida paydo bo'ldi Ajdaho № 37 (1980 yil may).[40]

Marvarid ajdarlari ikkinchi nashrida paydo bo'lgan Monstrous Compendium Fiend Folio Ilovasi (1992),[41] va Dahshatli qo'llanma (1993).[42] Ular paydo bo'ldi o'yinchi xarakteri poyga Wyrms kengashi to'siq (1994)[43] va Aksiya opsiyasi: Wyrms kengashi kitob (1999).[44]

Uchinchi nashrda marvarid ajdarlari paydo bo'ldi Monster Manual II (2002).[21][45]

Turlari

Ametist ajdaho
  • Nafas olish uchun qurol: Kuch chizig'i (3.5-nashrgacha portlovchi lozenge)
  • Relyef: Ichki samolyotlar, er osti
  • Hizalama: Har doim betaraf

Neytral tosh ajdarlarning eng qudratlisi ametist ajdarlari sharafli, shohona jonzotlardir. Ular shimoliy orollarning tog'larida yashaydilar, izolyatsiya qilingan ko'llar va hovuzlar qirg'og'ida yashaydilar. Tug'ilganda, bu ajdaho nozik, shaffof-binafsha tarozi bilan lavanta terisiga ega. Ushbu tarozilar jonivor o'sib ulg'aygan sayin qorayib, oxir-oqibat porloq lavanta rangiga ega bo'lib, bu mavjudotlar hayotga yaxshilik va yomonlik, qonun va betartiblik nizolarini inkor etib, ajralib chiqadigan havo bilan yondashadilar. Yaxshiyamki, ular bu mojarolarni ahamiyatsiz nuqtai nazardan kichik tortishuvlar deb bilishadi va vaqtga yoki e'tiborga loyiq emas. Ushbu ulug'vor ajdaholar o'zlarini marvarid ajdarlarining etakchilari deb bilishadi va kichik marvarid ajdarlarning aksariyati ushbu etakchilikka rozi bo'lishadi - kundalik hayotda va Aerie Kengashida.

Ametist ajdarlari kumush va mis amakivachchalarini aqlsiz deb hisoblasa-da, qizil va oq ajdarlarni faol ravishda yoqtirmasliklari bilan birga, ular hech qanday hayot shaklini o'ziga xos dushman deb hisoblamaydilar. Ular kelishuvni jangovar usuldan ko'ra, munozara va muzokaralar orqali muhokama qilishni afzal ko'rishadi, ammo agar kerak bo'lsa, ular kurashishlari mumkin va kerak bo'ladi. Hurmatli va olijanob bo'lgan bu ajdarholar hech qachon dushmanlarni yashirmaydilar yoki pistirmaga urinmoqdalar. Ularning fikriga ko'ra, hatto orqaga chekinish ham nomusga loyiq ishdir, ammo o'limga duch kelganda qochib ketishadi.Ametist ajdarlari ko'p miqdordagi baliq va toshlarni iste'mol qiladilar. Ular vassallarni o'zlarining ehtiyojlarini qondirish uchun ushlab turishadi, garchi ular boshqa ajdarho xo'jayinlari singari ularga cheklovlar yoki talablar qo'ymasalar ham. Ko'pchilik, maxfiylik va maxfiylik uchun hech bo'lmaganda bitta yashirin, suv osti g'orini saqlaydi.Ametist ajdarlari juftlashishga juda mantiqiy yondashib, eng yaxshi avlodni yaratish uchun maqbul sherik izlaydilar. Sevgi va zavq kamdan-kam hollarda, tenglamaga kiradi.

Kristal ajdaho
  • Nafas olish uchun qurol: Yorug'lik chizig'i
  • Relyef: Ichki samolyotlar, mo''tadil va sovuq tog'lar
  • Hizalama: Har doim xaotik neytral

Io's Blood shimoliy orollarining do'stona kristalli ajdarlari atrofdagi dunyoni o'rganishga ko'p vaqt sarflashadi. Ular do'stlikni hamma narsadan ustun qo'yadilar va xazinalar qimmatli emas, balki sentimental bo'lishga moyil, ular yaxshi niyat bilan kelgan mehmonlarni kutib olishadi.

Tuxumdonlarning porloq oq tarozilari bor, ular yoshi o'tgan sayin shaffof bo'lib bormoqda. Voyaga etganlarida, bu tarozilar oy nurida lyuminestsentga aylanadi. Kunning to'liq nurida ular ko'zni qamashtiradigan, deyarli chidab bo'lmaydigan yorqinlik bilan porlaydilar.

Ko'ngilxushlik va yaramas, billur ajdarlari mas'uliyatsiz hukmdorlarga moyil. O'zlarining domenlarining kunlik ishi uchun bu ajdarholar o'zlarining vassallariga tayanib, ishlarni davom ettirishadi. Ular sovuq va ochiq shimoliy oqimlarda domenlarni o'rnatadilar, qor va muzdan qasrlar quradilar. Ular bu qasrlarni osmonga ochiq qoldiradilar, chunki ular toza va sovuq kechalarda yulduzlarni tomosha qilishni yaxshi ko'radilar. Oq ajdar klanlari billur ajdarlarni o'ljadan boshqa narsa deb hisoblamaydilar, shuning uchun bu ikki tur deyarli doim ziddiyatdadir. Kristalli ajdarholar, shuningdek, muzlik dengizidan tashqarida yashovchi va ko'pincha janubga kelib, kichik, nisbatan kuchsiz ajdaholarni qul qilish uchun kelgan gigantlarning qabilalariga bo'lgan muhabbatni kam his etadilar.

Boshqa xayrixoh ajdarho singari, billur ajdarholar jang qilishdan ko'ra gaplashishni afzal ko'rishadi. Hatto maxsus qobiliyatlarsiz ham ular maftunkor va o'ta jozibali bo'lishi mumkin. Qimmatbaho toshlar va metall rudalari ularning tanlagan oziq-ovqatidir, ular xohlagan paytda sheriklari bilan xohlashadi, xohish va ehtiyojga qarab ularni harakatga keltiradi. Bundan tashqari, oq ajdaho lyuklarini qabul qilish billur ajdarlarga ma'lum bo'lgan.

Zumrad ajdaho
  • Nafas olish uchun qurol: Kuchli shamol portlashi.
  • Relyef: Ichki samolyotlar, er osti (harakatsiz yoki o'chib ketgan vulqonlarni afzal ko'radi)
  • Hizalama: Har doim qonuniy neytral

Zumrad ajdarlari Io qon zanjirining janubiy suvlaridagi tropik orollar orasida yashaydi. Ular tarixni, ilm-fan va urf-odatlarni kuzatib borishga qiziqqan turlari. Ular boshqalarning xazina xazinalari va hududlariga havas qilishlariga shubha bilan qarashadi.

Tuxumdonlarning shaffof yashil tarozilari bor, ular qotib, yoshi o'tgan sayin ko'plab yashil ranglarni oladi. Ushbu tarozilar nurda sintilitatsiya qilib, zumraddan ajdarning terisiga doimiy harakatda bo'lish ko'rinishini beradi.

Maxfiylik istagi zumradli klanlar orqali o'tib, ajdar lordlari va ularning yumurtalari zinapoyalarni qaerga o'rnatganligini aniqlashga qadar boradi. Janubiy orollarda zumrad ajdarlari o'zlarining domenlarini tropik orollar bo'ylab cho'zilgan harakatsiz vulqon oralig'ida qurdilar. Asosiy uylarda ularga xizmat ko'rsatishga faqat ularning eng ishonchli vassallariga ruxsat beriladi. Boshqalari domenning qolgan qismida majburiyatlarga moyil.

Birlamchi uyalar, ajdarni mehmonni va boshqa tahdidlarni ogohlantirish uchun mo'ljallangan tuzoq va signallardan iborat. Zumrad ajdarlari bosqinchilarni jimgina kuzatishni afzal ko'rishadi va kamdan-kam hollarda yashirinishdan paydo bo'lishadi. Agar parlay chaqirilsa, ular o'z vazifalarini bajarish uchun o'z qarindoshlarini yoki bosh vassallarini jo'natishadi. Jangga majburlanganda, zumrad ajdarlari dushmanlarini tezda o'chirib qo'yish uchun yashirin va kutilmagan hujumlardan foydalanib, pistirma bilan hujum qilishni afzal ko'rishadi. Agar tahdid juda katta ekanligi isbotlansa, zumrad ajdaho chekinishdan tortinmaydi. Biroq, u qasos olishni rejalashtiradi va agar kerak bo'lsa, uning sabr-bardoshi asrlar davomida davom etishi mumkin.

Zumrad ajdarlari nima yeyayotgani haqida hech qanday birikmalarga ega emas. Ular kaltakesaklar va gigantlarni afzal ko'rishadi, lekin biron bir narsani chimchilab yeyishadi. Boshqa barcha ajdarhod turlaridan, zumrad ajdarlari safir ajdarlari bilan yaxshi munosabatda bo'lishadi, ko'pincha parallel domenlarni boshqaradilar (zumrad ajdarlari sirtni egallaydilar, safir ajdarlari quyida joylashgan er osti hududlari). Ular taniqli ochko'zliklari sababli qizil ajdar klanlaridan qo'rqishadi va ular odatda Burning dengizining narigi tomonidagi o't gigantlari bilan ochiq to'qnashuvda. Zumradlar ishonchli sherik tomonidan taqdim etilgan xavfsizlik va himoyani yoqtiradi va uzoq vaqt davomida bitta turmush o'rtog'ini oladi.

Safir ajdaho
  • Nafas olish uchun qurol: Vahima ovozi
  • Relyef: Ichki samolyotlar, er osti
  • Hizalama: Har doim qonuniy neytral

Ioning qon orollari safir ajdarlari ikkita yirik janubiy orol ostidagi er osti domenlarini boshqaradi. Ularning shohliklari ustidagi hududlarning aksariyati zumrad ajdarlariga tegishli bo'lsa-da, ular sirtning kichik bir qismini o'zlari kabi saqlab qoladilar, shuningdek tropik o'rmonlar ostidagi keng g'orlarni egallaydilar.

Tug'ilgandan beri safir ajdarlari chiroyli bo'lib, shkalasi yorug'likdan to quyuq ko'k ranggacha o'zgarib turadi, ular nurda porlaydi. Ranglari tufayli ular ba'zida ko'k ajdar bilan adashadilar.

Dragonkindlar orasida, ehtimol safir ajdaho klanlari eng militaristikdir. Ular o'z hududlarini begonalardan jon-jahdi bilan himoya qilishadi, hatto chegaralariga yaqinlashib qolganlarga ishonmaslik darajasigacha. Ular o'zlarining vassallarini jangovar jangovar vaziyatda ushlab turish uchun harakat qilishadi, orollarda eng yaxshi o'qitilgan qo'shinlarni saqlab qolishadi. Safir klanlarini qiziqtiradigan hududlarning aksariyati er ostida bo'lganligi sababli, ular amaldagi g'orlarni olib ketishga harakat qilmaguncha, boshqa ajdar klanlari bilan kamdan-kam to'qnash kelishadi. Tropik er osti uchun ular bilan faqat qora ajdarholar raqobatlashadi va hatto ular safir klanlari qo'shinlari bilan to'g'ridan-to'g'ri to'qnashuvdan qo'rqishadi.

Safir ajdarlarga xizmat ko'rsatadigan demihuman vassallarining aksariyati mitti yoki gnomlardir, chunki bu irqlar er ostida yashash va ishlashda hech qanday muammolarga duch kelmaydi. Bundan tashqari, elflar bu ajdarlar o'zlarining tabiiy dushmanlaridan biri deb hisoblagan drowga juda o'xshaydi. Dwarven vassallarga qullardan ko'ra yaxshiroq munosabatda bo'lishadi, chunki bu ikki tur bir paytlar urushda bo'lgan va ularga deyarli hech qachon qarindoshlik rishtalari berilmaydi. Ushbu sharaf odatda faqat gnome uchun saqlanadi.

Gigant o'rgimchaklar safir ajdarlarning parhezining ko'p qismini tashkil qiladi va ushbu lazzatlarni topish uchun tunnellarda katta ovlar o'tkaziladi. Ajdaho lord ayniqsa dangasa his qilganda, o'rgimchaklarni qidirib, mitti vassallarini tunnellarga yuboradi. Albatta, ular o'rgimchaklarni tiriklayin qo'lga olishlari kerak.

Militaristik va jangovar bo'lishiga qaramay, safir ajdarlari tezda hujum qilmaydi. Ular bezovtalanuvchilarni kuzatishni afzal ko'rishadi (barcha tashrif buyuruvchilar bosqinchilar), ular bilan qanday munosabatda bo'lishni rejalashtirishlari mumkin. Agar boshqa klandan g'arq bo'lish yoki mitti yaqinlashsa, ularga darhol hujum qilishadi. Boshqalar, hech bo'lmaganda, ketishni aytishdan oldin hech bo'lmaganda do'stlik yoki xursandchilik harakati qilishlari mumkin. Agar safir ajdaho yoki uning xazinasiga hech qachon tahdid qilinmasa, u nafas olish quroli, sehrlari va jismoniy hujumlari bilan darhol hujum qiladi. Bu kuchliroq dushmanga duch kelganda qochish uchun psionika va maxsus qobiliyatlardan foydalanadi. Safir ajdarlari uzoq vaqt davomida bitta turmush o'rtog'ini oladi, ammo safir o'z obro'sini va mavqeini boshqa sabablarga ko'ra oshirish uchun turmush o'rtog'iga ega bo'lishga intiladi.

Topaz ajdarho
  • Nafas olish uchun qurol: Suvsizlanish konusi[21][45]
  • Relyef: Ichki samolyotlar, har qanday suvda yashovchi
  • Hizalama: Har doim xaotik neytral

Topaz ajdarlari mo''tadil orollarning qirg'oqbo'yi mintaqalarida yashaydi, suv sathidan pastda zinapoyalar quradi, garchi ularni qursa, ular quruq qoladi. Klannik va o'z-o'zini qidiradigan bu marvarid ajdarlari odatda orollarning boshqa aholisi bilan ozgina aloqada bo'lishni xohlashadi. Ular o'zlarining domenlarini to'ldirish va ularni qo'shnilari singari farovon bo'lib ko'rsatish uchun vassallarni ushlab turishadi va ular kengash faoliyatida vaqti-vaqti bilan qatnashadilar, ammo aksariyat hollarda bu ajdarholar na kompaniyani izlashadi va na uni kutib olishadi.

Tuxumdan topaz ajdarho xira sariq-to'q sariq rangga ega. Yoshi bilan uning tarozilari qattiqlashadi va shaffof va ko'p qirrali bo'ladi. Voyaga etganida, quyosh nurida topaz ajdarho chaqnaydi.

Topaz ajdarlari dengiz shamoli tuyg'usidan zavqlanib, o'zlarining terisiga sepadigan bo'lsa, ular suvni ayniqsa yoqtirmaydilar. Ular ov qilish, hujum qilish yoki uylariga etib borish uchun suzishadi, lekin zavq olish uchun emas. Ular baliq va boshqa dengiz jonzotlarini, ayniqsa Koral dengizida yashovchi mazali ulkan kalmarlarni iste'mol qilishni juda yaxshi ko'radilar.

Garchi zararli bo'lmasa ham, topaz ajdarlari kompaniyaning eng yaxshisi emas va ayniqsa ular bilan ishlash yoqimli emas. Ijtimoiy inoyatlarga ozgina g'amxo'rlik qilishdan tashqari, ular bezovta qiluvchi va juda chalkash bo'lgan tartibsiz xatti-harakatlarni namoyish etadilar. Ular tashrif buyuruvchilarni yoqtirmaydilar, ammo agar ular yordam bera olsalar, jangdan qochishadi. Agar jangni oldini olish mumkin bo'lmasa, ular hiyla ishlatadilar va tishlarini va tirnoqlarini urishdan oldin dushmanlarini chalg'itishga va'da berishadi (ulardan foydalanish yoqadi).

Agar ularni alohida qiziqtirmasa yoki ta'sir qilmasa, topaz ajdarlari qolgan ajdarholarni egallab turgan sabablar va tashvishlarga befarq bo'ladilar. Ular bronza ajdarlarni yoqtirmaydilar va odatda bu klanlarning manfaatlariga qarshi chiqadilar.

Topaz ajdarlari boshqa ajdarholarning do'stligini qabul qilishlari uchun vaqt kerak bo'ladi, ammo buni amalga oshirgandan keyin u hayot uchun do'st bo'lib qoladi. Boshqa ajdaho o'zining tashqi himoyasi va tashqi qiyofasidan o'tib ketgach, topaz ajdarhosida sodiq do'st va tayyor himoyachini topadi.

Boshqa marvarid ajdarlari

Obsidian ajdaho
  • Nafas olish uchun qurol: Olovli konus
  • Relyef: Issiq tog'lar va er osti, yarim samolyotlar
  • Hizalama: Har doim betaraf

Obsidian ajdaholari, marvarid ajdarlari orasida eng aqlli bo'lsa-da, eng ashaddiydir. Ular nihoyatda mag'rur, g'azablanadilar va uni tugatmasdan oldin o'lja bilan o'ynashni yoqtirishadi.

Obsidian ajdarho silliq qora teriga ega bo'lib, qirralarning qirralari bo'g'inlar birlashadi. Birinchi marta ochilganda, ularning tarozilari kulrang, teginish uchun qo'pol va aniq belgilangan. Qarigan sari tarozilar qorayib, silliqlashadi va birlasha boshlaydi.

Aksariyat obsidian ajdarlari o'zlarining uyalarini vulkanlar atrofida yoki Elemental olov tekisligida joylashgan ko'mir tog'laridan birida qilishni afzal ko'rishadi. Aksariyat dahshatli g'ayritabiiylar o'zlarining demiplanlarini yaratish uchun genezis kuchidan foydalanadilar.[46]

Qabul qilish

Sharhlovchi Mark Tyorer marvarid ajdarlari "qiziqarli nafas olish qurollariga ega" deb ta'kidladi.[21]

Halokatli ajdarholar

Katastrofik ajdaho odatda neytral tekislikda bo'ladi. Ular: Qor ko'chkisi ajdodi, Blizzard ajdarho, Zilzila ajdaho, Tornado ajdarho, Tayfun ajdarho, Vulkanik ajdar va Yong'in ajdarho. Falokatli ajdarholar boshqa ajdarho ilohlaridan farqli o'laroq ibtidoiylarga hurmat bajo keltiradilar. Ioning mag'lubiyatidan so'ng, Primordiallar tomonga o'tgan ajdaho guruhi mavjud edi. Ibtidoiylar bu ajdarlarni elementar betartiblik singib ketgan jonzotlarga aylantirdilar. Metall va xromatik ajdarholar katastrofik ajdarholarni aberatsiya deb qarashadi.[47]

O'pka ajdarlari

Dastlab Sharq ajdarlari sifatida tanilgan O'pka ajdarlari, barchasi yaxshilik va yomonlikka nisbatan neytral yo'nalishdir. Ular qanotsiz jonzotlar va tug'ma sehrli vositalar bilan uchishadi. O'pka ajdarlari o'ziga xos turiga qaramay har qanday rangga ega bo'lishi mumkin.[48] Ushbu ajdarlardan olingan Xitoy mifologiyasi.[3]

Sharq ajdarlari birinchi marta asl nusxada paydo bo'ldi Fiend Folio (1981), shu jumladan li o'pka (yer ajdaho), o'pka vangasi (dengiz ajdaho), pan o'pka (o'ralgan ajdaho), shen o'pka (ruh ajdaho), t'ien o'pka (samoviy ajdaho) va yu o'pka (karp ajdaho).[48] Birinchi nashrda yana ikkitasi qo'shildi Sharqiy sarguzashtlar kitob, chiang o'pkasi (daryo ajdaho) va tun mi o'pka (tayfun ajdaho). Keyinchalik O'pka ajdarlari paydo bo'ldi Dahshatli Compendium unutilgan hududlar Ilovasi (1989).[49]

Ushbu jonzotlar uchinchi nashrda "o'pka ajdaho" nomi ostida paydo bo'lgan Sharqiy sarguzashtlar (2001).[50]

Qora ajdaho

Ferrous Dragons odatda qonuniy muvofiqlikka ega. Ular temir ajdaho, nikel ajdaho, volfram ajdar, kobalt ajdaho va xrom ajdar. Ular Dragon jurnalida paydo bo'lgan. Barcha temir ajdarlari oddiy metallarni sezishi mumkin va qonuniy qora ajdarholar qat'iy ierarxiyaga ega, yuqori ajdaralar qonunlarni pastroqlarga buyuradi. Ierarxiya eng yuqori darajadan eng pastgacha temir, xrom, kobalt, volfram va nikeldir. Gruaglotor - qora ajdarlarning oliy hukmdori.

Xrom ajdaho

  • Nafas olish uchun qurol: Qattiq muzning chizig'i (sovuq shikastlanish) va muzlatadigan kristallarning konusi (epchillikka zarar etkazish)
  • Relyef: Yer osti yoki tog'li arktik klimlar
  • Hizalama: Qonuniy yovuzlik
  • Quyida paydo bo'ladi: Ajdaho #356

Yaltiroq, kumush, po'lat yoki mitril ajdarlari bilan tavsifiga to'g'ri kelmaydigan kumush ajdarholar tilga olindi. Ushbu ajdaholarda muzlatuvchi billurni otib yuboradigan nafas olish uchun qurol bor edi. Ushbu ajdarholar, ayniqsa, ularga yomon munosabatda bo'lishadi.

Kobalt ajdaho

  • Nafas olish uchun qurol: Pulsatsiyalanuvchi magnit energiya liniyasi (shikastlanish va ortiqcha Bull Rush tekshiruvi)
  • Relyef: Qorong'i o'rmon yoki qalin o'rmon
  • Hizalama: Qonuniy yovuzlik
  • Quyida paydo bo'ladi: Ajdaho #356

Yarim tunda zo'rg'a sezilib turadigan energiyani pulsatsiyalovchi qurolga aylantira oladigan ko'k ajdarholar. Ushbu ajdaholar, xrom ajdarlari singari, jahl bilan, lekin temir ajdarlarga va ularning xo'jayinlariga bo'ysunishgan.

Temir ajdaho

  • Nafas olish uchun qurol: Haddan tashqari qizib ketgan uchqunlar konusi (yong'in va elektr shikastlanishi) va uxlab yotgan gaz konusi
  • Relyef: Temir javhari bo'lgan tepaliklar va tog'lar
  • Hizalama: Qonuniy neytral
  • Quyida paydo bo'ladi: Ajdaho #356

Nikel ajdaho

  • Nafas olish uchun qurol: Korroziv gaz konusi (kislota shikastlanishi)
  • Relyef: Botqoq va botqoq
  • Hizalama: Qonuniy yovuzlik
  • Quyida paydo bo'ladi: Ajdaho #356

Ajdarholarning bu shakli kulrang va oq metall tarozilarga ega bo'lib, korroziv gazni qurol sifatida nafas olishlari mumkin edi.

Volfram ajdaho

  • Nafas olish uchun qurol: Issiq qum konusi (yong'in va suv toshqini buzilishi)
  • Relyef: Quruq cho'llar va dashtlar, mo''tadil yoki iliq mintaqalarda quruq tekisliklar
  • Hizalama: Qonuniy yaxshi
  • Quyida paydo bo'ladi: Ajdaho #356

Odatda xayrixoh bo'lib ko'ringan turlar, ayniqsa, xromatik ajdarholar va kuchli yovuzlikning boshqa shakllariga qarshi kurashga qaratilgan tuyuladigan qurol juda qizib ketgan qum va quyma qumdan iborat bo'lgan temir ajdaho turlari mavjud edi. Ajdarholarning bu shakli kulrang va xira yashil rangga ega bo'lgan metall tarozilarga ega.

Planar ajdaho

Planar ajdarholar yashaydi tashqi tekisliklar.

Soya ajdarho

  • Nafas olish uchun qurol: Energiyani quritadigan soyalar
  • Relyef: Yer osti, Soya materiallari samolyoti
  • Hizalama: Har doim xaotik yovuzlik
  • Quyida paydo bo'ladi: AD & D 1-nashr Monster Manual II (1983) va boshqa bir necha marta qayta nashr etilgan, shu jumladan: AD & D 2-nashr sarguzashtlari Quyidagi kecha; kompyuter o'yini Baldur darvozasi II. Shimmergloom deb nomlangan soya ajdaho - Icewind Dale Trilogyning ikkinchi kitobidagi Duergar klanining hukmdori, Kumush oqimlar; Erevis Kale va uning hamrohlari "Alacakaranlık" urush trilogiyasida bir necha bor Furlinastis ismli soyali ajdahoga duch kelishadi. Shuningdek, paydo bo'lgan Ar-ge ishlari 5-nashr Monster qo'llanmasi.

Adamantit ajdaho

  • Nafas olish uchun qurol: Oq yong'in, yirtqich gazni ushlab turing
  • Relyef: Egizak jannatlari Bytopiya
  • Hizalama: Neytral Yaxshi
  • Izohlar: Katta hajmdagi tabiiy qurol, Adamantium qal'alarini vayron qilishi mumkin. Bundan tashqari, ular qora-qora metalldan yasalganga o'xshaydi.

Adamantit ajdaholari, ehtimol ajdaholarning eng qudratlisi. Ular yaxshilikning timsoli bo'lib, hamma joyda aqlli mavjudotlarning umumiy manfaati uchun zarur bo'lgan narsani qurbon qiladilar. Bu boshqa planar jonzotlar ajdarantlar orasida g'alati, chunki ular odamantitning porloq paltoslari bilan to'la ishlab chiqilgan (ularning hatto zirhli sinflarini hattoki balig'idan chiqqan paytda ham tushuntirib berishadi). Ushbu qudratli palto porloq kumush rang bo'lib, u nurni yorqin, nurli nurlarda va kamalakda aks ettiradi, uning yaxshiliklariga kira oladiganlarga tetiklik beradi, yovuzlik soyasida yashirganlarga alamli bo'ladi.

Adamantit ajdarlari o'z tillarida va barcha yaxshi ajdarlarning tilida gapirishadi. Voyaga etmagan yoshlarida (4 yosh toifasi) ular umumiy gaplashadilar. Voyaga etganlarida (yoshi, 6-toifa), ular ajdardlarning har qanday tilida gaplashish ehtimoli 50% ni tashkil qiladi.

Jang: Adamantit ajdarlari jismoniy jangga kuchli ta'mi tufayli ajdarholarning qo'shimcha hujum shakllaridan (qanotli bufet, oyoq stompi va boshqalar) boshqa ajdarholarga qaraganda bir yosh toifasidan oldinroq foydalanishlari mumkin.

Nafas olish qurollari / maxsus qobiliyatlar: Adamantit ajdarho ikkita nafas olish quroliga ega, ulardan bittasi faqat ma'lum vaqtlarda ishlatilishi mumkin. Nafas olish qurolining keng tarqalgan shakli bu 110 'uzunlikdagi, ajdarning og'zida 10' kenglikdagi va oxirida 45'li kenglikdagi konusdir - bu sehrli olov va hatto yonmaydigan materiallarni ham yoqib yuboradi.

Adamantit ajdarning ikkinchi nafas olish quroli vaqtni to'xtatish maydonini namoyish etadi. Olovli konusning o'lchamlari bilan bir xil. Hududga tushib qolgan har bir kishi sehrni ishlatishda va sehr-joduda saqlanib qolishi kerak yoki xuddi sehrgarlikdan foydalanishning 20-darajasida to'xtatilgan sehr kabi ta'sir qilishi kerak - Bu nafas olish qurolini ajdarho uyi tekisligida (Twin Paradises) ishlatish mumkin. samolyotni himoya qilish va hattoki kuniga bir marta.

Adamantit ajdarlari quyidagi sehrga o'xshash qobiliyatlardan foydalanishi mumkin:

  • polimorf o'z-o'zidan, kuniga 3 marta, doimiy, ajdar shakliga cheklovsiz qaytishi mumkin
  • sehrli raketa, (kattalar va undan kattalar), har turda beshta raketa
  • miltillash, (etuk kattalar va undan kattalar)

Planantdan tashqari tabiati tufayli barcha odamantit ajdarlari sehrli bo'lmagan qurollarga qarshi immunitetga ega.

Habitat / Jamiyat: Adamantit ajdarlari o'zlarini tayinlagan egizak jannatning qo'riqchilari. Bu buyuk jonzotlar nihoyatda qudratli va har qanday aqlli mavjudotga yordam berishadi. Ular qonun yoki betartiblik bilan bog'liq emas, balki faqat hayotiy hayot shakllarini himoya qilish.

Ekologiya: Adamantit ajdarlari egizak jannatlarning ekotizimida kam joy egallaydi, ammo ular katta ishtaha bilan g'ayrioddiy ovchilar bo'lishlari mumkin. Adamantit ajdarlari aqlsiz hayot shakllarini ovlashga axloqiy e'tirozlari yo'q.

Arboreal ajdar

  • Nafas olish uchun qurol: Jiletli tikanlar
  • Relyef: Olimpiada Glades Arboriya
  • Hizalama: Xaotik yaxshi

Astral ajdaho

  • Nafas olish uchun qurol: Ishdan bo'shatish effekti, changni tozalash
  • Relyef: Astral samolyot
  • Hizalama: Haqiqiy neytral

Eksenel ajdar

  • Nafas olish uchun qurol: Majburlash
  • Relyef: Nirvana soat mexanizmi Mexanika
  • Hizalama: Qonuniy neytral
  • Izohlar: Kislota, olov, sovuq, zahar va o'limga olib keladigan zarar kabi ko'plab narsalarga immunitet.

Jang ajdaho

  • Nafas olish uchun qurol: Sonik energiya, qo'rqinchli gaz
  • Relyef: Ning qahramonlik domenlari Esgard
  • Hizalama: Neytral Yaxshi

Hayvon ajdaho

  • Nafas olish uchun qurol: Chaqmoq
  • Relyef: Yovvoyi tabiat Yirtqich hayvonlar
  • Hizalama: Xaotik yaxshi yoki neytral yaxshi

Xaos ajdaho

  • Nafas olish uchun qurol: Tasodifiy elementar portlash (kislota, sovuq, elektr, olov, tovush va boshqalar), chalkash gaz
  • Relyef: Har doim o'zgarib turadigan betartiblik Limbo
  • Hizalama: Har qanday tartibsiz

Chole ajdaho

  • Nafas olish uchun qurol: Zaharli jinnilik bug'lari
  • Relyef: Cheksiz qatlamlari Tubsizlik
  • Hizalama: Xaotik yovuzlik

Barkamol ajdaho

  • Nafas olish uchun qurol: Antitetik energiya
  • Relyef: Muvofiq domeni Chet elliklar
  • Hizalama: Haqiqiy neytral

Ektoplazmik ajdaho

  • Nafas olish uchun qurol: Oq olov, yopishqoq ektoplazma.
  • Relyef: Astral samolyot
  • Hizalama: Xaotik neytral

Eliz ajdaho

  • Nafas olish uchun qurol: Sonik energiya, zararli gaz
  • Relyef: Muborak dalalari Elizium
  • Hizalama: Neytral Yaxshi

Eter ajdaho

  • Nafas olish uchun qurol: Majburlash
  • Relyef: Ethereal Plane
  • Hizalama: Haqiqiy neytral

Gloom ajdar

Ulamlayotgan ajdaho

  • Nafas olish uchun qurol: Uvillash ovozi, Majnun nolalari
  • Relyef: Shamolning chuqurligi Pandemoniya
  • Hizalama: Xaotik yovuzlik yoki xaotik neytral

Kodragon

  • Nafas olish uchun qurol: Qisqarmoq, teskari qisqarish
  • Relyef: Astral samolyot

Oceanus ajdaho

  • Nafas olish uchun qurol: Chaqmoq, tinchlik gazi
  • Relyef: Yuqori tekisliklar
  • Hizalama: Neytral Yaxshi

Piroklastik ajdaho

  • Nafas olish uchun qurol: parchalanuvchi sonik kuch to'lqinlari bilan birga qizib ketgan kul konusi, Parchalanuvchi chiziq
  • Relyef: Bleak abadiyligi Gehenna
  • Hizalama: Qonuniy yovuzlik yoki neytral yovuzlik

Yorqin ajdar

Rust ajdaho

  • Nafas olish uchun qurol: Kislota, zanglagan suyuqlik
  • Relyef: Infernal jang maydoni Acheron
  • Hizalama: Qonuniy neytral yoki qonuniy yovuzlik

Stiks ajdaho

  • Nafas olish uchun qurol: Kislota, bema'ni gaz
  • Relyef: Quyi tekisliklar
  • Hizalama: Neytral yovuzlik

Tarterian ajdaho

  • Nafas olish uchun qurol: Buzuvchi kuch chizig'i, irodali gaz konusi
  • Relyef: Tarterian chuqurligi Karseri
  • Hizalama: Neytral yovuzlik yoki xaotik yovuzlik
  • Joriy manba: (3.5) Drakonomikon 189

Hellfire Wyrm

  • Nafas olish uchun qurol: Infernal olov konusi
  • Relyef: To'qqiz do'zax Baator
  • Hizalama: Har doim qonuniy yovuzlik
  • Joriy manba: (3.5) Monster Manual II 125

Ferniy ajdarlari

Jigarrang ajdar

  • Nafas olish uchun qurol: Loy
  • Relyef: Boglar
  • Hizalama: Neytral
  • Quyida paydo bo'ladi: Faerning hayvonlari

Chuqur ajdar

  • Nafas olish uchun qurol: Go'sht-korroziv gaz
  • Relyef: Yer osti - Underdark
  • Hizalama: Xaotik yovuzlik
  • Quyida paydo bo'ladi: Faerning hayvonlari va qayta nashr etilgan Drow of Fane shuningdek Drowning merosi seriyali. Mutant, Zz, pora ismli ikki boshli chuqur ajdar "Yulduzlar yorug'i va soyalar" seriyasida paydo bo'ladi. Chuqur ajdarlarning eng so'nggi v3.5 statistik ma'lumotlarini topish mumkin Qorong'i tushishi. Purple Dragon sifatida 4E Draconomicon-da paydo bo'ladi.

Tish ajdaho

  • Nafas olish uchun qurol: Yo'q (konstitutsiyani buzadigan luqma mavjud)
  • Relyef: Tog'lar
  • Hizalama: Har doim xaotik neytral
  • Quyida paydo bo'ladi: Faerning hayvonlari, 3E Drakonomikon. 4E da paydo bo'ladi Drakonomikon kulrang ajdaho sifatida.

Rattelyr ajdaho

  • Nafas olish uchun qurol: Olovli konus
  • Relyef: Cho'l, o'rmon, o'tloqli tekisliklar
  • Hizalama: Qonuniy yovuzlik
  • Quyida paydo bo'ladi: Yorqin janub

Qo'shiq ajdaho

  • Nafas olish uchun qurol: Elektr zaryadlangan gaz
  • Relyef: Har qanday er
  • Hizalama: Har doim xaotik yaxshi yoki xaotik neytral
  • Quyida paydo bo'ladi: Faerning hayvonlari; "Rogue Dragons yili" trilogiyasi, "Elminsterning qizi".

Mustaqil ajdaho

Inkarnum ajdaho

  • Nafas olish uchun qurol: Inkarnum energiya
  • Relyef: Tashqi samolyotlar
  • Hizalama: Qonuniy yaxshilik, qonuniy yovuzlik, tartibsiz yaxshilik yoki tartibsiz yovuzlik.
  • Quyida paydo bo'ladi: Inkarnumning sehri

Qum ajdaho

  • Nafas olish uchun qurol: Flayvind qumi
  • Relyef: Issiq cho'llar
  • Hizalama: Xaotik neytral
  • Quyida paydo bo'ladi: Qum bo'roni; 4-nashr Drakonomikon jigarrang ajdar kabi.

Epic ajdarlari

Majburiy ajdar

Prizmatik ajdaho

  • Nafas olish uchun qurol: Prizmatik buzadigan amallar
  • Relyef: Har qanday
  • Hizalama: Odatda neytral
  • Quyida paydo bo'ladi: Epik darajadagi qo'llanma

Vaqt ajdaho

  • Nafas olish uchun qurol: Vaqtni tejash chizig'i va vaqtni chiqarib yuborish konusi
  • Relyef: Har qanday joyda ular nafas olish uchun havo topadilar
  • Hizalama: Odatda neytral
  • Quyida paydo bo'ladi: Ajdaho #359 [51]

Arcane ajdarlari

Olti burchakli ajdaho

  • Nafas olish uchun qurol: Zahar
  • Relyef: O'rmon, botqoqlar, er osti
  • Hizalama: Neytral yovuzlik
  • Quyida paydo bo'ladi: Ajdaho #343

Tome ajdaho

  • Nafas olish uchun qurol: Elementar energiya
  • Relyef: Tog'lar
  • Hizalama: Qonuniy neytral
  • Quyida paydo bo'ladi: Ajdaho #343

Boshqa ajdaho

Asosiy ajdarho oilalaridan tashqarida mavjud bo'lgan haqiqiy ajdarholarning boshqa turlariga quyidagilar kiradi: Chelik, Merkuriy, Pearl, Amber, Bulut, Tuman va boshqalar.

Ichida paydo bo'lgan ikkita komedik ajdaho Ajdaho Jurnal # 156: Pushti pufakchalardan iborat konusning nafas olish quroliga ega bo'lgan Pushti ajdaho (ko'zlarini chayqagan); va Qog'oz ajdaho, itga o'xshash kattalashgan qog'oz ajdahoga o'xshar edi, u o'ldirilganda uning qoldiqlaridan bir nechta sehr varaqalarini qoldirdi.

Cerilian ajdaho

  • Nafas olish uchun qurol: Yonayotgan zaharli konus
  • Relyef: Cerilia, har qanday narsa
  • Hizalama: Har qanday, har birining o'ziga xos xususiyati bor
  • Joriy manba: (2) Tug'ilganlik uchun kampaniya sozlamalari (3.5) BRCS[52]

Kichik ajdaho

Kichik Ejderlar haqiqiy ajdarho bo'lmagan barcha ajdaholarni o'z ichiga oladi va mavjudotlarning keng doirasini o'z ichiga oladi.

Drakes

Drakes - kichik ajdarlarning katta oilasi. Ular juda katta haqiqiy ajdarlarning miniatyura versiyalariga o'xshaydi va ba'zida haqiqiy ajdarlarning qo'riqchisi bo'lib xizmat qiladi. Draklarning aksariyati hayvonlarning aql-idrokiga ega va gapira olmaydilar, ammo nafas olish qurollariga ega va xavfli raqib bo'lishlari mumkin. Drakesni bo'ysundirish mumkin, va ba'zi bo'ysunuvchilar ularni uchib yuradigan otlarga yoki og'ir hayvonlarga aylantiradi.

  • Pistirma drake
  • Felldrake
  • G'azablangan drake

Elemental draklar - bu wyverns bilan chambarchas bog'liq drakalar. Ular Elementar tekisliklardan kelib chiqadi va ba'zida ular tomonidan o'rnatiladi Jann. Wyvernlardan farqli o'laroq ular sezgir.

  • Air drake - havo ustaligi va ko'r-ko'rona qum bo'roni bilan xaotik neytral drak.
  • Earth drake - Yerni egallash va titroq bilan qonuniy neytral drak.
  • Fire drake - issiqlik hujumi bilan neytral yovuz drake.
  • Muz drakasi - muzlatish bilan xaotik yovuz drak.
  • Magma drake - kuyish hujumi bilan qonuniy yovuz drak.
  • Ooze drake - kislota hujumi bilan qonuniy yovuz drak.
  • Smoke drake - tutunli nafas olish quroli bilan xaotik yovuz drake.
  • Suv drakasi - Suvni o'zlashtirish va to'kish bilan neytral drak.

Dragonets

Dragonet - ba'zida kichikroq Ejderlar uchun ishlatiladigan keng tarqalgan atama. Texnik jihatdan ular tarkibiga Drakes ham kiradi.[53]

  • Feri ajdarlari
  • Pseudodragonlar - sehrgarning do'stlari bo'lgan stereotipli ajdahoga o'xshash kichik jonzotlar. Ular telepatik tarzda muloqot qilishlari mumkin va ularning asosiy qurollari - bu qaqshatuvchi, zaharli quyruq.
  • Spiretop ajdarlari

Landwyrms

Landwyrm - bu asosan yovuz tabiatga ega bo'lgan Kichik Ajdarholar oilasi. Ular ayyor va gapira oladilar, ammo qanotlari yo'q va ucha olmaydi.

Linnorms

Linnorms haqiqiy ajdarlarning qadimiy, ibtidoiy qarindoshlari. Ularda qanotlar va orqa oyoqlar etishmayapti, bu ularni haqiqiy ajdarlardan ko'ra ko'proq serpantin qiladi. Barcha ma'lum linnormlar yovuz va shafqatsizdir. Linnormlar ba'zan "Norse ajdarlari" deb nomlanadi. Linnormlarning ko'plab kichik turlari mavjud.[54][55][56][57][58]

Sharhlovchi Mark Tyorer Linnorm ajdarlari haqida ta'kidlaganidek, bu ulkan "ajdarhoga o'xshash jonzotlarni vahshiy ajdarholar deb atash mumkin", albatta, uning qiziqishi kuchaygan. U kulrang linnormni "kichkina [Linnorm ajdarhosi uchun], bu KATTA degan ma'noni anglatadi va juda tajovuzkor", qo'rqinchli linnormni "eng kattasi va ikkita friskin kallasi bor" deb, Corpse Tearer esa "eski, aqlli va yovuz ".[21]

Boshqa turlari

Kichikroq ajdarlarning turli xil turlari mavjud, shu jumladan:

Tanqidiy qabul

Dungeons & Dragons for Dummies ajdahoga markaziy rolni berib, ko'pgina belgilar uchun "ajdarhoga qarshi kurashish (va uning xazinasini talon-taroj qilish) sizning o'yin o'ynashingizga sababdir" deb ta'kidladi. Mualliflar, shuningdek, past va o'rta darajadagi belgilar uchun eng yaxshi o'nta hayvonlar orasida ma'lum bir ajdarni tanladilar.[59]

Jon Peterson ajdarlarni tasvirlab berdi Ar-ge ishlari xazinaga ochko'z sifatida. U buni kulgili deb topdi The Belgilar uchun g'alaba qozonish uchun o'yindagi jonzot, chunki xazinalarni to'plash o'yinning asosiy maqsadlaridan biri edi - aynan shu narsa avvalgi ajdaholarni to'plashning folklor va xayoliy tasvirlari. Ar-ge ishlari ogohlantirdi.[1][60]

Qadimgi ko'k ajdarho mualliflar tomonidan eng yuqori darajadagi 4th Edition hayvonlar orasida uchinchi o'rinni egalladi Dungeons & Dragons 4th Edition for Dummies. Mualliflar qadimgi ajdarholarni "bu ulug'vor va halokatli jonzotlarning eng kuchli versiyalari, qadimgi ko'k ajdarho esa barcha ajdaho-qarindoshlarning eng yuqori cho'qqisiga yaqinlashmoqda" deb ta'riflab, faqat qizil ajdahodan ustun kelgan. Mualliflar, "Bu dahshatli ajdaho chaqmoq va momaqaldiroqni qo'zg'atishi sababli, uning g'azabiga qarshi kurashda ozgina da'vogar uzoq tura oladi", degan xulosaga kelishdi.[61]

Screen Rant 2018 yilda prizmatik ajdarhoni eng kuchli biri deb atagan "10 ta eng kuchli (va 10 ta eng zaif) hayvonlar" ning ro'yxatini tuzdi va shunday dedi: "Bu har qanday avantyur partiyasi uchun eng qiyin vazifani anglatadi, garchi u osonlikcha yo'q qilsa. eng aqldan ozgan guruhlardan tashqari barchasi. Prizmatik ajdarhoni mag'lub etish ham haqiqiy o'yinchilar uchun asosiy vazifani anglatadi, chunki ular jonzot bilan uchrashuvni tugatish uchun zarur bo'lgan barcha zarlarni ag'darishdan oldin keksalikdan tugaydi. "[62]

Boshqa noshirlar

1981 yilda Varanae nomli qo'shimchani nashr etdi Ejderlar formatidagi 50 ta yangi ajdaho turlarini batafsil bayon qilish Monster qo'llanmasi. 1986 yilda a stsenariy shuningdek sarlavhali Ejderlar tomonidan nashr etilgan Mayfair o'yinlari, fon sifatida yaxshilik va yomonlik ajdarlari o'rtasidagi urush va ajdarlar haqida ko'proq ma'lumot.[63]

Qora ajdaho, ko'k ajdar, guruch ajdaho, bronza ajdar, mis ajdar, oltin ajdar, yashil ajdar, qizil ajdar, kumush ajdar va oq ajdar to'liq bayon etilgan. Paizo nashriyoti kitobi Ejderlar qayta ko'rib chiqildi (2009).[64][birlamchi bo'lmagan manba kerak ]

Izohlar

  1. ^ Maqola 3-nashrni taqqoslaydi Monster qo'llanmasi with earlier editions.

Adabiyotlar

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  6. ^ Robie, Joan Hake (1991). The truth about Dungeons & dragons. Lancaster, Pa.: Starburst. p. 23. ISBN  0-914984-37-3. OCLC  26025328.
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